-------------------------------------------------------------------- - Log file for S:\bmx3\assets\XBox\editor\UGP\UGP.ZIT -------------------------------------------------------------------- - Exported from S:\bmx3\Art_in_Progress\Level_Editor\Geometry\UGP\UGP_apron_master_07.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:128, Height:128 Refs: 602 - S:\bmx3\Art_in_Progress\Level_Editor\textures\ugp\Cache\carI.XPR Width: 64, Height: 64 Refs: 161 - S:\bmx3\Art_in_Progress\Level_Editor\textures\ugp\Cache\tire04.XPR Width: 64, Height: 64 Refs: 1208 - S:\bmx3\Art_in_Progress\Level_Editor\textures\ugp\Cache\tire03.XPR Width: 64, Height: 64 Refs: 605 - S:\bmx3\Art_in_Progress\Level_Editor\textures\ugp\Cache\tire01.XPR Width: 64, Height: 64 Refs: 461 - S:\bmx3\Art_in_Progress\Level_Editor\textures\ugp\Cache\tire02.XPR Width:128, Height:128 Refs: 1192 - S:\bmx3\Art_in_Progress\Level_Editor\textures\ugp\Cache\UGP_galvmetal_013.XPR Width: 64, Height: 64 Refs: 4596 - S:\bmx3\Art_in_Progress\Level_Editor\textures\ugp\Cache\UGP_light_009.XPR Width:128, Height:128 Refs: 1848 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\ugp\Cache\UGP_barricade_014.XPR Width:128, Height:128 Refs: 480 - S:\bmx3\Art_in_Progress\Level_Editor\textures\ugp\Cache\carA.XPR Width:128, Height:128 Refs: 182 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\ugp\Cache\UGP_trashbin_023.XPR Width:128, Height:128 Refs: 290 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\ugp\Cache\UGP_chair_022.XPR Width:128, Height:128 Refs: 2110 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\ugp\Cache\UGP_barkA01_026.XPR Width: 64, Height: 64 Refs: 1720 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\ugp\Cache\UGP_ashB01_027.XPR Width:128, Height:128 Refs: 3704 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\ugp\Cache\UGP_palmA01.XPR Width: 64, Height: 64 Refs: 680 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\ugp\Cache\UGP_palmA02.XPR Width: 32, Height: 32 Refs: 608 - C:\DOCUME~1\sebby\LOCALS~1\Temp\Cache\UGP_palmA01_BFBF3F3F.XPR Width:128, Height:128 Refs: 952 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\ugp\Cache\UGP_speaker_038.XPR Width:128, Height:128 Refs: 4844 - S:\bmx3\Art_in_Progress\Level_Editor\textures\ugp\Cache\UGP_metalbeam_007.XPR Width:128, Height:128 Refs: 1366 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\ugp\Cache\UGP_ceiling_008.XPR Width:128, Height:128 Refs: 294 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\ugp\Cache\UGP_fence_017.XPR Width:128, Height:128 Refs: 714 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\ugp\Cache\UGP_asplt01_012.XPR Width:128, Height:128 Refs: 276 - S:\BMX3\ART_IN_PROGRESS\LEVEL_EDITOR\TEXTURES\UGP\Cache\CARH01NEW.XPR Width:128, Height:128 Refs: 564 - S:\bmx3\Art_in_Progress\Level_Editor\textures\ugp\Cache\carH02.XPR Width:128, Height:128 Refs: 544 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\ugp\Cache\UGP_scafolding_021.XPR Width:128, Height:128 Refs: 484 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\ugp\Cache\UGP_planks_020.XPR Width:128, Height:128 Refs: 48 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_ROOTS\PS2\Cache\UGP_SKY02.XPR Width:128, Height:128 Refs: 48 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_ROOTS\PS2\Cache\UGP_SKY03.XPR