/********************************************************/ /* Course description file: */ /* Information relating to the course is read in from */ /* here */ /* ALL UNITS SHOULD BE IN CENTIMETRES */ /********************************************************/ /********************************************************/ /* Name of the dictionary containing the courses */ /* textures. */ /********************************************************/ Course Texture Dictionary: antz_art/Tracks/skatebrd/textures.txd; /********************************************************/ /* Name of the bsp file for the course */ /********************************************************/ BSP Name: antz_art/tracks/skatebrd/bsps/512pvs.bsp; Course AI Data Name: 1; antz_art/tracks/skatebrd/bsps/ai1.bsp; Course AID File Names: 1; antz_art/tracks/skatebrd/ai1.aid; /********************************************************/ /* The collision objects for the level */ /********************************************************/ Course Invisible Collisions: 1; antz_art/tracks/skatebrd/bsps/coll1.bsp; /********************************************************/ /* The objects that are drawn, but have no collisions. */ /********************************************************/ Course Extra Objects: 4; antz_art/tracks/skatebrd/bsps/treedome.bsp; antz_art/tracks/skatebrd/bsps/alpha.bsp; antz_art/tracks/skatebrd/bsps/start1.bsp; antz_art/tracks/skatebrd/bsps/parralax.bsp; /********************************************************/ /* ID number of the course */ /********************************************************/ Course ID number: 22; /********************************************************/ /* Gravity of the course */ /********************************************************/ Course Gravity: 980; /********************************************************/ /* Lights in the world. Number of lights followed by */ /* type and position of those lights. */ /* directional light is 1 */ /* ambient light is 2 */ /* point light is 128 */ /* spot light is 129 */ /* soft spot light is 130 */ /* Flags: 1 is atomics, 2 is world, 3 is both. */ /* type : pos : dir: colour : radius : coneangle:flags; */ /********************************************************/ Course Lights: 1; 1:0,0,0:0,-1,0:0.8,0.8,0.8,1.0:1:1:1; /********************************************************/ /* The colour of the shadow on the course */ /********************************************************/ Course Shadow Colour: 16,4,32,255; /********************************************************/ /* The position of the sun within a course. */ /********************************************************/ Course Sun Position: 1; 0.0,100.0,200.0; /********************************************************/ /* The size and colour of the sun. */ /* size,red,green,blue,alpha. */ /********************************************************/ Course Sun Size And Colour: 1; 12.0,255,255,64,255; /********************************************************/ /* Clumps that are used in the course. Things such as */ /* shadows, alpha blends etc. Also anything which is */ /* animated would have to be a dff file not in the bsp. */ /* Number of clumps followed by the dff filenames */ /********************************************************/ Course Clumps: 0; antz_art/tracks/skatebrd/dffs/start024.dff; /********************************************************/ /* The model to be used for the sky dome for the level. */ /********************************************************/ Course Sky Dome: 1; antz_art/tracks/skatebrd/dffs/skyan.dff; /********************************************************/ /* Starting positions of the cars in cm units from pole */ /* position to last place (x,y,z,angle) */ /********************************************************/ Course Grid Positions: 21.0,0.0,-42.0,0; 23.3,0.0,-42.8,0; 21.0,0.0,-44.5,0; 23.3,0.0,-45.3,0; 21.0,0.0,-47.0,0; 23.3,0.0,-48.2,0; 21.0,0.0,-49.5,0; 23.3,0.0,-50.5,0; /********************************************************/ /* Description of legal lap variations */ /* number of lap variations */ /* lists of lap variations */ /* format examples: */ /* 0,80,-1 means lap from line 0-80 then back to 0 */ /* 0,256,81,94,256,18,80,-1 means lap from line 0, */ /* jumping o line 81, through to 94, jumping to 18, */ /* through to 80, then back to 0 (start) */ /********************************************************/ Course Lap Lines: 2; 0,58,-1; 0,16,256,59,63,256,24,58,-1; /********************************************************/ /* Description of legal lap junctions */ /* number of junctions */ /* list of junction descriptions */ /* example: */ /* 0,1,81,-1 means at line 0 you can proceed onto */ /* either lines 1 or 81 */ /********************************************************/ Course Lap Junctions: 1; 16,17,59,-1; /********************************************************/ /* Name of course specific SFX file */ /********************************************************/ Course Specific SFXFILES: 12; SKATEBRD; smooth2,1; smooth2,1; rought_track_bush,1; headphones,2; headphones,2; dung-boulder2,2; collide_1,3; collide_4,3; collide_5,3; shield,4; move_c,4; shield,5; /********************************************************/ /* END OF THE FILE */ /********************************************************/ #