-------------------------------------------------------------------- - Log file for S:\bmx3\assets\XBox\editor\Rampage\rampage.ZIT -------------------------------------------------------------------- - Exported from S:\bmx3\Art_in_Progress\Level_Editor\Geometry\Rampage Editor\Rampage_apron_MASTER_03.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:128, Height:128 Refs: 5022 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_LIGHTS_012.XPR Width:128, Height:128 Refs: 3528 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_BEAMRAIL_013.XPR Width:128, Height:128 Refs: 2662 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_BLUEWALL_003.XPR Width:128, Height:128 Refs: 699 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_CONCRETEFLOOR_001.XPR Width:128, Height:128 Refs: 246 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_SHOPFLOOR_014.XPR Width: 64, Height: 64 Refs: 1012 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_RAIL_21.XPR Width:128, Height:128 Refs: 1474 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_WHITEWOOD_010.XPR Width:128, Height:128 Refs: 2439 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_PARTICLE_002.XPR Width:128, Height:128 Refs: 22 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_SIGNS_19.XPR Width:128, Height:128 Refs: 16 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_POSTERS_033.XPR Width:128, Height:128 Refs: 16 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_POSTERS_034.XPR Width:128, Height:128 Refs: 14 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_POSTERS_035.XPR Width:128, Height:128 Refs: 118 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_GRAPHITIB_032.XPR Width:128, Height:128 Refs: 28 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_GRAPHITIA_031.XPR Width:128, Height:128 Refs: 28 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_VENT_029.XPR Width:128, Height:128 Refs: 136 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_SMUDGE_039.XPR Width:128, Height:128 Refs: 58 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_STREETPAINT_18.XPR Width: 64, Height: 64 Refs: 34 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_SKID_040.XPR Width:128, Height:128 Refs: 166 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_STAIN_037.XPR Width:128, Height:128 Refs: 40 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_GRAPHITIC_036.XPR Width:128, Height:128 Refs: 1240 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_WOODSLATS_024.XPR Width:128, Height:128 Refs: 637 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_WOOD_011.XPR Width:128, Height:128 Refs: 20 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_STOREDISPLAY_016.XPR Width:128, Height:128 Refs: 74 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_LOCKERS_025.XPR Width:128, Height:128 Refs: 182 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_BENCH_026.XPR Width:128, Height:128 Refs: 146 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_SODAMACHINE_023.XPR Width:128, Height:128 Refs: 164 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_CANDYMACHINE_022.XPR Width:128, Height:128 Refs: 287 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_WOODTOP_004.XPR Width:128, Height:128 Refs: 56 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_DOORS1_009.XPR Width:128, Height:128 Refs: 188 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_PLYWDQPIPE_005.XPR Width:128, Height:128 Refs: 38 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_RAMP1_007.XPR Width: 64, Height: 64 Refs: 62 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_RAMPAGE\PS2\Cache\RPG_SHADOW_030.XPR -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 6 NumFaces: 936 NumVerts: 780 - terrain_lightset 1 NumMaterials: 1 NumFaces: 154 NumVerts: 176 - terrain_roof1 NumMaterials: 1 NumFaces: 222 NumVerts: 407 - terrain_roof beams 2 NumMaterials: 1 NumFaces: 222 NumVerts: 407 - terrain_roof beams 1 NumMaterials: 2 NumFaces: 960 NumVerts: 768 - terrain_lightset 3 NumMaterials: 2 NumFaces: 800 NumVerts: 1312 - terrain_walls NumMaterials: 2 NumFaces: 208 NumVerts: 360 - terrain_deckrail NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_candyglass NumMaterials: 4 NumFaces: 148 NumVerts: 174 - terrain_lockers NumMaterials: 3 NumFaces: 244 NumVerts: 370 - terrain_machines NumMaterials: 9 NumFaces: 1003 NumVerts: 1562 - terrain_deck NumMaterials: 2 NumFaces: 456 NumVerts: 424 - terrain_hole NumMaterials: 6 NumFaces: 936 NumVerts: 780 - terrain_lightset 2 NumMaterials: 5 NumFaces: 368 NumVerts: 336 - terrain_lightset 4 -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- terrain_lightset 1 terrain_roof1 terrain_roof beams 2 terrain_roof beams 1 terrain_lightset 3 terrain_walls terrain_deckrail terrain_candyglass terrain_lockers terrain_machines terrain_deck terrain_hole terrain_lightset 2 terrain_lightset 4 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- Optmisation tips:- terrain_roof1-Low number of vertices in object (176, Optimum is > 256) terrain_roof beams 2-High vertex to face ratio (2.657658, Optimum is < 2.000000) - poor stripping terrain_roof beams 1-High vertex to face ratio (2.657658, Optimum is < 2.000000) - poor stripping terrain_walls-High vertex to face ratio (2.607500, Optimum is < 2.000000) - poor stripping decal_walls-Low number of vertices in object (246, Optimum is > 256) decal_walls-High vertex to face ratio (2.696970, Optimum is < 2.000000) - poor stripping terrain_deckrail-High vertex to face ratio (2.524039, Optimum is < 2.000000) - poor stripping terrain_candyglass-Low number of vertices in object (12, Optimum is > 256) terrain_candyglass-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_lockers-Low number of vertices in object (174, Optimum is > 256) terrain_machines-High vertex to face ratio (2.413934, Optimum is < 2.000000) - poor stripping collision_machines-Low number of vertices in object (11, Optimum is > 256) terrain_deck-High vertex to face ratio (2.493520, Optimum is < 2.000000) - poor stripping decal_deck-Low number of vertices in object (183, Optimum is > 256) decal_deck-High vertex to face ratio (2.602041, Optimum is < 2.000000) - poor stripping -END- - EOF -