; ; DRONE AI SETTING FILE ; ; ; Each drone has a set of six numbers which set some parameters as follows: ; ; 1st number = drone personality ; 0 => TIME_DRIVER... tries to hit a certain time, will cheat to do so ; 1 => TIME_COMPETITOR... normally tries to hit a certain time, but will interact with the player ; 2 => SWARMER... hangs around the player, and will sometimes interact ; 3 => LOSER... a loser that's permanently taking pity on the player ; ; 2nd number = path lookahead -- this tells us how far ahead we should look on path ; 3rd number = tolerance -- how much influence the point will have on our drone ; 4th number = gas scale -- for slowing down the ai drones ; 5th number = time deviation -- what time we're shooting for, compared to nominal track time ; 6th number = initial_boost -- how much "initial jump" boost we get (parametric, not absolute) ; ; Any line not beginning with a digit is ignored ; ; player 1 2 3 3.5 0.1 1.00 1.1 ; player 2 2 3 3.5 0.2 1.00 2.0 ; player 3 2 3 3.5 0.3 1.00 1.0 ; player 4 2 3 3.5 0.2 1.00 1.75 ; player 5 0 3 3.5 0.1 1.00 0.0 ; player 6 1 3 3.5 0.2 1.03 0.0 ; player 7 1 3 3.5 0.1 1.00 0.75 ; player 8 2 3 3.5 0.2 1.00 0.0 ; player 9 1 3 3.5 0.1 1.10 0.25 ; player 10 0 3 3.5 0.3 1.55 0.0 ; player 11 0 3 3.5 0.1 1.60 0.0 ; player 12 0 3 3.5 0.2 1.65 0.0