-------------------------------------------------------------------- - Log file for S:\bmx3\assets\XBox\editor\Mullaly\mullaly.ZIT -------------------------------------------------------------------- - Exported from S:\bmx3\Art_in_Progress\Level_Editor\Geometry\mullaly\Mullaly_apron_master_09.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width: 16, Height: 16 Refs: 288 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CHL_MULLALY\PS2\Cache\MY_PANO_TOP.XPR Width:128, Height:128 Refs: 48 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CHL_MULLALY\PS2\Cache\MY_PANO_D1.XPR Width:128, Height:128 Refs: 48 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CHL_MULLALY\PS2\Cache\MY_PANO_C1.XPR Width:128, Height:128 Refs: 48 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CHL_MULLALY\PS2\Cache\MY_PANO_B1.XPR Width:128, Height:128 Refs: 48 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CHL_MULLALY\PS2\Cache\MY_PANO_A1.XPR Width:128, Height:128 Refs: 48 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CHL_MULLALY\PS2\Cache\MY_PANO_D2.XPR Width:128, Height:128 Refs: 48 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CHL_MULLALY\PS2\Cache\MY_PANO_C2.XPR Width:128, Height:128 Refs: 48 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CHL_MULLALY\PS2\Cache\MY_PANO_B2.XPR Width:128, Height:128 Refs: 48 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CHL_MULLALY\PS2\Cache\MY_PANO_A2.XPR Width: 16, Height: 16 Refs: 192 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CHL_MULLALY\PS2\Cache\MY_PANO_BOTTOM.XPR Width: 64, Height: 64 Refs: 2976 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_RT_gravel_059.XPR Width: 64, Height: 64 Refs: 324 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_aprtmntB_bottom_053.XPR Width: 64, Height: 64 Refs: 6 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_aprtmntB_door_052.XPR Width: 64, Height: 64 Refs: 1452 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_RTB3_bottom_049.XPR Width: 64, Height: 64 Refs: 120 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_RTB4_garage_044.XPR Width: 64, Height: 64 Refs: 576 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_RTB3_middle_050.XPR Width: 64, Height: 64 Refs: 24 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_RTB3_door_048.XPR Width: 64, Height: 64 Refs: 390 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_aprtmntB_top_055.XPR Width: 64, Height: 64 Refs: 402 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_aprtmntB_middle_054.XPR Width: 64, Height: 64 Refs: 798 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_RTB3_top_051.XPR Width:128, Height:128 Refs: 654 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_hoodA_midwin_060.XPR Width: 64, Height: 64 Refs: 858 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_SP_concrete_001.XPR Width:128, Height:128 Refs: 3999 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_ stairs_041.XPR Width:128, Height:128 Refs: 504 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_SP__sidewalk_036.XPR Width: 64, Height: 64 Refs: 2322 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_road_031.XPR Width:128, Height:128 Refs: 210 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_gate_083.XPR Width:128, Height:128 Refs: 150 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_fire_rail_084.XPR Width:128, Height:128 Refs: 24 - S:\bmx3\Art_in_Progress\Level_Editor\textures\mullaly\Cache\MY_ stairwall_080.XPR Width:128, Height:128 Refs: 974 - S:\BMX3\ART_IN_PROGRESS\LEVEL_EDITOR\TEXTURES\MULLALY\Cache\MLY_ALLYDUMPSTER.XPR Width:128, Height:128 Refs: 77 - S:\BMX3\ART_IN_PROGRESS\LEVEL_EDITOR\TEXTURES\MULLALY\Cache\MLY_ALLYDUMPSTERTOP.XPR Width: 64, Height: 64 Refs: 420 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_RTB4_bottom_045.XPR Width: 64, Height: 64 Refs: 234 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_RTB4_middle_046.XPR Width: 64, Height: 64 Refs: 420 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_RTB4_top_047.XPR Width: 64, Height: 64 Refs: 210 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_fire_floor_086.XPR Width: 64, Height: 64 Refs: 1080 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_ Grass_030.XPR Width:128, Height:128 Refs: 624 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_fence_114.XPR