Width:128, Height:128 Refs: 48 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_ROOTS\PS2\Cache\UGP_SKY04.XPR Width:128, Height:128 Refs: 48 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_ROOTS\PS2\Cache\UGP_SKY01.XPR Width:128, Height:128 Refs: 48 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_ROOTS\PS2\Cache\UGP_SKY06.XPR Width:128, Height:128 Refs: 36 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_ROOTS\PS2\Cache\UGP_SKY07.XPR Width:128, Height:128 Refs: 48 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_ROOTS\PS2\Cache\UGP_SKY08.XPR Width:128, Height:128 Refs: 48 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_ROOTS\PS2\Cache\UGP_SKY05.XPR Width:128, Height:128 Refs: 14 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_ROOTS\PS2\Cache\UGP_SKY07B.XPR Width: 16, Height: 16 Refs: 288 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_ROOTS\PS2\Cache\UGP_SKYTOP.XPR Width:128, Height:128 Refs: 768 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\ugp\Cache\DM_dirt_043.XPR Width:128, Height:128 Refs: 1246 - S:\bmx3\Art_in_Progress\Level_Editor\textures\ugp\Cache\UGP_concfloor_001.XPR Width:128, Height:128 Refs: 220 - S:\BMX3\ART_IN_PROGRESS\LEVEL_EDITOR\TEXTURES\UGP\Cache\UGP_RAMP1_011.XPR Width:128, Height:128 Refs: 1160 - S:\bmx3\Art_in_Progress\Level_Editor\textures\ugp\Cache\UGP_plywood3_006.XPR Width:128, Height:128 Refs: 76 - S:\bmx3\Art_in_Progress\Level_Editor\textures\ugp\Cache\UGP_wall02_003.XPR Width:128, Height:128 Refs: 76 - S:\BMX3\ART_IN_PROGRESS\LEVEL_EDITOR\TEXTURES\UGP\Cache\UGP_WALL04_062.XPR Width:128, Height:128 Refs: 76 - S:\bmx3\Art_in_Progress\Level_Editor\textures\ugp\Cache\UGP_wall03_004.XPR Width:128, Height:128 Refs: 1276 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\ugp\Cache\UGP_2by4s_015.XPR Width:128, Height:128 Refs: 76 - S:\bmx3\Art_in_Progress\Level_Editor\textures\ugp\Cache\UGP_wall01_002.XPR Width:128, Height:128 Refs: 38 - S:\BMX3\ART_IN_PROGRESS\LEVEL_EDITOR\TEXTURES\UGP\Cache\UGP_WALL05_063.XPR Width:128, Height:128 Refs: 928 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\ugp\Cache\UGP_rampunder_016.XPR -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 5 NumFaces: 228 NumVerts: 238 - terrain_carsedan NumMaterials: 2 NumFaces: 66 NumVerts: 62 - terrain_lamppost01 NumMaterials: 1 NumFaces: 102 NumVerts: 76 - terrain_policebaricade03 NumMaterials: 5 NumFaces: 170 NumVerts: 188 - terrain_ carsuv01 NumMaterials: 1 NumFaces: 60 NumVerts: 57 - terrain_trashcan01 NumMaterials: 1 NumFaces: 96 NumVerts: 159 - terrain_chair01 NumMaterials: 2 NumFaces: 254 NumVerts: 359 - terrain_treesmall15 NumMaterials: 2 NumFaces: 254 NumVerts: 359 - terrain_treelarge05 NumMaterials: 3 NumFaces: 414 NumVerts: 327 - terrain_superpalm NumMaterials: 2 NumFaces: 168 NumVerts: 350 - terrain_speaker01 NumMaterials: 1 NumFaces: 62 NumVerts: 93 - terrain_lamp08 NumMaterials: 1 NumFaces: 62 NumVerts: 93 - terrain_lamp09 NumMaterials: 1 NumFaces: 62 NumVerts: 93 - terrain_lamp10 NumMaterials: 1 NumFaces: 62 NumVerts: 93 - terrain_lamp11 NumMaterials: 1 NumFaces: 132 NumVerts: 156 - terrain_ibeamvert01 NumMaterials: 1 NumFaces: 132 NumVerts: 156 - terrain_ibeamvert08 NumMaterials: 1 NumFaces: 252 NumVerts: 296 - terrain_ibeamhoriz01 NumMaterials: 1 NumFaces: 336 NumVerts: 210 - terrain_canopy03 NumMaterials: 1 NumFaces: 62 NumVerts: 93 - terrain_lamp25 NumMaterials: 1 NumFaces: 62 NumVerts: 93 - terrain_lamp31 NumMaterials: 1 NumFaces: 40 NumVerts: 48 - terrain_fence05 NumMaterials: 1 NumFaces: 64 NumVerts: 64 - terrain_ground03 NumMaterials: 6 NumFaces: 228 NumVerts: 264 - terrain_caruhaul02 NumMaterials: 6 NumFaces: 182 NumVerts: 214 - terrain_caruhaul03 NumMaterials: 1 NumFaces: 52 NumVerts: 68 - terrain_fence07 NumMaterials: 2 NumFaces: 170 NumVerts: 231 - terrain_scafolding01 NumMaterials: 10 NumFaces: 224 NumVerts: 322 - panorama_01 NumMaterials: 2 NumFaces: 180 NumVerts: 148 - terrain_ground01 NumMaterials: 2 NumFaces: 4 NumVerts: 8 - terrain_ground08 NumMaterials: 2 NumFaces: 120 NumVerts: 97 - terrain_ground09 NumMaterials: 7 NumFaces: 114 NumVerts: 137 - terrain_wallride02 NumMaterials: 7 NumFaces: 114 NumVerts: 137 - terrain_wallride03 NumMaterials: 1 NumFaces: 252 NumVerts: 424 - terrain_bigtoprail02 NumMaterials: 2 NumFaces: 360 NumVerts: 720 - terrain_dirtrampbase01 NumMaterials: 2 NumFaces: 56 NumVerts: 72 - terrain_bigplatform02 NumMaterials: 4 NumFaces: 48 NumVerts: 55 - terrain_wall NumMaterials: 2 NumFaces: 170 NumVerts: 231 - terrain_scafolding02 NumMaterials: 6 NumFaces: 191 NumVerts: 223 - terrain_caruhaul04 NumMaterials: 2 NumFaces: 124 NumVerts: 107 - terrain_barn02 NumMaterials: 1 NumFaces: 12 NumVerts: 16 - terrain_block NumMaterials: 1 NumFaces: 40 NumVerts: 80 - terrain_board NumMaterials: 1 NumFaces: 102 NumVerts: 76 - terrain_policebaricade02 NumMaterials: 1 NumFaces: 102 NumVerts: 76 - terrain_policebaricade01 NumMaterials: 1 NumFaces: 102 NumVerts: 76 - terrain_policebaricade04 NumMaterials: 1 NumFaces: 102 NumVerts: 76 - terrain_policebaricade05 NumMaterials: 1 NumFaces: 102 NumVerts: 76 - terrain_policebaricade06 NumMaterials: 2 NumFaces: 168 NumVerts: 350 - terrain_speaker02 NumMaterials: 1 NumFaces: 72 NumVerts: 86 - terrain_ibeamvert09 NumMaterials: 1 NumFaces: 62 NumVerts: 93 - terrain_lamp32 NumMaterials: 1 NumFaces: 62 NumVerts: 93 - terrain_lamp33 NumMaterials: 1 NumFaces: 62 NumVerts: 93 - terrain_lamp34 NumMaterials: 1 NumFaces: 72 NumVerts: 84 - terrain_ibeamvert10 NumMaterials: 1 NumFaces: 140 NumVerts: 160 - terrain_ibeamhoriz02 NumMaterials: 1 NumFaces: 62 NumVerts: 93 - terrain_lamp36 NumMaterials: 1 NumFaces: 62 NumVerts: 93 - terrain_lamp37 NumMaterials: 1 NumFaces: 72 NumVerts: 84 - terrain_ibeamvert11 NumMaterials: 1 NumFaces: 62 NumVerts: 93 - terrain_lamp38 NumMaterials: 1 NumFaces: 62 NumVerts: 93 - terrain_lamp39 NumMaterials: 1 NumFaces: 62 NumVerts: 93 - terrain_lamp40 NumMaterials: 1 NumFaces: 62 NumVerts: 93 - terrain_lamp41 NumMaterials: 1 NumFaces: 72 NumVerts: 86 - terrain_ibeamvert12 NumMaterials: 1 NumFaces: 140 NumVerts: 160 - terrain_ibeamhoriz03 NumMaterials: 1 NumFaces: 62 NumVerts: 93 - terrain_lamp42 NumMaterials: 1 NumFaces: 62 NumVerts: 93 - terrain_lamp43 NumMaterials: 1 NumFaces: 62 NumVerts: 93 - terrain_lamp44 NumMaterials: 1 NumFaces: 62 NumVerts: 93 - terrain_lamp45 NumMaterials: 1 NumFaces: 132 NumVerts: 156 - terrain_ibeamvert13 NumMaterials: 1 NumFaces: 62 NumVerts: 93 - terrain_lamp46 NumMaterials: 1 NumFaces: 62 NumVerts: 93 - terrain_lamp47 