/********************************************************/ /* Course description file: */ /* Information relating to the course is read in from */ /* here */ /* ALL UNITS SHOULD BE IN CENTIMETRES */ /********************************************************/ /********************************************************/ /* Name of the dictionary containing the courses */ /* textures. */ /********************************************************/ Course Texture Dictionary: antz_art/tracks/tree/textures.txd; /********************************************************/ /* Name of the bsp file for the course */ /********************************************************/ BSP Name: antz_art/tracks/tree/bsps/512pvs.bsp; Course AI Data Name: 1; antz_art/tracks/tree/bsps/ai0.bsp; Course AID File Names: 1; antz_art/tracks/tree/ai0.aid; /********************************************************/ /* The collision objects for the level */ /********************************************************/ Course Invisible Collisions: 1; antz_art/tracks/tree/bsps/coll01.bsp; /********************************************************/ /* The objects that are drawn, but have no collisions. */ /********************************************************/ Course Extra Objects: 6; antz_art/tracks/tree/bsps/start0.bsp; antz_art/tracks/tree/bsps/alpha1.bsp; antz_art/tracks/tree/bsps/alpha2.bsp; antz_art/tracks/tree/bsps/alpha3.bsp; antz_art/tracks/tree/bsps/alpha4.bsp; antz_art/tracks/tree/bsps/parralax.bsp; /********************************************************/ /* ID number of the course */ /********************************************************/ Course ID number: 3; /********************************************************/ /* Gravity of the course */ /********************************************************/ Course Gravity: 980; /********************************************************/ /* The position of the sun within a course. */ /********************************************************/ Course Sun Position: 1; -100.0,80.0,100.0; /********************************************************/ /* The size and colour of the sun. */ /* size,red,green,blue,alpha. */ /********************************************************/ Course Sun Size And Colour: 1; 15.0,255,255,32,255; /********************************************************/ /* Lights in the world. Number of lights followed by */ /* type and position of those lights. */ /* directional light is 1 */ /* ambient light is 2 */ /* point light is 128 */ /* spot light is 129 */ /* soft spot light is 130 */ /* Flags: 1 is atomics, 2 is world, 3 is both. */ /* type : pos : dir: colour : radius : coneangle:flags; */ /********************************************************/ Course Lights: 2; 1 : 0,0,0 : 1,-1,0 : 0.8,0.8,0.8,1.0 : 1 : 1 : 1; 1 : 0,0,0 : -1,-1,0 : 0.8,0.8,0.8,1.0 : 1 : 1 : 1; /********************************************************/ /* The colour of the shadow on the course */ /********************************************************/ Course Shadow Colour: 16,4,32,255; /********************************************************/ /* Clumps that are used in the course. Things such as */ /* shadows, alpha blends etc. Also anything which is */ /* animated would have to be a dff file not in the bsp. */ /* Number of clumps followed by the dff filenames */ /********************************************************/ Course Clumps: 4; antz_art/tracks/tree/dffs/route01.dff; antz_art/tracks/tree/dffs/bfly.dff; antz_art/tracks/tree/dffs/bfly1.dff; antz_art/tracks/tree/dffs/bfly2.dff; /********************************************************/ /* Splines used in course */ /* Number of splines to load */ /* List of paths to splines */ /********************************************************/ Course Splines: 3; antz_art/tracks/tree/spls/fly1.spl; antz_art/tracks/tree/spls/fly2.spl; antz_art/tracks/tree/spls/fly3.spl; /********************************************************/ /* The model to be used for the sky dome for the level. */ /********************************************************/ Course Sky Dome: 2; antz_art/tracks/tree/dffs/skydome.dff; antz_art/tracks/tree/dffs/treedome.dff; /********************************************************/ /* Description of legal lap variations */ /* number of lap variations */ /* lists of lap variations */ /* format examples: */ /* 0,80,-1 means lap from line 0-80 then back to 0 */ /* 0,256,81,94,256,18,80,-1 means lap from line 0, */ /* jumping o line 81, through to 94, jumping to 18, */ /* through to 80, then back to 0 (start) */ /********************************************************/ Course Lap Lines: 2; 0,114,-1; 0,75,256,115,123,256,87,114,-1; /********************************************************/ /* Description of legal lap junctions */ /* number of junctions */ /* list of junction descriptions */ /* example: */ /* 0,1,81,-1 means at line 0 you can proceed onto */ /* either lines 1 or 81 */ /********************************************************/ Course Lap Junctions: 1; 75,76,115,-1; /********************************************************/ /* Starting positions of the cars in cm units from pole */ /* position to last place */ /********************************************************/ Course Grid Positions: 72.76,-0.7,59.65,140; 69.65,-0.7,58.87,140; 68.32,-0.7,64.51,140; 65.43,-0.7,63.38,140; 64.20,-0.7,68.61,140; 61.10,-0.7,67.71,140; 59.47,-0.7,73.10,140; 56.43,-0.7,71.88,140; /********************************************************/ /* name of cutscene file. */ /********************************************************/ Cut Scene: antz_art/tracks/tree/tree0.cs; /********************************************************/ /* Name of course specific SFX file */ /********************************************************/ Course Specific SFXFILES: 12; TREE; smooth2,1; smooth2,1; rought_track_bush,1; nutair,2; nutair,2; nutair,2; collide_1,3; collide_4,3; collide_5,3; shield,4; move_c,4; nut_bounce,5; /********************************************************/ /* END OF THE FILE */ /********************************************************/ #