; Fog script for level 12 - Theme Park - Kimberly Reck ; DATA VALUE DESCRIPTION : ; PATHPOINT_GROUP is 1 for fog stuff ; FLOAT DATA : ENTRY 0 == INTENSITY (0.0 to 1.0f) ; ENTRY 1,2 and 3 == RGB COLOR (0.0 to 255.0f) ; ENTRY 5 == FOGBGBLEND (0.0 to ~) ; INT DATA : ENTRY 0 == NUMBER OF TICKS TO FADE COLOR IN ; ENTRY 1 == FOG TYPE TO USE (not yet implemented) ; ; DEFINES FOR FOG FUNCTIONS ; ;*********************************************************************** FUNCTION CREATE_PATHPOINT ;start area... and testing .025 seems too work START PATHPOINT_GROUP 1 PATHPOINT_POINT 1 PATHPOINT_FLOATS 0.012 187 193 173 2.5 PATHPOINT_INTS 84 END ;FUNCTION CREATE_PATHPOINT ; START ; PATHPOINT_GROUP 1 ; PATHPOINT_POINT 84 ; PATHPOINT_FLOATS 0.012 187 193 173 2.5 ; PATHPOINT_INTS 1 ; END ;*********************************************************************** FUNCTION CREATE_PATHPOINT ;home town too shark START PATHPOINT_GROUP 1 PATHPOINT_POINT 85 PATHPOINT_FLOATS 0.015 187 193 173 3.5 PATHPOINT_INTS 190 END ;FUNCTION CREATE_PATHPOINT ; START ; PATHPOINT_GROUP 1 ; PATHPOINT_POINT 280 ; PATHPOINT_FLOATS 0.015 187 193 173 3.5 ; PATHPOINT_INTS 1 ; END ;*********************************************************************** FUNCTION CREATE_PATHPOINT ; start of coaster area START PATHPOINT_GROUP 1 PATHPOINT_POINT 1 PATHPOINT_FLOATS 0.02 187 193 173 3.5 PATHPOINT_INTS 10 END ;FUNCTION CREATE_PATHPOINT ; end of coaster area ; START ; PATHPOINT_GROUP 1 ; PATHPOINT_POINT 379 ; PATHPOINT_FLOATS 0.02 187 193 173 3.5 ; PATHPOINT_INTS 1 ; END ;*********************************************************************** FUNCTION CREATE_PATHPOINT ; start of lost world cave START PATHPOINT_GROUP 1 PATHPOINT_POINT 380 PATHPOINT_FLOATS 0.015 187 193 197 2.5 PATHPOINT_INTS 10 END ;FUNCTION CREATE_PATHPOINT ; end of lost world cave ; START ; PATHPOINT_GROUP 1 ; PATHPOINT_POINT 643 ; PATHPOINT_FLOATS 0.02 187 193 197 2.5 ; PATHPOINT_INTS 1 ; END ;*********************************************************************** FUNCTION CREATE_PATHPOINT ; start of space monkey START PATHPOINT_GROUP 1 PATHPOINT_POINT 644 PATHPOINT_FLOATS 0.015 187 193 197 5.0 PATHPOINT_INTS 20 END ;FUNCTION CREATE_PATHPOINT ; end of space monkey ; START ; PATHPOINT_GROUP 1 ; PATHPOINT_POINT 723 ; PATHPOINT_FLOATS 0.015 187 193 197 5.0 ; PATHPOINT_INTS 1 ; END ;*********************************************************************** FUNCTION CREATE_PATHPOINT ; start of tiki land START PATHPOINT_GROUP 1 PATHPOINT_POINT 724 PATHPOINT_FLOATS 0.015 187 193 197 1.5 PATHPOINT_INTS 15 END ;FUNCTION CREATE_PATHPOINT ; end of tiki land ; START ; PATHPOINT_GROUP 1 ; PATHPOINT_POINT 847 ; PATHPOINT_FLOATS 0.015 187 193 197 1.5 ; PATHPOINT_INTS 1 ; END ;*********************************************************************** FUNCTION CREATE_PATHPOINT ; start of end run START PATHPOINT_GROUP 1 PATHPOINT_POINT 848 PATHPOINT_FLOATS 0.015 187 193 197 2.5 PATHPOINT_INTS 25 END ;FUNCTION CREATE_PATHPOINT ; end of end run ; START ; PATHPOINT_GROUP 1 ; PATHPOINT_POINT 968 ; PATHPOINT_FLOATS 0.000 187 193 197 5.0 ; PATHPOINT_INTS 1 ; END ;*********************************************************************** FUNCTION CREATE_PATHPOINT ; gift shop START PATHPOINT_GROUP 1 PATHPOINT_POINT 969 PATHPOINT_FLOATS 0.000 255 255 255 0.0 PATHPOINT_INTS 5 END ;;EOF ; 12snow.txt ; Snow script for level 12 - Theme Park ; DATA VALUE DESCRIPTION : ; PATHPOINT_GROUP is 3 for snow stuff ; FLOAT DATA (all between 0.0 and 1.0, except size, which can go up to 2.0): ; 0: Density (how much snow) ; 1: Thickness (how opaque) ; 2: Speed (how fast it's falling) ; 3: Drift (how much it's moving horizontally) ; 4: Size (how big the snowflakes are) ; ; Light snow could be 0.1 0.5 0.3 0.6 0.75 ; Heavy snow could be 1.0 0.9 0.7 0.2 1.5 ; ; DEFINES FOR SNOW FUNCTIONS ; ; 1 level start FUNCTION CREATE_PATHPOINT START PATHPOINT_GROUP 3 PATHPOINT_POINT 0 PATHPOINT_FLOATS 0.500 0.6 0.5 0.1 0.8 END ; CREATE_PATHPOINT ; 2 Ramp up FUNCTION CREATE_PATHPOINT START PATHPOINT_GROUP 3 PATHPOINT_POINT 5 PATHPOINT_FLOATS 1.000 0.9 0.7 0.2 1.5 END ; CREATE_PATHPOINT ; 3 Snow on until SPath FUNCTION CREATE_PATHPOINT START PATHPOINT_GROUP 3 PATHPOINT_POINT 60 PATHPOINT_FLOATS 0.500 0.6 0.5 0.1 0.8 END ; CREATE_PATHPOINT ; 4 ramp down FUNCTION CREATE_PATHPOINT START PATHPOINT_GROUP 3 PATHPOINT_POINT 74 PATHPOINT_FLOATS 0.000 0.0 0.0 0.0 0.0 END ; CREATE_PATHPOINT ; 5 Off in secret path FUNCTION CREATE_PATHPOINT START PATHPOINT_GROUP 3 PATHPOINT_POINT 114 PATHPOINT_FLOATS 0.000 0.0 0.0 0.0 0.0 END ; CREATE_PATHPOINT ; 6 ramp up after Hometown SPath FUNCTION CREATE_PATHPOINT START PATHPOINT_GROUP 3 PATHPOINT_POINT 125 PATHPOINT_FLOATS 0.500 0.6 0.5 0.1 0.8 END ; CREATE_PATHPOINT ; 7 On until Shark Head FUNCTION CREATE_PATHPOINT START PATHPOINT_GROUP 3 PATHPOINT_POINT 220 PATHPOINT_FLOATS 0.500 0.6 0.5 0.1 0.8 END ; CREATE_PATHPOINT ; 8 Ramp down before Shark Head FUNCTION CREATE_PATHPOINT START PATHPOINT_GROUP 3 PATHPOINT_POINT 250 PATHPOINT_FLOATS 0.000 0.0 0.0 0.0 0.0 END ; CREATE_PATHPOINT ; 9 Snow Off until End FUNCTION CREATE_PATHPOINT START PATHPOINT_GROUP 3 PATHPOINT_POINT 852 PATHPOINT_FLOATS 0.000 0.0 0.0 0.0 0.0 END ; CREATE_PATHPOINT ; 10 Ramp up in Food Court FUNCTION CREATE_PATHPOINT START PATHPOINT_GROUP 3 PATHPOINT_POINT 890 PATHPOINT_FLOATS 1.000 0.9 0.7 0.2 1.5 END ; CREATE_PATHPOINT ; 11 Fade out FUNCTION CREATE_PATHPOINT START PATHPOINT_GROUP 3 PATHPOINT_POINT 965 PATHPOINT_FLOATS 0.500 0.6 0.5 0.1 0.8 END ; CREATE_PATHPOINT ; 12 FUNCTION CREATE_PATHPOINT START PATHPOINT_GROUP 3 PATHPOINT_POINT 969 PATHPOINT_FLOATS 0.000 0.0 0.0 0.0 0.0 END ; CREATE_PATHPOINT ; FLOAT DATA (all between 0.0 and 1.0, except size, which can go up to 2.0): ; 0: Density (how much snow) ; 1: Thickness (how opaque) ; 2: Speed (how fast it's falling) ; 3: Drift (how much it's moving horizontally) ; 4: Size (how big the snowflakes are) ;;EOF ; 12chkpnt.txt ; Checkpoint script for level 12 ; DATA VALUE DESCRIPTION : ; PATHPOINT_GROUP is 2 for checkpoints ; INT DATA : ENTRY 0 == NUMBER OF SECONDS TO ADD TO TIMER FUNCTION CREATE_PATHPOINT START PATHPOINT_GROUP 2 PATHPOINT_POINT 234 PATHPOINT_INTS 30 END ; CREATE_PATHPOINT FUNCTION CREATE_PATHPOINT START PATHPOINT_GROUP 2 PATHPOINT_POINT 473 PATHPOINT_INTS 30 END ; CREATE_PATHPOINT FUNCTION CREATE_PATHPOINT START PATHPOINT_GROUP 2 PATHPOINT_POINT 701 PATHPOINT_INTS 30 END ; CREATE_PATHPOINT ;;EOF ; Script for Theme Park - roller coaster cars ;;LOAD lvl12\12ccar.mif ;;;;;;;;;;;;;;;;; ; coaster car 1 ; ;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY ccar ID cc01car LOCATORS c01loc CLASS A LIGHT_VERTEX TRUE ; REACTION_SET ; REACTION_RADIUS 250.0f PATH_MAIN p01ccar PATH_UP pu01ccar PATH_LOOP TRUE PATH_ALIGN TRUE PATH_ABS TRUE PATH_SPEED 1 ; PATH_SMOOTH 10.0f PATH_RESET TRUE END ;;;;;;;;;;;;;;;;; ; coaster