NumMaterials: 1 NumFaces: 132 NumVerts: 156 - terrain_ibeamvert14 NumMaterials: 1 NumFaces: 252 NumVerts: 292 - terrain_ibeamhoriz04 NumMaterials: 1 NumFaces: 62 NumVerts: 93 - terrain_lamp48 NumMaterials: 1 NumFaces: 62 NumVerts: 93 - terrain_lamp49 NumMaterials: 1 NumFaces: 18 NumVerts: 32 - terrain_invisible NumMaterials: 1 NumFaces: 4 NumVerts: 8 - terrain_fence08 NumMaterials: 3 NumFaces: 414 NumVerts: 327 - terrain_superpalm01 NumMaterials: 2 NumFaces: 66 NumVerts: 62 - terrain_lamppost02 NumMaterials: 2 NumFaces: 66 NumVerts: 62 - terrain_lamppost03 NumMaterials: 2 NumFaces: 66 NumVerts: 62 - terrain_lamppost04 NumMaterials: 2 NumFaces: 66 NumVerts: 62 - terrain_lamppost05 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_background01 NumMaterials: 2 NumFaces: 254 NumVerts: 359 - terrain_treesmall33 NumMaterials: 2 NumFaces: 254 NumVerts: 359 - terrain_treelarge06 NumMaterials: 2 NumFaces: 254 NumVerts: 359 - terrain_treelarge07 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - terrain_invisible02 NumMaterials: 1 NumFaces: 12 NumVerts: 18 - terrain_background02 NumMaterials: 3 NumFaces: 414 NumVerts: 327 - terrain_superpalm02 NumMaterials: 3 NumFaces: 414 NumVerts: 327 - terrain_superpalm03 NumMaterials: 1 NumFaces: 108 NumVerts: 99 - terrain_ground04 NumMaterials: 2 NumFaces: 66 NumVerts: 62 - terrain_lamppost06 NumMaterials: 5 NumFaces: 216 NumVerts: 226 - terrain_ carsuv02 NumMaterials: 5 NumFaces: 228 NumVerts: 238 - terrain_carsedan02 NumMaterials: 3 NumFaces: 762 NumVerts: 697 - terrain_basement_10 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_collide03 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_collide04 -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- terrain_carsedan terrain_lamppost01 terrain_policebaricade03 terrain_ carsuv01 terrain_trashcan01 terrain_chair01 terrain_treesmall15 terrain_treelarge05 terrain_superpalm terrain_speaker01 terrain_lamp08 terrain_lamp09 terrain_lamp10 terrain_lamp11 terrain_ibeamvert01 terrain_ibeamvert08 terrain_ibeamhoriz01 terrain_canopy03 terrain_lamp25 terrain_lamp31 terrain_fence05 terrain_ground03 terrain_caruhaul02 terrain_caruhaul03 terrain_fence07 terrain_scafolding01 panorama_01 terrain_ground01 terrain_ground08 terrain_ground09 terrain_wallride02 terrain_wallride03 terrain_bigtoprail02 terrain_dirtrampbase01 terrain_bigplatform02 terrain_wall terrain_scafolding02 terrain_caruhaul04 terrain_barn02 terrain_block terrain_board terrain_policebaricade02 terrain_policebaricade01 terrain_policebaricade04 terrain_policebaricade05 terrain_policebaricade06 terrain_speaker02 terrain_ibeamvert09 terrain_lamp32 terrain_lamp33 terrain_lamp34 terrain_ibeamvert10 terrain_ibeamhoriz02 terrain_lamp36 terrain_lamp37 terrain_ibeamvert11 terrain_lamp38 terrain_lamp39 terrain_lamp40 terrain_lamp41 terrain_ibeamvert12 terrain_ibeamhoriz03 terrain_lamp42 terrain_lamp43 terrain_lamp44 terrain_lamp45 terrain_ibeamvert13 terrain_lamp46 terrain_lamp47 terrain_ibeamvert14 terrain_ibeamhoriz04 terrain_lamp48 terrain_lamp49 terrain_invisible terrain_fence08 terrain_superpalm01 terrain_lamppost02 terrain_lamppost03 terrain_lamppost04 terrain_lamppost05 terrain_background01 terrain_treesmall33 terrain_treelarge06 terrain_treelarge07 terrain_invisible02 