-------------------------------------------------------------------- - Log file for S:\bmx3\assets\XBox\editor\ZAxis\ZAxis.ZIT -------------------------------------------------------------------- - Exported from S:\bmx3\Art_in_Progress\Level_Editor\Geometry\z-axis\Lot8_apron_master_04.max -------------------------------------------------------------------- -------------------------------------------------------------------- Textures -------------------------------------------------------------------- Width:128, Height:128 Refs: 24 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\WOODWARD\BMP\Cache\PANOA02C.XPR Width:128, Height:128 Refs: 24 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\WOODWARD\BMP\Cache\PANOA03C.XPR Width:128, Height:128 Refs: 24 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\WOODWARD\BMP\Cache\PANOA04C.XPR Width:128, Height:128 Refs: 24 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\WOODWARD\BMP\Cache\PANOA01C.XPR Width: 32, Height: 32 Refs: 96 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\WOODWARD\BMP\Cache\PANOA06C.XPR Width: 32, Height: 32 Refs: 144 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\WOODWARD\BMP\Cache\PANOA05.XPR Width:128, Height:128 Refs: 540 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\woodward\Cache\woo_metal_beam01.XPR Width:128, Height:128 Refs: 6339 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\woodward\Cache\woo_metalwallLeft.XPR Width:128, Height:128 Refs: 1092 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\woodward\Cache\woo_plywoodwall.XPR Width:128, Height:128 Refs: 168 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\woodward\Cache\woo_cushionwall.XPR Width:128, Height:128 Refs: 24 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\woodward\Cache\woo_door.XPR Width:128, Height:128 Refs: 822 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\woodward\Cache\woo_cablewallRight.XPR Width:128, Height:128 Refs: 849 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\woodward\Cache\woo_cablewallLeft.XPR Width:128, Height:128 Refs: 645 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\woodward\Cache\woo_metalwallRight.XPR Width:128, Height:128 Refs: 6 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\woodward\Cache\gdoor.XPR Width:128, Height:128 Refs: 630 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\woodward\Cache\concrete01.XPR Width:128, Height:128 Refs: 318 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\woodward\Cache\woo_windowtop.XPR Width:128, Height:128 Refs: 96 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\woodward\Cache\woo_windowbottom.XPR Width: 16, Height: 16 Refs: 16 - S:\BMX3\ART_IN_PROGRESS\LEVEL_EDITOR\TEXTURES\WOODWARD\Cache\ALL PINK.XPR Width:128, Height:128 Refs: 504 - S:\bmx3\Art_in_Progress\Level_Editor\Textures\woodward\Cache\woo_flourescent.XPR Width:128, Height:128 Refs: 436 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CHL_SHEEPHILLS\PS2\Cache\SS_GRASSA1.XPR -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 6 NumFaces: 112 NumVerts: 225 - panorama_01 NumMaterials: 1 NumFaces: 30 NumVerts: 52 - terrain_topbeam01 NumMaterials: 1 NumFaces: 600 NumVerts: 336 - terrain_roof NumMaterials: 7 NumFaces: 323 NumVerts: 238 - terrain_wall01 NumMaterials: 1 NumFaces: 30 NumVerts: 52 - terrain_topbeam02 NumMaterials: 1 NumFaces: 30 NumVerts: 52 - terrain_topbeam03 NumMaterials: 1 NumFaces: 30 NumVerts: 52 - terrain_topbeam04 NumMaterials: 1 NumFaces: 30 NumVerts: 52 - terrain_topbeam05 NumMaterials: 1 NumFaces: 30 NumVerts: 52 - terrain_topbeam06 NumMaterials: 4 NumFaces: 20 NumVerts: 26 - terrain_gdoor NumMaterials: 