car 2 ; ;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY ccar ID cc02car LOCATORS c02loc CLASS A LIGHT_VERTEX TRUE ; REACTION_SET ; REACTION_RADIUS 250.0f PATH_MAIN p02ccar PATH_UP pu02ccar PATH_LOOP TRUE PATH_ALIGN TRUE PATH_ABS TRUE PATH_SPEED 1 ; PATH_SMOOTH 10.0f PATH_RESET TRUE END ;;;;;;;;;;;;;;;;; ; coaster car 3 ; ;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY ccar ID cc03car LOCATORS c03loc CLASS A LIGHT_VERTEX TRUE ; REACTION_SET ; REACTION_RADIUS 250.0f PATH_MAIN p03ccar PATH_UP pu03ccar PATH_LOOP TRUE PATH_ALIGN TRUE PATH_ABS TRUE PATH_SPEED 1 ; PATH_SMOOTH 10.0f PATH_RESET TRUE END ;;;;;;;;;;;;;;;;; ; coaster car 4 ; ;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY ccar ID cc04car LOCATORS c04loc CLASS A LIGHT_VERTEX TRUE ; REACTION_SET ; REACTION_RADIUS 250.0f PATH_MAIN p04ccar PATH_UP pu04ccar PATH_LOOP TRUE PATH_ALIGN TRUE PATH_ABS TRUE PATH_SPEED 1 ; PATH_SMOOTH 10.0f PATH_RESET TRUE END ;;EOF ; Script for theme park level - hammer ride - kimberly Reck ;;LOAD lvl12\12hmride.mif FUNCTION CREATE_OBJECT START GEOMETRY hmride ID ridehm TYPE NORMAL_OBJECT CLASS A REACTION_SET REACTION_RADIUS 1600.0f CALLBACK_MESSAGE GEN_BF_ROT_CB LOCATORS hmrloc LIGHT_VERTEX TRUE INIT_DROTATION 0.1f 0.1f 145.0f DROTATION 0.0f 0.0f 1.0f MISC_FLOATS 0.0f 0.2f 0.0f 0.2f 0.0f 295.0f FLIPBOOK_SPEED 10 FLIPBOOK_START 0 FLIPBOOK_SEQUENCE 0 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F TRUE END ;;EOF ; Script for Theme Park level - toy train - Kimberly Reck ;;LOAD lvl12\12ttrain.mif ;;LOAD lvl12\12Vsmoke.mif ;;;;;;;;;;;;;;; ; train front ; ;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY 1ttrain TYPE NORMAL_OBJECT ID t01trn LOCATORS ttrn_loc ; CLASS A ; REACTION_SET ; REACTION_STATIC_GEOMETRY ttrn_loc ; REACTION_RADIUS 275.0f LIGHT_VERTEX TRUE PATH_MAIN pth_ttrn PATH_LOOP TRUE PATH_ABS TRUE PATH_SPEED 5 PATH_RESET TRUE END ;;;;;;;;;;;;;; ; train back ; ;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY 2ttrain TYPE NORMAL_OBJECT ID t02trn LOCATORS ttrn_loc ; CLASS A ; REACTION_SET ; REACTION_STATIC_GEOMETRY ttrn_loc ; REACTION_RADIUS 275.0f LIGHT_VERTEX TRUE PATH_MAIN pth_ttrn PATH_LOOP TRUE PATH_ABS TRUE PATH_SPEED 5 PATH_RESET TRUE END ;;;;;;;;;;; ; smoke 1 ; ;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY Vsmo ID Vsmo_id3 TYPE NORMAL_OBJECT ; REACTION_SET ; REACTION_STATIC_GEOMETRY ttrn_loc ; REACTION_RADIUS 275.0f LIGHT_VERTEX TRUE LOCATORS tw08loc FLIPBOOK_SPEED 2 FLIPBOOK_START 0 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 2 3 4 5 6 7 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE SCALE_INIT 0.6f PATH_MAIN pth_ttrn PATH_LOOP TRUE PATH_ABS FALSE PATH_SPEED 5 PATH_RESET TRUE ROTATION 0.0f 90.0f 0.0f FACE_CAMERA TRUE ALPHA_INIT 0.75f END ;;;;;;;;;;; ; smoke 2 ; ;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY Vsmo ID Vsmo_id4 TYPE NORMAL_OBJECT ; REACTION_SET ; REACTION_STATIC_GEOMETRY ttrn_loc ; REACTION_RADIUS 275.0f LIGHT_VERTEX TRUE LOCATORS tw08loc FLIPBOOK_SPEED 2 FLIPBOOK_START 1 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 2 3 4 5 6 7 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE SCALE_INIT 0.6f PATH_MAIN pth_ttrn PATH_LOOP TRUE PATH_ABS FALSE PATH_SPEED 5 PATH_RESET TRUE ROTATION 0.0f 90.0f 0.0f FACE_CAMERA TRUE ALPHA_INIT 0.75f END ;;;;;;;;;;; ; wheel 1 ; ;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY tw01hel ID t01whel TYPE NORMAL_OBJECT LOCATORS tw01loc ; REACTION_SET ; REACTION_STATIC_GEOMETRY ttrn_loc ; REACTION_RADIUS 275.0f PATH_MAIN pth_ttrn PATH_LOOP TRUE PATH_ABS FALSE PATH_SPEED 5 PATH_RESET TRUE DROTATION 0.0f 0.0f -10.0f END ;;;;;;;;;;; ; wheel 2 ; ;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY tw02hel ID t02whel TYPE NORMAL_OBJECT LOCATORS tw02loc ; REACTION_SET ; REACTION_STATIC_GEOMETRY ttrn_loc ; REACTION_RADIUS 275.0f PATH_MAIN pth_ttrn PATH_LOOP TRUE PATH_ABS FALSE PATH_SPEED 5 PATH_RESET TRUE DROTATION 0.0f 0.0f -10.0f END ;;;;;;;;;;; ; wheel 3 ; ;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY tw03hel ID t03whel TYPE NORMAL_OBJECT LOCATORS tw03loc ; REACTION_SET ; REACTION_STATIC_GEOMETRY ttrn_loc ; REACTION_RADIUS 275.0f PATH_MAIN pth_ttrn PATH_LOOP TRUE PATH_ABS FALSE PATH_SPEED 5 PATH_RESET TRUE DROTATION 0.0f 0.0f -10.0f END ;;;;;;;;;;; ; wheel 4 ; ;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY tw04hel ID t04whel TYPE NORMAL_OBJECT LOCATORS tw04loc ; REACTION_SET ; REACTION_STATIC_GEOMETRY ttrn_loc ; REACTION_RADIUS 275.0f PATH_MAIN pth_ttrn PATH_LOOP TRUE PATH_ABS FALSE PATH_SPEED 5 PATH_RESET TRUE DROTATION 0.0f 0.0f -10.0f END ;;;;;;;;;;; ; wheel 5 ; ;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY tw05hel ID t05whel TYPE NORMAL_OBJECT LOCATORS tw05loc ; REACTION_SET ; REACTION_STATIC_GEOMETRY ttrn_loc ; REACTION_RADIUS 275.0f PATH_MAIN pth_ttrn PATH_LOOP TRUE PATH_ABS FALSE PATH_SPEED 5 PATH_RESET TRUE DROTATION 0.0f 0.0f -10.0f END ;;;;;;;;;;; ; wheel 6 ; ;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY tw06hel ID t06whel TYPE NORMAL_OBJECT LOCATORS tw06loc ; REACTION_SET ; REACTION_STATIC_GEOMETRY ttrn_loc ; REACTION_RADIUS 275.0f PATH_MAIN pth_ttrn PATH_LOOP TRUE PATH_ABS FALSE PATH_SPEED 5 PATH_RESET TRUE DROTATION 0.0f 0.0f -10.0f END ;;;;;;;;;;; ; wheel 7 ; ;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY tw07hel ID t07whel TYPE NORMAL_OBJECT LOCATORS tw07loc ; REACTION_SET ; REACTION_STATIC_GEOMETRY ttrn_loc ; REACTION_RADIUS 275.0f PATH_MAIN pth_ttrn PATH_LOOP TRUE PATH_ABS FALSE PATH_SPEED 5 PATH_RESET TRUE DROTATION 0.0f 0.0f -10.0f END ;;EOF ; Script for Theme Park level - merry go round - Kimberly Reck ;;LOAD lvl12\12mgrnd.mif ;;;;;;;;;;;;;;;;;;;;;;; ; merry go round base ; ;;;;;;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY mgbase ID 1mgbase TYPE NORMAL_OBJECT CLASS A REACTION_SET REACTION_RADIUS 1600.0f LOCATORS m1grn ; LOCATORS test LIGHT_VERTEX TRUE END ;;;;;;;;;;;;;;;;;; ; merry go round ; ;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY mgornd ID 1mgrnd TYPE NORMAL_OBJECT CLASS A REACTION_SET REACTION_RADIUS 1600.0f ; CALLBACK_MESSAGE GEN_BF_ROT_CB LOCATORS m1grn ; LOCATORS test LIGHT_VERTEX TRUE DROTATION 0.0f 0.5f 0.0f END ;;;;;;;;;;;;;;;;;;; ; center flipbook ; ;;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY acen ; ID a1cen TYPE NORMAL_OBJECT CLASS A REACTION_SET REACTION_RADIUS 1600.0f LOCATORS m1grn ; LOCATORS test LIGHT_VERTEX TRUE FLIPBOOK_SPEED 30 FLIPBOOK_SEQUENCE 1 0 1 0 1 0 1 1 1 0 0 0 FLIPBOOK_LOOP TRUE DROTATION 0.0f -1.0f 0.0f END ;;;;;;;;;;;; ; a horses ; ;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY ahors ID a1hors TYPE NORMAL_OBJECT CLASS A ; REACTION_SET ; REACTION_RADIUS 1600.0f CALLBACK_MESSAGE GEN_BF_ROT_CB DROTATION 0.0f 0.5f 0.0f LOCATORS m1grn ; LOCATORS test LIGHT_VERTEX TRUE PATH_MAIN asplin PATH_LOOP TRUE PATH_SPEED 5 PATH_ABS FALSE PATH_SMOOTH 20 END ;;;;;;;;;;;; ; b horses ; ;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY bhors ID b1hors TYPE NORMAL_OBJECT CLASS A ; REACTION_SET ; REACTION_RADIUS 1600.0f CALLBACK_MESSAGE GEN_BF_ROT_CB LOCATORS m1grn ; LOCATORS test LIGHT_VERTEX TRUE PATH_MAIN bsplin PATH_LOOP TRUE PATH_SPEED 5 PATH_ABS FALSE PATH_SMOOTH 20 DROTATION 0.0f 0.5f 0.0f END ;;EOF ; Script for Theme Park level - monorail - Kimberly Reck ;;LOAD lvl12\12mrail.mif ;;;;;;;;;;;;; ; front car ; ;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY mrail ID mrl1 LOCATORS m1rail CLASS A ; REACTION_SET ; REACTION_RADIUS 300.0f LIGHT_VERTEX TRUE INIT_DROTATION 0.0f 0.1f 0.0f PATH_MAIN p1_mral PATH_ALIGN TRUE PATH_ABS TRUE PATH_SPEED 1 PATH_RESET TRUE PATH_LOOP TRUE PATH_SMOOTH 30.0f END ;;;;;;;;;;;;;;;;; ; middle1 car ; ;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY midmc ID mrl2 LOCATORS m2rail CLASS A ; REACTION_SET ; REACTION_RADIUS 300.0f LIGHT_VERTEX TRUE INIT_DROTATION 0.0f 0.1f 0.0f PATH_MAIN p2_mral PATH_ALIGN TRUE PATH_ABS TRUE PATH_SPEED 1 PATH_RESET TRUE PATH_LOOP TRUE PATH_SMOOTH 30.0f END ;;;;;;;;;;;;;;;;;; ; ;middle2 car ; ;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY midmc ID mrl3 LOCATORS m3rail CLASS A ; REACTION_SET ; REACTION_RADIUS 300.0f LIGHT_VERTEX TRUE INIT_DROTATION 0.0f 0.1f 0.0f PATH_MAIN p3_mral PATH_ALIGN TRUE PATH_ABS TRUE PATH_SPEED 1 PATH_RESET TRUE PATH_LOOP TRUE PATH_SMOOTH 30.0f END ;;;;;;;;;;;;;;;; ; end car ; ;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY mrail ID mrl4 LOCATORS m4rail CLASS A ; REACTION_SET ; REACTION_RADIUS 300.0f LIGHT_VERTEX TRUE INIT_DROTATION 0.0f 180.0f 0.0f PATH_MAIN p4_mral PATH_ALIGN TRUE PATH_ABS TRUE PATH_SPEED 1 PATH_RESET TRUE PATH_LOOP TRUE PATH_SMOOTH 30.0f END ;;EOF ; Script for theme park level - our falling apart founder - kimberly Reck ;;LOAD lvl12\12fbreak.mif ;;LOAD lvl12\12fbexp.mif FUNCTION CREATE_OBJECT START GEOMETRY fcbrk ID 01fcbrk TYPE NORMAL_OBJECT LIGHT_VERTEX TRUE CLASS D LOCATORS f1brk ; LOCATORS test ROTATION USE_LOCATORS CALLBACK_MESSAGE LVL10_FRWALL_CB DRAW_ORDER 1200 REACTION_SET REACTION_LIFE 1 REACTION_RADIUS 4.0f END FUNCTION CREATE_OBJECT START GEOMETRY fbrk ID 01fbrk TYPE NORMAL_OBJECT LIGHT_VERTEX TRUE CLASS D LOCATORS f1brk ; LOCATORS test ROTATION USE_LOCATORS CALLBACK_MESSAGE LVL10_FRWALL_CB DRAW_ORDER 1100 REACTION_SET REACTION_LIFE 1 REACTION_RADIUS 4.0f END ; Script for Theme Park level - shark head - Kimberly Reck ;LOAD lvl12\12shark.mif ;;LOAD lvl12\12sguts.mif ;;;;;;;;;;;;;; ; shark guts ; ;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY shrkg ID s1hrkg LOCATORS shrk1_loc ; LOCATORS fuck TYPE NORMAL_OBJECT CLASS A REACTION_SET REACTION_RADIUS 1600.0f ; CALLBACK_MESSAGE LVL9_DOOR_CB CALLBACK_MESSAGE GEN_BF_ROT_CB LIGHT_VERTEX TRUE INIT_DROTATION 0.1f 0.1f 25.0f DROTATION 0.0f 0.0f 2.0f MISC_FLOATS 0.0f 0.2f 0.0f 0.2f 0.0f 50.0f ; MISC_INTS 1 END ;;;;;;;;;;;;;; ; shark head ; ;;;;;;;;;;;;;; ;FUNCTION CREATE_OBJECT ; START ; GEOMETRY shrk ;; ID shk1 ; LOCATORS s1loc ; TYPE NORMAL_OBJECT ; CLASS A ; ; CALLBACK_MESSAGE LVL9_DOOR_CB ;; LIGHT_VERTEX TRUE ; ; REACTION_SET ; REACTION_RADIUS 100.0f ; ; INIT_DROTATION -310.0f 315.0f 0.0f ; DROTATION -2.3f 0.0f 0.0f ; MISC_FLOATS 310.0f ;Stopping point ; MISC_INTS 1 ;direction of rotation ; END ; Script for theme park level - entrance sign area - kimberly reck ;;LOAD lvl12\12entsyn.mif ;;;;;;; ; top ; ;;;;;;; ; o = off | 1 = green neon bright | 2 = regular dark | 3 = green neon dark FUNCTION CREATE_OBJECT START GEOMETRY synt ID s1ynt TYPE NORMAL_OBJECT ; LOCATORS gizz LOCATORS entsyn_loc ; REACTION_SET ; REACTION_RADIUS 1600.0f ; DRAW_ORDER 1600 FLIPBOOK_SPEED 10 FLIPBOOK_SEQUENCE 1 0 1 0 1 1 1 1 1 1 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE LIGHT_VERTEX TRUE END ;;;;;;;;;; ; bottom ; ;;;;;;;;;; ; o = off | 1 = green neon bright | 2 = regular dark | 3 = green neon dark FUNCTION CREATE_OBJECT START GEOMETRY synb ID s1ynb TYPE NORMAL_OBJECT ; LOCATORS gizz LOCATORS entsyn_loc ; REACTION_SET ; REACTION_RADIUS 1600.0f ; DRAW_ORDER 1600 FLIPBOOK_SPEED 10 FLIPBOOK_SEQUENCE 0 1 0 1 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 0 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE LIGHT_VERTEX TRUE END ;;EOF ; Script for theme park level - monkey head and arms - kimberly Reck ;;LOAD lvl12\12mkhd.mif ;;;;;;;;;;;;;; ; monkey head ;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY mkhd ID m11khd TYPE NORMAL_OBJECT CLASS A REACTION_SET REACTION_RADIUS 1600.0f ; CALLBACK_MESSAGE GEN_BF_ROT_CB LOCATORS m1khd ; LOCATORS test FACE_CAMERA_NO_Y TRUE LIGHT_VERTEX TRUE END FUNCTION CREATE_OBJECT START GEOMETRY salu ID s1alu TYPE NORMAL_OBJECT CLASS A REACTION_SET REACTION_RADIUS 1600.0f CALLBACK_MESSAGE GEN_BF_ROT_CB LOCATORS salloc ; LOCATORS test LIGHT_VERTEX TRUE INIT_DROTATION 0.1f 0.1f 0.1f DROTATION 0.0f 0.0f 0.1f MISC_FLOATS 0.0f 0.2f 0.0f 0.2f 0.0f 60.2f END FUNCTION CREATE_OBJECT START GEOMETRY wave ID w1ave TYPE NORMAL_OBJECT CLASS A REACTION_SET REACTION_RADIUS 1600.0f CALLBACK_MESSAGE GEN_BF_ROT_CB LOCATORS wavloc ; LOCATORS test LIGHT_VERTEX TRUE INIT_DROTATION 0.1f 0.1f 0.1f DROTATION 1.5f 0.0f 0.0f MISC_FLOATS 0.0f 60.0f 0.0f 0.2f 0.0f 0.2f END ;;EOF ; Script for Theme Park - flying dino - Kimberly Reck ;;LOAD lvl12\12terad.mif ;;LOAD lvl12\12tlites.mif ;;LOAD lvl12\12steg.mif ;;LOAD lvl12\12bron.mif ;;;;;;;;;;;;;; ; bront body ; ;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY mbrody ID m1brody TYPE NORMAL_OBJECT LIGHT_DYNAMIC_VERTEX TRUE LOCATORS blocron ROTATION USE_LOCATORS ; REACTION_SET ; REACTION_RADIUS 250.0f END ;;;;;;;;;;;;;; ; bront anim ; ;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY bron ID b1ron TYPE NORMAL_OBJECT LIGHT_DYNAMIC_VERTEX TRUE LOCATORS blocron ROTATION USE_LOCATORS FLIPBOOK_SPEED 2 FLIPBOOK_START 0 FLIPBOOK_SEQUENCE 0 0 0 0 1 1 1 2 2 2 3 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 55 56 56 56 57 57 57 58 58 58 58 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F TRUE ; REACTION_SET ; REACTION_RADIUS 250.0f END ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; steg dino 1 (the one near the cave exit) ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY steg ID s1teg TYPE NORMAL_OBJECT LIGHT_DYNAMIC_VERTEX TRUE LOCATORS stg1_loc ROTATION USE_LOCATORS FLIPBOOK_SPEED 1 FLIPBOOK_START 0 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F TRUE ; REACTION_SET ; REACTION_RADIUS 250.0f END ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; steg dino 2 (the one nearest the entrence) ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY steg ID s2teg TYPE NORMAL_OBJECT LIGHT_DYNAMIC_VERTEX TRUE LOCATORS stg2_loc ROTATION USE_LOCATORS FLIPBOOK_SPEED 1 FLIPBOOK_START 0 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F TRUE ; REACTION_SET ; REACTION_RADIUS 250.0f END ;;;;;;;;;;;;;;; ; flying dino ; ;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY tdac ID 1tdac TYPE NORMAL_OBJECT LIGHT_VERTEX TRUE LOCATORS tdloc ; LOCATORS test CALLBACK_MESSAGE LVL12_PTERA_CB SCALE_INIT 0.5f FLIPBOOK_SPEED 2 FLIPBOOK_START 0 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F TRUE PATH_MAIN tdpath PATH_LOOP TRUE PATH_ALIGN TRUE PATH_ABS TRUE PATH_SPEED 5 PATH_SMOOTH 10.0f PATH_RESET TRUE REACTION_SET REACTION_RADIUS 250.0f SCALE_INIT 0.5f FLIPBOOK_SPEED 2 FLIPBOOK_START 0 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F TRUE ; REACTION_SET ; REACTION_RADIUS 250.0f PATH_MAIN tdpath PATH_LOOP TRUE PATH_ALIGN TRUE PATH_ABS TRUE PATH_SPEED 5 PATH_SMOOTH 10.0f PATH_RESET TRUE END ;;;;;;;;;;;;;;;;;;;;; ; flying dino light ; ;;;;;;;;;;;;;;;;;;;;; FUNCTION CREATE_LIGHT START ID l01t LOCATORS lt01loc PARENT_ID 1tdac PARENT_LINK RELATIVE COLOR 255.0f 255.0f 55.0f STRENGTH 1.0f LIGHT_INNER_RADIUS 20.0f LIGHT_OUTER_RADIUS 120.0f LIGHT_STRENGTH_RAND FALSE END ;;;;;;;;;;;;;;;;;;;;;; ; cave enviro lights ; ;;;;;;;;;;;;;;;;;;;;;; ;;;;; ; 1 ; ;;;;; FUNCTION CREATE_LIGHT START ID l02t LOCATORS x02tloc COLOR 0.0f 0.0f 0.0f LIGHT_INNER_RADIUS 40.0f LIGHT_OUTER_RADIUS 90.0f LIGHT_COLOR_SPEED 50 LIGHT_COLOR_LOOP TRUE LIGHT_COLOR_SEQUENCE_RED 60.0f 0.0f 60.0f 0.0f 60.0f 60.0f 0.0f 60.0f 60.0f 0.0f 60.0f LIGHT_COLOR_SEQUENCE_GREEN 200.0f 60.0f 60.0f 200.0f 200.0f 60.0f 60.0f 200.0f 200.0f 60.0f 60.0f LIGHT_COLOR_SEQUENCE_BLUE 60.0f 200.0f 200.0f 60.0f 60.0f 200.0f 200.0f 60.0f 60.0f 200.0f 200.0f LIGHT_COLOR_RAND FALSE LIGHT_COLOR_SMOOTH TRUE END ;;;;; ; 2 ; ;;;;; FUNCTION CREATE_LIGHT START ID l03t LOCATORS x03tloc COLOR 0.0f 0.0f 0.0f LIGHT_INNER_RADIUS 40.0f LIGHT_OUTER_RADIUS 90.0f LIGHT_COLOR_SPEED 50 LIGHT_COLOR_LOOP TRUE LIGHT_COLOR_SEQUENCE_RED 60.0f 0.0f 60.0f 0.0f 60.0f 60.0f 0.0f 60.0f 60.0f 0.0f 60.0f LIGHT_COLOR_SEQUENCE_GREEN 60.0f 200.0f 200.0f 60.0f 60.0f 200.0f 200.0f 60.0f 60.0f 200.0f 200.0f LIGHT_COLOR_SEQUENCE_BLUE 200.0f 60.0f 60.0f 200.0f 200.0f 60.0f 60.0f 200.0f 200.0f 60.0f 60.0f LIGHT_COLOR_RAND FALSE LIGHT_COLOR_SMOOTH TRUE END ;;;;; ; 3 ; ;;;;; FUNCTION CREATE_LIGHT START ID l04t LOCATORS x04tloc COLOR 0.0f 0.0f 0.0f LIGHT_INNER_RADIUS 40.0f LIGHT_OUTER_RADIUS 90.0f LIGHT_COLOR_SPEED 50 LIGHT_COLOR_LOOP TRUE LIGHT_COLOR_SEQUENCE_RED 60.0f 0.0f 60.0f 0.0f 60.0f 60.0f 0.0f 60.0f 60.0f 0.0f 60.0f LIGHT_COLOR_SEQUENCE_GREEN 200.0f 60.0f 60.0f 200.0f 200.0f 60.0f 60.0f 200.0f 200.0f 60.0f 60.0f LIGHT_COLOR_SEQUENCE_BLUE 60.0f 200.0f 200.0f 60.0f 60.0f 200.0f 200.0f 60.0f 60.0f 200.0f 200.0f LIGHT_COLOR_RAND FALSE LIGHT_COLOR_SMOOTH TRUE END ;;;;; ; 4 ; ;;;;; FUNCTION CREATE_LIGHT START ID l05t LOCATORS x05tloc COLOR 0.0f 0.0f 0.0f LIGHT_INNER_RADIUS 40.0f LIGHT_OUTER_RADIUS 90.0f LIGHT_COLOR_SPEED 50 LIGHT_COLOR_LOOP TRUE LIGHT_COLOR_SEQUENCE_RED 60.0f 0.0f 60.0f 0.0f 60.0f 60.0f 0.0f 60.0f 60.0f 0.0f 60.0f LIGHT_COLOR_SEQUENCE_GREEN 60.0f 200.0f 200.0f 60.0f 60.0f 200.0f 200.0f 60.0f 60.0f 200.0f 200.0f LIGHT_COLOR_SEQUENCE_BLUE 200.0f 60.0f 60.0f 200.0f 200.0f 60.0f 60.0f 200.0f 200.0f 60.0f 60.0f LIGHT_COLOR_RAND FALSE LIGHT_COLOR_SMOOTH TRUE END ;;;;;;;;;;;;;;;;;;;;; ; waterfall lights ; ;;;;;;;;;;;;;;;;;;;;; ;;;;; ; 1 ; ;;;;; FUNCTION CREATE_LIGHT START ID l06t LOCATORS x06tloc COLOR 200.0f 200.0f 255.0f STRENGTH 0.0f LIGHT_INNER_RADIUS 5.0f LIGHT_OUTER_RADIUS 50.0f LIGHT_STRENGTH_SPEED 8 LIGHT_STRENGTH_RAND TRUE LIGHT_STRENGTH_MIN_RAND 0.2f LIGHT_STRENGTH_MAX_RAND 1.0f END ;;;;; ; 2 ; ;;;;; FUNCTION CREATE_LIGHT START ID l07t LOCATORS x07tloc COLOR 200.0f 200.0f 255.0f STRENGTH 0.0f LIGHT_INNER_RADIUS 5.0f LIGHT_OUTER_RADIUS 50.0f LIGHT_STRENGTH_SPEED 8 LIGHT_STRENGTH_RAND TRUE LIGHT_STRENGTH_MIN_RAND 0.2f LIGHT_STRENGTH_MAX_RAND 1.0f END ;;;;; ; 3 ; ;;;;; FUNCTION CREATE_LIGHT START ID l08t LOCATORS x08tloc COLOR 200.0f 200.0f 255.0f STRENGTH 0.0f LIGHT_INNER_RADIUS 5.0f LIGHT_OUTER_RADIUS 50.0f LIGHT_STRENGTH_SPEED 8 LIGHT_STRENGTH_RAND TRUE LIGHT_STRENGTH_MIN_RAND 0.2f LIGHT_STRENGTH_MAX_RAND 1.0f END ;;EOF ; Script for theme park level - rocket ride - kimberly reck ;;LOAD lvl12\12rocrd.mif ;;;;;;;;;;;;;; ; base ;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY rbase ID r1bas LOCATORS rride_loc ; REACTION_SET ; REACTION_RADIUS 1600.0f DROTATION 0.0f 1.0f 0.0f END ;;;;;;;;;;;;;; ; top ;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY uppr ID 1uppr LOCATORS rride_loc ; REACTION_SET ; REACTION_RADIUS 1600.0f DROTATION 0.0f -1.0f 0.0f END ;;;;;;;;;;;;;; ; mast ;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY mast ID m1ast LOCATORS rride_loc FACE_CAMERA TRUE ; REACTION_SET ; REACTION_RADIUS 1600.0f END ;;;;;;;;;;;;;; ; poles ;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY poles ID p1ols LOCATORS rride_loc ; REACTION_SET ; REACTION_RADIUS 1600.0f END ;;;;;;;;;;;;;; ; ball1 ;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY ball1 ID ba1l LOCATORS 1pll01 FACE_CAMERA TRUE PARENT_ID p1ols PARENT_LINK ABSOLUTE ; REACTION_SET ; REACTION_RADIUS 1600.0f END ;;;;;;;;;;;;;; ; ball2 ;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY ball2 ID ba2l LOCATORS 1pll02 FACE_CAMERA TRUE PARENT_ID p1ols PARENT_LINK ABSOLUTE ; REACTION_SET ; REACTION_RADIUS 1600.0f END ;;;;;;;;;;;;;; ; ball3 ;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY ball3 ID ba3l LOCATORS 1pll03 FACE_CAMERA TRUE PARENT_ID p1ols PARENT_LINK ABSOLUTE ; REACTION_SET ; REACTION_RADIUS 1600.0f END ;;;;;;;;;;;;;; ; ball4 ;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY ball4 ID ba4l LOCATORS 1pll04 FACE_CAMERA TRUE PARENT_ID p1ols PARENT_LINK ABSOLUTE ; REACTION_SET ; REACTION_RADIUS 1600.0f END ;;;;;;;;;;;;;; ; ball5 ;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY ball5 ID ba5l LOCATORS 1pll05 FACE_CAMERA TRUE PARENT_ID p1ols PARENT_LINK ABSOLUTE ; REACTION_SET ; REACTION_RADIUS 1600.0f END ;;;;;;;;;;;;;;;;;;; ; ship flipbook 1 ;;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY roc ID 1roc TYPE NORMAL_OBJECT LOCATORS rride_loc PARENT_ID r1bas PARENT_LINK RELATIVE FLIPBOOK_SPEED 2 FLIPBOOK_START 1 FLIPBOOK_SEQUENCE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 FLIPBOOK_LOOP TRUE FLIPBOOK_B_AND_F TRUE ; REACTION_SET ; REACTION_LIFE 1 ; REACTION_RADIUS 25.0f END ;;;;;;;;;;;;;;;;;;; ; arm flipbook 1 ;;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY bmm ID 1bmm TYPE NORMAL_OBJECT LOCATORS rride_loc PARENT_ID r1bas PARENT_LINK RELATIVE FLIPBOOK_SPEED 2 FLIPBOOK_START 1 FLIPBOOK_SEQUENCE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 FLIPBOOK_LOOP TRUE FLIPBOOK_B_AND_F TRUE ; REACTION_SET ; REACTION_LIFE 1 ; REACTION_RADIUS 25.0f END ;;;;;;;;;;;;;;;;;;; ; ship flipbook 2 ;;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY roc ID 2roc TYPE NORMAL_OBJECT LOCATORS rride_loc PARENT_ID r1bas PARENT_LINK RELATIVE ROTATION 0.0f 120.0f 0.0f FLIPBOOK_SPEED 