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Editobj_stairs_quad NumMaterials: 3 NumFaces: 22 NumVerts: 36 - Editobj_stairs_double NumMaterials: 3 NumFaces: 56 NumVerts: 90 - Editobj_stairs_quadEC NumMaterials: 3 NumFaces: 28 NumVerts: 47 - Editobj_stairs_doubleEC NumMaterials: 4 NumFaces: 30 NumVerts: 58 - Editobj_stairs_doubleIC NumMaterials: 4 NumFaces: 26 NumVerts: 36 - Editobj_qpipe_qpFOUR NumMaterials: 3 NumFaces: 44 NumVerts: 52 - Editobj_rollinFOUR NumMaterials: 3 NumFaces: 56 NumVerts: 62 - Editobj_rollinSIX NumMaterials: 3 NumFaces: 72 NumVerts: 84 - Editobj_rollinEIGHT NumMaterials: 3 NumFaces: 22 NumVerts: 40 - Editobj_jumpbox_wedgeSMALL NumMaterials: 4 NumFaces: 20 NumVerts: 32 - Editobj_spine_vertC NumMaterials: 4 NumFaces: 20 NumVerts: 32 - Editobj_spine_streetC NumMaterials: 2 NumFaces: 10 NumVerts: 20 - Editobj_sub_subB NumMaterials: 3 NumFaces: 44 NumVerts: 58 - Editobj_dirt_mediumroller NumMaterials: 4 NumFaces: 116 NumVerts: 134 - Editobj_dirt_doublestep NumMaterials: 4 NumFaces: 116 NumVerts: 134 - Editobj_dirt_stepup NumMaterials: 2 NumFaces: 98 NumVerts: 77 - Editobj_rollinSIXec NumMaterials: 2 NumFaces: 100 NumVerts: 76 - Editobj_rollinEIGHTec NumMaterials: 2 NumFaces: 98 NumVerts: 75 - Editobj_rollinFOURec NumMaterials: 2 NumFaces: 64 NumVerts: 53 - Editobj_rollinTWOec NumMaterials: 2 NumFaces: 10 NumVerts: 20 - Editobj_sub_subC NumMaterials: 2 NumFaces: 28 NumVerts: 42 - Editobj_sub_subGleft NumMaterials: 2 NumFaces: 28 NumVerts: 42 - Editobj_sub_subGright NumMaterials: 9 NumFaces: 119 NumVerts: 208 - Editobj_stepgap NumMaterials: 2 NumFaces: 10 NumVerts: 16 - Editobj_rampFOURec NumMaterials: 2 NumFaces: 56 NumVerts: 47 - Editobj_kickerONEec NumMaterials: 4 NumFaces: 376 NumVerts: 383 - Editobj_bowl_rollout NumMaterials: 4 NumFaces: 116 NumVerts: 134 - Editobj_dirt_stepdown NumMaterials: 2 NumFaces: 34 NumVerts: 44 - Editobj_sub_subF NumMaterials: 5 NumFaces: 336 NumVerts: 299 - Editobj_bowl_vert NumMaterials: 3 NumFaces: 54 NumVerts: 93 - Editobj_special_banksONE NumMaterials: 6 NumFaces: 291 NumVerts: 386 - Editobj_special_LEFTstairs NumMaterials: 5 NumFaces: 251 NumVerts: 257 - Editobj_special_LEFTramp NumMaterials: 4 NumFaces: 376 NumVerts: 378 - Editobj_bowl_smallrollout NumMaterials: 5 NumFaces: 406 NumVerts: 425 - Editobj_bowl_kicker NumMaterials: 6 NumFaces: 291 NumVerts: 396 - Editobj_special_RIGHTstairs NumMaterials: 5 NumFaces: 251 NumVerts: 259 - Editobj_special_RIGHTramp NumMaterials: 2 NumFaces: 7 NumVerts: 15 - Editobj_sub_wedgeONE NumMaterials: 2 NumFaces: 7 NumVerts: 15 - Editobj_sub_wedgeTWO NumMaterials: 2 NumFaces: 7 NumVerts: 15 - Editobj_sub_wedgeTHREE NumMaterials: 2 NumFaces: 7 NumVerts: 15 - Editobj_sub_wedgeFOUR NumMaterials: 2 NumFaces: 7 NumVerts: 15 - Editobj_sub_wedgeFIVE NumMaterials: 3 NumFaces: 6 NumVerts: 13 - Editobj_rampTWO NumMaterials: 3 NumFaces: 6 NumVerts: 13 - Editobj_rampTHREE NumMaterials: 3 NumFaces: 12 NumVerts: 22 - Editobj_rampFIVE NumMaterials: 3 NumFaces: 22 NumVerts: 38 - Editobj_rampFIVEic NumMaterials: 3 NumFaces: 24 NumVerts: 32 - Editobj_kickerTHREE NumMaterials: 3 NumFaces: 24 NumVerts: 32 - Editobj_kickerFOUR NumMaterials: 3 NumFaces: 58 NumVerts: 90 - Editobj_stairs_quadIC NumMaterials: 3 NumFaces: 24 NumVerts: 54 - Editobj_jumpbox_wedgeMED NumMaterials: 3 NumFaces: 26 NumVerts: 55 - Editobj_jumpbox_wedgeBIG NumMaterials: 6 NumFaces: 130 NumVerts: 149 - Editobj_daver NumMaterials: 4 NumFaces: 26 NumVerts: 36 - Editobj_qpipe_qpTWO NumMaterials: 3 NumFaces: 78 NumVerts: 66 - Editobj_qpipe_qpFOURec NumMaterials: 3 NumFaces: 78 NumVerts: 73 - Editobj_qpipe_qpSIXec NumMaterials: 4 NumFaces: 78 NumVerts: 77 - Editobj_qpipe_qpSIXic NumMaterials: 3 NumFaces: 36 NumVerts: 44 - Editobj_rollinTWO NumMaterials: 4 NumFaces: 121 NumVerts: 131 - Editobj_hipwallTWO NumMaterials: 3 NumFaces: 21 NumVerts: 31 - Editobj_largewedgeramp NumMaterials: 4 NumFaces: 26 NumVerts: 36 - Editobj_qpipe_qpSIX NumMaterials: 4 NumFaces: 100 NumVerts: 87 - Editobj_qpipe_qpTWOic NumMaterials: 4 NumFaces: 94 NumVerts: 81 - Editobj_qpipe_qpFOURic NumMaterials: 4 NumFaces: 38 NumVerts: 56 - Editobj_spine_mini NumMaterials: 4 NumFaces: 33 NumVerts: 49 - Editobj_hipONE NumMaterials: 2 NumFaces: 22 NumVerts: 40 - Editobj_sub_subDcenter NumMaterials: 4 NumFaces: 84 NumVerts: 81 - Editobj_kickerONEic NumMaterials: 4 NumFaces: 84 NumVerts: 81 - Editobj_kickerTWOic NumMaterials: 4 NumFaces: 78 NumVerts: 75 - Editobj_kickerTHREEic NumMaterials: 4 NumFaces: 78 NumVerts: 75 - Editobj_kickerFOURic NumMaterials: 4 NumFaces: 41 NumVerts: 60 - Editobj_funbox_B NumMaterials: 4 NumFaces: 42 NumVerts: 56 - Editobj_doublehip NumMaterials: 4 NumFaces: 14 NumVerts: 32 - Editobj_sub_subA NumMaterials: 4 NumFaces: 25 NumVerts: 53 - Editobj_sub_subDright NumMaterials: 4 NumFaces: 121 NumVerts: 131 - Editobj_hipwallONE NumMaterials: 4 NumFaces: 33 NumVerts: 49 - Editobj_hipTWO NumMaterials: 4 NumFaces: 94 NumVerts: 112 - Editobj_spinebox NumMaterials: 3 NumFaces: 12 NumVerts: 22 - Editobj_rampFOUR NumMaterials: 3 NumFaces: 22 NumVerts: 37 - Editobj_rampFOURic NumMaterials: 2 NumFaces: 296 NumVerts: 334 - Editobj_rail_corkscrew NumMaterials: 2 NumFaces: 196 NumVerts: 226 - Editobj_rail_bow NumMaterials: 2 NumFaces: 98 NumVerts: 113 - Editobj_rail_kink NumMaterials: 2 NumFaces: 170 NumVerts: 235 - Editobj_rail_largecurve_offset NumMaterials: 2 NumFaces: 170 NumVerts: 235 - Editobj_rail_largecurve_center NumMaterials: 2 NumFaces: 118 NumVerts: 166 - Editobj_rail_smallcurve_center NumMaterials: 2 NumFaces: 118 NumVerts: 166 - Editobj_rail_smallcurve_offset NumMaterials: 3 NumFaces: 78 NumVerts: 66 - Editobj_qpipe_qpTWOec NumMaterials: 3 NumFaces: 26 NumVerts: 42 - Editobj_sub_subE NumMaterials: 5 NumFaces: 64 NumVerts: 86 - Editobj_kickerboxONE NumMaterials: 3 NumFaces: 16 NumVerts: 36 - Editobj_funbox_D NumMaterials: 6 NumFaces: 107 NumVerts: 180 - Editobj_special_banksTHREE NumMaterials: 4 NumFaces: 46 NumVerts: 61 - Editobj_special_banksTWO NumMaterials: 5 NumFaces: 614 NumVerts: 566 - Editobj_bowl_kidneypool NumMaterials: 4 NumFaces: 25 NumVerts: 53 - Editobj_sub_subDleft NumMaterials: 2 NumFaces: 10 NumVerts: 