6 NumFaces: 254 NumVerts: 183 - terrain_wall04 NumMaterials: 9 NumFaces: 325 NumVerts: 275 - terrain_wall03 NumMaterials: 7 NumFaces: 320 NumVerts: 234 - terrain_wall02 NumMaterials: 2 NumFaces: 582 NumVerts: 703 - terrain_lamp NumMaterials: 2 NumFaces: 69 NumVerts: 76 - terrain_window NumMaterials: 1 NumFaces: 84 NumVerts: 102 - terrain_flourescent NumMaterials: 1 NumFaces: 84 NumVerts: 102 - terrain_flourescent01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_invisible02 NumMaterials: 2 NumFaces: 716 NumVerts: 873 - terrain_lamp01 NumMaterials: 2 NumFaces: 456 NumVerts: 491 - terrain_basement_10 NumMaterials: 1 NumFaces: 72 NumVerts: 49 - propdef_terrain grassA_ NumMaterials: 1 NumFaces: 72 NumVerts: 49 - propdef_terrain grassB_ -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- panorama_01 terrain_topbeam01 terrain_roof terrain_wall01 terrain_topbeam02 terrain_topbeam03 terrain_topbeam04 terrain_topbeam05 terrain_topbeam06 terrain_gdoor terrain_wall04 terrain_wall03 terrain_wall02 terrain_lamp terrain_window terrain_flourescent terrain_flourescent01 terrain_invisible02 terrain_lamp01 terrain_basement_10 prop_terrain grassA_01 prop_terrain grassA_02 prop_terrain grassA_03 prop_terrain grassA_04 prop_terrain grassB_01 prop_terrain grassB_02 prop_terrain grassB_03 prop_terrain grassB_04 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- Optmisation tips:- panorama_01-Low number of vertices in object (225, Optimum is > 256) panorama_01-High vertex to face ratio (3.303571, Optimum is < 2.000000) - poor stripping terrain_topbeam01-Low number of vertices in object (52, Optimum is > 256) terrain_topbeam01-High vertex to face ratio (2.566667, Optimum is < 2.000000) - poor stripping terrain_wall01-Low number of vertices in object (238, Optimum is > 256) terrain_wall01-High vertex to face ratio (2.712074, Optimum is < 2.000000) - poor stripping terrain_topbeam02-Low number of vertices in object (52, Optimum is > 256) terrain_topbeam02-High vertex to face ratio (2.566667, Optimum is < 2.000000) - poor stripping terrain_topbeam03-Low number of vertices in object (52, Optimum is > 256) terrain_topbeam03-High vertex to face ratio (2.566667, Optimum is < 2.000000) - poor stripping terrain_topbeam04-Low number of vertices in object (52, Optimum is > 256) terrain_topbeam04-High vertex to face ratio (2.566667, Optimum is < 2.000000) - poor stripping terrain_topbeam05-Low number of vertices in object (52, Optimum is > 256) terrain_topbeam05-High vertex to face ratio (2.566667, Optimum is < 2.000000) - poor stripping terrain_topbeam06-Low number of vertices in object (52, Optimum is > 256) terrain_topbeam06-High vertex to face ratio (2.566667, Optimum is < 2.000000) - poor stripping terrain_gdoor-Low number of vertices in object (26, Optimum is > 256) terrain_wall04-Low number of vertices in object (183, Optimum is > 256) terrain_wall04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_wall03-High vertex to face ratio (2.338462, Optimum is < 2.000000) - poor stripping terrain_wall02-Low number of vertices in object (234, Optimum is > 256) terrain_wall02-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping terrain_window-Low number of vertices in object (76, Optimum is > 256) terrain_flourescent-Low number of vertices in object (102, Optimum is > 256) terrain_flourescent01-Low number of vertices in object (102, Optimum is > 256) terrain_invisible02-Low number of vertices in object (4, Optimum is > 256) propdef_terrain grassA_-Low number of vertices in object (49, Optimum is > 256) propdef_terrain grassB_-Low number of vertices in object (49, Optimum is > 256) -END- - EOF -