Width: 64, Height: 64 Refs: 120 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_hoodA_botwall_061.XPR Width: 64, Height: 64 Refs: 12 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_hoodA_pawn_063.XPR Width: 64, Height: 64 Refs: 12 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_hoodA_store_062.XPR Width: 64, Height: 64 Refs: 144 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_SP_wall_024.XPR Width: 64, Height: 64 Refs: 168 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_SP_Decktop_019.XPR Width: 64, Height: 64 Refs: 810 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_RT_vent_058.XPR Width: 64, Height: 64 Refs: 150 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_hoodB_botwin_068.XPR Width: 64, Height: 64 Refs: 420 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_hoodB_topwin_064.XPR Width:128, Height:128 Refs: 12 - S:\bmx3\Art_in_Progress\Level_Editor\textures\mullaly\Cache\MY_hoodB_botwall_066.XPR Width: 64, Height: 64 Refs: 12 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_hoodB_store_067.XPR Width: 64, Height: 64 Refs: 636 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_hoodC_midwin_070.XPR Width: 64, Height: 64 Refs: 456 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_hoodC_topwin_069.XPR Width: 64, Height: 64 Refs: 54 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_hoodC_botwin_073.XPR Width: 64, Height: 64 Refs: 18 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_hoodC_barber_072.XPR Width: 64, Height: 64 Refs: 210 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_SP_blueWIN_007.XPR Width: 64, Height: 64 Refs: 156 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_SP_blueWINTop_008.XPR Width: 64, Height: 64 Refs: 36 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_SP_blueDOOR_003.XPR Width: 64, Height: 64 Refs: 180 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_SP_blueWALL_005.XPR Width: 64, Height: 64 Refs: 48 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_RT_qpipe_057.XPR Width: 64, Height: 64 Refs: 144 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_prkg_pilar_108.XPR Width: 64, Height: 64 Refs: 372 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_hoodB_midwin_065.XPR Width: 64, Height: 64 Refs: 114 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_stadm_wall_111.XPR Width: 64, Height: 64 Refs: 552 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_SP_utilroof_095.XPR Width:128, Height:128 Refs: 714 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_telepole_085.XPR Width: 64, Height: 64 Refs: 720 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_ wire_043.XPR Width: 64, Height: 64 Refs: 2940 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_tree_trunk_098.XPR Width:128, Height:128 Refs: 1554 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\MY_tree_branch_097.XPR -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 10 NumFaces: 288 NumVerts: 514 - panorama_01 NumMaterials: 11 NumFaces: 372 NumVerts: 364 - terrain_apt_05 NumMaterials: 11 NumFaces: 550 NumVerts: 722 - terrain_building_03 NumMaterials: 4 NumFaces: 70 NumVerts: 84 - terrain_apt_06 NumMaterials: 5 NumFaces: 232 NumVerts: 359 - terrain_ally_02 NumMaterials: 4 NumFaces: 56 NumVerts: 72 - terrain_mid_alley01 NumMaterials: 2 NumFaces: 349 NumVerts: 603 - terrain_alley_dumpsters01 NumMaterials: 9 NumFaces: 847 NumVerts: 993 - terrain_building_02 NumMaterials: 2 NumFaces: 56 NumVerts: 98 - terrain_Fescape_12 NumMaterials: 2 NumFaces: 248 NumVerts: 198 - terrain_outter_09 NumMaterials: 22 NumFaces: 420 NumVerts: 598 - terrain_hood_04 NumMaterials: 22 NumFaces: 386 NumVerts: 556 - terrain_hood_05 NumMaterials: 11 NumFaces: 224 NumVerts: 295 - terrain_house NumMaterials: 11 NumFaces: 224 NumVerts: 310 - terrain_house01 NumMaterials: 5 NumFaces: 94 NumVerts: 102 - terrain_hood_06 NumMaterials: 16 NumFaces: 172 NumVerts: 280 - terrain_background_02 NumMaterials: 18 NumFaces: 156 NumVerts: 312 - terrain_background 08 NumMaterials: 19 NumFaces: 270 NumVerts: 450 - terrain_road_west NumMaterials: 2 NumFaces: 234 NumVerts: 195 - terrain_outter_01 NumMaterials: 2 NumFaces: 86 NumVerts: 69 - terrain_outter_04 NumMaterials: 3 NumFaces: 36 NumVerts: 45 - terrain_building NumMaterials: 4 NumFaces: 16 NumVerts: 32 - terrain_buildings2 