14 - Editobj_sub_riserONE NumMaterials: 2 NumFaces: 10 NumVerts: 14 - Editobj_sub_riserTWO NumMaterials: 2 NumFaces: 10 NumVerts: 14 - Editobj_sub_riserTHREE NumMaterials: 2 NumFaces: 10 NumVerts: 14 - Editobj_sub_riserFOUR NumMaterials: 2 NumFaces: 10 NumVerts: 12 - Editobj_sub_riserFIVE NumMaterials: 2 NumFaces: 34 NumVerts: 52 - Editobj_sub_subH NumMaterials: 2 NumFaces: 254 NumVerts: 319 - Editobj_rail_dragonrail NumMaterials: 3 NumFaces: 30 NumVerts: 38 - Editobj_kickerFIVE NumMaterials: 2 NumFaces: 144 NumVerts: 208 - Editobj_rail_junctionRIGHT NumMaterials: 2 NumFaces: 144 NumVerts: 208 - Editobj_rail_junctionLEFT NumMaterials: 3 NumFaces: 12 NumVerts: 26 - Editobj_funbox_A NumMaterials: 1 NumFaces: 24 NumVerts: 52 - Editobj_start NumMaterials: 1 NumFaces: 16 NumVerts: 41 - EditObj_AnchorPointer NumMaterials: 2 NumFaces: 66 NumVerts: 91 - Editobj_rail_straight NumMaterials: 2 NumFaces: 66 NumVerts: 91 - Editobj_rail_rampTWO NumMaterials: 2 NumFaces: 66 NumVerts: 91 - Editobj_rail_rampTHREE NumMaterials: 2 NumFaces: 66 NumVerts: 91 - Editobj_rail_rampONE NumMaterials: 2 NumFaces: 118 NumVerts: 159 - Editobj_rail_rampFOUR NumMaterials: 2 NumFaces: 118 NumVerts: 159 - Editobj_rail_rampFIVE NumMaterials: 2 NumFaces: 66 NumVerts: 91 - Editobj_rail_kickerONE NumMaterials: 2 NumFaces: 66 NumVerts: 91 - Editobj_rail_kickerTWO NumMaterials: 2 NumFaces: 66 NumVerts: 91 - Editobj_rail_kickerTHREE NumMaterials: 2 NumFaces: 66 NumVerts: 91 - Editobj_rail_kickerFOUR NumMaterials: 2 NumFaces: 68 NumVerts: 93 - Editobj_rail_rollinTWO NumMaterials: 2 NumFaces: 122 NumVerts: 163 - Editobj_rail_rollinSIX NumMaterials: 2 NumFaces: 122 NumVerts: 163 - Editobj_rail_rollinFOUR NumMaterials: 2 NumFaces: 122 NumVerts: 163 - Editobj_rail_rollinEIGHT NumMaterials: 2 NumFaces: 68 NumVerts: 93 - Editobj_rail_stairs_double NumMaterials: 2 NumFaces: 70 NumVerts: 95 - Editobj_rail_stairs_quad NumMaterials: 2 NumFaces: 118 NumVerts: 160 - Editobj_rail_qpipeIC NumMaterials: 2 NumFaces: 66 NumVerts: 91 - Editobj_rail_subD_horizontal NumMaterials: 2 NumFaces: 66 NumVerts: 91 - Editobj_rail_subD_top NumMaterials: 2 NumFaces: 92 NumVerts: 127 - Editobj_rail_subA NumMaterials: 2 NumFaces: 120 NumVerts: 167 - Editobj_rail_subE NumMaterials: 2 NumFaces: 68 NumVerts: 93 - Editobj_rail_subF NumMaterials: 2 NumFaces: 144 NumVerts: 201 - Editobj_rail_subGright_top NumMaterials: 2 NumFaces: 144 NumVerts: 201 - Editobj_rail_subGleft_top NumMaterials: 2 NumFaces: 120 NumVerts: 126 - Editobj_rail_diagonal NumMaterials: 2 NumFaces: 66 NumVerts: 91 - Editobj_rail_rampONEic NumMaterials: 2 NumFaces: 66 NumVerts: 91 - Editobj_rail_rampTWOic NumMaterials: 2 NumFaces: 66 NumVerts: 91 - Editobj_rail_rampTHREEic NumMaterials: 2 NumFaces: 118 NumVerts: 163 - Editobj_rail_rampFOURic NumMaterials: 2 NumFaces: 118 NumVerts: 163 - Editobj_rail_rampFIVEic NumMaterials: 2 NumFaces: 66 NumVerts: 91 - Editobj_rail_rampTHREEec NumMaterials: 2 NumFaces: 118 NumVerts: 163 - Editobj_rail_rampFOURec NumMaterials: 2 NumFaces: 118 NumVerts: 163 - Editobj_rail_rampFIVEec NumMaterials: 2 NumFaces: 68 NumVerts: 95 - Editobj_rail_rampONEec NumMaterials: 2 NumFaces: 68 NumVerts: 95 - Editobj_rail_rampTWOec NumMaterials: 2 NumFaces: 144 NumVerts: 195 - Editobj_rail_wedgeBIG_left NumMaterials: 2 NumFaces: 144 NumVerts: 195 - Editobj_rail_wedgeBIG_right NumMaterials: 2 NumFaces: 144 NumVerts: 195 - Editobj_rail_wedgeMED_left NumMaterials: 2 NumFaces: 144 NumVerts: 195 - Editobj_rail_wedgeMED_right NumMaterials: 2 NumFaces: 152 NumVerts: 203 - Editobj_rail_spinebox_right NumMaterials: 2 NumFaces: 182 NumVerts: 243 - Editobj_rail_spinebox_left NumMaterials: 2 NumFaces: 66 NumVerts: 91 - Editobj_rail_funboxD_diagonal NumMaterials: 2 NumFaces: 226 NumVerts: 301 - Editobj_rail_daver NumMaterials: 2 NumFaces: 170 NumVerts: 234 - Editobj_rail_bowl_vert NumMaterials: 2 NumFaces: 68 NumVerts: 93 - Editobj_rail_rollout NumMaterials: 5 NumFaces: 50 NumVerts: 76 - Editobj_kickerboxTWO NumMaterials: 4 NumFaces: 24 NumVerts: 42 - Editobj_funbox_C NumMaterials: 4 NumFaces: 68 NumVerts: 100 - Editobj_sharkbox NumMaterials: 6 NumFaces: 100 NumVerts: 133 - Editobj_tripod NumMaterials: 4 NumFaces: 23 NumVerts: 34 - Editobj_FunBox_F NumMaterials: 4 NumFaces: 44 NumVerts: 90 - Editobj_funbox_E NumMaterials: 2 NumFaces: 34 NumVerts: 28 - Editobj_crescent NumMaterials: 2 NumFaces: 232 NumVerts: 201 - Editobj_rail_Ucurve NumMaterials: 4 NumFaces: 74 NumVerts: 70 - Editobj_rollinTWOic NumMaterials: 4 NumFaces: 112 NumVerts: 101 - Editobj_rollinFOURic NumMaterials: 4 NumFaces: 130 NumVerts: 131 - Editobj_rollinSIXic NumMaterials: 4 NumFaces: 122 NumVerts: 111 - Editobj_rollinEIGHTic NumMaterials: 2 NumFaces: 54 NumVerts: 48 - Editobj_kickerFIVEec NumMaterials: 4 NumFaces: 68 NumVerts: 72 - Editobj_kickerFIVEic NumMaterials: 3 NumFaces: 21 NumVerts: 31 - Editobj_smallwedgeramp NumMaterials: 2 NumFaces: 66 NumVerts: 91 - Editobj_rail_spine_miniC NumMaterials: 2 NumFaces: 66 NumVerts: 91 - Editobj_rail_spine_streetC NumMaterials: 2 NumFaces: 66 NumVerts: 91 - Editobj_rail_spine_vertC NumMaterials: 1 NumFaces: 52 NumVerts: 71 - dynamicsdef_soda NumMaterials: 2 NumFaces: 72 NumVerts: 112 - Editobj_towertag NumMaterials: 2 NumFaces: 72 NumVerts: 112 - Editobj_towerdef NumMaterials: 2 NumFaces: 148 NumVerts: 198 - Editobj_rail_rollinFOURic NumMaterials: 2 NumFaces: 94 NumVerts: 129 - Editobj_rail_rollinTWOic NumMaterials: 2 NumFaces: 94 NumVerts: 129 - Editobj_rail_rollinTWOec NumMaterials: 2 NumFaces: 148 NumVerts: 199 - Editobj_rail_rollinFOURec NumMaterials: 2 NumFaces: 148 NumVerts: 199 - Editobj_rail_rollinSIXic NumMaterials: 2 NumFaces: 148 NumVerts: 199 - Editobj_rail_rollinSIXec NumMaterials: 2 NumFaces: 148 NumVerts: 199 - Editobj_rail_rollinEIGHTic NumMaterials: 2 NumFaces: 148 NumVerts: 199 - Editobj_rail_rollinEIGHTec NumMaterials: 2 NumFaces: 68 NumVerts: 95 - Editobj_rail_kickerONEec NumMaterials: 2 NumFaces: 66 NumVerts: 91 - Editobj_rail_kickerONEic NumMaterials: 2 NumFaces: 68 NumVerts: 95 - Editobj_rail_kickerTWOec NumMaterials: 2 NumFaces: 66 NumVerts: 91 - Editobj_rail_kickerTWOic NumMaterials: 2 NumFaces: 66 NumVerts: 