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S:\bmx3\Art_in_Progress\particles\TEXTURES\ZMP\Cache\rocketFlame1.XPR Width: 16, Height: 16 Refs: 40 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CHL_MULLALY\PS2\Cache\MY_WATER_PARTICLE_02.XPR Width: 64, Height: 64 Refs: 15 - S:\bmx3\Art_in_Progress\particles\TEXTURES\ZMP\Cache\smoke_alpha15_64x64.XPR Width: 64, Height: 64 Refs: 9 - S:\BMX3\ART_IN_PROGRESS\PARTICLES\TEXTURES\ZMP\Cache\WATERSTREAM.XPR -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AttachDef_Human NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_DyNoMite NumMaterials: 4 NumFaces: 28 NumVerts: 40 - pillarpiece01 NumMaterials: 5 NumFaces: 96 NumVerts: 94 - pillarpiece02 NumMaterials: 4 NumFaces: 37 NumVerts: 45 - pillarpiece04 NumMaterials: 5 NumFaces: 98 NumVerts: 100 - pillarpiece03 NumMaterials: 2 NumFaces: 60 NumVerts: 101 - towerlargebefore02 NumMaterials: 2 NumFaces: 60 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NumMaterials: 2 NumFaces: 56 NumVerts: 36 - terrain_gridline02 NumMaterials: 2 NumFaces: 84 NumVerts: 59 - terrain_gridline08 NumMaterials: 5 NumFaces: 356 NumVerts: 390 - animobj_mobcar NumMaterials: 3 NumFaces: 65 NumVerts: 88 - propdef_gridwirebracket NumMaterials: 3 NumFaces: 143 NumVerts: 215 - propdef_gridwirepost NumMaterials: 2 NumFaces: 108 NumVerts: 67 - terrain_gridline13 NumMaterials: 2 NumFaces: 72 NumVerts: 50 - terrain_gridline16 NumMaterials: 2 NumFaces: 96 NumVerts: 56 - terrain_gridline14 NumMaterials: 1 NumFaces: 676 NumVerts: 428 - WaterSurfaceDef_gridwater NumMaterials: 2 NumFaces: 48 NumVerts: 28 - terrain_gridline01 NumMaterials: 2 NumFaces: 80 NumVerts: 48 - terrain_gridline15 NumMaterials: 1 NumFaces: 24 NumVerts: 14 - propdef_BoulderMD_ NumMaterials: 1 NumFaces: 32 NumVerts: 18 - dynamicsdef_Boulder NumMaterials: 1 NumFaces: 36 NumVerts: 20 - propdef_bolderLG_ NumMaterials: 3 NumFaces: 501 NumVerts: 604 - propdef_joshua_ NumMaterials: 1 NumFaces: 172 NumVerts: 139 - propdef_Pearcactus NumMaterials: 1 NumFaces: 172 NumVerts: 236 - propdef_ceciuatree_01 NumMaterials: 1 NumFaces: 352 NumVerts: 471 - propdef_treedeadB_ NumMaterials: 1 NumFaces: 8 NumVerts: 16 - propdef_bushB02 NumMaterials: 1 NumFaces: 91 NumVerts: 128 - propdef_CactusA NumMaterials: 1 NumFaces: 36 NumVerts: 20 - propdef_bolderLG_01 NumMaterials: 3 NumFaces: 42 NumVerts: 49 - exploderdef_spotlight NumMaterials: 1 NumFaces: 8 NumVerts: 16 - propdef_bigbush NumMaterials: 3 NumFaces: 52 NumVerts: 64 - propdef_redlight_ NumMaterials: 1 NumFaces: 160 NumVerts: 128 - propdef_light sphere_ NumMaterials: 3 NumFaces: 20 NumVerts: 22 - terrain_light NumMaterials: 1 NumFaces: 320 NumVerts: 256 - terrain_light sphere_08 NumMaterials: 1 NumFaces: 104 NumVerts: 90 - WaterSurfaceDef_canalwater NumMaterials: 1 NumFaces: 52 NumVerts: 112 - terrain_sawhorse41 NumMaterials: 1 NumFaces: 42 NumVerts: 66 - terrain_pitramp NumMaterials: 1 NumFaces: 42 NumVerts: 66 - terrain_pitramp01 NumMaterials: 1 NumFaces: 16 NumVerts: 29 - moverdef_hole NumMaterials: 1 NumFaces: 42 NumVerts: 52 - terrain_curve03 NumMaterials: 1 NumFaces: 42 NumVerts: 52 - terrain_curve04 NumMaterials: 1 NumFaces: 42 NumVerts: 52 - terrain_curve05 NumMaterials: 2 NumFaces: 52 NumVerts: 35 - terrain_gridline17 NumMaterials: 6 NumFaces: 12 NumVerts: 20 - checkpointdef_van NumMaterials: 6 NumFaces: 740 NumVerts: 812 - propDef_tourvan NumMaterials: 1 NumFaces: 20 NumVerts: 24 - terrain_shedrailpiece01 NumMaterials: 1 NumFaces: 124 NumVerts: 112 - terrain_shedboxrail NumMaterials: 4 NumFaces: 271 NumVerts: 285 - terrain_pier NumMaterials: 3 NumFaces: 108 NumVerts: 144 - terrain_shedoutwall08 NumMaterials: 3 NumFaces: 86 NumVerts: 129 - terrain_shedoutwall07 NumMaterials: 3 NumFaces: 182 NumVerts: 258 - terrain_shedoutwall06 NumMaterials: 1 NumFaces: 48 NumVerts: 40 - terrain_shedoutwall05 NumMaterials: 1 NumFaces: 70 NumVerts: 86 - terrain_shedoutwall02 NumMaterials: 1 NumFaces: 56 NumVerts: 54 - terrain_shedsidewall NumMaterials: 2 NumFaces: 27 NumVerts: 28 - terrain_jump NumMaterials: 6 NumFaces: 467 NumVerts: 406 - Terrain_cornerbowl NumMaterials: 3 NumFaces: 76 NumVerts: 104 - terrain_wallsupport01 NumMaterials: 2 NumFaces: 93 NumVerts: 106 - Terrain_alley NumMaterials: 4 NumFaces: 33 NumVerts: 31 - terrain_mountainback03 NumMaterials: 2 NumFaces: 313 NumVerts: 358 - terrain_dirtside NumMaterials: 5 NumFaces: 237 NumVerts: 353 - terrain_boulderwallbefore NumMaterials: 3 NumFaces: 392 NumVerts: 325 - terrain_shedfloor NumMaterials: 1 NumFaces: 64 NumVerts: 128 - Terrain_alley_101 NumMaterials: 1 NumFaces: 28 NumVerts: 32 - propdef_damrail NumMaterials: 2 NumFaces: 307 NumVerts: 235 - terrain_dirtroll NumMaterials: 3 NumFaces: 158 NumVerts: 170 - propdef_potty NumMaterials: 3 NumFaces: 182 NumVerts: 194 - terrain_alleydoubles NumMaterials: 2 NumFaces: 83 NumVerts: 75 - terrain_sheddeck01 NumMaterials: 4 NumFaces: 74 NumVerts: 108 - terrain_sheddeck02 NumMaterials: 5 NumFaces: 16 NumVerts: 24 - terrain_slab NumMaterials: 8 NumFaces: 317 NumVerts: 365 - terrain_shedsuperramp NumMaterials: 3 NumFaces: 62 NumVerts: 62 - Terrain_spine_01 NumMaterials: 1 NumFaces: 41 NumVerts: 29 - terrain_dirtmound NumMaterials: 1 NumFaces: 12 NumVerts: 16 - terrain_shedrailpiece02 NumMaterials: 3 NumFaces: 114 NumVerts: 68 - terrain_shedgrind01 NumMaterials: 3 NumFaces: 132 NumVerts: 68 - terrain_shedgrind02 NumMaterials: 2 NumFaces: 58 NumVerts: 36 - terrain_shedgrind03 NumMaterials: 1 NumFaces: 84 NumVerts: 44 - terrain_shedgrind04 NumMaterials: 3 NumFaces: 29 NumVerts: 39 - terrain_shedboxjump NumMaterials: 1 NumFaces: 296 NumVerts: 406 - propdef_shedtruss NumMaterials: 1 NumFaces: 478 NumVerts: 777 - terrain_shedbrokentruss01 NumMaterials: 2 NumFaces: 234 NumVerts: 187 - terrain_shedroof01 NumMaterials: 2 NumFaces: 322 NumVerts: 240 - terrain_shedroof02 NumMaterials: 2 NumFaces: 284 NumVerts: 214 - terrain_shedroof03 NumMaterials: 2 NumFaces: 85 NumVerts: 105 - terrain_retainingwall NumMaterials: 8 NumFaces: 566 NumVerts: 592 - terrain_boulderwallafter NumMaterials: 3 NumFaces: 76 NumVerts: 104 - terrain_wallsupport02 NumMaterials: 2 NumFaces: 84 NumVerts: 142 - terrain_shedwall01 NumMaterials: 3 NumFaces: 150 NumVerts: 240 - terrain_shedcornerbreakbefore NumMaterials: 3 NumFaces: 164 NumVerts: 233 - terrain_shedfrontbefore NumMaterials: 2 NumFaces: 90 NumVerts: 138 - terrain_shedwall04 NumMaterials: 2 NumFaces: 150 NumVerts: 254 - terrain_shedwall05 NumMaterials: 2 NumFaces: 60 NumVerts: 102 - terrain_shedwall06 NumMaterials: 1 NumFaces: 31 NumVerts: 42 - terrain_shedwall07 NumMaterials: 1 NumFaces: 440 NumVerts: 624 - terrain_shedbrokentruss02 NumMaterials: 2 NumFaces: 272 NumVerts: 224 - terrain_shedroof04 NumMaterials: 3 NumFaces: 128 NumVerts: 210 - terrain_brokenrooframp01 NumMaterials: 2 NumFaces: 30 NumVerts: 60 - terrain_shedrippedwall NumMaterials: 1 NumFaces: 278 NumVerts: 210 - terrain_cliff01 NumMaterials: 3 NumFaces: 187 NumVerts: 288 - terrain_shedcornerbreakafter NumMaterials: 3 NumFaces: 183 NumVerts: 267 - terrain_shedfrontafter NumMaterials: 4 NumFaces: 128 NumVerts: 213 - terrain_brokenrooframp02 NumMaterials: 6 NumFaces: 58 NumVerts: 110 - terrain_shedcornerjump NumMaterials: 2 NumFaces: 121 NumVerts: 109 - terrain_alleyqpipe NumMaterials: 2 NumFaces: 47 NumVerts: 51 - terrain_alleyqpipe02 NumMaterials: 1 NumFaces: 26 NumVerts: 37 - propdef_docktie NumMaterials: 2 NumFaces: 120 NumVerts: 78 - terrain_dockside NumMaterials: 6 NumFaces: 92 NumVerts: 87 - propdef_roundlight NumMaterials: 1 NumFaces: 41 NumVerts: 29 - terrain_dirtmound01 NumMaterials: 2 NumFaces: 28 NumVerts: 32 - propdef_damrailyel NumMaterials: 4 NumFaces: 56 NumVerts: 110 - propdef_shedoutsidelight NumMaterials: 1 NumFaces: 240 NumVerts: 336 - terrain_shedbrokentruss04 NumMaterials: 1 NumFaces: 230 NumVerts: 338 - terrain_shedbrokentruss03 NumMaterials: 2 NumFaces: 148 NumVerts: 188 - propdef_deadtreeC01 NumMaterials: 1 NumFaces: 24 NumVerts: 14 - propdef_BoulderMD_ NumMaterials: 1 NumFaces: 32 NumVerts: 18 - dynamicsdef_Boulder NumMaterials: 1 NumFaces: 36 NumVerts: 20 - propdef_bolderLG_ NumMaterials: 3 NumFaces: 501 NumVerts: 604 - propdef_joshua_ NumMaterials: 1 NumFaces: 61 NumVerts: 86 - propdef_CactusSM NumMaterials: 1 NumFaces: 172 NumVerts: 179 - propdef_Pearcactus NumMaterials: 1 NumFaces: 172 NumVerts: 236 - propdef_ceciuatree_01 NumMaterials: 1 NumFaces: 352 NumVerts: 471 - propdef_treedeadB_ NumMaterials: 1 NumFaces: 318 NumVerts: 394 - propdef_treedeadA_ NumMaterials: 2 NumFaces: 97 NumVerts: 85 - propdef_deadtreeA01 NumMaterials: 2 NumFaces: 111 NumVerts: 127 - propdef_deadtreeB01 NumMaterials: 1 NumFaces: 8 NumVerts: 16 - propdef_bushB02 NumMaterials: 1 NumFaces: 91 NumVerts: 128 - propdef_CactusA NumMaterials: 1 NumFaces: 32 NumVerts: 38 - dynamicsDef_barrel_ NumMaterials: 1 NumFaces: 27 NumVerts: 35 - DynamicsDef_cone NumMaterials: 6 NumFaces: 328 NumVerts: 651 - terrain_shedroofjump NumMaterials: 2 NumFaces: 20 NumVerts: 35 - dynamicsdef_wallchunktwo NumMaterials: 3 NumFaces: 38 NumVerts: 47 - dynamicsdef_chunk NumMaterials: 1 NumFaces: 172 NumVerts: 179 - terrain_cornercactus NumMaterials: 1 NumFaces: 122 NumVerts: 93 - terrain_cliff02 NumMaterials: 1 NumFaces: 24 NumVerts: 24 - propdef_shedgrindsupport NumMaterials: 4 NumFaces: 56 NumVerts: 110 - exploderdef_shedsidelight NumMaterials: 1 NumFaces: 96 NumVerts: 188 - pickupdef_tnt NumMaterials: 1 NumFaces: 96 NumVerts: 188 - attachdef_tnt NumMaterials: 3 NumFaces: 116 NumVerts: 138 - exploderdef_tank NumMaterials: 6 NumFaces: 12 NumVerts: 20 - checkpointdef_potty NumMaterials: 6 NumFaces: 12 NumVerts: 20 - checkpointdef_tnt NumMaterials: 1 NumFaces: 10 NumVerts: 20 - pickupdef_crate NumMaterials: 1 NumFaces: 16 NumVerts: 26 - attachdef_can NumMaterials: 1 NumFaces: 10 NumVerts: 20 - attachdef_crate NumMaterials: 3 NumFaces: 156 NumVerts: 166 - attachdef_potty NumMaterials: 6 NumFaces: 12 NumVerts: 20 - checkpointdef_ride NumMaterials: 1 NumFaces: 37 NumVerts: 38 - terrain_windowglass_08 NumMaterials: 1 NumFaces: 37 NumVerts: 38 - terrain_windowglass_07 NumMaterials: 2 NumFaces: 365 NumVerts: 357 - terrain_windowglass_06 NumMaterials: 4 NumFaces: 212 NumVerts: 274 - terrain_entrance NumMaterials: 11 NumFaces: 602 NumVerts: 723 - terrain_genfrontleft NumMaterials: 11 NumFaces: 492 NumVerts: 600 - terrain_genfrontright NumMaterials: 8 NumFaces: 292 NumVerts: 345 - terrain_genfront01 NumMaterials: 2 NumFaces: 100 NumVerts: 88 - propdef_railcable NumMaterials: 2 NumFaces: 192 NumVerts: 336 - terrain_collarhangers NumMaterials: 3 NumFaces: 224 NumVerts: 337 - terrain_collar NumMaterials: 2 NumFaces: 652 NumVerts: 795 - terrain_sparkplug NumMaterials: 6 NumFaces: 58 NumVerts: 94 - terrain_catend04 NumMaterials: 6 NumFaces: 58 NumVerts: 92 - terrain_catend03 NumMaterials: 3 NumFaces: 100 NumVerts: 120 - terrain_gencat_23 NumMaterials: 10 NumFaces: 198 NumVerts: 304 - terrain_gencat_22 NumMaterials: 5 NumFaces: 315 NumVerts: 484 - terrain_catcorner06 NumMaterials: 6 NumFaces: 58 NumVerts: 92 - terrain_catend02 NumMaterials: 5 NumFaces: 58 NumVerts: 92 - terrain_catend01 NumMaterials: 5 NumFaces: 313 NumVerts: 412 - terrain_catcorner05 NumMaterials: 5 NumFaces: 313 NumVerts: 412 - terrain_catcorner04 NumMaterials: 5 NumFaces: 313 NumVerts: 413 - terrain_catcorner03 NumMaterials: 10 NumFaces: 198 NumVerts: 297 - terrain_gencat_21 NumMaterials: 4 NumFaces: 220 NumVerts: 238 - terrain_gencat_15 NumMaterials: 6 NumFaces: 200 NumVerts: 236 - terrain_gencorner13 NumMaterials: 6 NumFaces: 200 NumVerts: 246 - terrain_gencorner12 NumMaterials: 6 NumFaces: 200 NumVerts: 213 - terrain_gencorner11 NumMaterials: 6 NumFaces: 200 NumVerts: 214 - terrain_gencorner10 NumMaterials: 3 NumFaces: 104 NumVerts: 134 - terrain_gencat_12 NumMaterials: 4 NumFaces: 176 NumVerts: 182 - terrain_gencat_11 NumMaterials: 6 NumFaces: 227 NumVerts: 259 - terrain_gencorner09 NumMaterials: 6 NumFaces: 223 NumVerts: 248 - terrain_gencorner08 NumMaterials: 4 NumFaces: 176 NumVerts: 182 - terrain_gencat_08 NumMaterials: 6 NumFaces: 224 NumVerts: 294 - terrain_gencorner07 NumMaterials: 6 NumFaces: 223 NumVerts: 298 - terrain_gencorner06 NumMaterials: 6 NumFaces: 196 NumVerts: 207 - terrain_gencorner05 NumMaterials: 6 NumFaces: 196 NumVerts: 247 - terrain_gencorner04 NumMaterials: 6 NumFaces: 196 NumVerts: 201 - terrain_gencorner03 NumMaterials: 6 NumFaces: 196 NumVerts: 245 - terrain_gencorner02 NumMaterials: 1 NumFaces: 84 NumVerts: 76 - propdef_genrails NumMaterials: 2 NumFaces: 162 NumVerts: 158 - terrain_genQP05 NumMaterials: 3 NumFaces: 162 NumVerts: 156 - terrain_genQP03 NumMaterials: 2 NumFaces: 32 NumVerts: 40 - propdef_hanginglight NumMaterials: 2 NumFaces: 40 NumVerts: 41 - propdef_cornerlight NumMaterials: 3 NumFaces: 124 NumVerts: 156 - propdef_genmeter NumMaterials: 1 NumFaces: 60 NumVerts: 107 - terrain_gentop NumMaterials: 