2 FLIPBOOK_START 24 FLIPBOOK_SEQUENCE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 FLIPBOOK_LOOP TRUE FLIPBOOK_B_AND_F TRUE ; REACTION_SET ; REACTION_LIFE 1 ; REACTION_RADIUS 25.0f END ;;;;;;;;;;;;;;;;;;; ; arm flipbook 2 ;;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY bmm ID 2bmm TYPE NORMAL_OBJECT LOCATORS rride_loc PARENT_ID r1bas PARENT_LINK RELATIVE ROTATION 0.0f 120.0f 0.0f FLIPBOOK_SPEED 2 FLIPBOOK_START 24 FLIPBOOK_SEQUENCE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 FLIPBOOK_LOOP TRUE FLIPBOOK_B_AND_F TRUE ; REACTION_SET ; REACTION_LIFE 1 ; REACTION_RADIUS 25.0f END ;;;;;;;;;;;;;;;;;;; ; ship flipbook 3 ;;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY roc ID 3roc TYPE NORMAL_OBJECT LOCATORS rride_loc PARENT_ID r1bas PARENT_LINK RELATIVE ROTATION 0.0f 240.0f 0.0f FLIPBOOK_SPEED 2 FLIPBOOK_START 48 FLIPBOOK_SEQUENCE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 FLIPBOOK_LOOP TRUE FLIPBOOK_B_AND_F TRUE ; REACTION_SET ; REACTION_LIFE 1 ; REACTION_RADIUS 25.0f END ;;;;;;;;;;;;;;;;;;; ; arm flipbook 3 ;;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY bmm ID 3bmm TYPE NORMAL_OBJECT LOCATORS rride_loc PARENT_ID r1bas PARENT_LINK RELATIVE ROTATION 0.0f 240.0f 0.0f FLIPBOOK_SPEED 2 FLIPBOOK_START 48 FLIPBOOK_SEQUENCE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 FLIPBOOK_LOOP TRUE FLIPBOOK_B_AND_F TRUE ; REACTION_SET ; REACTION_LIFE 1 ; REACTION_RADIUS 25.0f END ;;EOF ; Script for theme park level - da volcano!!! - kimberly Reck ;;LOAD lvl12\12Tflame.mif FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id1 TYPE NORMAL_OBJECT LOCATORS locfla01 ROTATION USE_LOCATORS LIGHT_VERTEX TRUE FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id1 TYPE NORMAL_OBJECT LOCATORS locfla01 ROTATION USE_LOCATORS LIGHT_VERTEX TRUE FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id2 TYPE NORMAL_OBJECT LOCATORS locfla02 ROTATION USE_LOCATORS LIGHT_VERTEX TRUE FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id3 TYPE NORMAL_OBJECT LOCATORS locfla03 ROTATION USE_LOCATORS LIGHT_VERTEX TRUE FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id4 TYPE NORMAL_OBJECT LOCATORS locfla04 ROTATION USE_LOCATORS LIGHT_VERTEX TRUE FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id5 TYPE NORMAL_OBJECT LOCATORS locfla05 ROTATION USE_LOCATORS LIGHT_VERTEX TRUE FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id6 TYPE NORMAL_OBJECT LOCATORS locfla06 ROTATION USE_LOCATORS LIGHT_VERTEX TRUE FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id7 TYPE NORMAL_OBJECT LOCATORS locfla07 ROTATION USE_LOCATORS LIGHT_VERTEX TRUE FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id8 TYPE NORMAL_OBJECT LOCATORS locfla08 ROTATION USE_LOCATORS LIGHT_VERTEX TRUE FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id9 TYPE NORMAL_OBJECT LOCATORS locfla09 ROTATION USE_LOCATORS LIGHT_VERTEX TRUE FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id10 TYPE NORMAL_OBJECT LOCATORS locfla10 ROTATION USE_LOCATORS LIGHT_VERTEX TRUE FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id11 TYPE NORMAL_OBJECT LOCATORS locfla11 ROTATION USE_LOCATORS LIGHT_VERTEX TRUE FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id12 TYPE NORMAL_OBJECT LOCATORS locfla12 ROTATION USE_LOCATORS LIGHT_VERTEX TRUE FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id13 TYPE NORMAL_OBJECT LOCATORS locfla13 LIGHT_VERTEX TRUE ROTATION USE_LOCATORS FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id14 TYPE NORMAL_OBJECT LOCATORS locfla14 LIGHT_VERTEX TRUE ROTATION USE_LOCATORS FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id15 TYPE NORMAL_OBJECT LOCATORS locfla15 LIGHT_VERTEX TRUE ROTATION USE_LOCATORS FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id16 TYPE NORMAL_OBJECT LOCATORS locfla16 LIGHT_VERTEX TRUE ROTATION USE_LOCATORS FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id17 TYPE NORMAL_OBJECT LOCATORS locfla17 LIGHT_VERTEX TRUE ROTATION USE_LOCATORS FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id18 TYPE NORMAL_OBJECT LOCATORS locfla18 LIGHT_VERTEX TRUE ROTATION USE_LOCATORS FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id19 TYPE NORMAL_OBJECT LOCATORS locfla19 LIGHT_VERTEX TRUE ROTATION USE_LOCATORS FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id20 TYPE NORMAL_OBJECT LOCATORS locfla20 LIGHT_VERTEX TRUE ROTATION USE_LOCATORS FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id21 TYPE NORMAL_OBJECT LOCATORS locfla21 LIGHT_VERTEX TRUE ROTATION USE_LOCATORS FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id22 TYPE NORMAL_OBJECT LOCATORS locfla22 LIGHT_VERTEX TRUE ROTATION USE_LOCATORS FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id23 TYPE NORMAL_OBJECT LOCATORS locfla23 LIGHT_VERTEX TRUE ROTATION USE_LOCATORS FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id24 TYPE NORMAL_OBJECT LOCATORS locfla24 ROTATION USE_LOCATORS LIGHT_VERTEX TRUE FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id25 TYPE NORMAL_OBJECT LOCATORS locfla25 ROTATION USE_LOCATORS LIGHT_VERTEX TRUE FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id26 TYPE NORMAL_OBJECT LOCATORS locfla26 ROTATION USE_LOCATORS LIGHT_VERTEX TRUE FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id27 TYPE NORMAL_OBJECT LOCATORS locfla27 ROTATION USE_LOCATORS LIGHT_VERTEX TRUE FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id28 TYPE NORMAL_OBJECT LOCATORS locfla28 ROTATION USE_LOCATORS LIGHT_VERTEX TRUE FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id29 TYPE NORMAL_OBJECT LOCATORS locfla29 ROTATION USE_LOCATORS LIGHT_VERTEX TRUE FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id30 TYPE NORMAL_OBJECT LOCATORS locfla30 ROTATION USE_LOCATORS LIGHT_VERTEX TRUE FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id31 TYPE NORMAL_OBJECT LOCATORS locfla31 ROTATION USE_LOCATORS LIGHT_VERTEX TRUE FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id32 TYPE NORMAL_OBJECT LOCATORS locfla32 ROTATION USE_LOCATORS LIGHT_VERTEX TRUE FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END FUNCTION CREATE_OBJECT START GEOMETRY fla ID fla_id33 TYPE NORMAL_OBJECT LOCATORS locfla33 ROTATION USE_LOCATORS LIGHT_VERTEX TRUE FLIPBOOK_SPEED 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 1 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE END ;;EOF ; Script for theme park level - secret path entrance - kimberly Reck ;;LOAD lvl12\12spent.mif ;;LOAD lvl12\12entexp.mif ;;;;;;;;;; ; window ; ;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY window REACTION_SET REACTION_LIFE 1 REACTION_RESET FALSE REACTION_DYNAMIC_GEOMETRY window ID 01wind TYPE NORMAL_OBJECT LIGHT_VERTEX TRUE CLASS D LOCATORS entloc CALLBACK_MESSAGE LVL12_ENT_CB END ; Script for theme park level - secret path exit - kimberly Reck ;;LOAD lvl12\12spex.mif ;;LOAD