91 - Editobj_rail_kickerTHREEic NumMaterials: 2 NumFaces: 66 NumVerts: 91 - Editobj_rail_kickerTHREEec NumMaterials: 2 NumFaces: 66 NumVerts: 91 - Editobj_rail_kickerFOURec NumMaterials: 2 NumFaces: 66 NumVerts: 91 - Editobj_rail_kickerFOURic NumMaterials: 2 NumFaces: 118 NumVerts: 163 - Editobj_rail_kickerFIVEec NumMaterials: 2 NumFaces: 118 NumVerts: 163 - Editobj_rail_kickerFIVEic NumMaterials: 2 NumFaces: 118 NumVerts: 159 - Editobj_rail_kickerFIVE NumMaterials: 1 NumFaces: 32 NumVerts: 38 - dynamicsDef_barrel_ NumMaterials: 1 NumFaces: 56 NumVerts: 104 - DynamicsDef_MailboxA NumMaterials: 1 NumFaces: 96 NumVerts: 159 - dynamicsdef_chair NumMaterials: 1 NumFaces: 32 NumVerts: 62 - dynamicsDef_newsBox_ NumMaterials: 1 NumFaces: 60 NumVerts: 57 - dynamicsdef_trashcan NumMaterials: 1 NumFaces: 18 NumVerts: 36 - dynamicsDef_cardboard NumMaterials: 4 NumFaces: 464 NumVerts: 672 - dynamicsdef_bikeone NumMaterials: 1 NumFaces: 27 NumVerts: 35 - DynamicsDef_cone NumMaterials: 3 NumFaces: 107 NumVerts: 113 - DynamicsDef_potted_plant_ NumMaterials: 3 NumFaces: 18 NumVerts: 36 - dynamicsdef_trashcan_ NumMaterials: 3 NumFaces: 104 NumVerts: 176 - DynamicsDef_Chair_ NumMaterials: 3 NumFaces: 44 NumVerts: 88 - DynamicsDef_Tablesm_ NumMaterials: 2 NumFaces: 104 NumVerts: 180 - DynamicsDef_lawnChair_ NumMaterials: 2 NumFaces: 136 NumVerts: 244 - DynamicsDef_stool_ NumMaterials: 3 NumFaces: 107 NumVerts: 113 - DynamicsDef_LGpotted_plant_ NumMaterials: 1 NumFaces: 32 NumVerts: 18 - dynamicsdef_Boulder NumMaterials: 2 NumFaces: 38 NumVerts: 49 - DynamicsDef_UmbrellaA NumMaterials: 2 NumFaces: 66 NumVerts: 91 - Editobj_rail_funboxD_straight NumMaterials: 2 NumFaces: 170 NumVerts: 234 - editobj_rail_funboxE_b NumMaterials: 2 NumFaces: 170 NumVerts: 234 - editobj_rail_funboxE_h NumMaterials: 2 NumFaces: 170 NumVerts: 231 - Editobj_rail_funboxF NumMaterials: 2 NumFaces: 170 NumVerts: 233 - editobj_rail_kickerboxONE_r NumMaterials: 2 NumFaces: 66 NumVerts: 91 - editobj_rail_kickerboxONE_l NumMaterials: 2 NumFaces: 196 NumVerts: 270 - editobj_rail_kickerboxTWO_r NumMaterials: 2 NumFaces: 66 NumVerts: 91 - editobj_rail_kickerboxTWO_l NumMaterials: 9 NumFaces: 170 NumVerts: 178 - editobj_potty NumMaterials: 6 NumFaces: 750 NumVerts: 825 - editobj_tourvan NumMaterials: 5 NumFaces: 356 NumVerts: 390 - editobj_mobcar NumMaterials: 2 NumFaces: 116 NumVerts: 103 - Editobj_PalletJump NumMaterials: 3 NumFaces: 992 NumVerts: 1075 - editobj_rocketpipe NumMaterials: 3 NumFaces: 48 NumVerts: 43 - editobj_DirtDouble NumMaterials: 7 NumFaces: 404 NumVerts: 632 - Editobj_Trailer NumMaterials: 5 NumFaces: 340 NumVerts: 367 - editobj_engjump NumMaterials: 2 NumFaces: 130 NumVerts: 131 - DynamicsDef_chalkboard NumMaterials: 2 NumFaces: 200 NumVerts: 248 - editobj_Stree NumMaterials: 2 NumFaces: 214 NumVerts: 322 - editobj_Btree NumMaterials: 3 NumFaces: 194 NumVerts: 267 - editobj_dumpster NumMaterials: 4 NumFaces: 244 NumVerts: 446 - editobj_billboard NumMaterials: 3 NumFaces: 240 NumVerts: 310 - editobj_HotdogCart NumMaterials: 4 NumFaces: 66 NumVerts: 128 - editobj_woodbarrier NumMaterials: 4 NumFaces: 96 NumVerts: 155 - editobj_bench NumMaterials: 4 NumFaces: 368 NumVerts: 605 - editobj_Ltrain NumMaterials: 3 NumFaces: 422 NumVerts: 501 - editobj_NYPD NumMaterials: 1 NumFaces: 9 NumVerts: 16 - propdef_dog crap NumMaterials: 1 NumFaces: 700 NumVerts: 618 - editobj_Tbranch NumMaterials: 3 NumFaces: 87 NumVerts: 165 - editobj_dumpsterjump NumMaterials: 3 NumFaces: 156 NumVerts: 148 - editobj_rhythm NumMaterials: 4 NumFaces: 30 NumVerts: 42 - editobj_streetsign NumMaterials: 5 NumFaces: 354 NumVerts: 382 - Editobj_pimpcar NumMaterials: 3 NumFaces: 136 NumVerts: 172 - editobj_hydrant NumMaterials: 9 NumFaces: 696 NumVerts: 738 - editobj_platformONE NumMaterials: 1 NumFaces: 90 NumVerts: 148 - dynamicsDef_barricade_ -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- Optmisation tips:- Editobj_rampONE-Low number of vertices in object (14, Optimum is > 256) Editobj_rampONE-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping Editobj_rampONEec-Low number of vertices in object (9, Optimum is > 256) Editobj_rampONEec-High vertex to face ratio (4.000000, Optimum is < 2.000000) - poor stripping Editobj_rampONEic-Low number of vertices in object (18, Optimum is > 256) Editobj_rampONEic-High vertex to face ratio (3.125000, Optimum is < 2.000000) - poor stripping Editobj_rampTWOec-Low number of vertices in object (9, Optimum is > 256) Editobj_rampTWOec-High vertex to face ratio (4.000000, Optimum is < 2.000000) - poor stripping Editobj_rampTWOic-Low number of vertices in object (18, Optimum is > 256) Editobj_rampTWOic-High vertex to face ratio (3.500000, Optimum is < 2.000000) - poor stripping Editobj_rampTHREEec-Low number of vertices in object (12, Optimum is > 256) Editobj_rampTHREEec-High vertex to face ratio (4.500000, Optimum is < 2.000000) - poor stripping Editobj_rampTHREEic-Low number of vertices in object (20, Optimum is > 256) Editobj_rampTHREEic-High vertex to face ratio (3.500000, Optimum is < 2.000000) - poor stripping Editobj_rampFIVEec-Low number of vertices in object (16, Optimum is > 256) Editobj_spine_miniC-Low number of vertices in object (32, Optimum is > 256) Editobj_spine_miniC-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping Editobj_spine_street-Low number of vertices in object (56, Optimum is > 256) Editobj_spine_vert-Low number of vertices in object (56, Optimum is > 256) Editobj_kickerONE-Low number of vertices in object (32, Optimum is > 256) Editobj_kickerTWO-Low number of vertices in object (32, Optimum is > 256) Editobj_kickerTWOec-Low number of vertices in object (47, Optimum is > 256) Editobj_kickerTHREEec-Low number of vertices in object (47, Optimum is > 256) Editobj_kickerFOURec-Low number of vertices in object (45, Optimum is > 256) Editobj_stairs_quad-Low number of vertices in object (64, Optimum is > 256) Editobj_stairs_quad-High vertex to face ratio (2.452381, Optimum is < 2.000000) - poor stripping Editobj_stairs_double-Low number of vertices in object (36, Optimum is > 256) Editobj_stairs_double-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping Editobj_stairs_quadEC-Low number of vertices in object (90, Optimum is > 256) Editobj_stairs_quadEC-High vertex to face ratio (2.589286, Optimum is < 2.000000) - poor stripping Editobj_stairs_doubleEC-Low number of vertices in object (47, Optimum is > 256) Editobj_stairs_doubleEC-High vertex to face ratio (2.321429, Optimum is < 2.000000) - poor stripping Editobj_stairs_doubleIC-Low number of vertices in object (58, Optimum is > 256) Editobj_stairs_doubleIC-High vertex to face ratio (2.466667, Optimum is < 2.000000) - poor stripping Editobj_qpipe_qpFOUR-Low number of vertices in object (36, Optimum is > 256) Editobj_rollinFOUR-Low number of vertices in object (52, Optimum is > 256) Editobj_rollinSIX-Low number of vertices in object (62, Optimum is > 256) Editobj_rollinEIGHT-Low number of vertices in object (84, Optimum is > 256) Editobj_jumpbox_wedgeSMALL-Low number of vertices in object (40, Optimum is > 256) Editobj_jumpbox_wedgeSMALL-High vertex to face ratio (2.590909, Optimum is < 2.000000) - poor stripping Editobj_spine_vertC-Low number of vertices in object (32, Optimum is > 256) Editobj_spine_vertC-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping Editobj_spine_streetC-Low number of vertices in object (32, Optimum is > 256) Editobj_spine_streetC-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping Editobj_sub_subB-Low number of vertices in object (20, Optimum is > 256) Editobj_sub_subB-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_dirt_mediumroller-Low number of vertices in object (58, Optimum is > 256) Editobj_dirt_doublestep-Low number of vertices in object (134, Optimum is > 256) Editobj_dirt_stepup-Low number of vertices in object (134, Optimum is > 256) Editobj_rollinSIXec-Low number of vertices in object (77, Optimum is > 256) Editobj_rollinEIGHTec-Low number of vertices in object (76, Optimum is > 256) Editobj_rollinFOURec-Low number of vertices in object (75, Optimum is > 256) Editobj_rollinTWOec-Low number of vertices in object (53, Optimum is > 256) Editobj_sub_subC-Low number of vertices in object (20, Optimum is > 256) Editobj_sub_subC-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Editobj_sub_subGleft-Low number of vertices in object (42, Optimum is > 256) Editobj_sub_subGright-Low number of vertices in object (42, Optimum is > 256) Editobj_sub_subGright-High vertex to face ratio (2.035714, Optimum is < 2.000000) - poor stripping Editobj_stepgap-Low number of vertices in object (208, Optimum is > 256) Editobj_stepgap-High vertex to face ratio (2.756303, Optimum is < 2.000000) - poor stripping Editobj_rampFOURec-Low number of vertices in object (16, Optimum is > 256) Editobj_kickerONEec-Low number of vertices in object (47, Optimum is > 256) Editobj_dirt_stepdown-Low number of vertices in object (134, Optimum is > 256) Editobj_sub_subF-Low number of vertices in object (44, Optimum is > 256) Editobj_special_banksONE-Low number of vertices in object (93, Optimum is > 256) Editobj_special_banksONE-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping Editobj_sub_wedgeONE-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedgeONE-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping Editobj_sub_wedgeTWO-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedgeTWO-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping Editobj_sub_wedgeTHREE-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedgeTHREE-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping Editobj_sub_wedgeFOUR-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedgeFOUR-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping Editobj_sub_wedgeFIVE-Low number of vertices in object (15, Optimum is > 256) Editobj_sub_wedgeFIVE-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping Editobj_rampTWO-Low number of vertices in object (13, Optimum is > 256) Editobj_rampTWO-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping Editobj_rampTHREE-Low number of vertices in object (13, Optimum is > 256) Editobj_rampTHREE-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping Editobj_rampFIVE-Low number of vertices in object (22, Optimum is > 256) Editobj_rampFIVE-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping Editobj_rampFIVEic-Low number of vertices in object (38, Optimum is > 256) Editobj_rampFIVEic-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_kickerTHREE-Low number of vertices in object (32, Optimum is > 256) Editobj_kickerFOUR-Low number of vertices in object (32, Optimum is > 256) Editobj_stairs_quadIC-Low number of vertices in object (90, Optimum is > 256) Editobj_stairs_quadIC-High vertex to face ratio (2.482759, Optimum is < 2.000000) - poor stripping Editobj_jumpbox_wedgeMED-Low number of vertices in object (54, Optimum is > 256) Editobj_jumpbox_wedgeMED-High vertex to face ratio (3.500000, Optimum is < 2.000000) - poor stripping Editobj_jumpbox_wedgeBIG-Low number of vertices in object (55, Optimum is > 256) Editobj_jumpbox_wedgeBIG-High vertex to face ratio (3.230769, Optimum is < 2.000000) - poor stripping Editobj_daver-Low number of vertices in object (149, Optimum is > 256) Editobj_daver-High vertex to face ratio (2.023077, Optimum is < 2.000000) - poor stripping Editobj_qpipe_qpTWO-Low number of vertices in object (36, Optimum is > 256) Editobj_qpipe_qpFOURec-Low number of vertices in object (66, Optimum is > 256) Editobj_qpipe_qpSIXec-Low number of vertices in object (73, Optimum is > 256) Editobj_qpipe_qpSIXic-Low number of vertices in object (77, Optimum is > 256) Editobj_rollinTWO-Low number of vertices in object (44, Optimum is > 256) Editobj_hipwallTWO-Low number of vertices in object (131, Optimum is > 256) Editobj_largewedgeramp-Low number of vertices in object (31, Optimum is > 256) Editobj_qpipe_qpSIX-Low number of vertices in object (36, Optimum is > 256) Editobj_qpipe_qpTWOic-Low number of vertices in object (87, Optimum is > 256) Editobj_qpipe_qpFOURic-Low number of vertices in object (81, Optimum is > 256) Editobj_spine_mini-Low number of vertices in object (56, Optimum is > 256) Editobj_hipONE-Low number of vertices in object (49, Optimum is > 256) Editobj_sub_subDcenter-Low number of vertices in object (40, Optimum is > 256) Editobj_sub_subDcenter-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_kickerONEic-Low number of vertices in object (81, Optimum is > 256) Editobj_kickerTWOic-Low number of vertices in object (81, Optimum is > 256) Editobj_kickerTHREEic-Low number of vertices in object (75, Optimum is > 256) Editobj_kickerFOURic-Low number of vertices in object (75, Optimum is > 256) Editobj_funbox_B-Low number of vertices in object (60, Optimum is > 256) Editobj_funbox_B-High vertex to face ratio (2.097561, Optimum is < 2.000000) - poor stripping Editobj_doublehip-Low number of vertices in object (56, Optimum is > 256) Editobj_sub_subA-Low number of vertices in object (32, Optimum is > 256) Editobj_sub_subA-High vertex to face ratio (3.214286, Optimum is < 2.000000) - poor stripping Editobj_sub_subDright-Low number of vertices in object (53, Optimum is > 256) Editobj_sub_subDright-High vertex to face ratio (3.080000, Optimum is < 2.000000) - poor stripping Editobj_hipwallONE-Low number of vertices in object (131, Optimum is > 256) Editobj_hipTWO-Low number of vertices in object (49, Optimum is > 256) Editobj_spinebox-Low number of vertices in object (112, Optimum is > 256) Editobj_rampFOUR-Low number of vertices in object (22, Optimum is > 256) Editobj_rampFOUR-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping Editobj_rampFOURic-Low number of vertices in object (37, Optimum is > 256) Editobj_rampFOURic-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Editobj_rail_bow-Low number of vertices in object (226, Optimum is > 256) Editobj_rail_kink-Low number of vertices in object (113, Optimum is > 256) Editobj_rail_largecurve_offset-Low number of vertices in object (235, Optimum is > 256) Editobj_rail_largecurve_offset-High vertex to face ratio (2.282353, Optimum is < 2.000000) - poor stripping Editobj_rail_largecurve_center-Low number of vertices in object (235, Optimum is > 256) Editobj_rail_largecurve_center-High vertex to face ratio (2.282353, Optimum is < 2.000000) - poor stripping Editobj_rail_smallcurve_center-Low number of vertices in object (166, Optimum is > 256) Editobj_rail_smallcurve_center-High vertex to face ratio (2.313559, Optimum is < 2.000000) - poor stripping Editobj_rail_smallcurve_offset-Low number of vertices in object (166, Optimum is > 256) Editobj_rail_smallcurve_offset-High vertex to face ratio (2.313559, Optimum is < 2.000000) - poor stripping Editobj_qpipe_qpTWOec-Low number of vertices in object (66, Optimum is > 256) Editobj_sub_subE-Low number of vertices in object (42, Optimum is > 256) Editobj_sub_subE-High vertex to face ratio (2.115385, Optimum is < 2.000000) - poor stripping Editobj_kickerboxONE-Low number of vertices in object (86, Optimum is > 256) Editobj_funbox_D-Low number of vertices in object (36, Optimum is > 256) Editobj_funbox_D-High vertex to face ratio (3.375000, Optimum is < 2.000000) - poor stripping Editobj_special_banksTHREE-Low number of vertices in object (180, Optimum is > 256) Editobj_special_banksTHREE-High vertex to face ratio (2.411215, Optimum is < 2.000000) - poor stripping Editobj_special_banksTWO-Low number of vertices in object (61, Optimum is > 256) Editobj_sub_subDleft-Low number of vertices in object (53, Optimum is > 256) Editobj_sub_subDleft-High vertex to face ratio (3.080000, Optimum is < 2.000000) - poor stripping Editobj_sub_riserONE-Low number of vertices in object (14, Optimum is > 256) Editobj_sub_riserTWO-Low number of vertices in object (14, Optimum is > 256) Editobj_sub_riserTHREE-Low number of vertices in object (14, Optimum is > 256) Editobj_sub_riserFOUR-Low number of vertices in object (14, Optimum is > 256) Editobj_sub_riserFIVE-Low number of vertices in object (12, Optimum is > 256) Editobj_sub_subH-Low number of vertices in object (52, Optimum is > 256) Editobj_rail_dragonrail-High vertex to face ratio (2.173228, Optimum is < 2.000000) - poor stripping Editobj_kickerFIVE-Low number of vertices in object (38, Optimum is > 256) Editobj_rail_junctionRIGHT-Low number of vertices in object (208, Optimum is > 256) Editobj_rail_junctionRIGHT-High vertex to face ratio (2.312500, Optimum is < 2.000000) - poor stripping Editobj_rail_junctionLEFT-Low number of vertices in object (208, Optimum is > 256) Editobj_rail_junctionLEFT-High vertex to face ratio (2.486111, Optimum is < 2.000000) - poor stripping Editobj_funbox_A-Low number of vertices in object (26, Optimum is > 256) Editobj_funbox_A-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Editobj_start-Low number of vertices in object (52, Optimum is > 256) Editobj_start-High vertex to face ratio (3.916667, Optimum is < 2.000000) - poor stripping EditObj_AnchorPointer-Low number of vertices in object (41, Optimum is > 256) EditObj_AnchorPointer-High vertex to face ratio (4.750000, Optimum is < 2.000000) - poor stripping Editobj_rail_straight-Low number of vertices in object (91, Optimum is > 256) Editobj_rail_straight-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping Editobj_rail_rampTWO-Low number of vertices in object (91, Optimum is > 256) Editobj_rail_rampTWO-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping Editobj_rail_rampTHREE-Low number of vertices in object (91, Optimum is > 256) Editobj_rail_rampTHREE-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping Editobj_rail_rampONE-Low number of vertices in object (91, Optimum is > 256) Editobj_rail_rampONE-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping Editobj_rail_rampFOUR-Low number of vertices in object (159, Optimum is > 256) Editobj_rail_rampFOUR-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_rampFIVE-Low number of vertices in object (159, Optimum is > 256) Editobj_rail_rampFIVE-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping Editobj_rail_kickerONE-Low number of vertices in object (91, Optimum is > 256) Editobj_rail_kickerONE-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping Editobj_rail_kickerTWO-Low number of vertices in object (91, Optimum is > 256) Editobj_rail_kickerTWO-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping Editobj_rail_kickerTHREE-Low number of vertices in object (91, Optimum is > 256) Editobj_rail_kickerTHREE-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping Editobj_rail_kickerFOUR-Low number of vertices in object (91, Optimum is > 256) Editobj_rail_kickerFOUR-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping Editobj_rail_rollinTWO-Low number of vertices in object (93, Optimum is > 256) Editobj_rail_rollinTWO-High vertex to face ratio (2.132353, Optimum is < 2.000000) - poor stripping Editobj_rail_rollinSIX-Low number of vertices in object (163, Optimum is > 256) Editobj_rail_rollinSIX-High vertex to face ratio (2.172131, Optimum is < 2.000000) - poor stripping Editobj_rail_rollinFOUR-Low number of vertices in object (163, Optimum is > 256) Editobj_rail_rollinFOUR-High vertex to face ratio (2.172131, Optimum is < 2.000000) - poor stripping Editobj_rail_rollinEIGHT-Low number of vertices in object (163, Optimum is > 256) Editobj_rail_rollinEIGHT-High vertex to face ratio (2.172131, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_double-Low number of vertices in object (93, Optimum is > 256) Editobj_rail_stairs_double-High vertex to face ratio (2.132353, Optimum is < 2.000000) - poor stripping Editobj_rail_stairs_quad-Low number of vertices in object (95, Optimum is > 256) Editobj_rail_stairs_quad-High vertex to face ratio (2.128572, Optimum is < 2.000000) - poor stripping Editobj_rail_qpipeIC-Low number of vertices in object (160, Optimum is > 256) Editobj_rail_qpipeIC-High vertex to face ratio (2.169492, Optimum is < 2.000000) - poor stripping Editobj_rail_subD_horizontal-Low number of vertices in object (91, Optimum is > 256) Editobj_rail_subD_horizontal-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping Editobj_rail_subD_top-Low number of vertices in object (91, Optimum is > 256) Editobj_rail_subD_top-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping Editobj_rail_subA-Low number of vertices in object (127, Optimum is > 256) Editobj_rail_subA-High vertex to face ratio (2.163043, Optimum is < 2.000000) - poor stripping Editobj_rail_subE-Low number of vertices in object (167, Optimum is > 256) Editobj_rail_subE-High vertex to face ratio (2.216667, Optimum is < 2.000000) - poor stripping Editobj_rail_subF-Low number of vertices in object (93, Optimum is > 256) Editobj_rail_subF-High vertex to face ratio (2.132353, Optimum is < 2.000000) - poor stripping Editobj_rail_subGright_top-Low number of vertices in object (201, Optimum is > 256) Editobj_rail_subGright_top-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping Editobj_rail_subGleft_top-Low number of vertices in object (201, Optimum is > 256) Editobj_rail_subGleft_top-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping Editobj_rail_diagonal-Low number of vertices in object (126, Optimum is > 256) Editobj_rail_diagonal-High vertex to face ratio (2.025000, Optimum is < 2.000000) - poor stripping Editobj_rail_rampONEic-Low number of vertices in object (91, Optimum is > 256) Editobj_rail_rampONEic-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping Editobj_rail_rampTWOic-Low number of vertices in object (91, Optimum is > 256) Editobj_rail_rampTWOic-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping Editobj_rail_rampTHREEic-Low number of vertices in object (91, Optimum is > 256) Editobj_rail_rampTHREEic-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping Editobj_rail_rampFOURic-Low number of vertices in object (163, Optimum is > 256) Editobj_rail_rampFOURic-High vertex to face ratio (2.237288, Optimum is < 2.000000) - poor stripping Editobj_rail_rampFIVEic-Low number of vertices in object (163, Optimum is > 256) Editobj_rail_rampFIVEic-High vertex to face ratio (2.237288, Optimum is < 2.000000) - poor stripping Editobj_rail_rampTHREEec-Low number of vertices in object (91, Optimum is > 256) Editobj_rail_rampTHREEec-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping Editobj_rail_rampFOURec-Low number of vertices in object (163, Optimum is > 256) Editobj_rail_rampFOURec-High vertex to face ratio (2.237288, Optimum is < 2.000000) - poor stripping Editobj_rail_rampFIVEec-Low number of vertices in object (163, Optimum is > 256) Editobj_rail_rampFIVEec-High vertex to face ratio (2.237288, Optimum is < 2.000000) - poor stripping Editobj_rail_rampONEec-Low number of vertices in object (95, Optimum is > 256) Editobj_rail_rampONEec-High vertex to face ratio (2.132353, Optimum is < 2.000000) - poor stripping Editobj_rail_rampTWOec-Low number of vertices in object (95, Optimum is > 256) Editobj_rail_rampTWOec-High vertex to face ratio (2.132353, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_left-Low number of vertices in object (195, Optimum is > 256) Editobj_rail_wedgeBIG_left-High vertex to face ratio (2.236111, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeBIG_right-Low number of vertices in object (195, Optimum is > 256) Editobj_rail_wedgeBIG_right-High vertex to face ratio (2.236111, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_left-Low number of vertices in object (195, Optimum is > 256) Editobj_rail_wedgeMED_left-High vertex to face ratio (2.236111, Optimum is < 2.000000) - poor stripping Editobj_rail_wedgeMED_right-Low number of vertices in object (195, Optimum is > 256) Editobj_rail_wedgeMED_right-High vertex to face ratio (2.236111, Optimum is < 2.000000) - poor stripping Editobj_rail_spinebox_right-Low number of vertices in object (203, Optimum is > 256) Editobj_rail_spinebox_right-High vertex to face ratio (2.217105, Optimum is < 2.000000) - poor stripping Editobj_rail_spinebox_left-Low number of vertices in object (243, Optimum is > 256) Editobj_rail_spinebox_left-High vertex to face ratio (2.203297, Optimum is < 2.000000) - poor stripping Editobj_rail_funboxD_diagonal-Low number of vertices in object (91, Optimum is > 256) Editobj_rail_funboxD_diagonal-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping Editobj_rail_daver-High vertex to face ratio (2.203540, Optimum is < 2.000000) - poor stripping Editobj_rail_bowl_vert-Low number of vertices in object (234, Optimum is > 