/********************************************************/ /* Course description file: */ /* Information relating to the course is read in from */ /* here */ /* ALL UNITS SHOULD BE IN CENTIMETRES */ /********************************************************/ /********************************************************/ /* Name of the dictionary containing the courses */ /* textures. */ /********************************************************/ Course Texture Dictionary: antz_art/Tracks/pond/Textures.txd; /********************************************************/ /* Name of the bsp file for the course */ /********************************************************/ BSP Name: antz_art/tracks/pond/bsps/graphpvs.bsp; antz_art/tracks/pond/bsps/graph.bsp; Course AI Data Name: 4; antz_art/tracks/pond/bsps/ai0.bsp; antz_art/tracks/pond/bsps/ai1.bsp; antz_art/tracks/pond/bsps/ai2.bsp; antz_art/tracks/pond/bsps/ai3.bsp; Course AID File Names: 4; antz_art/tracks/pond/ai0.aid; antz_art/tracks/pond/ai1.aid; antz_art/tracks/pond/ai2.aid; antz_art/tracks/pond/ai3.aid; /********************************************************/ /* The collision objects for the level */ /********************************************************/ Course Invisible Collisions: 4; antz_art/tracks/pond/bsps/coll01.bsp; antz_art/tracks/pond/bsps/coll01.bsp; antz_art/tracks/pond/bsps/coll2.bsp; antz_art/tracks/pond/bsps/coll3.bsp; /********************************************************/ /* The objects that are drawn, but have no collisions. */ /********************************************************/ Course Extra Objects: 6; antz_art/tracks/pond/bsps/alpha1.bsp; antz_art/tracks/pond/bsps/alpha2.bsp; antz_art/tracks/pond/bsps/start0.bsp; antz_art/tracks/pond/bsps/start1.bsp; antz_art/tracks/pond/bsps/start2.bsp; antz_art/tracks/pond/bsps/start3.bsp; /********************************************************/ /* Splines used in course */ /* Number of splines to load */ /* List of paths to splines */ /********************************************************/ Course Splines: 9; antz_art/tracks/pond/spls/frog0.spl; antz_art/tracks/pond/spls/frog1.spl; antz_art/tracks/pond/spls/frog2.spl; antz_art/tracks/pond/spls/crowd0.spl; antz_art/tracks/pond/spls/crowd1.spl; antz_art/tracks/pond/spls/crowd2.spl; antz_art/tracks/pond/spls/crowd3.spl; antz_art/tracks/pond/spls/crowd4.spl; antz_art/tracks/pond/spls/crowd5.spl; /********************************************************/ /* ID number of the course */ /********************************************************/ Course ID number: 33; /********************************************************/ /* Gravity of the course */ /********************************************************/ Course Gravity: 980; /********************************************************/ /* Lights in the world. Number of lights followed by */ /* type and position of those lights. */ /* directional light is 1 */ /* ambient light is 2 */ /* point light is 128 */ /* spot light is 129 */ /* soft spot light is 130 */ /* Flags: 1 is atomics, 2 is world, 3 is both. */ /* type : pos : dir: colour : radius : coneangle:flags; */ /********************************************************/ Course Lights: 2; 1:0,0,0 : 1,-1,0 : 0.75,0.75,0.75,1.0 : 1 : 1 : 1; 1:0,0,0 : -1,-1,0 : 0.75,0.75,0.75,1.0 : 1 : 1 : 1; /********************************************************/ /* The colour of the shadow on the course */ /********************************************************/ Course Shadow Colour: 16,4,32,255; /********************************************************/ /* The position of the sun within a course. */ /********************************************************/ Course Sun Position: 4; 200.0,100.0,0.0; 200.0,100.0,0.0; 200.0,100.0,0.0; 200.0,100.0,0.0; /********************************************************/ /* The size and colour of the sun. */ /* size,red,green,blue,alpha. */ /********************************************************/ Course Sun Size And Colour: 4; 15.0,255,192,64,255; 15.0,255,192,64,255; 