NumMaterials: 8 NumFaces: 52 NumVerts: 104 - terrain_buildings3 NumMaterials: 15 NumFaces: 172 NumVerts: 280 - terrain_background_01 NumMaterials: 18 NumFaces: 288 NumVerts: 494 - terrain_road_west01 NumMaterials: 16 NumFaces: 200 NumVerts: 336 - terrain_background_03 NumMaterials: 5 NumFaces: 1008 NumVerts: 1357 - terrain_pole_06 NumMaterials: 17 NumFaces: 172 NumVerts: 346 - terrain_background 09 NumMaterials: 20 NumFaces: 322 NumVerts: 646 - terrain_background 10 NumMaterials: 18 NumFaces: 218 NumVerts: 436 - terrain_background 11 NumMaterials: 2 NumFaces: 44 NumVerts: 82 - terrain_Fescape_15 NumMaterials: 2 NumFaces: 68 NumVerts: 88 - terrain_basement03 NumMaterials: 3 NumFaces: 100 NumVerts: 162 - terrain_basement_04 NumMaterials: 3 NumFaces: 120 NumVerts: 173 - terrain_basement_05 NumMaterials: 3 NumFaces: 68 NumVerts: 89 - terrain_basement_06 NumMaterials: 1 NumFaces: 18 NumVerts: 30 - terrain_invisfire_01 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - terrain_alleycollision NumMaterials: 2 NumFaces: 214 NumVerts: 322 - terrain_tree NumMaterials: 2 NumFaces: 214 NumVerts: 322 - terrain_tree01 NumMaterials: 2 NumFaces: 214 NumVerts: 322 - terrain_tree02 NumMaterials: 2 NumFaces: 214 NumVerts: 322 - terrain_tree03 NumMaterials: 2 NumFaces: 214 NumVerts: 322 - terrain_tree04 NumMaterials: 2 NumFaces: 214 NumVerts: 322 - terrain_tree05 NumMaterials: 2 NumFaces: 214 NumVerts: 322 - terrain_tree06 NumMaterials: 3 NumFaces: 30 NumVerts: 43 - terrain_building56 NumMaterials: 3 NumFaces: 78 NumVerts: 94 - terrain_floor NumMaterials: 2 NumFaces: 90 NumVerts: 116 - terrain_floor01 NumMaterials: 3 NumFaces: 90 NumVerts: 139 - terrain_floor02 NumMaterials: 3 NumFaces: 110 NumVerts: 167 - terrain_floor03 NumMaterials: 2 NumFaces: 78 NumVerts: 96 - terrain_floor05 NumMaterials: 2 NumFaces: 90 NumVerts: 116 - terrain_floor07 NumMaterials: 2 NumFaces: 80 NumVerts: 119 - terrain_floor08 NumMaterials: 2 NumFaces: 100 NumVerts: 146 - terrain_floor09 -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- panorama_01 terrain_apt_05 terrain_building_03 terrain_apt_06 terrain_ally_02 terrain_mid_alley01 terrain_alley_dumpsters01 terrain_building_02 terrain_Fescape_12 terrain_outter_09 terrain_hood_04 terrain_hood_05 terrain_house terrain_house01 terrain_hood_06 terrain_background_02 terrain_background 08 terrain_road_west terrain_outter_01 terrain_outter_04 terrain_building terrain_buildings2 terrain_buildings3 terrain_background_01 terrain_road_west01 terrain_background_03 terrain_pole_06 terrain_background 09 terrain_background 10 terrain_background 11 terrain_Fescape_15 terrain_basement03 terrain_basement_04 terrain_basement_05 terrain_basement_06 terrain_invisfire_01 terrain_alleycollision terrain_tree terrain_tree01 terrain_tree02 terrain_tree03 terrain_tree04 terrain_tree05 terrain_tree06 terrain_building56 terrain_floor terrain_floor01 terrain_floor02 terrain_floor03 terrain_floor05 terrain_floor07 terrain_floor08 terrain_floor09 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- Optmisation tips:- panorama_01-High vertex to face ratio (3.208333, Optimum is < 2.000000) - poor stripping terrain_apt_06-Low number of vertices in object (84, Optimum is > 256) terrain_apt_06-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping terrain_ally_02-High vertex to face ratio (2.284483, Optimum is < 2.000000) - poor stripping terrain_mid_alley01-Low number of vertices in object (72, Optimum is > 256) terrain_alley_dumpsters01-High vertex to face ratio (2.762178, Optimum is < 2.000000) - poor stripping terrain_Fescape_12-Low number of vertices in object (98, Optimum is > 256) terrain_Fescape_12-High vertex to face ratio (2.482143, Optimum is < 2.000000) - poor stripping terrain_outter_09-Low number of vertices in object (198, Optimum is > 256) terrain_hood_04-High vertex to face ratio (2.090476, Optimum is < 2.000000) - poor stripping terrain_hood_05-High vertex to face ratio (2.147668, Optimum is < 2.000000) - poor stripping terrain_hood_06-Low number of vertices in object (102, Optimum is > 256) terrain_background_02-High vertex to face ratio (2.430233, Optimum is < 2.000000) - poor stripping terrain_background 08-High vertex to face ratio (2.769231, Optimum is < 2.000000) - poor stripping terrain_road_west-High vertex to face