;================================================================================================ ; Tunable parameters for SAGE (Shared Action Game Engine) ; Copyright 2002 The 3DO Company. All rights reserved. ;================================================================================================ ;================================================================================================ [GameFlow] ;================================================================================================ First1PGameLevel = GnTwnND1 ; the first single-player level ; names of movie files (filename only, no extension) TitleFmvName = FMV_01 ; AttractFmvName = FMV_01 ; WinGameFmvName = FMV_20 ; ; is demo active (menu flow is abbreviated and there is no load/save game when active) DemoEnabled = 0 ; 0 = off, 1 = on ;================================================================================================ [Loading] ;================================================================================================ LoadingDefaultFileName = LD_Gener ; which txd to use for the default loading screen (no extension) LoadingSectionFileName = LD_Sect ; which txd to use for the section loading screen (no extension) ; Texter messages for general use on the loading screen. ; Note that these are the Texter message name without the "ID_" at the start (or 'none'). LoadingMessage = SCR_LOADING_SCREEN ; "loading, please wait" ContinueMessage = SCR_LOADING_SCREEN_PROMPT ; "press button to continue" ContinueMessage_PS2 = SCR_LOADING_SCREEN_PROMPT_ps2 ; "press button to continue" BriefingMessage = SCR_LEVEL_LOADING ; formatting message for level name and briefing ;================================================================================================ [Controller] ;================================================================================================ ; per-platform analog stick dead zone sizes, ranging from zero to one. ; zero means no dead zone - too sensitive. ; one means the whole stick range is dead - not sensitive enough. LeftStickDeadZone_PS2 = 0.25 ; RightStickDeadZone_PS2 = 0.25 ; LeftStickDeadZone_W32 = 0.25 ; RightStickDeadZone_W32 = 0.25 ; LeftStickDeadZone_XBox = 0.28 ; RightStickDeadZone_XBox = 0.28 ; ;================================================================================================ [Platform] ;================================================================================================ Platform_MaxSpeed = 1000 ; Maximum speed in meters per second Platform_TurnRate = 1.60 ; How fast do they rotate (radians per second) ;================================================================================================ [Viewport] ;================================================================================================ FOVFullScreen = 60.0 ; FOV when in single player FOVHalfScreenHorizontal = 90.0 ; FOV for a miltiplayer viewport that takes up the top or bottom half of the screen (horizontal split) FOVHalfScreenVertical = 30.0 ; FOV for a miltiplayer viewport that takes up the left or right half of the screen (vertical split) FOVQuarterScreen = 67.0 ; FOV for a miltiplayer viewport that takes up a quarter of the screen (3 or 4 player mode) ;================================================================================================