15.0,255,192,64,255; 15.0,255,192,64,255; /********************************************************/ /* The model to be used for the sky dome for the level. */ /********************************************************/ Course Sky Dome: 1; antz_art/tracks/pond/dffs/skydome.dff; /********************************************************/ /* Clumps that are used in the course. Things such as */ /* shadows, alpha blends etc. Also anything which is */ /* animated would have to be a dff file not in the bsp. */ /* Number of clumps followed by the dff filenames */ /********************************************************/ Course Clumps: 22; antz_art/tracks/pond/dffs/body0.dff; antz_art/tracks/pond/dffs/body1.dff; antz_art/tracks/pond/dffs/body2.dff; antz_art/tracks/pond/dffs/body3.dff; antz_art/tracks/pond/dffs/body4.dff; antz_art/tracks/pond/dffs/eyes0.dff; antz_art/tracks/pond/dffs/eyes1.dff; antz_art/tracks/pond/dffs/eyes2.dff; antz_art/tracks/pond/dffs/eyes3.dff; antz_art/tracks/pond/dffs/eyes4.dff; antz_art/tracks/pond/dffs/mouth0.dff; antz_art/tracks/pond/dffs/mouth1.dff; antz_art/tracks/pond/dffs/mouth2.dff; antz_art/tracks/pond/dffs/breathe0.dff; antz_art/tracks/pond/dffs/breathe1.dff; antz_art/tracks/pond/dffs/breathe2.dff; antz_art/tracks/pond/dffs/breathe3.dff; antz_art/tracks/pond/dffs/breathe4.dff; antz_art/tracks/pond/dffs/tongue0.dff; antz_art/tracks/pond/dffs/tongue1.dff; antz_art/tracks/pond/dffs/tongue2.dff; antz_art/tracks/pond/dffs/blobs.dff; /********************************************************/ /* Starting positions of the cars in cm units from pole */ /* position to last place (x,y,z,angle) */ /********************************************************/ Course Grid Positions: -6.4,0.84,26.64,125; -6.4,0.84,26.64,125; -6.4,0.84,26.64,125; -14.8,0.84,25.3,125; -15.2,0.84,32.1,125; -19.0,0.84,28.5,125; -19.4,0.84,35.0,125; -23.5,0.84,31.5,125; 82.6,0.6,13.8,180; 82.6,0.6,13.8,180; 82.6,0.6,13.8,180; 79.6,0.7,19.1,180; 82.6,0.7,22.5,180; 77.7,0.7,23.4,180; 82.9,0.7,26.6,180; 79.9,0.7,27.7,180; 33.8,-0.6,125.5,-90; 34.7,-0.6,121.7,-90; 37.8,-0.6,125.5,-90; 38.7,-0.6,121.7,-90; 41.8,-0.6,125.5,-90; 42.7,-0.6,121.7,-90; 44.8,-0.6,125.5,-90; 46.7,-0.6,121.7,-90; 82.56,0.67,13.51,180; 79.46,0.59,14.29,180; 82.7,0.74,17.42,180; 79.64,0.74,18.62,180; 82.6,0.7,22.5,180; 77.7,0.7,23.4,180; 82.9,0.7,26.6,180; 79.9,0.7,27.7,180; 95.9,0.7,29.0,0; 21.9,-2.55,-40,-150; 21.9,-2.55,-42,-150; 21.9,-2.55,-40,-150; /********************************************************/ /* Description of legal lap variations */ /* number of lap variations */ /* lists of lap variations */ /* format examples: */ /* 0,80,-1 means lap from line 0-80 then back to 0 */ /* 0,256,81,94,256,18,80,-1 means lap from line 0, */ /* jumping o line 81, through to 94, jumping to 18, */ /* through to 80, then back to 0 (start) */ /********************************************************/ Course Lap Lines: 1; 0,186,-1; Course Lap Lines: 1; 0,198,-1; Course Lap Lines: 2; 0,98,-1; 0,1,256,99,101,256,11,98,-1; Course Lap Lines: 2; 0,190,-1; 0,110,256,191,193,256,132,190,-1; /********************************************************/ /* Description of legal lap junctions */ /* number of junctions */ /* list of junction descriptions */ /* example: */ /* 0,1,81,-1 means at line 0 you can proceed onto */ /* either lines 1 or 81 */ /********************************************************/ Course Lap Junctions: 0; -1; Course Lap Junctions: 0; -1; Course Lap Junctions: 1; 1,2,99,-1; Course Lap Junctions: 1; 110,111,191,-1; /********************************************************/ /* Names of course specific SFX files */ /********************************************************/ Course Specific SFXFILES: 13; POND; rought_track_bush,1; smooth2,1; gravel1,1; frog_ambi_2,2; frog_ambi_2,2; frog_ambi_2,2; collide_1,3; collide_4,3; collide_5,3; shield,4; move_c,4; frog2,5; frogattack,5; /********************************************************/ /* END OF THE FILE */ /********************************************************/ #