1 NumFaces: 37 NumVerts: 38 - terrain_windowglass_05 NumMaterials: 1 NumFaces: 37 NumVerts: 38 - terrain_windowglass_04 NumMaterials: 1 NumFaces: 37 NumVerts: 38 - terrain_windowglass_03 NumMaterials: 16 NumFaces: 591 NumVerts: 649 - terrain_gen07 NumMaterials: 16 NumFaces: 971 NumVerts: 1196 - terrain_gen08 NumMaterials: 16 NumFaces: 584 NumVerts: 634 - terrain_gen05 NumMaterials: 12 NumFaces: 337 NumVerts: 337 - terrain_gen06 NumMaterials: 12 NumFaces: 337 NumVerts: 337 - terrain_gen04 NumMaterials: 12 NumFaces: 419 NumVerts: 423 - terrain_gen02 NumMaterials: 12 NumFaces: 420 NumVerts: 424 - terrain_gen01 NumMaterials: 7 NumFaces: 240 NumVerts: 188 - terrain_genleft NumMaterials: 3 NumFaces: 372 NumVerts: 387 - terrain_genbowl NumMaterials: 3 NumFaces: 128 NumVerts: 165 - terrain_genbase NumMaterials: 2 NumFaces: 170 NumVerts: 234 - propdef_rail_qpbowl NumMaterials: 1 NumFaces: 150 NumVerts: 116 - terrain_genfront NumMaterials: 1 NumFaces: 38 NumVerts: 47 - terrain_qpipe07 NumMaterials: 1 NumFaces: 38 NumVerts: 40 - terrain_qpipe06 NumMaterials: 5 NumFaces: 154 NumVerts: 148 - terrain_genQP02 NumMaterials: 1 NumFaces: 38 NumVerts: 40 - terrain_qpipe04 NumMaterials: 7 NumFaces: 162 NumVerts: 194 - terrain_genQP01 NumMaterials: 1 NumFaces: 38 NumVerts: 40 - terrain_qpipe NumMaterials: 3 NumFaces: 440 NumVerts: 590 - terrain_generator NumMaterials: 3 NumFaces: 156 NumVerts: 148 - terrain_gencat_04 NumMaterials: 11 NumFaces: 316 NumVerts: 478 - terrain_gencat_03 NumMaterials: 2 NumFaces: 304 NumVerts: 208 - terrain_gen09 NumMaterials: 3 NumFaces: 156 NumVerts: 148 - terrain_gencat_01 NumMaterials: 1 NumFaces: 88 NumVerts: 79 - terrain_raildownnotprop02 NumMaterials: 1 NumFaces: 88 NumVerts: 79 - terrain_raildownnotprop01 NumMaterials: 1 NumFaces: 88 NumVerts: 79 - PropDef_raildown NumMaterials: 1 NumFaces: 28 NumVerts: 34 - Propdef_rail NumMaterials: 2 NumFaces: 240 NumVerts: 360 - terrain_forstairs03 NumMaterials: 2 NumFaces: 244 NumVerts: 368 - terrain_forstairs04 NumMaterials: 2 NumFaces: 240 NumVerts: 362 - terrain_forstairs02 NumMaterials: 2 NumFaces: 240 NumVerts: 361 - terrain_forstairs01 NumMaterials: 2 NumFaces: 304 NumVerts: 209 - terrain_gen10 NumMaterials: 1 NumFaces: 272 NumVerts: 444 - propdef_gridcage NumMaterials: 1 NumFaces: 8 NumVerts: 12 - Propdef_hanginglightshaft NumMaterials: 1 NumFaces: 20 NumVerts: 20 - propdef_cornerlightshaft NumMaterials: 16 NumFaces: 780 NumVerts: 785 - terrain_gen03 NumMaterials: 3 NumFaces: 112 NumVerts: 108 - terrain_genfronttop NumMaterials: 3 NumFaces: 65 NumVerts: 88 - terrain_gridwirebracket05 NumMaterials: 2 NumFaces: 120 NumVerts: 240 - terrain_forstairs05 NumMaterials: 5 NumFaces: 225 NumVerts: 242 - terrain_stair small2 NumMaterials: 5 NumFaces: 225 NumVerts: 242 - terrain_second stair NumMaterials: 2 NumFaces: 120 NumVerts: 240 - terrain_forstairs06 NumMaterials: 5 NumFaces: 225 NumVerts: 237 - terrain_first stairs NumMaterials: 2 NumFaces: 120 NumVerts: 240 - terrain_forstairs07 NumMaterials: 2 NumFaces: 120 NumVerts: 240 - terrain_forstairs08 NumMaterials: 5 NumFaces: 225 NumVerts: 239 - terrain_first stairs01 NumMaterials: 3 NumFaces: 217 NumVerts: 352 - terrain_catpipes02 NumMaterials: 3 NumFaces: 217 NumVerts: 352 - terrain_catpipes01 NumMaterials: 4 NumFaces: 220 NumVerts: 266 - terrain_gencat_16 NumMaterials: 3 NumFaces: 20 NumVerts: 22 - terrain_genmotor NumMaterials: 1 NumFaces: 16 NumVerts: 24 - terrain_genmotor07 NumMaterials: 1 NumFaces: 16 NumVerts: 24 - terrain_genmotor03 NumMaterials: 1 NumFaces: 16 NumVerts: 21 - terrain_genmotor05 NumMaterials: 1 NumFaces: 16 NumVerts: 24 - terrain_genmotor08 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - terrain_lightning_bolts NumMaterials: 5 NumFaces: 20 NumVerts: 22 - terrain_lightning NumMaterials: 3 NumFaces: 20 NumVerts: 22 - terrain_light NumMaterials: 1 NumFaces: 160 NumVerts: 128 - terrain_lightflash NumMaterials: 3 NumFaces: 68 NumVerts: 96 - terrain_genpanel02 NumMaterials: 4 NumFaces: 68 NumVerts: 96 - terrain_genpanel01 NumMaterials: 3 NumFaces: 20 NumVerts: 22 - terrain_genpanel NumMaterials: 2 NumFaces: 20 NumVerts: 22 - terrain_exitsign NumMaterials: 1 NumFaces: 28 NumVerts: 52 - terrain_exitlight NumMaterials: 2 NumFaces: 20 NumVerts: 22 - terrain_lightpulse NumMaterials: 3 NumFaces: 42 NumVerts: 49 - exploderdef_bluespot NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_switchbase02 NumMaterials: 2 NumFaces: 34 NumVerts: 66 - moverdef_switch NumMaterials: 1 NumFaces: 10 NumVerts: 20 - terrain_switchbase01 NumMaterials: 11 NumFaces: 316 NumVerts: 478 - terrain_gencat_24 NumMaterials: 1 NumFaces: 88 NumVerts: 79 - terrain_raildownnotprop03 NumMaterials: 1 NumFaces: 88 NumVerts: 79 - terrain_raildownnotprop04 -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- HumanAttach_ndmPOTTY_A HumanAttach_ndmPOTTY_B HumanAttach_ndmPOTTY_C HumanAttach_ndmPOTTY_D HumanAttach_ndmPOTTY_E AnimObj_DyNoMite pillarpiece01 pillarpiece02 pillarpiece04 pillarpiece03 towerlargebefore02 towerlargebefore03 towerlargebefore04 towerlargebefore05 towersmallbefore01 towersmallbefore02 towersmallbefore03 towersmallbefore04 towersmallbefore05 boulderMOVER boulderROTATER boulder shedroofbefore02 shedroofbefore01 shedcornerpiece01 shedcornerlamp shedcornerdrainpipe shedcornerpiece02 shedbackdoor01 shedbackdoor02 shedcornerpiece03 shedcornerpiece04 boom_box plunger_handle shedfrontdoor01 shedfrontdoor02 shedfrontpiece01 shedfrontpiece02 wallchunksMAIN supportpiece01 supportpiece02 wallchunks01 wallchunks02 wallchunks03 wallchunks04 wallchunks05 wallchunks06 wallchunks07 wallchunks08 wallchunks09 wallchunks10 wallchunks11 wallchunks12 AnimObj_Pyro AnimObj_PatchedDam crack02_patcheddam WaterSurface_damwater AnimObj_MainDrain maindrainxray01 crack01 crack02 crack03 crack04 houseboat terrain_Xray AnimObj_GassyTech AnimObj_Burnout AnimObj_PatchDam AnimObj_BrownOut blackbox storyboard01 storyboard02 electric_bolt01 electric_bolt02 script02 AnimObj_OpenCanals AnimObj_PortOPotty_Show Prop_Bobber_Buoy04 buoy buoylight Prop_Bobber_Buoy01 buoy buoylight Prop_Bobber_Buoy02 buoy buoylight Prop_Bobber_Buoy03 buoy buoylight AnimObj_Digger digger_base digger_cab digger_upperarm digger_forearm digger_shovel digger_piston digger_smokestack dirt_clump_01 dirt_mound dirt_clump_02 dirt_clump_03 dirt_clump_04 fastcar_earthmover01 backwheels frontwheels panorama_01 Pickup_sniperboom01 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom10 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom02 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom03 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom04 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom05 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom06 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom07 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom08 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom09 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_lunchbox01 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox02 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox03 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox04 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox05 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox06 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox07 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox08 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox09 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox10 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox11 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox12 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox13 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox14 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox15 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox16 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox17 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox18 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox19 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox20 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox21 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox22 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox23 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox24 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox25 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox26 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox27 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox28 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox29 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox30 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox31 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox32 lunchbox_up_down lunchbox lunchbox_zip Pickup_bike_seat01 bikepart Pickup_bike_wheel01 bikepart Pickup_bike_frame01 bikepart Pickup_bike_handlebars01 bikepart Pickup_lunchbox33 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox34 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox35 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox36 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox37 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox38 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox39 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox40 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox41 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox42 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox43 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox44 lunchbox_up_down lunchbox lunchbox_zip Pickup_lunchbox45 lunchbox_up_down lunchbox lunchbox_zip terrain_Water03 terrain_concrete29 terrain_dampipejump02 terrain_dampipejump01 terrain_damend01 terrain_dammid terrain_dam terrain_concrete terrain_pillar terrain_concreteQP03 terrain_concreteQP01 prop_orangeball01 prop_orangeball02 prop_orangeball03 terrain_pithalfpipe01 terrain_hawkQP terrain_towersmallafter terrain_towerlargebefore terrain_towerlargeafter terrain_pillar02 terrain_pillar01 terrain_pillar01B terrain_roachcoach prop_eagle01 prop_eagle02 prop_pipe01 prop_pipe02 prop_pipe03 terrain_houseboatdocked terrain_boatgrind01 terrain_boatgrind02 terrain_boatgrind03 terrain_boatgrind04 watersurface_dockwater01 prop_outlightbase01 prop_outlightbase02 prop_outlightbase03 prop_outlightbase04 prop_outlightbase05 terrain_damgatewaypiece terrain_switchbox01 terrain_switchhandle01 terrain_switchhandle02 terrain_switchhandle03 terrain_switchhandle04 Prop_outlight01 Prop_outlight02 Prop_outlight03 Prop_outlight04 Prop_outlight05 prop_damgateway02 prop_damgateway01 prop_damdeco06 prop_damdeco05 prop_damdeco3 terrain_concrete01 terrain_concreteQP exploder_spotlight_01 exploder_spotlight_02 exploder_spotlight_03 exploder_spotlight_04 terrain_waterripple prop_redlight_01 terrain_light prop_redlight_02 terrain_light sphere terrain_damextension checkpoint_wall01 checkpoint_wall02 prop_dockrope01 prop_dockrope02 prop_dockrope03 prop_dockrope04 prop_dockrope05 prop_dockrope06 prop_dockrope07 prop_dockrope08 terrain_switchbox02 terrain_switchbox03 terrain_switchbox04 Prop_outlight06 prop_outlightbase06 watersurface_dampillarwater terrain_gate terrain_gatearch terrain_canal09 terrain_canal08 terrain_canal07 terrain_canal06 terrain_canal05 terrain_bridge terrain_canal04 terrain_underwaterhill terrain_mountainback01 terrain_mountainback02 terrain_mountainpipe01 terrain_box prop_gridtower05 prop_gridtower4 terrain_gridlight01 prop_gridproptwo41 prop_gridproptwo40 terrain_pipedirt02 terrain_pitcement02 terrain_pitcement01 terrain_truckroad terrain_gridline11 prop_lightgenerator05 prop_lightgenerator01 prop_gridrail07 prop_gridrail06 prop_gridrail05 prop_gridrail04 prop_gridrail03 prop_gridrail02 prop_gridrail01 terrain_gridpowerlinetwo terrain_gridpowerlineone terrain_pitcement terrain_pithalfpipe terrain_road01 prop_gridoverhang03 prop_gridoverhang02 prop_gridoverhang01 terrain_gridgrating06 terrain_gridgrating05 terrain_gridgrating04 terrain_gridgrating03 terrain_gridgrating02 terrain_gridgrating01 terrain_gridpowerlinethree prop_gridpost11 prop_gridpost10 prop_gridpost09 prop_gridpost08 prop_gridpost07 prop_gridpost01 prop_gridpropone11 prop_gridpropone10 prop_gridpropone09 prop_gridpropone08 prop_gridpropone07 prop_gridpropone01 terrain_curve02 terrain_gridQP01 prop_sawhorse21 prop_sawhorse20 prop_sawhorse19 prop_sawhorse18 prop_sawhorse17 prop_sawhorse16 prop_sawhorse15 prop_sawhorse14 prop_sawhorse13 terrain_pipedirt01 terrain_roadside01 terrain_roadside terrain_mountainside terrain_gridmid terrain_gridend terrain_grid_retainwall terrain_grid01 terrain_pylon04 terrain_pylon03 terrain_pylon02 terrain_pylon01 terrain_track prop_gridcage7 prop_gridcage08 terrain_gridwallramp terrain_gridlowerramp terrain_gridsmallQP prop_doubleinsulator06 