lvl12\12exexp.mif FUNCTION CREATE_OBJECT START GEOMETRY exit REACTION_SET REACTION_LIFE 1 REACTION_RESET FALSE REACTION_DYNAMIC_GEOMETRY exit ID 01exit TYPE NORMAL_OBJECT LIGHT_VERTEX TRUE CLASS D LOCATORS exloc CALLBACK_MESSAGE LVL12_EX_CB END ; Script for theme park level - entrance flag - kimberly reck ;;LOAD lvl12\12flag1.mif ;;;;;;;;;;;;;; ; left flag ;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY fllag ID f1lag LIGHT_VERTEX TRUE TYPE NORMAL_OBJECT ; LOCATORS test LOCATORS f1aglc ROTATION USE_LOCATORS FLIPBOOK_SPEED 5 FLIPBOOK_START 0 FLIPBOOK_SEQUENCE 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE ALPHA_INIT 0.75f END ;;;;;;;;;;;;;; ; right flag ;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY fllag ID f2lag LIGHT_VERTEX TRUE TYPE NORMAL_OBJECT ; LOCATORS test LOCATORS f2aglc ROTATION USE_LOCATORS FLIPBOOK_SPEED 3 FLIPBOOK_START 5 FLIPBOOK_SEQUENCE 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F TRUE ;REACTION_SET ;REACTION_LIFE 1 ;REACTION_RADIUS 25.0f ALPHA_INIT 0.75f END ;;;;;;;;;;;;;;;;;;;;;;; ; flags near finish 1 ; ;;;;;;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY fllag ID f3lag LIGHT_VERTEX TRUE TYPE NORMAL_OBJECT ; LOCATORS test LOCATORS f3aglc ROTATION USE_LOCATORS SCALE_INIT 2.0f FLIPBOOK_SPEED 3 FLIPBOOK_START 5 FLIPBOOK_SEQUENCE 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F TRUE ;REACTION_SET ;REACTION_LIFE 1 ;REACTION_RADIUS 25.0f ALPHA_INIT 0.75f END ;;;;;;;;;;;;;;;;;;;;;;; ; flags near finish 2 ; ;;;;;;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY fllag ID f4lag LIGHT_VERTEX TRUE TYPE NORMAL_OBJECT ; LOCATORS test LOCATORS f4aglc ROTATION USE_LOCATORS SCALE_INIT 2.0f FLIPBOOK_SPEED 3 FLIPBOOK_START 5 FLIPBOOK_SEQUENCE 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F TRUE ;REACTION_SET ;REACTION_LIFE 1 ;REACTION_RADIUS 25.0f ALPHA_INIT 0.75f END ;;;;;;;;;;;;;;;;;;;;;;; ; flags near finish 3 ; ;;;;;;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY fllag ID f5lag LIGHT_VERTEX TRUE TYPE NORMAL_OBJECT ; LOCATORS test LOCATORS f5aglc ROTATION USE_LOCATORS SCALE_INIT 2.0f FLIPBOOK_SPEED 3 FLIPBOOK_START 5 FLIPBOOK_SEQUENCE 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F TRUE ;REACTION_SET ;REACTION_LIFE 1 ;REACTION_RADIUS 25.0f ALPHA_INIT 0.75f END ;;;;;;;;;;;;;;;;;;;;;;; ; flags near finish 4 ; ;;;;;;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY fllag ID f6lag LIGHT_VERTEX TRUE TYPE NORMAL_OBJECT ; LOCATORS test LOCATORS f6aglc ROTATION USE_LOCATORS SCALE_INIT 2.0f FLIPBOOK_SPEED 3 FLIPBOOK_START 5 FLIPBOOK_SEQUENCE 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F TRUE ;REACTION_SET ;REACTION_LIFE 1 ;REACTION_RADIUS 25.0f ALPHA_INIT 0.75f END ;;EOF ; Script for theme park level - trash cans - kimberly Reck ;;LOAD lvl12\12gcan.mif ;;LOAD lvl12\12gcanex.mif ;;;;;;;;;;;;;; ; trash can 1 ;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY garcan ID c01an TYPE NORMAL_OBJECT LIGHT_VERTEX TRUE CLASS D LOCATORS r01ubish ROTATION USE_LOCATORS CALLBACK_MESSAGE LVL12_GCAN_CB REACTION_SET REACTION_LIFE 1 REACTION_RADIUS 4.0f END ;;;;;;;;;;;;;; ; trash can 2 ;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY garcan ID c02an TYPE NORMAL_OBJECT LIGHT_VERTEX TRUE CLASS D LOCATORS r02ubish ROTATION USE_LOCATORS CALLBACK_MESSAGE LVL12_GCAN_CB REACTION_SET REACTION_LIFE 1 REACTION_RADIUS 4.0f END ;;;;;;;;;;;;;; ; trash can 3 ;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY garcan ID c03an TYPE NORMAL_OBJECT LIGHT_VERTEX TRUE CLASS D LOCATORS r03ubish ROTATION USE_LOCATORS CALLBACK_MESSAGE LVL12_GCAN_CB REACTION_SET REACTION_LIFE 1 REACTION_RADIUS 4.0f END ;;;;;;;;;;;;;; ; trash can 4 ;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY garcan ID c04an TYPE NORMAL_OBJECT LIGHT_VERTEX TRUE CLASS D LOCATORS r04ubish ROTATION USE_LOCATORS CALLBACK_MESSAGE LVL12_GCAN_CB REACTION_SET REACTION_LIFE 1 REACTION_RADIUS 4.0f END ;;;;;;;;;;;;;; ; trash can 5 ;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY garcan ID c05an TYPE NORMAL_OBJECT LIGHT_VERTEX TRUE CLASS D LOCATORS r05ubish ROTATION USE_LOCATORS CALLBACK_MESSAGE LVL12_GCAN_CB REACTION_SET REACTION_LIFE 1 REACTION_RADIUS 4.0f END ;;;;;;;;;;;;;; ; trash can 6 ;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY garcan ID c06an TYPE NORMAL_OBJECT LIGHT_VERTEX TRUE CLASS D LOCATORS r06ubish ROTATION USE_LOCATORS CALLBACK_MESSAGE LVL12_GCAN_CB REACTION_SET REACTION_LIFE 1 REACTION_RADIUS 4.0f END ; Script for theme park level - the turnstyles at the begining - kimberly Reck ;;LOAD lvl12\12tstyl.mif ;;LOAD lvl12\12tstylex.mif FUNCTION CREATE_OBJECT START GEOMETRY tstyl ID t1styl TYPE NORMAL_OBJECT LIGHT_VERTEX TRUE CLASS D LOCATORS ts1loc ROTATION USE_LOCATORS CALLBACK_MESSAGE LVL12_TSTL_CB REACTION_SET REACTION_LIFE 1 REACTION_RADIUS 3.0f END FUNCTION CREATE_OBJECT START GEOMETRY tstyl ID t2styl TYPE NORMAL_OBJECT LIGHT_VERTEX TRUE CLASS D LOCATORS ts2loc ROTATION USE_LOCATORS CALLBACK_MESSAGE LVL12_TSTL_CB REACTION_SET REACTION_LIFE 1 REACTION_RADIUS 3.0f END FUNCTION CREATE_OBJECT START GEOMETRY tstyl ID t3styl TYPE NORMAL_OBJECT LIGHT_VERTEX TRUE CLASS D LOCATORS ts3loc ROTATION USE_LOCATORS CALLBACK_MESSAGE LVL12_TSTL_CB REACTION_SET REACTION_LIFE 1 REACTION_RADIUS 3.0f END FUNCTION CREATE_OBJECT START GEOMETRY tstyl ID t4styl TYPE NORMAL_OBJECT LIGHT_VERTEX TRUE CLASS D LOCATORS ts4loc ROTATION USE_LOCATORS CALLBACK_MESSAGE LVL12_TSTL_CB REACTION_SET REACTION_LIFE 1 REACTION_RADIUS 3.0f END FUNCTION CREATE_OBJECT START GEOMETRY tstyl ID t5styl TYPE NORMAL_OBJECT LIGHT_VERTEX TRUE CLASS D LOCATORS ts5loc ROTATION USE_LOCATORS CALLBACK_MESSAGE LVL12_TSTL_CB REACTION_SET REACTION_LIFE 1 REACTION_RADIUS 3.0f END FUNCTION CREATE_OBJECT START GEOMETRY tstyl ID t6styl TYPE NORMAL_OBJECT LIGHT_VERTEX TRUE CLASS D LOCATORS ts6loc ROTATION USE_LOCATORS CALLBACK_MESSAGE LVL12_TSTL_CB REACTION_SET REACTION_LIFE 1 REACTION_RADIUS 3.0f END ; Script for lvl 12 volcano ;LOAD lvl12\12Terupt.mif ;;LOAD lvl12\12Vsmoke.mif ;;;;;;;;;;;;;;;;; ; BLUE firework ; ;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY locVsmo ID lava01 TYPE DUMMY_OBJECT CLASS C COLOR 255.0f 0.0f 0.0f LOCATORS locVsmo CALLBACK_MESSAGE LVL1_FIREWORK_RED_CB DRAW_ORDER 600 REACTION_SET REACTION_RADIUS 550.0f END ;;;;;;;;;;;;;;;;;; ; WHITE firework ; ;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY Vsmo ID lava02 TYPE DUMMY_OBJECT CLASS C COLOR 255.0f 255.0f 255.0f LOCATORS locVsmo CALLBACK_MESSAGE LVL1_FIREWORK_WHITE_CB DRAW_ORDER 600 REACTION_SET REACTION_RADIUS 550.0f END ; SMOKE FUNCTION CREATE_OBJECT START GEOMETRY Vsmo ID Vsmo_id1 TYPE NORMAL_OBJECT LOCATORS locVsmo REACTION_SET REACTION_RADIUS 1800.0f LIGHT_VERTEX TRUE FLIPBOOK_SPEED 4 FLIPBOOK_START 0 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 2 3 4 5 6 7 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE ; ALPHA_INIT .75f END ;;EOF ; Script for theme park level - those wild and crazy dancing tiki guys - kimberly Reck ;;LOAD lvl12\12tiki.mif FUNCTION CREATE_OBJECT START GEOMETRY Tiki ID 4Tiki LIGHT_VERTEX TRUE TYPE NORMAL_OBJECT LOCATORS t4iki ; LOCATORS test ; SCALE_INIT 0.34f ROTATION USE_LOCATORS FLIPBOOK_SPEED 4 ; FLIPBOOK_SPEED 1 FLIPBOOK_START 0 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F TRUE ;REACTION_SET ;REACTION_LIFE 1 ;REACTION_RADIUS 25.0f END FUNCTION CREATE_OBJECT START GEOMETRY Tiki ID 3Tiki LIGHT_VERTEX TRUE TYPE NORMAL_OBJECT LOCATORS t3iki ROTATION USE_LOCATORS FLIPBOOK_SPEED 3 FLIPBOOK_START 2 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F TRUE ;REACTION_SET ;REACTION_LIFE 1 ;REACTION_RADIUS 25.0f END FUNCTION CREATE_OBJECT START GEOMETRY Tiki ID 2Tiki LIGHT_VERTEX TRUE TYPE NORMAL_OBJECT LOCATORS t2iki ROTATION USE_LOCATORS FLIPBOOK_SPEED 3 FLIPBOOK_START 6 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F TRUE ;REACTION_SET ;REACTION_LIFE 1 ;REACTION_RADIUS 25.0f END FUNCTION CREATE_OBJECT START GEOMETRY Tiki ID 1Tiki LIGHT_VERTEX TRUE TYPE NORMAL_OBJECT LOCATORS t1iki SCALE_INIT 0.34f ROTATION USE_LOCATORS ; FLIPBOOK_SPEED 4 FLIPBOOK_SPEED 1 FLIPBOOK_START 8 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F TRUE ;REACTION_SET ;REACTION_LIFE 1 ;REACTION_RADIUS 25.0f END ;;EOF ; Script for theme park level - the water!!!! - kimberly Reck ;;LOAD lvl12\12water.mif ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Water coming out of the tunnel sides ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY wtrsc01 ID wsout_id1 TYPE NORMAL_OBJECT ; DRAW_ORDER 1600 LOCATORS wtrloc1 LIGHT_VERTEX TRUE END FUNCTION CREATE_OBJECT START GEOMETRY wtrsc02 ID wsout_id2 TYPE NORMAL_OBJECT ; DRAW_ORDER 1600 LOCATORS wtrloc2 LIGHT_VERTEX TRUE END FUNCTION CREATE_OBJECT START GEOMETRY wtrsc03 ID wsout_id3 TYPE NORMAL_OBJECT ; DRAW_ORDER 1600 LOCATORS wtrloc3 LIGHT_VERTEX TRUE END ;FUNCTION CREATE_OBJECT ; START ; GEOMETRY wtrsc04 ; ID wsout_id4 ; TYPE NORMAL_OBJECT ; LOCATORS wtrloc4 ; LIGHT_VERTEX TRUE ; END ;FUNCTION CREATE_OBJECT ; START ; GEOMETRY wtrsc05 ; ID wsout_id5 ; TYPE NORMAL_OBJECT ; LOCATORS wtrloc5 ; LIGHT_VERTEX TRUE ; END ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Splash locators at the bottom of the water coming out of the sides ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START TYPE DUMMY_OBJECT LOCATORS splsh1 CALLBACK_MESSAGE LVL2_WATERFALL_CB END FUNCTION CREATE_OBJECT START TYPE DUMMY_OBJECT LOCATORS splsh2 CALLBACK_MESSAGE LVL2_WATERFALL_CB END FUNCTION CREATE_OBJECT START TYPE DUMMY_OBJECT LOCATORS splsh3 CALLBACK_MESSAGE LVL2_WATERFALL_CB END FUNCTION CREATE_OBJECT START TYPE DUMMY_OBJECT LOCATORS splsh4 CALLBACK_MESSAGE LVL2_WATERFALL_CB END FUNCTION CREATE_OBJECT START TYPE DUMMY_OBJECT LOCATORS splsh5 CALLBACK_MESSAGE LVL2_WATERFALL_CB END FUNCTION CREATE_OBJECT START TYPE DUMMY_OBJECT LOCATORS splsh6 CALLBACK_MESSAGE LVL2_WATERFALL_CB END ;;EOF ; Script for theme park level - the sparks in the freaking cave - kimberly Reck ;;LOAD lvl12\12spark.mif ;;;;;;;;;;;;;;;;;; ; BLUE firework ******************************************************** ;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY fire_cone ID fire_cone_id1 TYPE DUMMY_OBJECT CLASS C COLOR 0.0f 0.0f 5.0f LOCATORS fire_fountain1 CALLBACK_MESSAGE LVL1_FIREWORK_BLUE_CB DRAW_ORDER 600 REACTION_SET REACTION_RADIUS 550.0f END ;;;;;;;;;;;;;;;;;; ; BLUE light ;;;;;;;;;;;;;;;;;; FUNCTION CREATE_LIGHT START ID bluelight LOCATORS fire_fountain1 COLOR 0.0f 0.0f 255.0f STRENGTH 0.0f LIGHT_INNER_RADIUS 15.0f LIGHT_OUTER_RADIUS 50.0f LIGHT_STRENGTH_SPEED 4 LIGHT_STRENGTH_RAND TRUE LIGHT_STRENGTH_MIN_RAND 0.2f LIGHT_STRENGTH_MAX_RAND 1.0f END ;;;;;;;;;;;;;;;;;; ; RED firework ************************************************************* ;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY fire_cone ID fire_cone_id1 TYPE DUMMY_OBJECT CLASS C COLOR 0.0f 0.0f 255.0f LOCATORS fire_fountain2 CALLBACK_MESSAGE LVL1_FIREWORK_BLUE_CB DRAW_ORDER 600 REACTION_SET REACTION_RADIUS 550.0f END ;;;;;;;;;;;;;;;;;; ; RED light ;;;;;;;;;;;;;;;;;; FUNCTION CREATE_LIGHT START ID bluelight LOCATORS fire_fountain2 COLOR 0.0f 255.0f 0.0f STRENGTH 0.0f LIGHT_INNER_RADIUS 15.0f LIGHT_OUTER_RADIUS 50.0f LIGHT_STRENGTH_SPEED 4 LIGHT_STRENGTH_RAND TRUE LIGHT_STRENGTH_MIN_RAND 0.2f LIGHT_STRENGTH_MAX_RAND 1.0f END ;;;;;;;;;;;;;;;;;; ; WHITE firework ************************************************************** ;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY fire_cone ID fire_cone_id1 TYPE DUMMY_OBJECT CLASS C COLOR 255.0f 255.0f 255.0f LOCATORS fire_fountain3 CALLBACK_MESSAGE LVL1_FIREWORK_WHITE_CB DRAW_ORDER 600 REACTION_SET REACTION_RADIUS 550.0f END ;;;;;;;;;;;;;;;;;; ; WHITE light ;;;;;;;;;;;;;;;;;; FUNCTION CREATE_LIGHT START ID bluelight LOCATORS fire_fountain3 COLOR 255.0f 255.0f 255.0f STRENGTH 0.0f LIGHT_INNER_RADIUS 15.0f LIGHT_OUTER_RADIUS 50.0f LIGHT_STRENGTH_SPEED 5 LIGHT_STRENGTH_RAND TRUE LIGHT_STRENGTH_MIN_RAND 0.2f LIGHT_STRENGTH_MAX_RAND 1.0f END ;;;;;;;;;;;;;;;;;; ; BLUE firework ************************************************************** ;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY fire_cone ID fire_cone_id1 TYPE DUMMY_OBJECT CLASS C COLOR 0.0f 0.0f 200.0f LOCATORS fire_fountain4 CALLBACK_MESSAGE LVL1_FIREWORK_BLUE_CB DRAW_ORDER 600 REACTION_SET REACTION_RADIUS 550.0f END ;;;;;;;;;;;;;;;;;; ; BLUE light ;;;;;;;;;;;;;;;;;; FUNCTION CREATE_LIGHT START ID bluelight LOCATORS fire_fountain4 COLOR 0.0f 0.0f 255.0f STRENGTH 0.0f LIGHT_INNER_RADIUS 15.0f LIGHT_OUTER_RADIUS 50.0f LIGHT_STRENGTH_SPEED 4 LIGHT_STRENGTH_RAND TRUE LIGHT_STRENGTH_MIN_RAND 0.2f LIGHT_STRENGTH_MAX_RAND 1.0f END ;;;;;;;;;;;;;;;;;; ; RED firework ************************************************************** ;;;;;;;;;;;;;;;;;; ;FUNCTION CREATE_OBJECT ; START ; GEOMETRY fire_cone ; ID fire_cone_id1 ; TYPE DUMMY_OBJECT ; CLASS C ; COLOR 200.0f 0.0f 0.0f ; LOCATORS fire_fountain5 ; CALLBACK_MESSAGE LVL1_FIREWORK_RED_CB ; DRAW_ORDER 600 ; REACTION_SET ; REACTION_RADIUS 550.0f ; END ;;;;;;;;;;;;;;;;;; ; RED light ;;;;;;;;;;;;;;;;;; ;FUNCTION CREATE_LIGHT ; START ; ID bluelight ; LOCATORS fire_fountain5 ; COLOR 255.0f 0.0f 0.0f ; STRENGTH 0.0f ; LIGHT_INNER_RADIUS 5.0f ; LIGHT_OUTER_RADIUS 75.0f ; LIGHT_STRENGTH_SPEED 4 ; LIGHT_STRENGTH_RAND TRUE ; LIGHT_STRENGTH_MIN_RAND 0.2f ; LIGHT_STRENGTH_MAX_RAND 1.0f ; END ;;EOF ; Script for Theme Park - bowining rabbit and bear - Kimberly Reck ;;LOAD lvl12\12Bbow.mif ;;LOAD lvl12\12Lharv.mif ;;;;;;;;;;;;;;;;;;;;;;;;; ; Lee Harvey Da Wabbit ; ;;;;;;;;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY Lharv ID L1harv TYPE NORMAL_OBJECT LIGHT_VERTEX TRUE LOCATORS Lh1_loc ; LOCATORS test ; SCALE_INIT 0.5f ROTATION USE_LOCATORS FLIPBOOK_SPEED 2 ; FLIPBOOK_SPEED 1 FLIPBOOK_START 