ratio (2.537037, Optimum is < 2.000000) - poor stripping terrain_outter_01-Low number of vertices in object (195, Optimum is > 256) terrain_outter_04-Low number of vertices in object (69, Optimum is > 256) terrain_building-Low number of vertices in object (45, Optimum is > 256) terrain_buildings2-Low number of vertices in object (32, Optimum is > 256) terrain_buildings2-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_buildings3-Low number of vertices in object (104, Optimum is > 256) terrain_buildings3-High vertex to face ratio (2.692308, Optimum is < 2.000000) - poor stripping terrain_background_01-High vertex to face ratio (2.441860, Optimum is < 2.000000) - poor stripping terrain_road_west01-High vertex to face ratio (2.586806, Optimum is < 2.000000) - poor stripping terrain_background_03-High vertex to face ratio (2.510000, Optimum is < 2.000000) - poor stripping terrain_pole_06-High vertex to face ratio (2.155754, Optimum is < 2.000000) - poor stripping terrain_background 09-High vertex to face ratio (2.837209, Optimum is < 2.000000) - poor stripping terrain_background 10-High vertex to face ratio (2.894410, Optimum is < 2.000000) - poor stripping terrain_background 11-High vertex to face ratio (2.834862, Optimum is < 2.000000) - poor stripping terrain_Fescape_15-Low number of vertices in object (82, Optimum is > 256) terrain_Fescape_15-High vertex to face ratio (2.659091, Optimum is < 2.000000) - poor stripping terrain_basement03-Low number of vertices in object (88, Optimum is > 256) terrain_basement_04-Low number of vertices in object (162, Optimum is > 256) terrain_basement_04-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping terrain_basement_05-Low number of vertices in object (173, Optimum is > 256) terrain_basement_05-High vertex to face ratio (2.116667, Optimum is < 2.000000) - poor stripping terrain_basement_06-Low number of vertices in object (89, Optimum is > 256) terrain_basement_06-High vertex to face ratio (2.102941, Optimum is < 2.000000) - poor stripping terrain_invisfire_01-Low number of vertices in object (30, Optimum is > 256) terrain_invisfire_01-High vertex to face ratio (2.222222, Optimum is < 2.000000) - poor stripping terrain_alleycollision-Low number of vertices in object (8, Optimum is > 256) terrain_alleycollision-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_tree-High vertex to face ratio (2.570093, Optimum is < 2.000000) - poor stripping terrain_tree01-High vertex to face ratio (2.570093, Optimum is < 2.000000) - poor stripping terrain_tree02-High vertex to face ratio (2.570093, Optimum is < 2.000000) - poor stripping terrain_tree03-High vertex to face ratio (2.570093, Optimum is < 2.000000) - poor stripping terrain_tree04-High vertex to face ratio (2.570093, Optimum is < 2.000000) - poor stripping terrain_tree05-High vertex to face ratio (2.570093, Optimum is < 2.000000) - poor stripping terrain_tree06-High vertex to face ratio (2.570093, Optimum is < 2.000000) - poor stripping terrain_building56-Low number of vertices in object (43, Optimum is > 256) terrain_building56-High vertex to face ratio (2.233333, Optimum is < 2.000000) - poor stripping terrain_floor-Low number of vertices in object (94, Optimum is > 256) terrain_floor01-Low number of vertices in object (116, Optimum is > 256) terrain_floor01-High vertex to face ratio (2.155555, Optimum is < 2.000000) - poor stripping terrain_floor02-Low number of vertices in object (139, Optimum is > 256) terrain_floor02-High vertex to face ratio (2.044445, Optimum is < 2.000000) - poor stripping terrain_floor03-Low number of vertices in object (167, Optimum is > 256) terrain_floor05-Low number of vertices in object (96, Optimum is > 256) terrain_floor05-High vertex to face ratio (2.025641, Optimum is < 2.000000) - poor stripping terrain_floor07-Low number of vertices in object (116, Optimum is > 256) terrain_floor07-High vertex to face ratio (2.122222, Optimum is < 2.000000) - poor stripping terrain_floor08-Low number of vertices in object (119, Optimum is > 256) terrain_floor08-High vertex to face ratio (2.300000, Optimum is < 2.000000) - poor stripping terrain_floor09-Low number of vertices in object (146, Optimum is > 256) terrain_floor09-High vertex to face ratio (2.240000, Optimum is < 2.000000) - poor stripping -END- - EOF -