prop_doubleinsulator07 prop_doubleinsulator08 prop_doubleinsulator09 prop_doubleinsulator10 prop_doubleinsulator11 prop_doubleinsulator12 prop_doubleinsulator13 prop_doubleinsulator14 prop_doubleinsulator15 prop_doubleinsulator16 prop_doubleinsulator17 terrain_griddamwire terrain_gridwiretower terrain_gridline04 terrain_gridline02 terrain_gridline08 animobj_mobcar prop_gridwireconnector01 prop_gridwireconnector02 prop_gridwireconnector03 prop_gridwireconnector04 prop_gridwirebracket01 prop_gridwirebracket02 prop_gridwirebracket03 prop_gridwirebracket04 prop_gridwirebracket05 prop_gridwirebracket06 prop_gridwirepost01 prop_gridwirepost02 prop_gridwirepost03 prop_gridwirepost04 prop_gridwirepost05 terrain_gridline13 terrain_gridline16 terrain_gridline14 WaterSurface_gridwater01 terrain_gridline01 terrain_gridline15 watersurface_damgridwater01 watersurface_genwater01 prop_sawhorse01 prop_sawhorse22 prop_sawhorse23 prop_sawhorse24 prop_sawhorse26 prop_sawhorse27 prop_sawhorse28 prop_sawhorse29 prop_sawhorse30 prop_sawhorse31 prop_sawhorse32 prop_sawhorse33 prop_sawhorse34 prop_sawhorse35 prop_sawhorse36 prop_sawhorse38 prop_sawhorse39 prop_sawhorse40 prop_CactusA_01 prop_BoulderMD_01 prop_BoulderMD_02 prop_CactusA_02 dynamics_Boulder_01 dynamics_Boulder_03 prop_BoulderMD_03 prop_BoulderMD_04 prop_lightgenerator06 prop_bolderLG_01 prop_BoulderMD_05 prop_BoulderMD_06 prop_treedeadB_01 dynamics_Boulder_06 dynamics_Boulder_07 dynamics_Boulder_08 prop_CactusA_03 prop_gridwirepost06 prop_gridwirepost07 prop_bushB03 prop_bushB04 prop_bushB05 prop_bushB06 prop_BoulderMD_07 prop_bushB07 prop_bushB08 prop_bushB09 prop_CactusA_04 prop_bolderLG_03 prop_bolderLG_04 prop_bolderLG_05 prop_BoulderMD_08 prop_CactusA_05 prop_Pearcactus01 prop_Pearcactus02 prop_Pearcactus03 prop_Pearcactus04 prop_bushB10 prop_bushB11 prop_bushB12 prop_bushB13 prop_bushB14 prop_joshua_01 prop_joshua_08 prop_bushB15 prop_bushB16 prop_bushB17 prop_BoulderMD_09 prop_bushB18 prop_joshua_09 prop_bigbush01 prop_bigbush02 prop_bigbush03 prop_bigbush04 prop_bigbush05 prop_bigbush06 prop_bigbush07 prop_bushB19 prop_bushB20 prop_BoulderMD_10 prop_bushB21 prop_bushB22 prop_CactusA_06 prop_bushB23 prop_bushB24 prop_BoulderMD_11 prop_joshua_02 prop_joshua_03 prop_joshua_04 prop_light sphere_01 terrain_light prop_light sphere_02 prop_light sphere_03 prop_light sphere_04 prop_light sphere_05 prop_light sphere_06 prop_redlight_01 prop_redlight_02 terrain_light sphere_08 WaterSurface_canalwater01 WaterSurface_canalwater02 terrain_sawhorse41 exploder_spotlight01 exploder_spotlight02 exploder_spotlight03 terrain_pitramp terrain_pitramp01 terrain_curve03 mover_hole01 mover_hole02 mover_hole03 mover_hole04 terrain_curve04 terrain_curve05 prop_gridwirebracket07 terrain_gridline17 checkpoint_van01 prop_tourvan01 terrain_shedrailpiece01 prop_damrail40 prop_damrail39 prop_damrail38 prop_damrail37 terrain_shedboxrail terrain_pier terrain_shedoutwall08 terrain_shedoutwall07 terrain_shedoutwall06 terrain_shedoutwall05 terrain_shedoutwall02 terrain_shedsidewall terrain_jump Terrain_cornerbowl terrain_wallsupport01 Terrain_alley terrain_mountainback03 terrain_dirtside terrain_boulderwallbefore terrain_shedfloor Terrain_alley_101 terrain_dirtroll terrain_alleydoubles terrain_sheddeck01 terrain_sheddeck02 terrain_slab prop_damrail43 prop_damrail44 prop_damrail45 prop_damrail46 terrain_shedsuperramp Terrain_spine_01 terrain_dirtmound prop_damrail47 prop_damrail48 prop_damrail50 prop_damrail51 prop_damrail52 prop_damrail53 prop_damrail54 prop_damrail55 terrain_shedrailpiece02 terrain_shedgrind01 terrain_shedgrind02 terrain_shedgrind03 terrain_shedgrind04 terrain_shedboxjump terrain_shedbrokentruss01 prop_damrail75 prop_damrail76 prop_damrail77 prop_damrail78 terrain_shedroof01 terrain_shedroof02 terrain_shedroof03 terrain_retainingwall terrain_boulderwallafter terrain_wallsupport02 terrain_shedwall01 terrain_shedcornerbreakbefore terrain_shedfrontbefore terrain_shedwall04 terrain_shedwall05 terrain_shedwall06 terrain_shedwall07 terrain_shedbrokentruss02 terrain_shedroof04 terrain_brokenrooframp01 terrain_shedrippedwall terrain_cliff01 terrain_shedcornerbreakafter terrain_shedfrontafter terrain_brokenrooframp02 terrain_shedcornerjump terrain_alleyqpipe terrain_alleyqpipe02 terrain_dockside prop_potty01 prop_potty02 prop_potty03 prop_potty04 prop_potty05 prop_potty06 prop_potty07 prop_potty08 prop_potty09 prop_potty10 prop_potty11 prop_potty12 prop_roundlight_01 prop_roundlight_02 prop_roundlight_03 prop_roundlight_04 prop_roundlight_05 prop_roundlight_06 prop_roundlight_07 prop_roundlight_08 prop_roundlight_09 prop_roundlight_10 prop_roundlight_11 prop_roundlight_12 prop_roundlight_13 prop_roundlight_14 prop_roundlight_16 prop_roundlight_17 terrain_dirtmound01 prop_shedtruss01 prop_shedtruss02 prop_shedtruss03 terrain_shedbrokentruss04 terrain_shedbrokentruss03 prop_shedtruss06 prop_shedoutsidelight10 prop_shedoutsidelight11 prop_shedoutsidelight12 prop_shedoutsidelight13 dynamics_barrel_01 dynamics_barrel_07 dynamics_barrel_08 Dynamics_cone01 Dynamics_cone03 Dynamics_cone05 Dynamics_cone07 Dynamics_cone09 Dynamics_cone11 Dynamics_cone13 terrain_shedroofjump dynamics_barrel_09 dynamics_barrel_10 dynamics_barrel_11 dynamics_barrel_13 dynamics_barrel_14 dynamics_barrel_15 dynamics_barrel_17 dynamics_barrel_18 dynamics_wallchunktwo01 dynamics_wallchunktwo02 dynamics_wallchunktwo03 dynamics_chunk01 dynamics_chunk03 Dynamics_cone16 Dynamics_cone17 Dynamics_cone18 Dynamics_cone19 Dynamics_cone28 Dynamics_cone30 Dynamics_cone32 Dynamics_cone37 Dynamics_cone39 terrain_cornercactus prop_joshua_01 prop_CactusA_01 dynamics_Boulder_02 dynamics_Boulder_04 dynamics_Boulder_05 prop_Pearcactus_02 prop_CactusA_02 terrain_cliff02 prop_shedgrindsupport01 prop_shedgrindsupport02 prop_shedgrindsupport03 prop_shedgrindsupport04 prop_shedgrindsupport05 prop_shedgrindsupport06 prop_shedgrindsupport07 prop_shedgrindsupport08 prop_shedgrindsupport09 prop_shedgrindsupport10 prop_shedgrindsupport11 prop_shedgrindsupport12 prop_shedgrindsupport13 prop_shedgrindsupport14 prop_damrailyel01 prop_damrailyel02 prop_damrailyel03 prop_damrailyel04 prop_damrailyel05 prop_damrailyel06 prop_damrailyel07 exploder_shedsidelight01 exploder_shedsidelight02 exploder_shedsidelight03 exploder_shedsidelight04 exploder_shedsidelight05 exploder_shedsidelight06 exploder_shedsidelight07 exploder_shedsidelight08 exploder_shedsidelight09 exploder_shedsidelight10 exploder_shedsidelight11 exploder_shedsidelight12 Dynamics_cone40 exploder_tank01 exploder_tank02 exploder_tank03 checkpoint_potty01 pickup_tnt01 pickup_tnt02 pickup_tnt03 pickup_tnt04 pickup_crate01 checkpoint_tnt01 prop_Pearcactus01 prop_Pearcactus02 prop_joshua_02 prop_Pearcactus03 prop_Pearcactus04 attach_tnt01 attach_tnt02 attach_tnt03 attach_tnt04 attach_potty01 attach_crate01 dynamics_Boulder_30 checkpoint_ride01 checkpoint_ride02 Prop_rail318 Prop_rail317 Prop_rail316 Prop_rail315 prop_railcable40 prop_railcable39 prop_railcable38 prop_railcable37 prop_railcable36 prop_railcable35 prop_railcable34 prop_railcable33 prop_railcable32 prop_railcable31 prop_railcable30 prop_railcable29 terrain_windowglass_08 terrain_windowglass_07 terrain_windowglass_06 terrain_entrance terrain_genfrontleft terrain_genfrontright terrain_genfront01 prop_railcable28 prop_railcable27 prop_railcable26 prop_railcable23 prop_railcable22 prop_railcable21 prop_railcable20 prop_railcable19 prop_railcable18 prop_railcable17 prop_railcable16 prop_railcable15 prop_railcable14 prop_railcable13 prop_railcable11 prop_railcable10 prop_railcable09 prop_railcable08 prop_railcable07 prop_railcable04 prop_railcable02 prop_railcable01 terrain_collarhangers terrain_collar terrain_sparkplug Prop_rail314 Prop_rail313 Prop_rail312 Prop_rail311 Prop_rail310 Prop_rail309 Prop_rail308 Prop_rail307 terrain_catend04 terrain_catend03 terrain_gencat_23 terrain_gencat_22 terrain_catcorner06 Prop_rail300 Prop_rail299 Prop_rail298 Prop_rail297 terrain_catend02 terrain_catend01 terrain_catcorner05 terrain_catcorner04 terrain_catcorner03 terrain_gencat_21 Prop_rail273 Prop_rail268 Prop_rail261 Prop_rail256 terrain_gencat_15 terrain_gencorner13 terrain_gencorner12 terrain_gencorner11 terrain_gencorner10 terrain_gencat_12 Prop_rail178 Prop_rail177 Prop_rail176 Prop_rail175 Prop_rail174 Prop_rail173 Prop_rail172 Prop_rail171 Prop_rail170 Prop_rail169 Prop_rail168 Prop_rail167 Prop_rail166 Prop_rail165 Prop_rail164 Prop_rail163 Prop_rail162 Prop_rail161 Prop_rail160 Prop_rail159 Prop_rail158 Prop_rail157 Prop_rail156 Prop_rail155 Prop_rail154 Prop_rail153 Prop_rail152 Prop_rail151 Prop_rail150 Prop_rail149 Prop_rail148 Prop_rail147 Prop_rail144 Prop_rail141 Prop_rail138 Prop_rail137 Prop_rail136 Prop_rail135 terrain_gencat_11 terrain_gencorner09 terrain_gencorner08 Prop_rail132 Prop_rail131 Prop_rail130 Prop_rail129 Prop_rail128 Prop_rail127 Prop_rail124 Prop_rail123 Prop_rail122 Prop_rail121 Prop_rail120 Prop_rail113 Prop_rail112 Prop_rail111 Prop_rail110 Prop_rail109 Prop_rail108 Prop_rail107 Prop_rail106 Prop_rail105 Prop_rail104 Prop_rail103 Prop_rail102 Prop_rail101 Prop_rail100 Prop_rail99 terrain_gencat_08 terrain_gencorner07 terrain_gencorner06 Prop_rail93 Prop_rail92 Prop_rail89 Prop_rail88 terrain_gencorner05 terrain_gencorner04 terrain_gencorner03 terrain_gencorner02 Prop_rail80 prop_genrails04 prop_genrails03 prop_genrails02 prop_genrails01 Prop_rail79 Prop_rail78 Prop_rail77 Prop_rail76 terrain_genQP05 terrain_genQP03 prop_hanginglight17 prop_hanginglight16 prop_hanginglight15 prop_hanginglight14 prop_hanginglight13 prop_hanginglight12 prop_hanginglight11 prop_hanginglight10 prop_hanginglight04 prop_hanginglight03 prop_hanginglight02 prop_hanginglight01 prop_cornerlight04 prop_cornerlight03 prop_cornerlight02 prop_cornerlight01 prop_genmeter06 prop_genmeter05 prop_genmeter04 prop_genmeter03 prop_genmeter02 prop_genmeter01 terrain_gentop terrain_windowglass_05 terrain_windowglass_04 terrain_windowglass_03 terrain_gen07 terrain_gen08 terrain_gen05 terrain_gen06 terrain_gen04 terrain_gen02 terrain_gen01 terrain_genleft terrain_genbowl terrain_genbase terrain_genfront terrain_qpipe07 terrain_qpipe06 terrain_genQP02 terrain_qpipe04 terrain_genQP01 terrain_qpipe terrain_generator Prop_rail51 Prop_rail50 Prop_rail49 Prop_rail48 Prop_rail46 Prop_rail45 Prop_rail44 Prop_rail35 Prop_rail34 Prop_rail33 Prop_rail32 Prop_rail31 Prop_rail30 Prop_rail29 Prop_rail27 Prop_rail20 Prop_rail19 Prop_rail18 Prop_rail09 Prop_rail08 Prop_rail07 Prop_rail06 Prop_rail05 Prop_rail04 Prop_rail03 Prop_rail02 Prop_rail01 Prop_raildown12 Prop_raildown11 Prop_raildown10 Prop_raildown09 terrain_gencat_04 terrain_gencat_03 terrain_gen09 terrain_gencat_01 terrain_raildownnotprop02 terrain_raildownnotprop01 terrain_forstairs03 terrain_forstairs04 terrain_forstairs02 terrain_forstairs01 terrain_gen10 prop_hanginglight18 prop_hanginglight19 prop_hanginglight20 prop_hanginglight21 Prop_hanginglightshaft01 Prop_hanginglightshaft02 Prop_hanginglightshaft03 Prop_hanginglightshaft04 Prop_hanginglightshaft05 Prop_hanginglightshaft06 Prop_hanginglightshaft07 Prop_hanginglightshaft08 Prop_hanginglightshaft09 Prop_hanginglightshaft10 Prop_hanginglightshaft11 Prop_hanginglightshaft12 Prop_hanginglightshaft13 Prop_hanginglightshaft14 Prop_hanginglightshaft15 Prop_hanginglightshaft16 prop_cornerlightshaft01 prop_cornerlightshaft02 prop_cornerlightshaft03 prop_cornerlightshaft04 terrain_gen03 terrain_genfronttop terrain_gridwirebracket05 terrain_forstairs05 terrain_stair small2 terrain_second stair terrain_forstairs06 terrain_first stairs terrain_forstairs07 terrain_forstairs08 terrain_first stairs01 terrain_catpipes02 terrain_catpipes01 terrain_gencat_16 terrain_genmotor terrain_genmotor07 terrain_genmotor03 terrain_genmotor05 terrain_genmotor08 terrain_lightning_bolts terrain_lightning terrain_light terrain_lightflash terrain_genpanel02 terrain_genpanel01 terrain_genpanel terrain_exitsign terrain_exitlight terrain_lightpulse exploder_bluespot01 exploder_bluespot02 exploder_bluespot03 exploder_bluespot04 terrain_switchbase02 mover_switch01 mover_switch02 terrain_switchbase01 terrain_gencat_24 terrain_raildownnotprop03 terrain_raildownnotprop04 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- houseboat-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_houseboat-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_houseboatdocked-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_houseboatdocked-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_gridpowerlinethree-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_shedrailpiece01-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_shedrailpiece01-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_shedboxrail-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_shedboxrail-Exceeded UV-mapping range within