/********************************************************/ /* Course description file: */ /* Information relating to the course is read in from */ /* here */ /* ALL UNITS SHOULD BE IN CENTIMETRES */ /********************************************************/ /********************************************************/ /* Name of the dictionary containing the courses */ /* textures. */ /********************************************************/ Course Texture Dictionary: antz_art/tracks/path/textures.txd; Course AI Data Name: 2; antz_art/tracks/path/bsps/ai1.bsp; antz_art/tracks/path/bsps/ai2.bsp; Course AID File Names: 2; antz_art/tracks/path/ai1.aid; antz_art/tracks/path/ai2.aid; /********************************************************/ /* Name of the bsp file for the course */ /********************************************************/ BSP Name: antz_art/tracks/path/bsps/graphpvs.bsp; /********************************************************/ /* The collision objects for the level */ /********************************************************/ Course Invisible Collisions: 2; antz_art/tracks/path/bsps/col1.bsp; antz_art/tracks/path/bsps/col1.bsp; /********************************************************/ /* The objects that are drawn, but have no collisions. */ /********************************************************/ Course Extra Objects: 4; antz_art/tracks/path/bsps/start01.bsp; antz_art/tracks/path/bsps/start02.bsp; antz_art/tracks/path/bsps/alpha1.bsp; antz_art/tracks/path/bsps/alpha2.bsp; /********************************************************/ /* The hoppy collision objects for the level */ /********************************************************/ Course Hoppy Collisions: 1; antz_art/tracks/path/bsps/hop.bsp; /********************************************************/ /* ID number of the course */ /********************************************************/ Course ID number: 11; /********************************************************/ /* Gravity of the course */ /********************************************************/ Course Gravity: 980; /********************************************************/ /* Lights in the world. Number of lights followed by */ /* type and position of those lights. */ /* directional light is 1 */ /* ambient light is 2 */ /* point light is 128 */ /* spot light is 129 */ /* soft spot light is 130 */ /* Flags: 1 is atomics, 2 is world, 3 is both. */ /* type : pos : dir: colour : radius : coneangle:flags; */ /********************************************************/ Course Lights: 1; 1:0,0,0 : 0,-1,0 : 0.8,0.8,0.8,1.0 : 1 : 1 : 1; /********************************************************/ /* The colour of the shadow on the course */ /********************************************************/ Course Shadow Colour: 16,4,32,255; /********************************************************/ /* The position of the sun within a course. */ /********************************************************/ //Course Sun Position: //0.0,80.0,200.0; /********************************************************/ /* The size and colour of the sun. */ /* size,red,green,blue,alpha. */ /********************************************************/ //Course Sun Size And Colour: //15.0,255,230,96,255; /********************************************************/ /* The model to be used for the sky dome for the level. */ /********************************************************/ Course Sky Dome: 2; antz_art/tracks/path/dffs/skyskydome.dff; antz_art/tracks/path/dffs/treeskydome.dff; /********************************************************/ /* Clumps that are used in the course. Things such as */ /* shadows, alpha blends etc. Also anything which is */ /* animated would have to be a dff file not in the bsp. */ /* Number of clumps followed by the dff filenames */ /********************************************************/ Course Clumps: 12; antz_art/tracks/path/dffs/kidjump.dff; antz_art/tracks/path/dffs/lfoot.dff; antz_art/tracks/path/dffs/rfoot.dff; antz_art/tracks/path/dffs/lfootc.dff; antz_art/tracks/path/dffs/rfootc.dff; antz_art/tracks/path/dffs/fence01.dff; antz_art/tracks/path/dffs/fence02.dff; antz_art/tracks/path/dffs/arm.dff; antz_art/tracks/path/dffs/Flame1.dff; antz_art/tracks/path/dffs/Flame2.dff; antz_art/tracks/path/dffs/Grass.dff; antz_art/tracks/path/dffs/Grass2.dff; /********************************************************/ /* Splines used in course */ /* Number of splines to load */ /* List of paths to splines */ /********************************************************/ Course Splines: 4; antz_art/tracks/path/spls/jump1.spl; antz_art/tracks/path/spls/jump2B.spl; antz_art/tracks/path/spls/jump3.spl; antz_art/tracks/gorge/spls/mag1.spl; /********************************************************/ /* Starting positions of the cars in cm units from pole */ /* position to last place (x,y,z,angle) */ /********************************************************/ Course Grid Positions: 3.1,0.0,-56.96,265; 3.7,0.0,-55.8,265; 6.0,0.0,-56.7,265; 6.4,0.0,-55.55,265; 8.55,0.0,-56.5,265; 9.2,0.0,-55.35,265; 11.5,0.0,-56.25,265; 11.9,0.0,-55.05,265; 7.3,0.0,-54.85,77; 6.85,0.0,-56.1,77; 4.4,0.0,-55.53,77; 4.2,0.0,-56.75,77; 1.9,0.0,-56.1,77; 1.5,0.0,-57.35,77; -1.0,0.0,-56.8,77; -1.2,0.0,-58.0,77; /********************************************************/ /* Description of legal lap variations */ /* number of lap variations */ /* lists of lap variations */ /* format examples: */ /* 0,80,-1 means lap from line 0-80 then back to 0 */ /* 0,256,81,94,256,18,80,-1 means lap from line 0, */ /* jumping o line 81, through to 94, jumping to 18, */ /* through to 80, then back to 0 (start) */ /********************************************************/ Course Lap Lines: 9; 0,142,-1; 0,2,256,143,157,256,15,142,-1; 0,14,256,158,172,256,24,142,-1; 0,18,256,173,185,256,28,142,-1; 0,23,256,186,196,256,33,142,-1; 0,41,256,197,209,256,49,142,-1; 0,46,256,210,220,256,53,142,-1; 0,52,256,221,235,256,65,142,-1; 0,66,256,236,254,256,90,142,-1; Course Lap Lines: 9; 0,112,-1; 0,42,256,113,129,256,63,112,-1; 0,63,256,130,138,256,72,112,-1; 0,70,256,139,149,256,78,112,-1; 0,74,256,150,162,256,81,112,-1; 0,88,256,163,171,256,95,112,-1; 0,92,256,172,184,256,99,112,-1; 0,93,256,185,199,256,102,112,-1; 0,101,256,200,210,256,109,112,-1; /********************************************************/ /* Description of legal lap junctions */ /* number of junctions */ /* list of junction descriptions */ /* example: */ /* 0,1,81,-1 means at line 0 you can proceed onto */ /* either lines 1 or 81 */ /********************************************************/ //Course Lap Junctions: //0; //-1; Course Creature Anims: 5; antz_art/tracks/path/anm/kidjump.anm; antz_art/tracks/path/anm/kidlook.anm; antz_art/tracks/path/anm/kidkick.anm; antz_art/tracks/path/anm/kidstamp.anm; antz_art/tracks/path/anm/kidstep.anm; /********************************************************/ /* Names of course specific SFX files */ /********************************************************/ Course Specific SFXFILES: 14; PATH; smooth,1; gravel1,1; rought_track_bush,1; dung-boulder2,2; dung-boulder2,2; dung-boulder2,2; collide_1,3; collide_4,3; collide_5,3; shield,4; move_c,4; stomp,5; stomp,5; kid_scrape,5; /********************************************************/ /* END OF THE FILE */ /********************************************************/ #