/********************************************************/ /* Course description file: */ /* Information relating to the course is read in from */ /* here */ /* ALL UNITS SHOULD BE IN CENTIMETRES */ /********************************************************/ /********************************************************/ /* Name of the dictionary containing the courses */ /* textures. */ /********************************************************/ Course Texture Dictionary: antz_art/Tracks/spiders/Textures.txd; /********************************************************/ /* Name of the bsp file for the course */ /********************************************************/ BSP Name: antz_art/tracks/spiders/bsps/2048pvs.bsp; Course AI Data Name: 4; antz_art/tracks/spiders/bsps/ai0.bsp; antz_art/tracks/spiders/bsps/ai1.bsp; antz_art/tracks/spiders/bsps/ai2.bsp; antz_art/tracks/spiders/bsps/ai1.bsp; Course AID File Names: 4; antz_art/tracks/spiders/ai0.aid; antz_art/tracks/spiders/ai1.aid; antz_art/tracks/spiders/ai2.aid; antz_art/tracks/spiders/ai1.aid; /********************************************************/ /* The collision objects for the level */ /********************************************************/ Course Invisible Collisions: 4; antz_art/tracks/spiders/bsps/coll1.bsp; antz_art/tracks/spiders/bsps/coll2.bsp; antz_art/tracks/spiders/bsps/coll1.bsp; antz_art/tracks/spiders/bsps/coll2.bsp; /********************************************************/ /* The hoppy collision objects for the level */ /********************************************************/ Course Hoppy Collisions: 4; antz_art/tracks/spiders/bsps/bounce.bsp; antz_art/tracks/spiders/bsps/bounce.bsp; antz_art/tracks/spiders/bsps/bounce.bsp; antz_art/tracks/spiders/bsps/bounce.bsp; /********************************************************/ /* The objects that are drawn, but have no collisions. */ /********************************************************/ Course Extra Objects: 7; ANTZ_ART/TRACKS/SPIDERS/Bsps/alpha1.bsp; ANTZ_ART/TRACKS/SPIDERS/Bsps/alpha2.bsp; ANTZ_ART/TRACKS/SPIDERS/Bsps/alpha3.bsp; ANTZ_ART/TRACKS/SPIDERS/Bsps/starline1.bsp; ANTZ_ART/TRACKS/SPIDERS/Bsps/starline2.bsp; ANTZ_ART/TRACKS/SPIDERS/Bsps/AlphaCrk.bsp; ANTZ_ART/TRACKS/SPIDERS/Bsps/alpha4.bsp; /********************************************************/ /* ID number of the course */ /********************************************************/ Course ID number: 13; /********************************************************/ /* Gravity of the course */ /********************************************************/ Course Gravity: 980; /********************************************************/ /* Lights in the world. Number of lights followed by */ /* type and position of those lights. */ /* directional light is 1 */ /* ambient light is 2 */ /* point light is 128 */ /* spot light is 129 */ /* soft spot light is 130 */ /* Flags: 1 is atomics, 2 is world, 3 is both. */ /* type : pos : dir: colour : radius : coneangle:flags; */ /********************************************************/ Course Lights: 1; 1:0,0,0 : 0,-1,0 : 0.8,0.8,0.8,1.0 : 1 : 1 : 1; 2:0,0,0 : 0,-1,0 : 0.4,0.4,0.4,1.0 : 1 : 1 : 2; 1:0,0,0 : 0,-0.5,0.5 : 0.7,0.7,0.7,1.0 : 1 : 1 : 2; /********************************************************/ /* The colour of the shadow on the course */ /********************************************************/ Course Shadow Colour: 16,4,32,255; /********************************************************/ /* The position of the sun within a course. */ /********************************************************/ Course Sun Position: 0; //200.0,100.0,0.0; //200.0,100.0,0.0; /********************************************************/ /* The size and colour of the sun. */ /* size,red,green,blue,alpha. */ /********************************************************/ Course Sun Size And Colour: 