a polygon (Max range=8.00) propdef_damrail-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_damrail-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_shedrailpiece02-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_shedrailpiece02-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_gencat_22-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_stair small2-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_second stair-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_first stairs-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_first stairs01-Exceeded UV-mapping range within a polygon (Max range=8.00) The following names were duplicated in 3DSMAX:-bikepart-terrain_light-propdef_redlight_-propdef_bushB02-propdef_ceciuatree_01-p Optmisation tips:- AttachDef_Human-Low number of vertices in object (8, Optimum is > 256) AnimObj_DyNoMite-Low number of vertices in object (8, Optimum is > 256) pillarpiece01-Low number of vertices in object (40, Optimum is > 256) pillarpiece01-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping pillarpiece02-Low number of vertices in object (94, Optimum is > 256) pillarpiece02-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping pillarpiece04-Low number of vertices in object (45, Optimum is > 256) pillarpiece04-High vertex to face ratio (2.648649, Optimum is < 2.000000) - poor stripping pillarpiece03-Low number of vertices in object (100, Optimum is > 256) pillarpiece03-High vertex to face ratio (2.122449, Optimum is < 2.000000) - poor stripping towerlargebefore02-Low number of vertices in object (101, Optimum is > 256) towerlargebefore02-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping towerlargebefore03-Low number of vertices in object (102, Optimum is > 256) towerlargebefore03-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping towerlargebefore04-Low number of vertices in object (246, Optimum is > 256) towerlargebefore04-High vertex to face ratio (2.942029, Optimum is < 2.000000) - poor stripping towerlargebefore05-Low number of vertices in object (154, Optimum is > 256) towerlargebefore05-High vertex to face ratio (3.426829, Optimum is < 2.000000) - poor stripping towersmallbefore01-Low number of vertices in object (27, Optimum is > 256) towersmallbefore02-Low number of vertices in object (12, Optimum is > 256) towersmallbefore03-High vertex to face ratio (2.163043, Optimum is < 2.000000) - poor stripping towersmallbefore04-High vertex to face ratio (2.163043, Optimum is < 2.000000) - poor stripping towersmallbefore05-High vertex to face ratio (2.169065, Optimum is < 2.000000) - poor stripping boulderMOVER-Low number of vertices in object (8, Optimum is > 256) boulderROTATER-Low number of vertices in object (8, Optimum is > 256) boulder-Low number of vertices in object (64, Optimum is > 256) shedroofbefore02-Low number of vertices in object (58, Optimum is > 256) shedroofbefore01-Low number of vertices in object (68, Optimum is > 256) shedcornerpiece01-Low number of vertices in object (36, Optimum is > 256) shedcornerpiece01-High vertex to face ratio (2.208333, Optimum is < 2.000000) - poor stripping shedcornerlamp-Low number of vertices in object (96, Optimum is > 256) shedcornerlamp-High vertex to face ratio (4.045455, Optimum is < 2.000000) - poor stripping shedcornerdrainpipe-Low number of vertices in object (66, Optimum is > 256) shedcornerdrainpipe-High vertex to face ratio (2.555556, Optimum is < 2.000000) - poor stripping shedcornerpiece02-Low number of vertices in object (24, Optimum is > 256) shedbackdoor01-Low number of vertices in object (28, Optimum is > 256) shedbackdoor02-Low number of vertices in object (28, Optimum is > 256) shedcornerpiece03-Low number of vertices in object (23, Optimum is > 256) shedcornerpiece04-Low number of vertices in object (24, Optimum is > 256) boom_box-Low number of vertices in object (74, Optimum is > 256) boom_box-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping plunger_handle-Low number of vertices in object (34, Optimum is > 256) shedfrontdoor01-Low number of vertices in object (39, Optimum is > 256) shedfrontdoor02-Low number of vertices in object (39, Optimum is > 256) shedfrontpiece01-Low number of vertices in object (26, Optimum is > 256) shedfrontpiece01-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping shedfrontpiece02-Low number of vertices in object (26, Optimum is > 256) shedfrontpiece02-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping wallchunksMAIN-Low number of vertices in object (8, Optimum is > 256) supportpiece01-Low number of vertices in object (66, Optimum is > 256) supportpiece01-High vertex to face ratio (2.540000, Optimum is < 2.000000) - poor stripping supportpiece02-Low number of vertices in object (101, Optimum is > 256) supportpiece02-High vertex to face ratio (2.341463, Optimum is < 2.000000) - poor stripping wallchunks01-Low number of vertices in object (33, Optimum is > 256) wallchunks01-High vertex to face ratio (2.300000, Optimum is < 2.000000) - poor stripping wallchunks02-Low number of vertices in object (16, Optimum is > 256) wallchunks03-Low number of vertices in object (24, Optimum is > 256) wallchunks04-Low number of vertices in object (28, Optimum is > 256) wallchunks04-High vertex to face ratio (2.300000, Optimum is < 2.000000) - poor stripping wallchunks05-Low number of vertices in object (28, Optimum is > 256) wallchunks06-Low number of vertices in object (28, Optimum is > 256) wallchunks07-Low number of vertices in object (41, Optimum is > 256) wallchunks08-Low number of vertices in object (20, Optimum is > 256) wallchunks09-Low number of vertices in object (32, Optimum is > 256) wallchunks10-Low number of vertices in object (17, Optimum is > 256) wallchunks10-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping wallchunks11-Low number of vertices in object (42, Optimum is > 256) wallchunks11-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping wallchunks12-Low number of vertices in object (53, Optimum is > 256) AnimObj_Pyro-Low number of vertices in object (8, Optimum is > 256) AnimObj_PatchedDam-Low number of vertices in object (8, Optimum is > 256) crack02_patcheddam-Low number of vertices in object (30, Optimum is > 256) crack02_patcheddam-High vertex to face ratio (2.812500, Optimum is < 2.000000) - poor stripping AnimObj_MainDrain-Low number of vertices in object (8, Optimum is > 256) maindrainxray01-Low number of vertices in object (25, Optimum is > 256) crack01-Low number of vertices in object (25, Optimum is > 256) crack01-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping crack02-Low number of vertices in object (25, Optimum is > 256) crack02-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping crack03-Low number of vertices in object (25, Optimum is > 256) crack03-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping crack04-Low number of vertices in object (25, Optimum is > 256) crack04-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping collision_houseboat-Low number of vertices in object (144, Optimum is > 256) collision_houseboat-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping terrain_Xray-Low number of vertices in object (22, Optimum is > 256) AnimObj_GassyTech-Low number of vertices in object (8, Optimum is > 256) AnimObj_Burnout-Low number of vertices in object (8, Optimum is > 256) AnimObj_PatchDam-Low number of vertices in object (8, Optimum is > 256) AnimObj_BrownOut-Low number of vertices in object (8, Optimum is > 256) blackbox-Low number of vertices in object (8, Optimum is > 256) storyboard01-Low number of vertices in object (4, Optimum is > 256) storyboard02-Low number of vertices in object (4, Optimum is > 256) electric_bolt01-Low number of vertices in object (4, Optimum is > 256) electric_bolt02-Low number of vertices in object (4, Optimum is > 256) script02-Low number of vertices in object (4, Optimum is > 256) AnimObj_OpenCanals-Low number of vertices in object (8, Optimum is > 256) AnimObj_PortOPotty_Show-Low number of vertices in object (8, Optimum is > 256) PropDef_Bobber_Buoy-Low number of vertices in object (8, Optimum is > 256) buoy-Low number of vertices in object (177, Optimum is > 256) buoylight-Low number of vertices in object (43, Optimum is > 256) buoylight-High vertex to face ratio (2.933333, Optimum is < 2.000000) - poor stripping AnimObj_Digger-Low number of vertices in object (8, Optimum is > 256) digger_base-Low number of vertices in object (44, Optimum is > 256) digger_base-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping digger_upperarm-Low number of vertices in object (133, Optimum is > 256) digger_upperarm-High vertex to face ratio (2.061224, Optimum is < 2.000000) - poor stripping digger_forearm-Low number of vertices in object (98, Optimum is > 256) digger_forearm-High vertex to face ratio (2.042857, Optimum is < 2.000000) - poor stripping digger_shovel-Low number of vertices in object (183, Optimum is > 256) digger_shovel-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping collision_digger_shovel-Low number of vertices in object (8, Optimum is > 256) collision_digger_forearm-Low number of vertices in object (8, Optimum is > 256) collision_digger_upperarm-Low number of vertices in object (24, Optimum is > 256) digger_piston-Low number of vertices in object (40, Optimum is > 256) digger_smokestack-Low number of vertices in object (22, Optimum is > 256) collision_digger_cab-Low number of vertices in object (30, Optimum is > 256) collision_digger_base-Low number of vertices in object (22, Optimum is > 256) dirt_clump_01-Low number of vertices in object (54, Optimum is > 256) dirt_clump_01-High vertex to face ratio (2.187500, Optimum is < 2.000000) - poor stripping dirt_mound-Low number of vertices in object (38, Optimum is > 256) dirt_clump_02-Low number of vertices in object (54, Optimum is > 256) dirt_clump_02-High vertex to face ratio (2.187500, Optimum is < 2.000000) - poor stripping dirt_clump_03-Low number of vertices in object (54, Optimum is > 256) dirt_clump_03-High vertex to face ratio (2.187500, Optimum is < 2.000000) - poor stripping dirt_clump_04-Low number of vertices in object (54, Optimum is > 256) dirt_clump_04-High vertex to face ratio (2.187500, Optimum is < 2.000000) - poor stripping collision_earthmover-Low number of vertices in object (228, Optimum is > 256) panorama_01-High vertex to face ratio (2.303571, Optimum is < 2.000000) - poor stripping Pickupdef_sniperboom-Low number of vertices in object (8, Optimum is > 256) rotatebox-Low number of vertices in object (8, Optimum is > 256) musicnote_b-Low number of vertices in object (4, Optimum is > 256) musicnote_a-Low number of vertices in object (4, Optimum is > 256) boombox-Low number of vertices in object (102, Optimum is > 256) boombox-High vertex to face ratio (2.683333, Optimum is < 2.000000) - poor stripping soundwaveright-Low number of vertices in object (4, Optimum is > 256) soundwaveleft-Low number of vertices in object (4, Optimum is > 256) Pickupdef_lunchbox-Low number of vertices in object (8, Optimum is > 256) lunchbox_up_down-Low number of vertices in object (8, Optimum is > 256) lunchbox-Low number of vertices in object (58, Optimum is > 256) lunchbox-High vertex to face ratio (2.676471, Optimum is < 2.000000) - poor stripping lunchbox_zip-Low number of vertices in object (4, Optimum is > 256) Pickupdef_bike_handlebars-Low number of vertices in object (8, Optimum is > 256) bikepart-Low number of vertices in object (92, Optimum is > 256) Pickupdef_bike_frame-Low number of vertices in object (8, Optimum is > 256) bikepart-Low number of vertices in object (62, Optimum is > 256) Pickupdef_bike_wheel-Low number of vertices in object (8, Optimum is > 256) bikepart-Low number of vertices in object (148, Optimum is > 256) bikepart-High vertex to face ratio (2.881579, Optimum is < 2.000000) - poor stripping Pickupdef_bike_seat-Low number of vertices in object (8, Optimum is > 256) bikepart-Low number of vertices in object (38, Optimum is > 256) bikepart-High vertex to face ratio (2.652174, Optimum is < 2.000000) - poor stripping terrain_Water03-Low number of vertices in object (72, Optimum is > 256) terrain_concrete29-Low number of vertices in object (103, Optimum is > 256) decal_concrete29-Low number of vertices in object (25, Optimum is > 256) decal_concrete29-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping watersurfacedef_dockwater-Low number of vertices in object (143, Optimum is > 256) propdef_eagle-Low number of vertices in object (244, Optimum is > 256) propdef_eagle-High vertex to face ratio (3.569231, Optimum is < 2.000000) - poor stripping terrain_dampipejump02-Low number of vertices in object (70, Optimum is > 256) terrain_dampipejump01-Low number of vertices in object (70, Optimum is > 256) decal_damend01-Low number of