terrain_background02 terrain_superpalm02 terrain_superpalm03 terrain_ground04 terrain_lamppost06 terrain_ carsuv02 terrain_carsedan02 terrain_basement_10 terrain_collide03 terrain_collide04 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- Optmisation tips:- terrain_carsedan-Low number of vertices in object (238, Optimum is > 256) terrain_lamppost01-Low number of vertices in object (62, Optimum is > 256) terrain_policebaricade03-Low number of vertices in object (76, Optimum is > 256) terrain_ carsuv01-Low number of vertices in object (188, Optimum is > 256) terrain_ carsuv01-High vertex to face ratio (2.035294, Optimum is < 2.000000) - poor stripping terrain_trashcan01-Low number of vertices in object (57, Optimum is > 256) terrain_chair01-Low number of vertices in object (159, Optimum is > 256) terrain_chair01-High vertex to face ratio (2.802083, Optimum is < 2.000000) - poor stripping terrain_treesmall15-High vertex to face ratio (2.342520, Optimum is < 2.000000) - poor stripping terrain_treelarge05-High vertex to face ratio (2.342520, Optimum is < 2.000000) - poor stripping terrain_speaker01-High vertex to face ratio (3.226191, Optimum is < 2.000000) - poor stripping terrain_lamp08-Low number of vertices in object (93, Optimum is > 256) terrain_lamp08-High vertex to face ratio (2.403226, Optimum is < 2.000000) - poor stripping terrain_lamp09-Low number of vertices in object (93, Optimum is > 256) terrain_lamp09-High vertex to face ratio (2.403226, Optimum is < 2.000000) - poor stripping terrain_lamp10-Low number of vertices in object (93, Optimum is > 256) terrain_lamp10-High vertex to face ratio (2.403226, Optimum is < 2.000000) - poor stripping terrain_lamp11-Low number of vertices in object (93, Optimum is > 256) terrain_lamp11-High vertex to face ratio (2.403226, Optimum is < 2.000000) - poor stripping terrain_ibeamvert01-Low number of vertices in object (156, Optimum is > 256) terrain_ibeamvert08-Low number of vertices in object (156, Optimum is > 256) terrain_canopy03-Low number of vertices in object (210, Optimum is > 256) terrain_lamp25-Low number of vertices in object (93, Optimum is > 256) terrain_lamp25-High vertex to face ratio (2.403226, Optimum is < 2.000000) - poor stripping terrain_lamp31-Low number of vertices in object (93, Optimum is > 256) terrain_lamp31-High vertex to face ratio (2.403226, Optimum is < 2.000000) - poor stripping terrain_fence05-Low number of vertices in object (48, Optimum is > 256) terrain_ground03-Low number of vertices in object (64, Optimum is > 256) terrain_caruhaul03-Low number of vertices in object (214, Optimum is > 256) terrain_fence07-Low number of vertices in object (68, Optimum is > 256) terrain_scafolding01-Low number of vertices in object (231, Optimum is > 256) panorama_01-High vertex to face ratio (2.321429, Optimum is < 2.000000) - poor stripping terrain_ground01-Low number of vertices in object (148, Optimum is > 256) terrain_ground08-Low number of vertices in object (8, Optimum is > 256) terrain_ground09-Low number of vertices in object (97, Optimum is > 256) terrain_wallride02-Low number of vertices in object (137, Optimum is > 256) terrain_wallride03-Low number of vertices in object (137, Optimum is > 256) terrain_bigtoprail02-High vertex to face