/********************************************************/ /* Course description file: */ /* Information relating to the course is read in from */ /* here */ /* ALL UNITS SHOULD BE IN CENTIMETRES */ /********************************************************/ /********************************************************/ /* Name of the dictionary containing the courses */ /* textures. */ /********************************************************/ Course Texture Dictionary: antz_art/tracks/grassy/textures.txd; Course AI Data Name: 2; antz_art/tracks/grassy/bsps/AiCurve.bsp; antz_art/tracks/grassy/bsps/AiCurve2.bsp; Course AID File Names: 2; antz_art/tracks/grassy/ai1.aid; antz_art/tracks/grassy/ai2.aid; /********************************************************/ /* Name of the bsp file for the course */ /********************************************************/ BSP Name: antz_art/tracks/grassy/bsps/2048pvs.bsp; /********************************************************/ /* The collision objects for the level */ /********************************************************/ Course Invisible Collisions: 2; antz_art/tracks/grassy/bsps/col.bsp; antz_art/tracks/grassy/bsps/col.bsp; /********************************************************/ /* The objects that are drawn, but have no collisions. */ /********************************************************/ Course Extra Objects: 5; antz_art/tracks/grassy/bsps/paralx2.bsp; antz_art/tracks/grassy/bsps/paralx.bsp; antz_art/tracks/grassy/bsps/alpha1.bsp; antz_art/tracks/grassy/bsps/reflection.bsp; antz_art/tracks/grassy/bsps/rays.bsp; /********************************************************/ /* ID number of the course */ /********************************************************/ Course ID number: 28; /********************************************************/ /* Gravity of the course */ /********************************************************/ Course Gravity: 980; /********************************************************/ /* The position of the sun within a course. */ /********************************************************/ // NO SUN, this is meant to be underground //Course Sun Position: //-100.0,80.0,100.0; /********************************************************/ /* The size and colour of the sun. */ /* size,red,green,blue,alpha. */ /********************************************************/ // NO SUN, this is meant to be underground //Course Sun Size And Colour: //15.0,255,255,32,255; /********************************************************/ /* Lights in the world. Number of lights followed by */ /* type and position of those lights. */ /* directional light is 1 */ /* ambient light is 2 */ /* point light is 128 */ /* spot light is 129 */ /* soft spot light is 130 */ /* Flags: 1 is atomics, 2 is world, 3 is both. */ /* type : pos : dir: colour : radius : coneangle:flags; */ /********************************************************/ Course Lights: 1; 1 : 0,0,0 : 0,-1,0 : 0.8,0.8,0.8,1.0 : 1 : 1 : 1; /********************************************************/ /* The colour of the shadow on the course */ /********************************************************/ Course Shadow Colour: 32,32,32,255; /********************************************************/ /* The model to be used for the sky dome for the level. */ /********************************************************/ Course Sky Dome: 1; antz_art/tracks/skydome.dff; /********************************************************/ /* Clumps that are used in the course. Things such as */ /* shadows, alpha blends etc. Also anything which is */ /* animated would have to be a dff file not in the bsp. */ /* Number of clumps followed by the dff filenames */ /********************************************************/ Course Clumps: 6; antz_art/tracks/grassy/dffs/WtrFal.dff; antz_art/tracks/grassy/dffs/rck4.dff; antz_art/tracks/grassy/dffs/rck4.dff; antz_art/tracks/grassy/dffs/Finish2.dff; antz_art/tracks/citysnow/dffs/flag1.dff; antz_art/tracks/citysnow/dffs/flag2.dff; /********************************************************/ /* Description of legal lap variations */ /* number of lap variations */ /* lists of lap variations */ /* format examples: */ /* 0,80,-1 means lap from line 0-80 then back to 0 */ /* 0,256,81,94,256,18,80,-1 means lap from line 0, */ /* jumping o line 81, through to 94, jumping to 18, */ /* through to 80, then back to 0 (start) */ /********************************************************/ Course Lap Lines: 1; 0,46,-10; Course Lap Lines: 1; 0,42,-10; /********************************************************/ /* Starting positions of the cars in cm units from pole */ /* position to last place */ /********************************************************/ Course Grid Positions: 0.928,-5.749,18.6,180; 0.102,-5.797,18.575,180; -0.739,-5.846,18.548,180; -0.156,-5.894,18.522,180; 1.751,-5.701,18.626,180; 2.507,-5.657,18.65,180; 3.208,-5.616,18.672,180; 3.817,-5.58,18.691,180; 2.36,-3.098,10.552,180; 1.037,-3.185,10.501,180; -0.333,-3.18,10.218,180; 2.437,-2.134,7.62,180; 1.028,-2.205,7.514,180; -0.337,-2.225,7.306,180; 0.928,-5.749,18.6,180; 0.102,-5.797,18.575,180; /********************************************************/ /* Names of course specific SFX files */ /********************************************************/ Course Specific SFXFILES: 12; GRASSY; snow-loop,1; snow-loop,1; rought_track_bush,1; dung-boulder2,2; dung-boulder2,2; dung-boulder2,2; collide_1,3; collide_4,3; collide_5,3; shield,4; move_c,4; shield,5; /********************************************************/ /* END OF THE FILE */ /********************************************************/ #