vertices in object (28, Optimum is > 256) decal_damend01b-Low number of vertices in object (14, Optimum is > 256) decal_dammid-Low number of vertices in object (12, Optimum is > 256) decal_dammid 2-Low number of vertices in object (10, Optimum is > 256) decal_dam-Low number of vertices in object (37, Optimum is > 256) decal_dam-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping terrain_concrete -High vertex to face ratio (2.592705, Optimum is < 2.000000) - poor stripping decal_concrete -Low number of vertices in object (11, Optimum is > 256) terrain_pillar-High vertex to face ratio (2.740331, Optimum is < 2.000000) - poor stripping decal_pillar-Low number of vertices in object (22, Optimum is > 256) decal_pillar 2-Low number of vertices in object (38, Optimum is > 256) terrain_concreteQP03-High vertex to face ratio (2.485327, Optimum is < 2.000000) - poor stripping decal_concreteQP03-Low number of vertices in object (20, Optimum is > 256) decal_concreteQP03-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping decal_concreteQP02-Low number of vertices in object (16, Optimum is > 256) decal_concreteQP01-Low number of vertices in object (26, Optimum is > 256) decal_concreteQP01-High vertex to face ratio (2.357143, Optimum is < 2.000000) - poor stripping decal_concreteQP04-Low number of vertices in object (28, Optimum is > 256) propdef_orangeball-Low number of vertices in object (88, Optimum is > 256) terrain_hawkQP-High vertex to face ratio (2.426598, Optimum is < 2.000000) - poor stripping decal_hawkQP-Low number of vertices in object (26, Optimum is > 256) decal_hawkQP-High vertex to face ratio (2.263158, Optimum is < 2.000000) - poor stripping decal_hawkQP01-Low number of vertices in object (20, Optimum is > 256) decal_hawkQP01-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_towersmallafter-Low number of vertices in object (182, Optimum is > 256) terrain_towersmallafter-High vertex to face ratio (2.099415, Optimum is < 2.000000) - poor stripping terrain_towerlargebefore-Low number of vertices in object (19, Optimum is > 256) terrain_towerlargebefore-High vertex to face ratio (4.428571, Optimum is < 2.000000) - poor stripping terrain_towerlargeafter-High vertex to face ratio (3.235849, Optimum is < 2.000000) - poor stripping collision_towerlargeafter-High vertex to face ratio (4.148936, Optimum is < 2.000000) - poor stripping terrain_pillar02-High vertex to face ratio (2.628959, Optimum is < 2.000000) - poor stripping decal_pillar02-Low number of vertices in object (20, Optimum is > 256) decal_pillar02b-Low number of vertices in object (38, Optimum is > 256) terrain_pillar01-Low number of vertices in object (148, Optimum is > 256) terrain_pillar01B-High vertex to face ratio (2.407273, Optimum is < 2.000000) - poor stripping terrain_roachcoach-High vertex to face ratio (2.081784, Optimum is < 2.000000) - poor stripping collision_roachcoach-Low number of vertices in object (102, Optimum is > 256) collision_roachcoach-High vertex to face ratio (3.574468, Optimum is < 2.000000) - poor stripping propdef_pipe-Low number of vertices in object (73, Optimum is > 256) collision_pipe-Low number of vertices in object (10, Optimum is > 256) collision_houseboatdocked-Low number of vertices in object (208, Optimum is > 256) collision_houseboatdocked-High vertex to face ratio (3.120370, Optimum is < 2.000000) - poor stripping terrain_boatgrind01-Low number of vertices in object (55, Optimum is > 256) terrain_boatgrind01-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping propdef_dockrope-Low number of vertices in object (61, Optimum is > 256) propdef_dockrope-High vertex to face ratio (2.652174, Optimum is < 2.000000) - poor stripping collision_dockrope-Low number of vertices in object (9, Optimum is > 256) collision_dockrope-High vertex to face ratio (5.250000, Optimum is < 2.000000) - poor stripping terrain_boatgrind02-Low number of vertices in object (95, Optimum is > 256) terrain_boatgrind03-Low number of vertices in object (47, Optimum is > 256) terrain_boatgrind04-Low number of vertices in object (48, Optimum is > 256) propdef_outlightbase-Low number of vertices in object (14, Optimum is > 256) terrain_damgatewaypiece-Low number of vertices in object (109, Optimum is > 256) terrain_damgatewaypiece-High vertex to face ratio (2.302632, Optimum is < 2.000000) - poor stripping terrain_switchbox01-Low number of vertices in object (88, Optimum is > 256) terrain_switchbox01-High vertex to face ratio (2.413793, Optimum is < 2.000000) - poor stripping terrain_switchhandle01-Low number of vertices in object (24, Optimum is > 256) terrain_switchhandle01-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_switchhandle02-Low number of vertices in object (22, Optimum is > 256) terrain_switchhandle02-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping terrain_switchhandle03-Low number of vertices in object (22, Optimum is > 256) terrain_switchhandle03-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping terrain_switchhandle04-Low number of vertices in object (22, Optimum is > 256) terrain_switchhandle04-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping Propdef_outlight-Low number of vertices in object (100, Optimum is > 256) collision_outlight-Low number of vertices in object (14, Optimum is > 256) collision_outlight-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping propdef_damdeco-Low number of vertices in object (157, Optimum is > 256) collision_damdeco-Low number of vertices in object (44, Optimum is > 256) collision_damdeco-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping collision_damgateway-Low number of vertices in object (12, Optimum is > 256) terrain_concrete01-Low number of vertices in object (145, Optimum is > 256) terrain_concrete01-High vertex to face ratio (2.179487, Optimum is < 2.000000) - poor stripping decal_concrete01-Low number of vertices in object (8, Optimum is > 256) terrain_concreteQP-High vertex to face ratio (2.150538, Optimum is < 2.000000) - poor stripping decal_concreteQP-Low number of vertices in object (17, Optimum is > 256) decal_concreteQP05-Low number of vertices in object (18, Optimum is > 256) exploderdef_spotlight_-Low number of vertices in object (49, Optimum is > 256) terrain_waterripple-Low number of vertices in object (22, Optimum is > 256) propdef_redlight_-Low number of vertices in object (64, Optimum is > 256) propdef_redlight_-High vertex to face ratio (2.211538, Optimum is < 2.000000) - poor stripping terrain_light-Low number of vertices in object (22, Optimum is > 256) terrain_damextension-High vertex to face ratio (2.122984, Optimum is < 2.000000) - poor stripping checkpointdef_wall-Low number of vertices in object (20, Optimum is > 256) terrain_switchbox02-Low number of vertices in object (88, Optimum is > 256) terrain_switchbox02-High vertex to face ratio (2.413793, Optimum is < 2.000000) - poor stripping terrain_switchbox03-Low number of vertices in object (88, Optimum is > 256) terrain_switchbox03-High vertex to face ratio (2.413793, Optimum is < 2.000000) - poor stripping terrain_switchbox04-Low number of vertices in object (88, Optimum is > 256) terrain_switchbox04-High vertex to face ratio (2.413793, Optimum is < 2.000000) - poor stripping terrain_gate-Low number of vertices in object (128, Optimum is > 256) terrain_gatearch-High vertex to face ratio (2.448187, Optimum is < 2.000000) - poor stripping terrain_canal09-Low number of vertices in object (187, Optimum is > 256) terrain_canal08-Low number of vertices in object (169, Optimum is > 256) terrain_canal07-Low number of vertices in object (169, Optimum is > 256) terrain_canal06-Low number of vertices in object (169, Optimum is > 256) terrain_canal05-Low number of vertices in object (169, Optimum is > 256) terrain_bridge-Low number of vertices in object (216, Optimum is > 256) terrain_bridge-High vertex to face ratio (2.157895, Optimum is < 2.000000) - poor stripping terrain_canal04-Low number of vertices in object (169, Optimum is > 256) terrain_underwaterhill-Low number of vertices in object (119, Optimum is > 256) terrain_mountainback01-Low number of vertices in object (49, Optimum is > 256) terrain_mountainback02-Low number of vertices in object (106, Optimum is > 256) terrain_mountainpipe01-Low number of vertices in object (170, Optimum is > 256) terrain_box-High vertex to face ratio (2.006173, Optimum is < 2.000000) - poor stripping propdef_gridproptwo-High vertex to face ratio (2.088571, Optimum is < 2.000000) - poor stripping decal_gridproptwo-Low number of vertices in object (8, Optimum is > 256) terrain_pipedirt02-Low number of vertices in object (65, Optimum is > 256) terrain_pitcement02-Low number of vertices in object (152, Optimum is > 256) decal_truckroad-Low number of vertices in object (40, Optimum is > 256) decal_truckroad-High vertex to face ratio (2.033333, Optimum is < 2.000000) - poor stripping propdef_doubleconnector-High vertex to face ratio (2.284553, Optimum is < 2.000000) - poor stripping terrain_gridline11-Low number of vertices in object (36, Optimum is > 256) collision_lightgenerator-Low number of vertices in object (28, Optimum is > 256) collision_lightgenerator-High vertex to face ratio (2.052632, Optimum is < 2.000000) - poor stripping propdef_gridrail-Low number of vertices in object (32, Optimum is > 256) collision_gridrail-Low number of vertices in object (10, Optimum is > 256) watersurfacedef_genwater-Low number of vertices in object (128, Optimum is > 256) terrain_gridpowerlinetwo-Low number of vertices in object (32, Optimum is > 256) terrain_gridpowerlineone-Low number of vertices in object (32, Optimum is > 256) decal_road01-Low number of vertices in object (97, Optimum is > 256) decal_road01-High vertex to face ratio (2.222222, Optimum is < 2.000000) - poor stripping propdef_doubleinsulator-Low number of vertices in object (167, Optimum is > 256) propdef_doubleinsulator-High vertex to face ratio (2.050000, Optimum is < 2.000000) - poor stripping terrain_gridgrating06-Low number of vertices in object (4, Optimum is > 256) terrain_gridgrating05-Low number of vertices in object (4, Optimum is > 256) terrain_gridgrating04-Low number of vertices in object (4, Optimum is > 256) terrain_gridgrating03-Low number of vertices in object (4, Optimum is > 256) terrain_gridgrating02-Low number of vertices in object (4, Optimum is > 256) terrain_gridgrating01-Low number of vertices in object (4, Optimum is > 256) terrain_gridpowerlinethree-Low number of vertices in object (24, Optimum is > 256) propdef_gridpost-Low number of vertices in object (93, Optimum is > 256) propdef_gridpost-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping collision_gridpropone-Low number of vertices in object (4, Optimum is > 256) decal_gridpropone-Low number of vertices in object (4, Optimum is > 256) terrain_curve02-Low number of vertices in object (52, Optimum is > 256) propdef_gridoverhang-High vertex to face ratio (2.792683, Optimum is < 2.000000) - poor stripping collision_gridoverhang-Low number of vertices in object (24, Optimum is > 256) collision_gridoverhang-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping terrain_gridQP01-Low number of vertices in object (87, Optimum is > 256) terrain_gridQP01-High vertex to face ratio (2.672727, Optimum is < 2.000000) - poor stripping propdef_gridtower-High vertex to face ratio (2.201220, Optimum is < 2.000000) - poor stripping decal_gridtower-Low number of vertices in object (4, Optimum is > 256) terrain_pipedirt01-Low number of vertices in object (137, Optimum is > 256) collision_pipedirt01-Low number of vertices in object (78, Optimum is > 256) propdef_sawhorse-Low number of vertices in object (112, Optimum is > 256) propdef_sawhorse-High vertex to face ratio (3.423077, Optimum is < 2.000000) - poor stripping collision_sawhorse-Low number of vertices in object (8, Optimum is > 256) collision_sawhorse-High vertex to face ratio (3.666667, Optimum is < 2.000000) - poor stripping terrain_roadside01-Low number of vertices in object (81, Optimum is > 256) decal_roadside01-Low number of vertices in object (36, Optimum is > 256) decal_roadside01-High vertex to face ratio (2.153846, Optimum is < 2.000000) - poor stripping terrain_roadside-Low number of vertices in object (143, Optimum is > 256) decal_roadside-Low number of vertices in object (8, Optimum is > 256) decal_roadside-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_mountainside-High vertex to face ratio (2.115741, Optimum is < 2.000000) - poor stripping collision_mountainside-Low number of vertices in object (166, Optimum is > 256) terrain_gridmid-Low number of vertices in object (243, Optimum is > 256) decal_gridmid-Low number of vertices in object (8, Optimum is > 256) decal_gridmid-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_gridmid01-Low