256) Editobj_rail_bowl_vert-High vertex to face ratio (2.211765, Optimum is < 2.000000) - poor stripping Editobj_rail_rollout-Low number of vertices in object (93, Optimum is > 256) Editobj_rail_rollout-High vertex to face ratio (2.132353, Optimum is < 2.000000) - poor stripping Editobj_kickerboxTWO-Low number of vertices in object (76, Optimum is > 256) Editobj_kickerboxTWO-High vertex to face ratio (2.260000, Optimum is < 2.000000) - poor stripping Editobj_funbox_C-Low number of vertices in object (42, Optimum is > 256) Editobj_funbox_C-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping Editobj_sharkbox-Low number of vertices in object (100, Optimum is > 256) Editobj_sharkbox-High vertex to face ratio (2.088235, Optimum is < 2.000000) - poor stripping Editobj_tripod-Low number of vertices in object (133, Optimum is > 256) Editobj_tripod-High vertex to face ratio (2.150000, Optimum is < 2.000000) - poor stripping Editobj_FunBox_F-Low number of vertices in object (34, Optimum is > 256) Editobj_FunBox_F-High vertex to face ratio (2.043478, Optimum is < 2.000000) - poor stripping Editobj_funbox_E-Low number of vertices in object (90, Optimum is > 256) Editobj_funbox_E-High vertex to face ratio (3.068182, Optimum is < 2.000000) - poor stripping Editobj_crescent-Low number of vertices in object (28, Optimum is > 256) Editobj_rail_Ucurve-Low number of vertices in object (201, Optimum is > 256) Editobj_rollinTWOic-Low number of vertices in object (70, Optimum is > 256) Editobj_rollinFOURic-Low number of vertices in object (101, Optimum is > 256) Editobj_rollinSIXic-Low number of vertices in object (131, Optimum is > 256) Editobj_rollinEIGHTic-Low number of vertices in object (111, Optimum is > 256) Editobj_kickerFIVEec-Low number of vertices in object (48, Optimum is > 256) Editobj_kickerFIVEic-Low number of vertices in object (72, Optimum is > 256) Editobj_smallwedgeramp-Low number of vertices in object (31, Optimum is > 256) Editobj_rail_spine_miniC-Low number of vertices in object (91, Optimum is > 256) Editobj_rail_spine_miniC-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping Editobj_rail_spine_streetC-Low number of vertices in object (91, Optimum is > 256) Editobj_rail_spine_streetC-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping Editobj_rail_spine_vertC-Low number of vertices in object (91, Optimum is > 256) Editobj_rail_spine_vertC-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping dynamicsdef_soda-Low number of vertices in object (71, Optimum is > 256) dynamicsdef_soda-High vertex to face ratio (2.307692, Optimum is < 2.000000) - poor stripping Editobj_towertag-Low number of vertices in object (112, Optimum is > 256) Editobj_towertag-High vertex to face ratio (2.263889, Optimum is < 2.000000) - poor stripping Editobj_towerdef-Low number of vertices in object (112, Optimum is > 256) Editobj_towerdef-High vertex to face ratio (2.263889, Optimum is < 2.000000) - poor stripping Editobj_rail_rollinFOURic-Low number of vertices in object (198, Optimum is > 256) Editobj_rail_rollinFOURic-High vertex to face ratio (2.175676, Optimum is < 2.000000) - poor stripping Editobj_rail_rollinTWOic-Low number of vertices in object (129, Optimum is > 256) Editobj_rail_rollinTWOic-High vertex to face ratio (2.180851, Optimum is < 2.000000) - poor stripping Editobj_rail_rollinTWOec-Low number of vertices in object (129, Optimum is > 256) Editobj_rail_rollinTWOec-High vertex to face ratio (2.180851, Optimum is < 2.000000) - poor stripping Editobj_rail_rollinFOURec-Low number of vertices in object (199, Optimum is > 256) Editobj_rail_rollinFOURec-High vertex to face ratio (2.195946, Optimum is < 2.000000) - poor stripping Editobj_rail_rollinSIXic-Low number of vertices in object (199, Optimum is > 256) Editobj_rail_rollinSIXic-High vertex to face ratio (2.175676, Optimum is < 2.000000) - poor stripping Editobj_rail_rollinSIXec-Low number of vertices in object (199, Optimum is > 256) Editobj_rail_rollinSIXec-High vertex to face ratio (2.195946, Optimum is < 2.000000) - poor stripping Editobj_rail_rollinEIGHTic-Low number of vertices in object (199, Optimum is > 256) Editobj_rail_rollinEIGHTic-High vertex to face ratio (2.175676, Optimum is < 2.000000) - poor stripping Editobj_rail_rollinEIGHTec-Low number of vertices in object (199, Optimum is > 256) Editobj_rail_rollinEIGHTec-High vertex to face ratio (2.195946, Optimum is < 2.000000) - poor stripping Editobj_rail_kickerONEec-Low number of vertices in object (95, Optimum is > 256) Editobj_rail_kickerONEec-High vertex to face ratio (2.132353, Optimum is < 2.000000) - poor stripping Editobj_rail_kickerONEic-Low number of vertices in object (91, Optimum is > 256) Editobj_rail_kickerONEic-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping Editobj_rail_kickerTWOec-Low number of vertices in object (95, Optimum is > 256) Editobj_rail_kickerTWOec-High vertex to face ratio (2.132353, Optimum is < 2.000000) - poor stripping Editobj_rail_kickerTWOic-Low number of vertices in object (91, Optimum is > 256) Editobj_rail_kickerTWOic-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping Editobj_rail_kickerTHREEic-Low number of vertices in object (91, Optimum is > 256) Editobj_rail_kickerTHREEic-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping Editobj_rail_kickerTHREEec-Low number of vertices in object (91, Optimum is > 256) Editobj_rail_kickerTHREEec-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping Editobj_rail_kickerFOURec-Low number of vertices in object (91, Optimum is > 256) Editobj_rail_kickerFOURec-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping Editobj_rail_kickerFOURic-Low number of vertices in object (91, Optimum is > 256) Editobj_rail_kickerFOURic-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping Editobj_rail_kickerFIVEec-Low number of vertices in object (163, Optimum is > 256) Editobj_rail_kickerFIVEec-High vertex to face ratio (2.237288, Optimum is < 2.000000) - poor stripping Editobj_rail_kickerFIVEic-Low number of vertices in object (163, Optimum is > 256) Editobj_rail_kickerFIVEic-High vertex to face ratio (2.237288, Optimum is < 