0 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE ; REACTION_SET ; REACTION_RADIUS 250.0f END ;;;;;;;;;;;;;;;;;;;;;; ; trash bear bowing ; ;;;;;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY TBer ID T1Ber TYPE NORMAL_OBJECT LIGHT_VERTEX TRUE LOCATORS T1Ber_loc ; LOCATORS test ; SCALE_INIT 0.5f ROTATION USE_LOCATORS FLIPBOOK_SPEED 3 ; FLIPBOOK_SPEED 1 FLIPBOOK_START 30 FLIPBOOK_SEQUENCE 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 FLIPBOOK_LOOP TRUE FLIPBOOK_REVERSE FALSE FLIPBOOK_B_AND_F FALSE ; REACTION_SET ; REACTION_RADIUS 250.0f END ;;EOF ; orangeLIGHT : Script file for placing flickering construction lights into the world ; This is used for level 1, DC Blizzard, lights for construction barracades ; Dave last edit on 3/7/00 ;;LOAD lvl12\12rhors.mif ;LOAD lvl1\1clights.mif ;LOAD lvl1\dcpc.mif ; Construction horses 2 (breakable) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; first 4 road horses and one light ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; FUNCTION CREATE_LIGHT START ID alight LOCATORS loccon02 COLOR 245.0f 192.0f 64.0f STRENGTH 0.0f LIGHT_INNER_RADIUS 5.0f LIGHT_OUTER_RADIUS 20.0f LIGHT_STRENGTH_SPEED 6 LIGHT_STRENGTH_RAND TRUE LIGHT_STRENGTH_MIN_RAND 0.2f LIGHT_STRENGTH_MAX_RAND 1.0f END ;;;;; ; 1 ; ;;;;; FUNCTION CREATE_OBJECT START GEOMETRY conhrs ID c1onhrs LIGHT_VERTEX TRUE LOCATORS loccon01 ; LOCATORS test ROTATION USE_LOCATORS ; INIT_DROTATION 0.0f 90.0f 0.0f CALLBACK_MESSAGE LVL1_HORSES_CB SCALE_INIT 2.5f FLIPBOOK_SPEED 18 FLIPBOOK_SEQUENCE 0 1 FLIPBOOK_LOOP yes FLIPBOOK_REVERSE no FLIPBOOK_B_AND_F FALSE REACTION_SET REACTION_LIFE 1 REACTION_RADIUS 1.5f END ;;;;; ; 2 ; ;;;;; FUNCTION CREATE_OBJECT START GEOMETRY conhrs ID c2onhrs LIGHT_VERTEX TRUE LOCATORS loccon02 ; LOCATORS test ROTATION USE_LOCATORS ; INIT_DROTATION 0.0f 90.0f 0.0f CALLBACK_MESSAGE LVL1_HORSES_CB SCALE_INIT 2.5f FLIPBOOK_SPEED 20 FLIPBOOK_SEQUENCE 0 1 FLIPBOOK_LOOP yes FLIPBOOK_REVERSE no FLIPBOOK_B_AND_F FALSE REACTION_SET REACTION_LIFE 1 REACTION_RADIUS 1.5f END ;;;;; ; 3 ; ;;;;; FUNCTION CREATE_OBJECT START GEOMETRY conhrs ID c3onhrs LIGHT_VERTEX TRUE LOCATORS loccon03 ; LOCATORS test ROTATION USE_LOCATORS ; INIT_DROTATION 0.0f 90.0f 0.0f CALLBACK_MESSAGE LVL1_HORSES_CB SCALE_INIT 2.5f FLIPBOOK_SPEED 19 FLIPBOOK_SEQUENCE 0 1 FLIPBOOK_LOOP yes FLIPBOOK_REVERSE no FLIPBOOK_B_AND_F FALSE REACTION_SET REACTION_LIFE 1 REACTION_RADIUS 1.5f END ;;;;; ; 4 ; ;;;;; FUNCTION CREATE_OBJECT START GEOMETRY conhrs ID c4onhrs LIGHT_VERTEX TRUE LOCATORS loccon04 ; LOCATORS test ROTATION USE_LOCATORS ; INIT_DROTATION 0.0f 90.0f 0.0f CALLBACK_MESSAGE LVL1_HORSES_CB SCALE_INIT 2.5f FLIPBOOK_SPEED 21 FLIPBOOK_SEQUENCE 0 1 FLIPBOOK_LOOP yes FLIPBOOK_REVERSE no FLIPBOOK_B_AND_F FALSE REACTION_SET REACTION_LIFE 1 REACTION_RADIUS 1.5f END ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; last 4 road horses and one light ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; FUNCTION CREATE_LIGHT START ID blight LOCATORS loccon06 COLOR 245.0f 192.0f 64.0f STRENGTH 0.0f LIGHT_INNER_RADIUS 5.0f LIGHT_OUTER_RADIUS 20.0f LIGHT_STRENGTH_SPEED 6 LIGHT_STRENGTH_RAND TRUE LIGHT_STRENGTH_MIN_RAND 0.2f LIGHT_STRENGTH_MAX_RAND 1.0f END ;;;;; ; 5 ; ;;;;; FUNCTION CREATE_OBJECT START GEOMETRY conhrs ID c5onhrs LIGHT_VERTEX TRUE LOCATORS loccon05 ; LOCATORS test ROTATION USE_LOCATORS ; INIT_DROTATION 0.0f 90.0f 0.0f CALLBACK_MESSAGE LVL1_HORSES_CB SCALE_INIT 2.5f FLIPBOOK_SPEED 18 FLIPBOOK_SEQUENCE 0 1 FLIPBOOK_LOOP yes FLIPBOOK_REVERSE no FLIPBOOK_B_AND_F FALSE REACTION_SET REACTION_LIFE 1 REACTION_RADIUS 1.5f END ;;;;; ; 6 ; ;;;;; FUNCTION CREATE_OBJECT START GEOMETRY conhrs ID c6onhrs LIGHT_VERTEX TRUE LOCATORS loccon06 ; LOCATORS test ROTATION USE_LOCATORS ; INIT_DROTATION 0.0f 90.0f 0.0f CALLBACK_MESSAGE LVL1_HORSES_CB SCALE_INIT 2.5f FLIPBOOK_SPEED 19 FLIPBOOK_SEQUENCE 0 1 FLIPBOOK_LOOP yes FLIPBOOK_REVERSE no FLIPBOOK_B_AND_F FALSE REACTION_SET REACTION_LIFE 1 REACTION_RADIUS 1.5f END ;;;;; ; 7 ; ;;;;; FUNCTION CREATE_OBJECT START GEOMETRY conhrs ID c7onhrs LIGHT_VERTEX TRUE LOCATORS loccon07 ; LOCATORS test ROTATION USE_LOCATORS ; INIT_DROTATION 0.0f 90.0f 0.0f CALLBACK_MESSAGE LVL1_HORSES_CB SCALE_INIT 2.5f FLIPBOOK_SPEED 20 FLIPBOOK_SEQUENCE 0 1 FLIPBOOK_LOOP yes FLIPBOOK_REVERSE no FLIPBOOK_B_AND_F FALSE REACTION_SET REACTION_LIFE 1 REACTION_RADIUS 1.5f END ;;;;; ; 8 ; ;;;;; FUNCTION CREATE_OBJECT START GEOMETRY conhrs ID c8onhrs LIGHT_VERTEX TRUE LOCATORS loccon08 ; LOCATORS test ROTATION USE_LOCATORS ; INIT_DROTATION 0.0f 90.0f 0.0f CALLBACK_MESSAGE LVL1_HORSES_CB SCALE_INIT 2.5f FLIPBOOK_SPEED 21 FLIPBOOK_SEQUENCE 0 1 FLIPBOOK_LOOP yes FLIPBOOK_REVERSE no FLIPBOOK_B_AND_F FALSE REACTION_SET REACTION_LIFE 1 REACTION_RADIUS 1.5f END ;;EOF ; Script for theme park level - search lights - kimberly Reck ;;LOAD lvl12\12srch.mif ;;;;;;;;;;;;;;;;;; ; search light 1 ; ;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY srch ID s1rch TYPE NORMAL_OBJECT CLASS A DRAW_ORDER 1600 REACTION_SET REACTION_RADIUS 2500.0f CALLBACK_MESSAGE GEN_BF_ROT_CB LOCATORS sr1ch ; LOCATORS bust LIGHT_VERTEX TRUE ROTATION USE_LOCATORS INIT_DROTATION 0.1f 0.1f 0.1f DROTATION 0.0f 0.0f 0.52f MISC_FLOATS 0.0f 0.2f 0.0f 0.2f 0.0f 80.0f END ;;;;;;;;;;;;;;;;;; ; search light 2 ; ;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY srch ID s2rch TYPE NORMAL_OBJECT CLASS A DRAW_ORDER 1600 REACTION_SET REACTION_RADIUS 2600.0f CALLBACK_MESSAGE GEN_BF_ROT_CB LOCATORS sr2ch ; LOCATORS test LIGHT_VERTEX TRUE ROTATION USE_LOCATORS INIT_DROTATION 0.1f 0.1f 0.1f DROTATION 0.0f 0.0f 0.53f MISC_FLOATS 0.0f 0.2f 0.0f 0.2f 0.0f 80.0f END ;;;;;;;;;;;;;;;;;; ; search light 3 ; ;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY srch ID s3rch TYPE NORMAL_OBJECT CLASS A DRAW_ORDER 1600 REACTION_SET REACTION_RADIUS 2700.0f CALLBACK_MESSAGE GEN_BF_ROT_CB LOCATORS sr3ch ; LOCATORS test LIGHT_VERTEX TRUE ROTATION USE_LOCATORS INIT_DROTATION 0.1f 0.1f 0.1f DROTATION 0.0f 0.0f 0.54f MISC_FLOATS 0.0f 0.2f 0.0f 0.2f 0.0f 80.0f END ;;;;;;;;;;;;;;;;;; ; search light 4 ; ;;;;;;;;;;;;;;;;;; FUNCTION CREATE_OBJECT START GEOMETRY srch ID s4rch TYPE NORMAL_OBJECT CLASS A DRAW_ORDER 1600 REACTION_SET REACTION_RADIUS 2800.0f CALLBACK_MESSAGE GEN_BF_ROT_CB LOCATORS sr4ch ; LOCATORS test LIGHT_VERTEX TRUE ROTATION USE_LOCATORS INIT_DROTATION 0.1f 0.1f 0.1f DROTATION 0.0f 0.0f 0.55f MISC_FLOATS 0.0f 0.2f 0.0f 0.2f 0.0f 80.0f END ;;EOF ; Script for new checkpoint ads ;;LOAD lvl12\12ads.mif ; ; checkpoint_ads ; FUNCTION CREATE_OBJECT START GEOMETRY ads01 ID ads_01 TYPE NORMAL_OBJECT LOCATORS locads01 INIT_DROTATION 90.0f 180.0f 0.0f ROTATION USE_LOCATORS LIGHT_VERTEX FALSE END FUNCTION CREATE_OBJECT START GEOMETRY ads02 ID ads_02 TYPE NORMAL_OBJECT LOCATORS locads02 INIT_DROTATION 90.0f 180.0f 0.0f ROTATION USE_LOCATORS LIGHT_VERTEX FALSE END ;;EOF EOF