number of vertices in object (36, Optimum is > 256) decal_gridmid01-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_gridend-Low number of vertices in object (124, Optimum is > 256) decal_gridend-Low number of vertices in object (112, Optimum is > 256) decal_gridend-High vertex to face ratio (2.793103, Optimum is < 2.000000) - poor stripping terrain_grid_retainwall-Low number of vertices in object (109, Optimum is > 256) terrain_grid_retainwall-High vertex to face ratio (2.575342, Optimum is < 2.000000) - poor stripping terrain_grid01-Low number of vertices in object (141, Optimum is > 256) decal_grid01-Low number of vertices in object (8, Optimum is > 256) decal_grid01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_grid02-Low number of vertices in object (8, Optimum is > 256) decal_grid02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_pylon04-Low number of vertices in object (54, Optimum is > 256) terrain_pylon03-Low number of vertices in object (48, Optimum is > 256) terrain_pylon02-Low number of vertices in object (46, Optimum is > 256) terrain_pylon01-Low number of vertices in object (44, Optimum is > 256) terrain_track-High vertex to face ratio (2.050633, Optimum is < 2.000000) - poor stripping collision_track-Low number of vertices in object (26, Optimum is > 256) propdef_gridcage-High vertex to face ratio (2.496324, Optimum is < 2.000000) - poor stripping collision_gridcage-Low number of vertices in object (16, Optimum is > 256) Propdef_rail-Low number of vertices in object (34, Optimum is > 256) Collision_rail_45-Low number of vertices in object (10, Optimum is > 256) terrain_gridwallramp-Low number of vertices in object (31, Optimum is > 256) terrain_gridlowerramp-Low number of vertices in object (42, Optimum is > 256) terrain_gridsmallQP-Low number of vertices in object (56, Optimum is > 256) propdef_gridwireconnector-High vertex to face ratio (2.055172, Optimum is < 2.000000) - poor stripping collision_gridwireconnector-Low number of vertices in object (22, Optimum is > 256) collision_gridwireconnector-High vertex to face ratio (2.357143, Optimum is < 2.000000) - poor stripping terrain_griddamwire-Low number of vertices in object (72, Optimum is > 256) terrain_gridwiretower-High vertex to face ratio (2.155488, Optimum is < 2.000000) - poor stripping terrain_gridline04-Low number of vertices in object (36, Optimum is > 256) terrain_gridline02-Low number of vertices in object (36, Optimum is > 256) terrain_gridline08-Low number of vertices in object (59, Optimum is > 256) collision_mobcar-Low number of vertices in object (114, Optimum is > 256) collision_mobcar-High vertex to face ratio (2.291667, Optimum is < 2.000000) - poor stripping propdef_gridwirebracket-Low number of vertices in object (88, Optimum is > 256) propdef_gridwirebracket-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping collision_gridwirebracket-Low number of vertices in object (8, Optimum is > 256) collision_gridwirebracket-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping propdef_gridwirepost-Low number of vertices in object (215, Optimum is > 256) propdef_gridwirepost-High vertex to face ratio (2.916084, Optimum is < 2.000000) - poor stripping collision_gridwirepost-Low number of vertices in object (16, Optimum is > 256) collision_gridwirepost-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping terrain_gridline13-Low number of vertices in object (67, Optimum is > 256) terrain_gridline16-Low number of vertices in object (50, Optimum is > 256) terrain_gridline14-Low number of vertices in object (56, Optimum is > 256) terrain_gridline01-Low number of vertices in object (28, Optimum is > 256) terrain_gridline15-Low number of vertices in object (48, Optimum is > 256) propdef_BoulderMD_-Low number of vertices in object (14, Optimum is > 256) collision_rock-Low number of vertices in object (9, Optimum is > 256) dynamicsdef_Boulder-Low number of vertices in object (18, Optimum is > 256) propdef_bolderLG_-Low number of vertices in object (20, Optimum is > 256) propdef_joshua_-High vertex to face ratio (2.273453, Optimum is < 2.000000) - poor stripping propdef_Pearcactus-Low number of vertices in object (139, Optimum is > 256) propdef_ceciuatree_01-Low number of vertices in object (236, Optimum is > 256) propdef_ceciuatree_01-High vertex to face ratio (2.203488, Optimum is < 2.000000) - poor stripping propdef_treedeadB_-High vertex to face ratio (2.343750, Optimum is < 2.000000) - poor stripping propdef_bushB02-Low number of vertices in object (16, Optimum is > 256) propdef_bushB02-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping propdef_CactusA-Low number of vertices in object (128, Optimum is > 256) propdef_CactusA-High vertex to face ratio (2.527473, Optimum is < 2.000000) - poor stripping propdef_bolderLG_01-Low number of vertices in object (20, Optimum is > 256) exploderdef_spotlight-Low number of vertices in object (49, Optimum is > 256) propdef_bigbush-Low number of vertices in object (16, Optimum is > 256) propdef_bigbush-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping propdef_redlight_-Low number of vertices in object (64, Optimum is > 256) propdef_redlight_-High vertex to face ratio (2.211538, Optimum is < 2.000000) - poor stripping propdef_light sphere_-Low number of vertices in object (128, Optimum is > 256) terrain_light-Low number of vertices in object (22, Optimum is > 256) WaterSurfaceDef_canalwater-Low number of vertices in object (90, Optimum is > 256) terrain_sawhorse41-Low number of vertices in object (112, Optimum is > 256) terrain_sawhorse41-High vertex to face ratio (3.423077, Optimum is < 2.000000) - poor stripping terrain_pitramp-Low number of vertices in object (66, Optimum is > 256) terrain_pitramp-High vertex to face ratio (2.190476, Optimum is < 2.000000) - poor stripping collision_pitramp-Low number of vertices in object (12, Optimum is > 256) collision_pitramp-High vertex to face ratio (3.500000, Optimum is < 2.000000) - poor stripping terrain_pitramp01-Low number of vertices in object (66, Optimum is > 256) terrain_pitramp01-High vertex to face ratio (2.190476, Optimum is < 2.000000) - poor stripping collision_pitramp01-Low number of vertices in object (12, Optimum is > 256) collision_pitramp01-High vertex to face ratio (3.500000, Optimum is < 2.000000) - poor stripping moverdef_hole-Low number of vertices in object (29, Optimum is > 256) moverdef_hole-High vertex to face ratio (2.812500, Optimum is < 2.000000) - poor stripping terrain_curve03-Low number of vertices in object (52, Optimum is > 256) terrain_curve04-Low number of vertices in object (52, Optimum is > 256) terrain_curve05-Low number of vertices in object (52, Optimum is > 256) terrain_gridline17-Low number of vertices in object (35, Optimum is > 256) checkpointdef_van-Low number of vertices in object (20, Optimum is > 256) propDef_tourvan-High vertex to face ratio (2.045946, Optimum is < 2.000000) - poor stripping collision_tourvan-Low number of vertices in object (13, Optimum is > 256) terrain_shedrailpiece01-Low number of vertices in object (24, Optimum is > 256) collision_shedrailpiece01-Low number of vertices in object (10, Optimum is > 256) terrain_shedboxrail-Low number of vertices in object (112, Optimum is > 256) collision_shedboxrail-Low number of vertices in object (30, Optimum is > 256) decal_pier-Low number of vertices in object (5, Optimum is > 256) terrain_shedoutwall08-Low number of vertices in object (144, Optimum is > 256) terrain_shedoutwall08-High vertex to face ratio (2.120370, Optimum is < 2.000000) - poor stripping terrain_shedoutwall07-Low number of vertices in object (129, Optimum is > 256) terrain_shedoutwall07-High vertex to face ratio (2.383721, Optimum is < 2.000000) - poor stripping terrain_shedoutwall06-High vertex to face ratio (2.302198, Optimum is < 2.000000) - poor stripping terrain_shedoutwall05-Low number of vertices in object (40, Optimum is > 256) terrain_shedoutwall02-Low number of vertices in object (86, Optimum is > 256) terrain_shedsidewall-Low number of vertices in object (54, Optimum is > 256) terrain_jump-Low number of vertices in object (28, Optimum is > 256) decal_cornerbowl-Low number of vertices in object (10, Optimum is > 256) terrain_wallsupport01-Low number of vertices in object (104, Optimum is > 256) terrain_wallsupport01-High vertex to face ratio (2.039474, Optimum is < 2.000000) - poor stripping Terrain_alley-Low number of vertices in object (106, Optimum is > 256) decal_alley-Low number of vertices in object (4, Optimum is > 256) decal_alley01-Low number of vertices in object (10, Optimum is > 256) terrain_mountainback03-Low number of vertices in object (31, Optimum is > 256) decal_dirtside-Low number of vertices in object (40, Optimum is > 256) decal_dirtside-High vertex to face ratio (2.133333, Optimum is < 2.000000) - poor stripping terrain_boulderwallbefore-High vertex to face ratio (2.210970, Optimum is < 2.000000) - poor stripping decal_shedfloor-Low number of vertices in object (86, Optimum is > 256) decal_shedfloor-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Terrain_alley_101-Low number of vertices in object (128, Optimum is > 256) Terrain_alley_101-High vertex to face ratio (2.968750, Optimum is < 2.000000) - poor stripping decal_alley_101-Low number of vertices in object (16, Optimum is > 256) decal_alley_101-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping propdef_damrail-Low number of vertices in object (32, Optimum is > 256) collision_damrail-Low number of vertices in object (20, Optimum is > 256) terrain_dirtroll-Low number of vertices in object (235, Optimum is > 256) decal_dirtroll-Low number of vertices in object (12, Optimum is > 256) propdef_potty-Low number of vertices in object (170, Optimum is > 256) collision_potty-Low number of vertices in object (8, Optimum is > 256) terrain_alleydoubles-Low number of vertices in object (194, Optimum is > 256) decal_alleydoubles-Low number of vertices in object (20, Optimum is > 256) terrain_sheddeck01-Low number of vertices in object (75, Optimum is > 256) decal_sheddeck01-Low number of vertices in object (38, Optimum is > 256) decal_sheddeck01-High vertex to face ratio (3.222222, Optimum is < 2.000000) - poor stripping terrain_sheddeck02-Low number of vertices in object (108, Optimum is > 256) terrain_slab-Low number of vertices in object (24, Optimum is > 256) collision_slab-Low number of vertices in object (24, Optimum is > 256) decal_shedsuperramp-Low number of vertices in object (24, Optimum is > 256) decal_shedsuperramp-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping Terrain_spine_01-Low number of vertices in object (62, Optimum is > 256) terrain_dirtmound-Low number of vertices in object (29, Optimum is > 256) terrain_shedrailpiece02-Low number of vertices in object (16, Optimum is > 256) collision_shedrailpiece02-Low number of vertices in object (10, Optimum is > 256) terrain_shedgrind01-Low number of vertices in object (68, Optimum is > 256) terrain_shedgrind02-Low number of vertices in object (68, Optimum is > 256) terrain_shedgrind03-Low number of vertices in object (36, Optimum is > 256) terrain_shedgrind04-Low number of vertices in object (44, Optimum is > 256) terrain_shedboxjump-Low number of vertices in object (39, Optimum is > 256) terrain_shedboxjump-High vertex to face ratio (2.034483, Optimum is < 2.000000) - poor stripping decal_shedboxjump-Low number of vertices in object (8, Optimum is > 256) decal_shedboxjump-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping collision_shedtruss-Low number of vertices in object (43, Optimum is > 256) terrain_shedbrokentruss01-High vertex to face ratio (2.313808, Optimum is < 2.000000) - poor stripping terrain_shedroof01-Low number of vertices in object (187, Optimum is > 256) terrain_shedroof02-Low number of vertices in object (240, Optimum is > 256) terrain_shedroof03-Low number of vertices in object (214, Optimum is > 256) terrain_retainingwall-Low number of vertices in object (105, Optimum is > 256) decal_retainingwall-Low number of vertices in object (8, Optimum is > 256) terrain_boulderwallafter-High vertex to face ratio (2.007067, Optimum is < 2.000000) - poor stripping collision_boulderwallafter-Low number of vertices in object (223, Optimum is > 256) collision_boulderwallafter-High vertex to face ratio (2.433566, Optimum is < 2.000000) - poor stripping decal_boulderwallbefore-Low number of vertices in object (10, Optimum is > 256) terrain_wallsupport02-Low number of vertices in object (104, Optimum is > 256) terrain_wallsupport02-High vertex to face ratio (2.039474, Optimum is < 2.000000) - poor stripping terrain_shedwall01-Low number of vertices in object (142, Optimum is > 256) terrain_shedwall01-High vertex to face ratio (2.464286, Optimum is < 2.000000) - poor stripping