ratio (2.404762, Optimum is < 2.000000) - poor stripping terrain_dirtrampbase01-High vertex to face ratio (2.988889, Optimum is < 2.000000) - poor stripping collision_dirtrampbase01-Low number of vertices in object (9, Optimum is > 256) collision_dirtrampbase01-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping terrain_bigplatform02-Low number of vertices in object (72, Optimum is > 256) terrain_wall-Low number of vertices in object (55, Optimum is > 256) terrain_scafolding02-Low number of vertices in object (231, Optimum is > 256) terrain_caruhaul04-Low number of vertices in object (223, Optimum is > 256) terrain_caruhaul04-High vertex to face ratio (2.052356, Optimum is < 2.000000) - poor stripping terrain_barn02-Low number of vertices in object (107, Optimum is > 256) terrain_block-Low number of vertices in object (16, Optimum is > 256) terrain_board-Low number of vertices in object (80, Optimum is > 256) terrain_board-High vertex to face ratio (2.950000, Optimum is < 2.000000) - poor stripping terrain_policebaricade02-Low number of vertices in object (76, Optimum is > 256) terrain_policebaricade01-Low number of vertices in object (76, Optimum is > 256) terrain_policebaricade04-Low number of vertices in object (76, Optimum is > 256) terrain_policebaricade05-Low number of vertices in object (76, Optimum is > 256) terrain_policebaricade06-Low number of vertices in object (76, Optimum is > 256) terrain_speaker02-High vertex to face ratio (3.226191, Optimum is < 2.000000) - poor stripping terrain_ibeamvert09-Low number of vertices in object (86, Optimum is > 256) terrain_lamp32-Low number of vertices in object (93, Optimum is > 256) terrain_lamp32-High vertex to face ratio (2.403226, Optimum is < 2.000000) - poor stripping terrain_lamp33-Low number of vertices in object (93, Optimum is > 256) terrain_lamp33-High vertex to face ratio (2.403226, Optimum is < 2.000000) - poor stripping terrain_lamp34-Low number of vertices in object (93, Optimum is > 256) terrain_lamp34-High vertex to face ratio (2.403226, Optimum is < 2.000000) - poor stripping terrain_ibeamvert10-Low number of vertices in object (84, Optimum is > 256) terrain_ibeamhoriz02-Low number of vertices in object (160, Optimum is > 256) terrain_lamp36-Low number of vertices in object (93, Optimum is > 256) terrain_lamp36-High vertex to face ratio (2.403226, Optimum is < 2.000000) - poor stripping terrain_lamp37-Low number of vertices in object (93, Optimum is > 256) terrain_lamp37-High vertex to face ratio (2.403226, Optimum is < 2.000000) - poor stripping terrain_ibeamvert11-Low number of vertices in object (84, Optimum is > 256) terrain_lamp38-Low number of vertices in object (93, Optimum is > 256) terrain_lamp38-High vertex to face ratio (2.403226, Optimum is < 2.000000) - poor stripping terrain_lamp39-Low number of vertices in object (93, Optimum is > 256) terrain_lamp39-High vertex to face ratio (2.403226, Optimum is < 2.000000) - poor stripping terrain_lamp40-Low number of vertices in object (93, Optimum is > 256) terrain_lamp40-High vertex to face ratio (2.403226, Optimum is < 2.000000) - poor stripping terrain_lamp41-Low number of vertices in object (93, Optimum is > 256) terrain_lamp41-High vertex to face ratio (2.403226, Optimum is < 