/********************************************************/ /* Course description file: */ /* Information relating to the course is read in from */ /* here */ /* ALL UNITS SHOULD BE IN CENTIMETRES */ /********************************************************/ /********************************************************/ /* Name of the dictionary containing the courses */ /* textures. */ /********************************************************/ Course Texture Dictionary: antz_art/tracks/monolith/textures.txd; /********************************************************/ /* Name of the bsp file for the course. The track. */ /********************************************************/ BSP Name: antz_art/tracks/monolith/bsps/2048.bsp; /********************************************************/ /* The collision objects for the level */ /********************************************************/ Course Invisible Collisions: 4; antz_art/tracks/monolith/bsps/coll2.bsp; antz_art/tracks/monolith/bsps/coll2.bsp; antz_art/tracks/monolith/bsps/coll2.bsp; antz_art/tracks/monolith/bsps/coll3.bsp; /********************************************************/ /* Ai bsp.*/ /********************************************************/ Course AI Data Name: 4; antz_art/tracks/monolith/bsps/ai2.bsp; antz_art/tracks/monolith/bsps/ai2.bsp; antz_art/tracks/monolith/bsps/ai2.bsp; antz_art/tracks/monolith/bsps/ai3.bsp; Course AID File Names: 4; antz_art/tracks/monolith/ai2.aid; antz_art/tracks/monolith/ai2.aid; antz_art/tracks/monolith/ai2.aid; antz_art/tracks/monolith/ai3.aid; Course Hoppy Collisions: 4; antz_art/tracks/monolith/bsps/hop2.bsp; antz_art/tracks/monolith/bsps/hop2.bsp; antz_art/tracks/monolith/bsps/hop2.bsp; antz_art/tracks/monolith/bsps/hop3.bsp; /********************************************************/ /* The objects that maybe drawn, but have no collisions.*/ /********************************************************/ Course Extra Objects: 7; antz_art/tracks/monolith/bsps/alpha1.bsp; antz_art/tracks/monolith/bsps/Route2.bsp; antz_art/tracks/monolith/bsps/Caustics.bsp; antz_art/tracks/monolith/bsps/Route3.bsp; antz_art/tracks/monolith/bsps/R2Trail.bsp; antz_art/tracks/monolith/bsps/R3Trail.bsp; antz_art/tracks/monolith/bsps/parralax.bsp; /********************************************************/ /* ID number of the course */ /********************************************************/ Course ID number: 8; /********************************************************/ /* The model to be used for the sky dome for the level. */ /********************************************************/ Course Sky Dome: 1; antz_art/tracks/monolith/dffs/skydome2.dff; /********************************************************/ /* Gravity of the course */ /********************************************************/ Course Gravity: 980; /********************************************************/ /* The position of the sun within a course. */ /********************************************************/ Course Sun Position: 1; -140.0,70.0,20.0; /********************************************************/ /* The size and colour of the sun. */ /* size,red,green,blue,alpha. */ /********************************************************/ Course Sun Size And Colour: 1; 10.0,255,230,128,255; /********************************************************/ /* Lights in the world. Number of lights followed by */ /* type and position of those lights. */ /* directional light is 1 */ /* ambient light is 2 */ /* point light is 128 */ /* spot light is 129 */ /* soft spot light is 130 */ /* Flags: 1 is atomics, 2 is world, 3 is both. */ /* type : pos : dir: colour : radius : coneangle:flags; */ /********************************************************/ Course Lights: 1; 1 : 0,0,0 : 0,-1,0 : 0.8,0.8,0.8,1.0 : 1 : 1 : 1; /********************************************************/ /* The colour of the shadow on the course */ /********************************************************/ Course Shadow Colour: 16,4,32,255; /********************************************************/ /* Clumps that are used in the course. Things such as */ /* shadows, alpha blends etc. Also anything which is */ /* animated would have to be a dff file not in the bsp. */ /* Number of clumps followed by the dff filenames */ /********************************************************/ Course Clumps: 1; antz_art/tracks/monolith/dffs/waternew.dff; /********************************************************/ /* Splines used in course */ /* Number of splines to load */ /* List of paths to splines */ /********************************************************/ Course Splines: 4; antz_art/tracks/monolith/spls/crowd0.spl; antz_art/tracks/monolith/spls/crowd1.spl; antz_art/tracks/monolith/spls/crowd2.spl; antz_art/tracks/monolith/spls/crowd3.spl; /********************************************************/ /* Starting positions of the cars in cm units from pole */ /* position to last place */ /********************************************************/ Course Grid Positions: 0.0,0.0,0.0,0; 0.0,0.0,0.0,0; 0.0,0.0,0.0,0; 0.0,0.0,0.0,0; 0.0,0.0,0.0,0; 0.0,0.0,0.0,0; 0.0,0.0,0.0,0; 0.0,0.0,0.0,0; 0.0,0.0,0.0,0; 0.0,0.0,0.0,0; 0.0,0.0,0.0,0; 0.0,0.0,0.0,0; 0.0,0.0,0.0,0; 0.0,0.0,0.0,0; 0.0,0.0,0.0,0; 0.0,0.0,0.0,0; 26.4606, 184.51, -8.54834,193; 25.5645, 184.51, -7.86003,193; 27.0943, 184.51, -7.0228,193; 26.2817, 184.51, -6.23673,193; 27.7518, 184.51, -5.29904,193; 26.8035, 184.51, -4.64871,193; 28.2884, 184.51, -3.82998,193; 27.4164, 184.51, -3.10609,193; 26.4606, 184.51, -8.54834,193; 25.5645, 184.51, -7.86003,193; 27.0943, 184.51, -7.0228,193; 26.2817, 184.51, -6.23673,193; 27.7518, 184.51, -5.29904,193; 26.8035, 184.51, -4.64871,193; 28.2884, 184.51, -3.82998,193; 27.4164, 184.51, -3.10609,193; /********************************************************/ /* Description of legal lap variations */ /* number of lap variations */ /* lists of lap variations */ /* format examples: */ /* 0,80,-1 means lap from line 0-80 then back to 0 */ /* 0,256,81,94,256,18,80,-1 means lap from line 0, */ /* jumping to line 81, through to 94, jumping to 18, */ /* through to 80, then back to 0 (start) */ /********************************************************/ Course Lap Lines: 1; 0,47,-1; Course Lap Lines: 1; 0,47,-1; Course Lap Lines: 1; 0,59,-1; Course Lap Lines: 1; 0,39,-1; /********************************************************/ /* Description of reset info. this will reset the ant/car /* on the 3rd number poly if it is between the 1st */ /* and the second number lap polys. -1 terminates the string. /* must be one string for each route. */ /* each string must be a multiple of three plus one for the -1. /********************************************************/ Course reset info: 4; -1; -1; -1; -1; /********************************************************/ /* Description of legal lap junctions */ /* number of junctions */ /* list of junction descriptions */ /* example: */ /* 0,1,81,-1 means at line 0 you can proceed onto */ /* either lines 1 or 81 */ /********************************************************/ /********************************************************/ /* Names of course specific SFX files */ /********************************************************/ Course Specific SFXFILES: 12; MONOLITH; rought_track_bush,1; rought_track_bush,1; rought_track_bush,1; dung-boulder2,2; dung-boulder2,2; dung-boulder2,2; collide_1,3; collide_4,3; collide_5,3; shield,4; move_c,4; shield,5; /********************************************************/ /* END OF THE FILE */ /********************************************************/ #