terrain_shedcornerbreakbefore-Low number of vertices in object (240, Optimum is > 256) terrain_shedcornerbreakbefore-High vertex to face ratio (2.406667, Optimum is < 2.000000) - poor stripping terrain_shedfrontbefore-Low number of vertices in object (233, Optimum is > 256) terrain_shedfrontbefore-High vertex to face ratio (2.274390, Optimum is < 2.000000) - poor stripping decal_shedfrontbefore-Low number of vertices in object (12, Optimum is > 256) decal_shedfrontbefore-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping terrain_shedwall04-Low number of vertices in object (138, Optimum is > 256) terrain_shedwall04-High vertex to face ratio (2.422222, Optimum is < 2.000000) - poor stripping decal_shedwall04-Low number of vertices in object (16, Optimum is > 256) decal_shedwall01-Low number of vertices in object (12, Optimum is > 256) decal_shedwall01-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_shedwall05-Low number of vertices in object (254, Optimum is > 256) terrain_shedwall05-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping decal_shedwall05-Low number of vertices in object (28, Optimum is > 256) decal_shedwall05-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping terrain_shedwall06-Low number of vertices in object (102, Optimum is > 256) terrain_shedwall06-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping decal_shedwall06-Low number of vertices in object (16, Optimum is > 256) decal_shedwall06-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_shedwall07-Low number of vertices in object (42, Optimum is > 256) decal_shedwall07-Low number of vertices in object (12, Optimum is > 256) decal_shedwall07-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_shedroof04-Low number of vertices in object (224, Optimum is > 256) terrain_brokenrooframp01-Low number of vertices in object (210, Optimum is > 256) terrain_brokenrooframp01-High vertex to face ratio (2.367188, Optimum is < 2.000000) - poor stripping terrain_shedrippedwall-Low number of vertices in object (60, Optimum is > 256) terrain_shedrippedwall-High vertex to face ratio (2.866667, Optimum is < 2.000000) - poor stripping decal_shedrippedwall-Low number of vertices in object (17, Optimum is > 256) terrain_cliff01-Low number of vertices in object (210, Optimum is > 256) terrain_shedcornerbreakafter-High vertex to face ratio (2.433155, Optimum is < 2.000000) - poor stripping terrain_shedfrontafter-High vertex to face ratio (2.289617, Optimum is < 2.000000) - poor stripping terrain_brokenrooframp02-Low number of vertices in object (213, Optimum is > 256) terrain_brokenrooframp02-High vertex to face ratio (2.398438, Optimum is < 2.000000) - poor stripping terrain_shedcornerjump-Low number of vertices in object (110, Optimum is > 256) terrain_shedcornerjump-High vertex to face ratio (2.586207, Optimum is < 2.000000) - poor stripping collision_shedcornerjump-Low number of vertices in object (17, Optimum is > 256) terrain_alleyqpipe-Low number of vertices in object (109, Optimum is > 256) terrain_alleyqpipe02-Low number of vertices in object (51, Optimum is > 256) propdef_docktie-Low number of vertices in object (37, Optimum is > 256) propdef_docktie-High vertex to face ratio (3.192308, Optimum is < 2.000000) - poor stripping collision_docktie-Low number of vertices in object (9, Optimum is > 256) collision_docktie-High vertex to face ratio (5.250000, Optimum is < 2.000000) - poor stripping terrain_dockside-Low number of vertices in object (78, Optimum is > 256) collision_dockside-Low number of vertices in object (62, Optimum is > 256) propdef_roundlight-Low number of vertices in object (87, Optimum is > 256) terrain_dirtmound01-Low number of vertices in object (29, Optimum is > 256) propdef_damrailyel-Low number of vertices in object (32, Optimum is > 256) propdef_shedoutsidelight-Low number of vertices in object (110, Optimum is > 256) propdef_shedoutsidelight-High vertex to face ratio (3.375000, Optimum is < 2.000000) - poor stripping terrain_shedbrokentruss03-High vertex to face ratio (2.069565, Optimum is < 2.000000) - poor stripping propdef_deadtreeC01-Low number of vertices in object (188, Optimum is > 256) propdef_deadtreeC01-High vertex to face ratio (2.344595, Optimum is < 2.000000) - poor stripping propdef_BoulderMD_-Low number of vertices in object (14, Optimum is > 256) dynamicsdef_Boulder-Low number of vertices in object (18, Optimum is > 256) propdef_bolderLG_-Low number of vertices in object (20, Optimum is > 256) propdef_joshua_-High vertex to face ratio (2.273453, Optimum is < 2.000000) - poor stripping propdef_CactusSM-Low number of vertices in object (86, Optimum is > 256) propdef_CactusSM-High vertex to face ratio (2.393443, Optimum is < 2.000000) - poor stripping propdef_Pearcactus-Low number of vertices in object (179, Optimum is > 256) propdef_Pearcactus-High vertex to face ratio (2.058140, Optimum is < 2.000000) - poor stripping propdef_ceciuatree_01-Low number of vertices in object (236, Optimum is > 256) propdef_ceciuatree_01-High vertex to face ratio (2.203488, Optimum is < 2.000000) - poor stripping propdef_treedeadB_-High vertex to face ratio (2.343750, Optimum is < 2.000000) - poor stripping propdef_deadtreeA01-Low number of vertices in object (85, Optimum is > 256) propdef_deadtreeB01-Low number of vertices in object (127, Optimum is > 256) propdef_deadtreeB01-High vertex to face ratio (2.153153, Optimum is < 2.000000) - poor stripping propdef_bushB02-Low number of vertices in object (16, Optimum is > 256) propdef_bushB02-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping propdef_CactusA-Low number of vertices in object (128, Optimum is > 256) propdef_CactusA-High vertex to face ratio (2.527473, Optimum is < 2.000000) - poor stripping dynamicsDef_barrel_-Low number of vertices in object (38, Optimum is > 256) DynamicsDef_cone-Low number of vertices in object (35, Optimum is > 256) DynamicsDef_cone-High vertex to face ratio (2.074074, Optimum is < 2.000000) - poor stripping terrain_shedroofjump-High vertex to face ratio (2.948171, Optimum is < 2.000000) - poor stripping collision_shedroofjump-Low number of vertices in object (26, Optimum is > 256) collision_shedroofjump-High vertex to face ratio (2.350000, Optimum is < 2.000000) - poor stripping dynamicsdef_wallchunktwo-Low number of vertices in object (35, Optimum is > 256) dynamicsdef_wallchunktwo-High vertex to face ratio (3.100000, Optimum is < 2.000000) - poor stripping dynamicsdef_chunk-Low number of vertices in object (47, Optimum is > 256) dynamicsdef_chunk-High vertex to face ratio (2.210526, Optimum is < 2.000000) - poor stripping terrain_cornercactus-Low number of vertices in object (179, Optimum is > 256) terrain_cornercactus-High vertex to face ratio (2.058140, Optimum is < 2.000000) - poor stripping collision_cornercactus-Low number of vertices in object (10, Optimum is > 256) collision_cornercactus-High vertex to face ratio (4.750000, Optimum is < 2.000000) - poor stripping terrain_cliff02-Low number of vertices in object (93, Optimum is > 256) propdef_shedgrindsupport-Low number of vertices in object (24, Optimum is > 256) exploderdef_shedsidelight-Low number of vertices in object (110, Optimum is > 256) exploderdef_shedsidelight-High vertex to face ratio (3.375000, Optimum is < 2.000000) - poor stripping pickupdef_tnt-Low number of vertices in object (188, Optimum is > 256) pickupdef_tnt-High vertex to face ratio (2.895833, Optimum is < 2.000000) - poor stripping attachdef_tnt-Low number of vertices in object (188, Optimum is > 256) attachdef_tnt-High vertex to face ratio (2.895833, Optimum is < 2.000000) - poor stripping exploderdef_tank-Low number of vertices in object (138, Optimum is > 256) exploderdef_tank-High vertex to face ratio (2.224138, Optimum is < 2.000000) - poor stripping checkpointdef_potty-Low number of vertices in object (20, Optimum is > 256) checkpointdef_tnt-Low number of vertices in object (20, Optimum is > 256) pickupdef_crate-Low number of vertices in object (20, Optimum is > 256) pickupdef_crate-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping attachdef_can-Low number of vertices in object (26, Optimum is > 256) attachdef_can-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping attachdef_crate-Low number of vertices in object (20, Optimum is > 256) attachdef_crate-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping attachdef_potty-Low number of vertices in object (166, Optimum is > 256) checkpointdef_ride-Low number of vertices in object (20, Optimum is > 256) terrain_windowglass_08-Low number of vertices in object (38, Optimum is > 256) terrain_windowglass_07-Low number of vertices in object (38, Optimum is > 256) terrain_entrance-High vertex to face ratio (2.320755, Optimum is < 2.000000) - poor stripping decal_entrance01-Low number of vertices in object (4, Optimum is > 256) decal_entrance02-Low number of vertices in object (4, Optimum is > 256) decal_entrance-Low number of vertices in object (18, Optimum is > 256) terrain_genfrontright-High vertex to face ratio (2.004065, Optimum is < 2.000000) - poor stripping terrain_genfront01-High vertex to face ratio (2.030822, Optimum is < 2.000000) - poor stripping propdef_railcable-Low number of vertices in object (88, Optimum is > 256) collision_railcable-Low number of vertices in object (10, Optimum is > 256) terrain_collarhangers-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping terrain_collar-High vertex to face ratio (2.334821, Optimum is < 2.000000) - poor stripping decal_collar-Low number of vertices in object (85, Optimum is > 256) decal_collar-High vertex to face ratio (2.687500, Optimum is < 2.000000) - poor stripping terrain_catend04-Low number of vertices in object (94, Optimum is > 256) terrain_catend04-High vertex to face ratio (2.241379, Optimum is < 2.000000) - poor stripping terrain_catend03-Low number of vertices in object (92, Optimum is > 256) terrain_catend03-High vertex to face ratio (2.189655, Optimum is < 2.000000) - poor stripping terrain_gencat_23-Low number of vertices in object (120, Optimum is > 256) decal_gencat_23-Low number of vertices in object (4, Optimum is > 256) terrain_gencat_22-High vertex to face ratio (2.257576, Optimum is < 2.000000) - poor stripping terrain_catend02-Low number of vertices in object (92, Optimum is > 256) terrain_catend02-High vertex to face ratio (2.189655, Optimum is < 2.000000) - poor stripping terrain_catend01-Low number of vertices in object (92, Optimum is > 256) terrain_catend01-High vertex to face ratio (2.224138, Optimum is < 2.000000) - poor stripping terrain_gencat_21-High vertex to face ratio (2.313131, Optimum is < 2.000000) - poor stripping terrain_gencat_15-Low number of vertices in object (238, Optimum is > 256) decal_gencat_15-Low number of vertices in object (12, Optimum is > 256) decal_gencat_15-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping terrain_gencorner13-Low number of vertices in object (236, Optimum is > 256) terrain_gencorner12-Low number of vertices in object (246, Optimum is > 256) terrain_gencorner11-Low number of vertices in object (213, Optimum is > 256) terrain_gencorner10-Low number of vertices in object (214, Optimum is > 256) terrain_gencat_12-Low number of vertices in object (134, Optimum is > 256) decal_gencat_12-Low number of vertices in object (12, Optimum is > 256) decal_gencat_12-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping terrain_gencat_11-Low number of vertices in object (182, Optimum is > 256) decal_gencat_11-Low number of vertices in object (18, Optimum is > 256) decal_gencat_11-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping terrain_gencorner08-Low number of vertices in object (248, Optimum is > 256) terrain_gencat_08-Low number of vertices in object (182, Optimum is > 256) decal_gencat_08-Low number of vertices in object (16, Optimum is > 256) decal_gencat_08-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_gencorner05-Low number of vertices in object (207, Optimum is > 256) terrain_gencorner04-Low number of vertices in object (247, Optimum is > 256) decal_gencorner04-Low number of vertices in object (4, Optimum is > 256) terrain_gencorner03-Low number of vertices in object (201, Optimum is > 256) terrain_gencorner02-Low number of vertices in object (245, Optimum is > 256) propdef_genrails-Low number of vertices in object (76, Optimum is > 256) collision_genrails-Low number of vertices in object (25, Optimum is > 256) terrain_genQP05-Low number of vertices in object (158, Optimum is > 256) decal_genQP05-Low number of vertices in object (4, Optimum is > 256) terrain_genQP03-Low number of vertices in object (156, Optimum is > 256) decal_genQP03-Low number of vertices in object (12, Optimum is > 256) decal_genQP03-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping propdef_hanginglight-Low