2.000000) - poor stripping terrain_ibeamvert12-Low number of vertices in object (86, Optimum is > 256) terrain_ibeamhoriz03-Low number of vertices in object (160, Optimum is > 256) terrain_lamp42-Low number of vertices in object (93, Optimum is > 256) terrain_lamp42-High vertex to face ratio (2.403226, Optimum is < 2.000000) - poor stripping terrain_lamp43-Low number of vertices in object (93, Optimum is > 256) terrain_lamp43-High vertex to face ratio (2.403226, Optimum is < 2.000000) - poor stripping terrain_lamp44-Low number of vertices in object (93, Optimum is > 256) terrain_lamp44-High vertex to face ratio (2.403226, Optimum is < 2.000000) - poor stripping terrain_lamp45-Low number of vertices in object (93, Optimum is > 256) terrain_lamp45-High vertex to face ratio (2.403226, Optimum is < 2.000000) - poor stripping terrain_ibeamvert13-Low number of vertices in object (156, Optimum is > 256) terrain_lamp46-Low number of vertices in object (93, Optimum is > 256) terrain_lamp46-High vertex to face ratio (2.403226, Optimum is < 2.000000) - poor stripping terrain_lamp47-Low number of vertices in object (93, Optimum is > 256) terrain_lamp47-High vertex to face ratio (2.403226, Optimum is < 2.000000) - poor stripping terrain_ibeamvert14-Low number of vertices in object (156, Optimum is > 256) terrain_lamp48-Low number of vertices in object (93, Optimum is > 256) terrain_lamp48-High vertex to face ratio (2.403226, Optimum is < 2.000000) - poor stripping terrain_lamp49-Low number of vertices in object (93, Optimum is > 256) terrain_lamp49-High vertex to face ratio (2.403226, Optimum is < 2.000000) - poor stripping terrain_invisible-Low number of vertices in object (32, Optimum is > 256) terrain_invisible-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping terrain_fence08-Low number of vertices in object (8, Optimum is > 256) terrain_fence08-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_lamppost02-Low number of vertices in object (62, Optimum is > 256) terrain_lamppost03-Low number of vertices in object (62, Optimum is > 256) terrain_lamppost04-Low number of vertices in object (62, Optimum is > 256) terrain_lamppost05-Low number of vertices in object (62, Optimum is > 256) terrain_background01-Low number of vertices in object (4, Optimum is > 256) terrain_treesmall33-High vertex to face ratio (2.342520, Optimum is < 2.000000) - poor stripping terrain_treelarge06-High vertex to face ratio (2.342520, Optimum is < 2.000000) - poor stripping terrain_treelarge07-High vertex to face ratio (2.342520, Optimum is < 2.000000) - poor stripping terrain_invisible02-Low number of vertices in object (8, Optimum is > 256) terrain_background02-Low number of vertices in object (18, Optimum is > 256) terrain_background02-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping terrain_ground04-Low number of vertices in object (99, Optimum is > 256) terrain_lamppost06-Low number of vertices in object (62, Optimum is > 256) terrain_ carsuv02-Low number of vertices in object (226, Optimum is > 256) terrain_carsedan02-Low number of vertices in object (238, Optimum is > 256) terrain_collide03-Low number of vertices in object (4, Optimum is > 256) terrain_collide04-Low number of vertices in object (4, Optimum is > 256) -END- - EOF -