// Example of associating a part with a default texture: // // MPHair_PartName1 MTHair_TextureName1 TEXTURE00 "assets\create\TextureA.zal" // MPFace_PartName2 MTFace_TextureName2 TEXTURE02 "assets\create\TextureC.zal" // ... // GMU_TShirt TMU_TShirtWhite TEXTURE01 "assets\create\TextureB.zal" // // // Basically the format is: // // // Add your stuff below... //GML_BagCargoPant TML_BagCargoPantKH TEXTURE02 "assets\create\TextureC.zal" //GML_BagCargoShort TML_BagCargoShortBk TEXTURE02 "assets\create\TextureC.zal" //GMU_TShirt TMU_TShirtRd TEXTURE01 "assets\create\TextureB.zal" //GMU_RingerT TMU_RingerTWhRd TEXTURE01 "assets\create\TextureB.zal" //GMShoe_Dcsh TMShoe_DcshRd TEXTURE02 "assets\create\TextureC.zal"