number of vertices in object (40, Optimum is > 256) collision_hanginglight-Low number of vertices in object (14, Optimum is > 256) collision_hanginglight-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping propdef_cornerlight-Low number of vertices in object (41, Optimum is > 256) collision_cornerlight-Low number of vertices in object (20, Optimum is > 256) propdef_genmeter-Low number of vertices in object (156, Optimum is > 256) collision_genmeter-Low number of vertices in object (8, Optimum is > 256) terrain_gentop-Low number of vertices in object (107, Optimum is > 256) terrain_gentop-High vertex to face ratio (3.150000, Optimum is < 2.000000) - poor stripping terrain_windowglass_05-Low number of vertices in object (38, Optimum is > 256) terrain_windowglass_04-Low number of vertices in object (38, Optimum is > 256) terrain_windowglass_03-Low number of vertices in object (38, Optimum is > 256) terrain_gen07-High vertex to face ratio (2.018613, Optimum is < 2.000000) - poor stripping decal_gen07_01-Low number of vertices in object (4, Optimum is > 256) decal_gen07_02-Low number of vertices in object (4, Optimum is > 256) decal_gen07_03-Low number of vertices in object (4, Optimum is > 256) terrain_gen08-High vertex to face ratio (2.107106, Optimum is < 2.000000) - poor stripping decal_gen08_01-Low number of vertices in object (4, Optimum is > 256) decal_gen08_05-Low number of vertices in object (4, Optimum is > 256) decal_gen08_03-Low number of vertices in object (4, Optimum is > 256) decal_gen08_02-Low number of vertices in object (4, Optimum is > 256) decal_gen08_04-Low number of vertices in object (4, Optimum is > 256) decal_gen08_06-Low number of vertices in object (4, Optimum is > 256) decal_gen08-Low number of vertices in object (21, Optimum is > 256) decal_gen05_01-Low number of vertices in object (4, Optimum is > 256) decal_gen05_02-Low number of vertices in object (4, Optimum is > 256) decal_gen05_03-Low number of vertices in object (4, Optimum is > 256) terrain_gen06-High vertex to face ratio (2.154303, Optimum is < 2.000000) - poor stripping decal_gen06-Low number of vertices in object (16, Optimum is > 256) decal_gen06-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping decal_gen07-Low number of vertices in object (12, Optimum is > 256) decal_gen07-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_gen04-High vertex to face ratio (2.139466, Optimum is < 2.000000) - poor stripping decal_gen04-Low number of vertices in object (20, Optimum is > 256) decal_gen04-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping decal_gen05-Low number of vertices in object (12, Optimum is > 256) decal_gen05-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_gen02-High vertex to face ratio (2.121718, Optimum is < 2.000000) - poor stripping decal_gen02-Low number of vertices in object (23, Optimum is > 256) decal_gen02-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping decal_gen11-Low number of vertices in object (12, Optimum is > 256) decal_gen11-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping decal_gen01-Low number of vertices in object (21, Optimum is > 256) decal_gen01-High vertex to face ratio (2.454545, Optimum is < 2.000000) - poor stripping decal_gen12-Low number of vertices in object (12, Optimum is > 256) decal_gen12-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_genleft-Low number of vertices in object (188, Optimum is > 256) terrain_genbowl-High vertex to face ratio (2.102151, Optimum is < 2.000000) - poor stripping terrain_genbase-Low number of vertices in object (165, Optimum is > 256) propdef_rail_qpbowl-Low number of vertices in object (234, Optimum is > 256) propdef_rail_qpbowl-High vertex to face ratio (2.211765, Optimum is < 2.000000) - poor stripping terrain_genfront-Low number of vertices in object (116, Optimum is > 256) decal_genfront-Low number of vertices in object (12, Optimum is > 256) decal_genfront-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_qpipe07-Low number of vertices in object (47, Optimum is > 256) terrain_qpipe06-Low number of vertices in object (40, Optimum is > 256) terrain_genQP02-Low number of vertices in object (148, Optimum is > 256) decal_genQP02-Low number of vertices in object (5, Optimum is > 256) decal_genQP02-High vertex to face ratio (4.500000, Optimum is < 2.000000) - poor stripping terrain_qpipe04-Low number of vertices in object (40, Optimum is > 256) terrain_genQP01-Low number of vertices in object (194, Optimum is > 256) terrain_genQP01-High vertex to face ratio (2.092593, Optimum is < 2.000000) - poor stripping decal_genQP01-Low number of vertices in object (16, Optimum is > 256) decal_genQP01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_qpipe-Low number of vertices in object (40, Optimum is > 256) terrain_generator-High vertex to face ratio (2.022727, Optimum is < 2.000000) - poor stripping collision_generator-Low number of vertices in object (150, Optimum is > 256) collision_generator-High vertex to face ratio (2.979381, Optimum is < 2.000000) - poor stripping decal_generator-Low number of vertices in object (135, Optimum is > 256) terrain_gencat_04-Low number of vertices in object (148, Optimum is > 256) decal_gencat_04-Low number of vertices in object (12, Optimum is > 256) terrain_gencat_03-High vertex to face ratio (2.275316, Optimum is < 2.000000) - poor stripping terrain_gen09-Low number of vertices in object (208, Optimum is > 256) decal_gen09-Low number of vertices in object (35, Optimum is > 256) decal_gen09-High vertex to face ratio (2.777778, Optimum is < 2.000000) - poor stripping terrain_gencat_01-Low number of vertices in object (148, Optimum is > 256) decal_gencat_01-Low number of vertices in object (30, Optimum is > 256) decal_gencat_01-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping terrain_raildownnotprop02-Low number of vertices in object (79, Optimum is > 256) collision_raildownnotprop02-Low number of vertices in object (10, Optimum is > 256) terrain_raildownnotprop01-Low number of vertices in object (79, Optimum is > 256) collision_raildownnotprop01-Low number of vertices in object (10, Optimum is > 256) PropDef_raildown-Low number of vertices in object (79, Optimum is > 256) Collision_raildown-Low number of vertices in object (10, Optimum is > 256) Propdef_rail-Low number of vertices in object (34, Optimum is > 256) Collision_rail_45-Low number of vertices in object (10, Optimum is > 256) terrain_forstairs03-High vertex to face ratio (2.470833, Optimum is < 2.000000) - poor stripping collision_forstairs03-Low number of vertices in object (4, Optimum is > 256) terrain_forstairs04-High vertex to face ratio (2.495902, Optimum is < 2.000000) - poor stripping collision_forstairs04-Low number of vertices in object (4, Optimum is > 256) terrain_forstairs02-High vertex to face ratio (2.487500, Optimum is < 2.000000) - poor stripping collision_forstairs02-Low number of vertices in object (6, Optimum is > 256) terrain_forstairs01-High vertex to face ratio (2.487500, Optimum is < 2.000000) - poor stripping collision_forstairs01-Low number of vertices in object (6, Optimum is > 256) terrain_gen10-Low number of vertices in object (209, Optimum is > 256) decal_gen10-Low number of vertices in object (32, Optimum is > 256) decal_gen10-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping propdef_gridcage-High vertex to face ratio (2.503676, Optimum is < 2.000000) - poor stripping collision_gridcage-Low number of vertices in object (16, Optimum is > 256) Propdef_hanginglightshaft-Low number of vertices in object (12, Optimum is > 256) propdef_cornerlightshaft-Low number of vertices in object (20, Optimum is > 256) decal_gen03_03-Low number of vertices in object (4, Optimum is > 256) decal_gen03_02-Low number of vertices in object (4, Optimum is > 256) decal_gen03_01-Low number of vertices in object (4, Optimum is > 256) decal_gen03-Low number of vertices in object (23, Optimum is > 256) decal_gen03-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_genfronttop-Low number of vertices in object (108, Optimum is > 256) terrain_gridwirebracket05-Low number of vertices in object (88, Optimum is > 256) terrain_gridwirebracket05-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping terrain_forstairs05-Low number of vertices in object (240, Optimum is > 256) terrain_forstairs05-High vertex to face ratio (2.966667, Optimum is < 2.000000) - poor stripping collision_forstairs05-Low number of vertices in object (6, Optimum is > 256) terrain_stair small2-Low number of vertices in object (242, Optimum is > 256) collision_stair small2-Low number of vertices in object (54, Optimum is > 256) decal_stair small2-Low number of vertices in object (4, Optimum is > 256) terrain_second stair-Low number of vertices in object (242, Optimum is > 256) collision_second stair-Low number of vertices in object (54, Optimum is > 256) decal_second stair-Low number of vertices in object (4, Optimum is > 256) terrain_forstairs06-Low number of vertices in object (240, Optimum is > 256) terrain_forstairs06-High vertex to face ratio (2.966667, Optimum is < 2.000000) - poor stripping collision_forstairs06-Low number of vertices in object (6, Optimum is > 256) terrain_first stairs-Low number of vertices in object (237, Optimum is > 256) collision_first stairs-Low number of vertices in object (54, Optimum is > 256) decal_first stairs-Low number of vertices in object (4, Optimum is > 256) terrain_forstairs07-Low number of vertices in object (240, Optimum is > 256) terrain_forstairs07-High vertex to face ratio (2.966667, Optimum is < 2.000000) - poor stripping collision_forstairs07-Low number of vertices in object (6, Optimum is > 256) terrain_forstairs08-Low number of vertices in object (240, Optimum is > 256) terrain_forstairs08-High vertex to face ratio (2.966667, Optimum is < 2.000000) - poor stripping collision_forstairs08-Low number of vertices in object (6, Optimum is > 256) terrain_first stairs01-Low number of vertices in object (239, Optimum is > 256) collision_first stairs01-Low number of vertices in object (54, Optimum is > 256) decal_first stairs01-Low number of vertices in object (4, Optimum is > 256) terrain_catpipes02-High vertex to face ratio (2.599078, Optimum is < 2.000000) - poor stripping terrain_catpipes01-High vertex to face ratio (2.599078, Optimum is < 2.000000) - poor stripping decal_gencat_16-Low number of vertices in object (16, Optimum is > 256) decal_gencat_16-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_genmotor-Low number of vertices in object (22, Optimum is > 256) terrain_genmotor07-Low number of vertices in object (24, Optimum is > 256) terrain_genmotor03-Low number of vertices in object (24, Optimum is > 256) terrain_genmotor05-Low number of vertices in object (21, Optimum is > 256) terrain_genmotor08-Low number of vertices in object (24, Optimum is > 256) terrain_lightning_bolts-Low number of vertices in object (8, Optimum is > 256) terrain_lightning_bolts-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_lightning-Low number of vertices in object (22, Optimum is > 256) terrain_light-Low number of vertices in object (22, Optimum is > 256) terrain_lightflash-Low number of vertices in object (128, Optimum is > 256) terrain_genpanel02-Low number of vertices in object (96, Optimum is > 256) terrain_genpanel01-Low number of vertices in object (96, Optimum is > 256) terrain_genpanel-Low number of vertices in object (22, Optimum is > 256) terrain_exitsign-Low number of vertices in object (22, Optimum is > 256) terrain_exitlight-Low number of vertices in object (52, Optimum is > 256) terrain_exitlight-High vertex to face ratio (3.035714, Optimum is < 2.000000) - poor stripping terrain_lightpulse-Low number of vertices in object (22, Optimum is > 256) exploderdef_bluespot-Low number of vertices in object (49, Optimum is > 256) terrain_switchbase02-Low number of vertices in object (20, Optimum is > 256) terrain_switchbase02-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping moverdef_switch-Low number of vertices in object (66, Optimum is > 256) moverdef_switch-High vertex to face ratio (2.882353, Optimum is < 2.000000) - poor stripping terrain_switchbase01-Low number of vertices in object (20, Optimum is > 256) terrain_switchbase01-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_gencat_24-High vertex to face ratio (2.275316, Optimum is < 2.000000) - poor stripping decal_gencat_24-Low number of vertices in object (14, Optimum is > 256) terrain_raildownnotprop03-Low number of vertices in object (79, Optimum is > 256) collision_raildownnotprop03-Low number of vertices in object (10, Optimum is > 256) terrain_raildownnotprop04-Low number of vertices in object (79, Optimum is > 256) collision_raildownnotprop04-Low number of vertices in object (10, Optimum is > 256) -END- - EOF -