2.000000) - poor stripping Editobj_rail_kickerFIVE-Low number of vertices in object (159, Optimum is > 256) Editobj_rail_kickerFIVE-High vertex to face ratio (2.186441, Optimum is < 2.000000) - poor stripping dynamicsDef_barrel_-Low number of vertices in object (38, Optimum is > 256) DynamicsDef_MailboxA-Low number of vertices in object (104, Optimum is > 256) DynamicsDef_MailboxA-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping dynamicsdef_chair-Low number of vertices in object (159, Optimum is > 256) dynamicsdef_chair-High vertex to face ratio (2.802083, Optimum is < 2.000000) - poor stripping dynamicsDef_newsBox_-Low number of vertices in object (62, Optimum is > 256) dynamicsDef_newsBox_-High vertex to face ratio (2.812500, Optimum is < 2.000000) - poor stripping dynamicsdef_trashcan-Low number of vertices in object (57, Optimum is > 256) dynamicsDef_cardboard-Low number of vertices in object (36, Optimum is > 256) dynamicsDef_cardboard-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping dynamicsdef_bikeone-High vertex to face ratio (2.413793, Optimum is < 2.000000) - poor stripping DynamicsDef_cone-Low number of vertices in object (35, Optimum is > 256) DynamicsDef_cone-High vertex to face ratio (2.074074, Optimum is < 2.000000) - poor stripping DynamicsDef_potted_plant_-Low number of vertices in object (113, Optimum is > 256) dynamicsdef_trashcan_-Low number of vertices in object (36, Optimum is > 256) dynamicsdef_trashcan_-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping DynamicsDef_Chair_-Low number of vertices in object (176, Optimum is > 256) DynamicsDef_Chair_-High vertex to face ratio (2.346154, Optimum is < 2.000000) - poor stripping DynamicsDef_Tablesm_-Low number of vertices in object (88, Optimum is > 256) DynamicsDef_Tablesm_-High vertex to face ratio (2.863636, Optimum is < 2.000000) - poor stripping DynamicsDef_lawnChair_-Low number of vertices in object (180, Optimum is > 256) DynamicsDef_lawnChair_-High vertex to face ratio (2.451923, Optimum is < 2.000000) - poor stripping DynamicsDef_stool_-Low number of vertices in object (244, Optimum is > 256) DynamicsDef_stool_-High vertex to face ratio (2.580882, Optimum is < 2.000000) - poor stripping DynamicsDef_LGpotted_plant_-Low number of vertices in object (113, Optimum is > 256) dynamicsdef_Boulder-Low number of vertices in object (18, Optimum is > 256) DynamicsDef_UmbrellaA-Low number of vertices in object (49, Optimum is > 256) Editobj_rail_funboxD_straight-Low number of vertices in object (91, Optimum is > 256) Editobj_rail_funboxD_straight-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping editobj_rail_funboxE_b-Low number of vertices in object (234, Optimum is > 256) editobj_rail_funboxE_b-High vertex to face ratio (2.282353, Optimum is < 2.000000) - poor stripping editobj_rail_funboxE_h-Low number of vertices in object (234, Optimum is > 256) editobj_rail_funboxE_h-High vertex to face ratio (2.282353, Optimum is < 2.000000) - poor stripping Editobj_rail_funboxF-Low number of vertices in object (231, Optimum is > 256) Editobj_rail_funboxF-High vertex to face ratio (2.235294, Optimum is < 2.000000) - poor stripping editobj_rail_kickerboxONE_r-Low number of vertices in object (233, Optimum is > 256) editobj_rail_kickerboxONE_r-High vertex to face ratio (2.258824, Optimum is < 2.000000) - poor stripping editobj_rail_kickerboxONE_l-Low number of vertices in object (91, Optimum is > 256) editobj_rail_kickerboxONE_l-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping editobj_rail_kickerboxTWO_r-High vertex to face ratio (2.265306, Optimum is < 2.000000) - poor stripping editobj_rail_kickerboxTWO_l-Low number of vertices in object (91, Optimum is > 256) editobj_rail_kickerboxTWO_l-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping editobj_potty-Low number of vertices in object (178, Optimum is > 256) editobj_tourvan-High vertex to face ratio (2.018667, Optimum is < 2.000000) - poor stripping Editobj_PalletJump-Low number of vertices in object (103, Optimum is > 256) editobj_DirtDouble-Low number of vertices in object (43, Optimum is > 256) Editobj_Trailer-High vertex to face ratio (2.420792, Optimum is < 2.000000) - poor stripping Collision_Trailer-Low number of vertices in object (123, Optimum is > 256) DynamicsDef_chalkboard-Low number of vertices in object (131, Optimum is > 256) editobj_Stree-Low number of vertices in object (248, Optimum is > 256) editobj_Stree-High vertex to face ratio (2.155000, Optimum is < 2.000000) - poor stripping editobj_Btree-High vertex to face ratio (2.570093, Optimum is < 2.000000) - poor stripping editobj_dumpster-High vertex to face ratio (2.051546, Optimum is < 2.000000) - poor stripping editobj_billboard-High vertex to face ratio (2.762295, Optimum is < 2.000000) - poor stripping editobj_HotdogCart-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping editobj_woodbarrier-Low number of vertices in object (128, Optimum is > 256) editobj_woodbarrier-High vertex to face ratio (2.636364, Optimum is < 2.000000) - poor stripping editobj_bench-Low number of vertices in object (155, Optimum is > 256) editobj_bench-High vertex to face ratio (2.177083, Optimum is < 2.000000) - poor stripping editobj_Ltrain-High vertex to face ratio (2.557065, Optimum is < 2.000000) - poor stripping propdef_dog crap-Low number of vertices in object (16, Optimum is > 256) propdef_dog crap-High vertex to face ratio (2.555556, Optimum is < 2.000000) - poor stripping editobj_dumpsterjump-Low number of vertices in object (165, Optimum is > 256) editobj_dumpsterjump-High vertex to face ratio (2.793103, Optimum is < 2.000000) - poor stripping editobj_rhythm-Low number of vertices in object (148, Optimum is > 256) editobj_streetsign-Low number of vertices in object (42, Optimum is > 256) editobj_streetsign-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping editobj_hydrant-Low number of vertices in object (172, Optimum is > 256) dynamicsDef_barricade_-Low number of vertices in object (148, Optimum is > 256) dynamicsDef_barricade_-High vertex to face ratio (3.088889, Optimum is < 2.000000) - poor stripping -END- - EOF -