0; //15.0,120,120,50,255; //15.0,120,120,50,255; /********************************************************/ /* The model to be used for the sky dome for the level. */ /********************************************************/ Course Sky Dome: 4; antz_art/tracks/skydome.dff; antz_art/tracks/skydome.dff; antz_art/tracks/skydome.dff; antz_art/tracks/skydome.dff; /********************************************************/ /* Clumps that are used in the course. Things such as */ /* shadows, alpha blends etc. Also anything which is */ /* animated would have to be a dff file not in the bsp. */ /* Number of clumps followed by the dff filenames */ /********************************************************/ Course Clumps: 14; antz_art/tracks/spiders/dffs/bridgea.dff; antz_art/tracks/spiders/dffs/bridgeout.dff; antz_art/tracks/spiders/dffs/badspider.dff; antz_art/tracks/spiders/dffs/badspider.dff; antz_art/tracks/spiders/dffs/badspider.dff; antz_art/tracks/spiders/dffs/badspider.dff; antz_art/tracks/spiders/dffs/badspider.dff; antz_art/tracks/spiders/dffs/badspider.dff; antz_art/tracks/spiders/dffs/webarse.dff; antz_art/tracks/spiders/dffs/webarse.dff; antz_art/tracks/spiders/dffs/webarse.dff; antz_art/tracks/spiders/dffs/webarse.dff; antz_art/tracks/spiders/dffs/webarse.dff; antz_art/tracks/spiders/dffs/webarse.dff; Course reset info: 4; 0,0,0,-1; 80,87,80,-1; 0,0,0,-1; 0,0,0,-1; /********************************************************/ /* Description of legal lap variations */ /* number of lap variations */ /* lists of lap variations */ /* format examples: */ /* 0,80,-1 means lap from line 0-80 then back to 0 */ /* 0,256,81,94,256,18,80,-1 means lap from line 0, */ /* jumping o line 81, through to 94, jumping to 18, */ /* through to 80, then back to 0 (start) */ /********************************************************/ Course Lap Lines: 1; 0,100,-1; Course Lap Lines: 1; 0,100,-1; Course Lap Lines: 1; 0,100,-1; Course Lap Lines: 1; 0,100,-1; Course Lap Lines: 1; 0,100,-1; Course Lap Lines: 1; 0,100,-1; /********************************************************/ /* Description of legal lap junctions */ /* number of junctions */ /* list of junction descriptions */ /* example: */ /* 0,1,81,-1 means at line 0 you can proceed onto */ /* either lines 1 or 81 */ /********************************************************/ //Course Lap Junctions: //1; //0,1,52,-1; // //Course Lap Junctions: //1; //38,39,52,-1; /********************************************************/ /* Starting positions of the cars in cm units from pole */ /* position to last place */ /********************************************************/ Course Grid Positions: -4.60,0.208,2.349,90; -6.10,0.208,-3.79,90; -12.23,0.208,2.444,90; -14.182,0.208,-3.571,90; -20.963,0.208,2.229,90; -22.482,0.208,-3.829,90; -28.963,0.208,2.102,90; -30.482,0.208,-3.655,90; -4.60,0.208,2.349,90; -6.10,0.208,-3.79,90; -12.23,0.208,2.444,90; -14.182,0.208,-3.571,90; -20.963,0.208,2.229,90; -22.482,0.208,-3.829,90; -28.963,0.208,2.102,90; -30.482,0.208,-3.655,90; -1.158,0.208,2.229,270; -2.678,0.208,-3.829,270; 7.571,0.208,2.444,270; 5.623,0.208,-3.571,270; 15.207,0.208,2.349,270; 13.705,0.208,-3.791,270; -4.60,0.208,2.349,270; -6.10,0.208,-3.79,270; -4.60,0.208,2.349,90; -6.10,0.208,-3.79,90; -12.23,0.208,2.444,90; -14.182,0.208,-3.571,90; -20.963,0.208,2.229,90; -22.482,0.208,-3.829,90; -28.963,0.208,2.102,90; -30.482,0.208,-3.655,90; /********************************************************/ /* Name of course specific SFX file */ /********************************************************/ Course Specific SFXFILES: 12; SPIDERS; smooth2,1; smooth2,1; rought_track_bush,1; matchloop,2; matchloop,2; matchloop,2; collide_1,3; collide_4,3; collide_5,3; shield,4; move_c,4; spiders,5; /********************************************************/ /* END OF THE FILE */ /********************************************************/ #