/********************************************************/ /* Course description file: */ /* Information relating to the course is read in from */ /* here */ /* ALL UNITS SHOULD BE IN CENTIMETRES */ /********************************************************/ /********************************************************/ /* Name of the dictionary containing the courses */ /* textures. */ /********************************************************/ Course Texture Dictionary: antz_art/Tracks/skatebrd/textures.txd; /********************************************************/ /* Name of the bsp file for the course */ /********************************************************/ BSP Name: antz_art/tracks/skatebrd/bsps/graph256.bsp; Course AI Data Name: 1; antz_art/tracks/skatebrd/bsps/ai1.bsp; /********************************************************/ /* The collision objects for the level */ /********************************************************/ Course Invisible Collisions: 1; antz_art/tracks/skatebrd/bsps/coll.bsp; /********************************************************/ /* The objects that are drawn, but have no collisions. */ /********************************************************/ Course Extra Objects: 1; antz_art/tracks/skatebrd/bsps/alpha.bsp; /********************************************************/ /* ID number of the course */ /********************************************************/ Course ID number: 6; /********************************************************/ /* Gravity of the course */ /********************************************************/ Course Gravity: 980; /********************************************************/ /* Lights in the world. Number of lights followed by */ /* type and position of those lights. */ /* directional light is 1 */ /* ambient light is 2 */ /* point light is 128 */ /* spot light is 129 */ /* soft spot light is 130 */ /* Flags: 1 is atomics, 2 is world, 3 is both. */ /* type : pos : dir: colour : radius : coneangle:flags; */ /********************************************************/ Course Lights: 1; 1:0,0,0:0,-1,0:0.8,0.8,0.8,1.0:1:1:1; /********************************************************/ /* The colour of the shadow on the course */ /********************************************************/ Course Shadow Colour: 16,4,32,255; /********************************************************/ /* The position of the sun within a course. */ /********************************************************/ Course Sun Position: 1; 0.0,100.0,200.0; /********************************************************/ /* The size and colour of the sun. */ /* size,red,green,blue,alpha. */ /********************************************************/ Course Sun Size And Colour: 1; 12.0,255,255,64,255; /********************************************************/ /* Clumps that are used in the course. Things such as */ /* shadows, alpha blends etc. Also anything which is */ /* animated would have to be a dff file not in the bsp. */ /* Number of clumps followed by the dff filenames */ /********************************************************/ Course Clumps: 1; antz_art/tracks/skatebrd/dffs/start024.dff; /********************************************************/ /* The model to be used for the sky dome for the level. */ /********************************************************/ Course Sky Dome: 1; antz_art/tracks/skatebrd/dffs/skydome.dff; /********************************************************/ /* Starting positions of the cars in cm units from pole */ /* position to last place (x,y,z,angle) */ /********************************************************/ Course Grid Positions: -15.0,-0.11,-1.0,90; -16.5,-0.11,1.5,90; -18.0,-0.11,-1.0,-90; -19.5,-0.11,1.5,-90; -21.0,-0.11,-1.0,-90; 9.0,-0.11,1.5,-90; 10.5,-0.11,-1.0,-90; 12.0,-0.11,1.5,-90; 13.5,-0.11,-1.0,-90; 15.0,-0.11,1.5,-90; 16.5,-0.11,-1.0,-90; 18.0,-0.11,1.5,-90; 19.5,-0.11,-1.0,-90; 21.0,-0.11,1.5,-90; 22.5,-0.11,-1.0,-90; 24.0,-0.11,1.5,-90; /********************************************************/ /* Splines used in course */ /* Number of splines to load */ /* List of paths to splines */ /********************************************************/ Course Splines: 0; antz_art/tracks/skatebrd/spls/bfly1.spl; /********************************************************/ /* Object paths for course */ /* Number of object paths */ /* List of object path details */ /* Format: spline,clump,start,delta,randomness */ /* example: */ /* 0, 1, 0.0, 0.125, 1.0 */ /* This means that clump 1 will be moved along spline 0.*/ /* The parametric variable which goes from zero to one */ /* will start at 0.0, and advance by 0.125 per second. */ /* A random number between 0.0 and 1.0 will be added to */ /* the start value. */ /********************************************************/ Course Object Paths: 0; 0, 1, 0.0, 0.01, 1.0; /********************************************************/ /* Description of legal lap variations */ /* number of lap variations */ /* lists of lap variations */ /* format examples: */ /* 0,80,-1 means lap from line 0-80 then back to 0 */ /* 0,256,81,94,256,18,80,-1 means lap from line 0, */ /* jumping o line 81, through to 94, jumping to 18, */ /* through to 80, then back to 0 (start) */ /********************************************************/ Course Lap Lines: 2; 0,90,-1; 0,79,256,91,96,-1; /********************************************************/ /* Description of legal lap junctions */ /* number of junctions */ /* list of junction descriptions */ /* example: */ /* 0,1,81,-1 means at line 0 you can proceed onto */ /* either lines 1 or 81 */ /********************************************************/ Course Lap Junctions: 1; 79,80,91,-1; /********************************************************/ /* END OF THE FILE */ /********************************************************/ #