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S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\XBox\Cache\LIGHTSTREAM_01.XPR Width: 64, Height: 64 Refs: 1804 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\XBox\Cache\LIGHTSTREAM_02.XPR Width: 64, Height: 64 Refs: 6 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\XBox\Cache\LIGHTSTREAM_03.XPR Width: 64, Height: 64 Refs: 134 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\XBox\Cache\SHOE PICKUPS.XPR Width:128, Height:128 Refs: 236 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\XBox\Cache\MY_BIRDBASE_146.XPR Width: 64, Height: 64 Refs: 234 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\XBox\Cache\MY_BRIDSHIT_040.XPR Width:256, Height:256 Refs: 96 - S:\BMX3\ART_IN_PROGRESS\CINEMATICS\LEVELS\MULLALY\PROPS\Cache\GV_ALLEY_MILKCRATE.XPR Width:128, Height:128 Refs: 148 - S:\BMX3\ART_IN_PROGRESS\LEVELS\CHL_MULLALY\EVERYTHING ELSE\PROPS\MAPS\Cache\KELLEY POP.XPR Width: 16, Height: 16 Refs: 288 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\XBox\Cache\MY_PANO_TOP.XPR Width:128, Height:128 Refs: 48 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\XBox\Cache\MY_PANO_D1.XPR Width:128, Height:128 Refs: 48 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\XBox\Cache\MY_PANO_C1.XPR Width:128, Height:128 Refs: 48 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\XBox\Cache\MY_PANO_B1.XPR Width:128, Height:128 Refs: 48 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\XBox\Cache\MY_PANO_A1.XPR Width:128, Height:128 Refs: 48 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\XBox\Cache\MY_PANO_D2.XPR Width:128, Height:128 Refs: 48 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\XBox\Cache\MY_PANO_C2.XPR Width:128, Height:128 Refs: 48 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\XBox\Cache\MY_PANO_B2.XPR Width:128, Height:128 Refs: 48 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\XBox\Cache\MY_PANO_A2.XPR Width: 16, Height: 16 Refs: 192 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\XBox\Cache\MY_PANO_BOTTOM.XPR Width:128, Height:128 Refs: 1934 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\XBox\Cache\MY_NYCAB_128.XPR Width:128, Height:128 Refs: 2462 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\XBox\Cache\MY_GENRIC_CAR_128.XPR Width:128, Height:128 Refs: 295 - S:\BMX3\ART_IN_PROGRESS\PROPS\MAPS\BMP\Cache\NYBUS_128.XPR Width: 32, Height: 32 Refs: 6 - S:\BMX2\ART_IN_PROGRESS\TEXTURES\COMMERCIAL\BMP\Cache\PANOA05.XPR Width: 64, Height: 64 Refs: 100 - S:\BMX3\ART_IN_PROGRESS\PROPS\CARS\TEXTURES\Cache\VTIRES03.XPR Width: 64, Height: 64 Refs: 75 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\XBox\Cache\MY_SP_blueWALLTop_006.XPR Width: 64, Height: 64 Refs: 16 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CHL_MULLALY\PS2\Cache\MY_BOOMBOX_NOTE.XPR Width:128, Height:128 Refs: 182 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\XBox\Cache\MY_SPAWNS_122.XPR Width: 64, Height: 64 Refs: 16 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CHL_MULLALY\PS2\Cache\MY_BOOMBOX_SOUND.XPR Width: 64, Height: 64 Refs: 98 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\XBox\Cache\MY_COIN.XPR Width: 64, Height: 64 Refs: 8 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CHL_MULLALY\PS2\Cache\COINSPARK.XPR Width:128, Height:128 Refs: 1833 - S:\BMX3\ART_IN_PROGRESS\CHARACTERS\TEXTURES\BMP\128X128\Cache\NMYGARDE_ID1128.XPR Width:128, Height:128 Refs: 702 - S:\BMX3\ART_IN_PROGRESS\LEVELS\CHL_MULLALY\EVERYTHING ELSE\PROPS\PIMPIN BITCHIN RIDE\Cache\PIMPCAR.XPR Width:128, Height:128 Refs: 607 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\XBox\Cache\MY_BIRDSHIT_143.XPR Width:128, Height:128 Refs: 14 - S:\BMX3\ART_IN_PROGRESS\CHARACTERS\TEXTURES\BMP\128X128\Cache\NMYTHUGA_ID2128.XPR Width:128, Height:128 Refs: 14 - S:\BMX3\ART_IN_PROGRESS\CHARACTERS\TEXTURES\BMP\128X128\Cache\NMOMISCGEAR_ID5128.XPR Width:128, Height:128 Refs: 216 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CHL_MULLALY\PS2\Cache\WATER-TEST4.XPR Width: 64, Height: 64 Refs: 2700 - S:\BMX3\ART_IN_PROGRESS\CHARACTERS\TEXTURES\BMP\128X128\Cache\PIGEON_128.XPR Width: 16, Height: 16 Refs: 38 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\XBox\Cache\BLACKTEX.XPR Width:128, Height:128 Refs: 1609 - S:\BMX3\ART_IN_PROGRESS\CHARACTERS\TEXTURES\BMP\128X128\Cache\NMYJUNKI_ID1128.XPR Width: 64, Height: 64 Refs: 20 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\XBox\Cache\MY_CHOP_DOOR_124.XPR Width: 64, Height: 64 Refs: 101 - S:\BMX3\ART_IN_PROGRESS\CHARACTERS\TEXTURES\BMP\128X128\Cache\NMYJUNKI_ID2_64.XPR Width:128, Height:128 Refs: 470 - S:\BMX3\ART_IN_PROGRESS\LEVELS\CHL_MULLALY\EVERYTHING ELSE\PROPS\MAPS\Cache\BOXGUY_128.XPR Width:128, Height:128 Refs: 514 - S:\BMX3\ART_IN_PROGRESS\CHARACTERS\TEXTURES\BMP\128X128\Cache\NMYVENDA_ID1128.XPR Width: 64, Height: 64 Refs: 81 - S:\bmx3\Art_in_Progress\Textures\CHL_Mullaly\PS2\Cache\smoke_alpha15_64x64.XPR Width: 64, Height: 64 Refs: 15 - S:\BMX3\ART_IN_PROGRESS\PARTICLES\TEXTURES\ZMP\Cache\SPARKLES.XPR Width: 64, Height: 64 Refs: 9 - S:\bmx3\Art_in_Progress\particles\TEXTURES\ZMP\Cache\explosion.XPR Width: 64, Height: 64 Refs: 3 - S:\BMX3\ART_IN_PROGRESS\PARTICLES\TEXTURES\ZMP\Cache\WATERSTREAM.XPR Width: 64, Height: 64 Refs: 15 - S:\BMX3\ART_IN_PROGRESS\PARTICLES\TEXTURES\ZMP\Cache\SMOKE_BILLOW_FIN.XPR Width: 64, Height: 64 Refs: 18 - S:\bmx3\Art_in_Progress\particles\TEXTURES\ZMP\Cache\smoke_billow_02_8b.XPR Width: 16, Height: 16 Refs: 9 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CHL_MULLALY\PS2\Cache\MY_WATER_PARTICLE_02.XPR -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 2 NumFaces: 114 NumVerts: 135 - terrain_022 NumMaterials: 8 NumFaces: 152 NumVerts: 200 - terrain_bmx4 NumMaterials: 10 NumFaces: 408 NumVerts: 556 - terrain_recBUILDING NumMaterials: 6 NumFaces: 198 NumVerts: 292 - terrain_bathrooms_001 NumMaterials: 5 NumFaces: 188 NumVerts: 210 - terrain_poolstorage_001 NumMaterials: 8 NumFaces: 588 NumVerts: 643 - terrain_pool NumMaterials: 10 NumFaces: 437 NumVerts: 651 - terrain_panels_qpipe NumMaterials: 5 NumFaces: 210 NumVerts: 293 - terrain_Qpipe3_1seg_capped_03 NumMaterials: 5 NumFaces: 220 NumVerts: 332 - terrain_Qpipe3_1seg_capped_06 NumMaterials: 16 NumFaces: 848 NumVerts: 1159 - terrain_bmxPool2 NumMaterials: 5 NumFaces: 471 NumVerts: 636 - terrain_park NumMaterials: 7 NumFaces: 100 NumVerts: 127 - terrain_outter_08 NumMaterials: 18 NumFaces: 637 NumVerts: 828 - terrain_building_1a NumMaterials: 3 NumFaces: 76 NumVerts: 124 - terrain_transWire_06 NumMaterials: 4 NumFaces: 70 NumVerts: 65 - terrain_deadend_hood NumMaterials: 2 NumFaces: 28 NumVerts: 56 - terrain_roofVent_03 NumMaterials: 2 NumFaces: 28 NumVerts: 56 - terrain_roofVent_04 NumMaterials: 2 NumFaces: 60 NumVerts: 80 - terrain_Qpipe_deadend NumMaterials: 21 NumFaces: 177 NumVerts: 284 - terrain_hood_end NumMaterials: 23 NumFaces: 736 NumVerts: 1227 - terrain_hoodstore NumMaterials: 25 NumFaces: 352 NumVerts: 564 - terrain_hood_02 NumMaterials: 2 NumFaces: 32 NumVerts: 44 - propdef_meter_001 NumMaterials: 3 NumFaces: 598 NumVerts: 1042 - propdef_supportOUT_001 NumMaterials: 1 NumFaces: 224 NumVerts: 240 - terrain_arcRAIL NumMaterials: 6 NumFaces: 343 NumVerts: 673 - terrain_RRstairs_single NumMaterials: 3 NumFaces: 598 NumVerts: 1042 - propdef_supportINN_001 NumMaterials: 9 NumFaces: 161 NumVerts: 232 - terrain_fence_09 NumMaterials: 7 NumFaces: 300 NumVerts: 370 - terrain_fence_14 NumMaterials: 6 NumFaces: 110 NumVerts: 142 - terrain_fence_15 NumMaterials: 7 NumFaces: 92 NumVerts: 110 - terrain_fence_18 NumMaterials: 6 NumFaces: 58 NumVerts: 75 - terrain_fence_19 NumMaterials: 3 NumFaces: 112 NumVerts: 144 - propdef_Qpipe_double_001 NumMaterials: 4 NumFaces: 180 NumVerts: 344 - terrain_cross04 NumMaterials: 4 NumFaces: 180 NumVerts: 344 - terrain_cross05 NumMaterials: 4 NumFaces: 124 NumVerts: 232 - terrain_cross06 NumMaterials: 18 NumFaces: 672 NumVerts: 912 - terrain_bungalo NumMaterials: 8 NumFaces: 468 NumVerts: 593 - terrain_platform NumMaterials: 6 NumFaces: 707 NumVerts: 1289 - terrain_RRstairs NumMaterials: 3 NumFaces: 972 NumVerts: 1099 - terrain_RRstairRAIL NumMaterials: 5 NumFaces: 201 NumVerts: 330 - terrain_boxlaunch_04 NumMaterials: 9 NumFaces: 580 NumVerts: 779 - terrain_park_02 NumMaterials: 7 NumFaces: 188 NumVerts: 263 - terrain_Qpipe4 NumMaterials: 6 NumFaces: 322 NumVerts: 495 - terrain_hi_Qpipe NumMaterials: 7 NumFaces: 123 NumVerts: 223 - terrain_street_qpipe NumMaterials: 8 NumFaces: 260 NumVerts: 463 - terrain_Jstall NumMaterials: 5 NumFaces: 102 NumVerts: 178 - terrain_jump NumMaterials: 2 NumFaces: 200 NumVerts: 248 - propdef_Stree NumMaterials: 2 NumFaces: 180 NumVerts: 344 - terrain_woodrail NumMaterials: 3 NumFaces: 232 NumVerts: 208 - propdef_CURVErail NumMaterials: 2 NumFaces: 46 NumVerts: 58 - terrain_jump06 NumMaterials: 2 NumFaces: 32 NumVerts: 40 - propdef_7Msspine NumMaterials: 2 NumFaces: 132 NumVerts: 132 - propdef_RECpipe NumMaterials: 2 NumFaces: 214 NumVerts: 322 - propdef_Btree NumMaterials: 2 NumFaces: 84 NumVerts: 112 - propdef_awning NumMaterials: 7 NumFaces: 264 NumVerts: 266 - terrain_keepout NumMaterials: 2 NumFaces: 44 NumVerts: 64 - propdef_barrier NumMaterials: 3 NumFaces: 90 NumVerts: 172 - propdef_awningsup NumMaterials: 1 NumFaces: 149 NumVerts: 108 - terrain_lot1 NumMaterials: 2 NumFaces: 38 NumVerts: 68 - terrain_dirt Jstall NumMaterials: 5 NumFaces: 142 NumVerts: 236 - terrain_road_southend NumMaterials: 3 NumFaces: 102 NumVerts: 107 - terrain_pumpcage NumMaterials: 3 NumFaces: 339 NumVerts: 337 - terrain_dirt6 NumMaterials: 7 NumFaces: 608 NumVerts: 786 - terrain_dirt1 NumMaterials: 11 NumFaces: 868 NumVerts: 1129 - terrain_dirt2 NumMaterials: 11 NumFaces: 558 NumVerts: 668 - terrain_dirt3 NumMaterials: 12 NumFaces: 427 NumVerts: 595 - terrain_dirt4 NumMaterials: 8 NumFaces: 670 NumVerts: 716 - terrain_dirt5 NumMaterials: 2 NumFaces: 184 NumVerts: 249 - PropDef_dumpster NumMaterials: 5 NumFaces: 626 NumVerts: 954 - terrain_garage01 NumMaterials: 9 NumFaces: 248 NumVerts: 407 - terrain_garage02 NumMaterials: 5 NumFaces: 240 NumVerts: 456 - terrain_Fescape_07 NumMaterials: 4 NumFaces: 198 NumVerts: 366 - terrain_Fescape_08 NumMaterials: 3 NumFaces: 33 NumVerts: 59 - terrain_aptJUMP_01 NumMaterials: 4 NumFaces: 96 NumVerts: 173 - terrain_road_stadium NumMaterials: 16 NumFaces: 369 NumVerts: 542 - terrain_apt_01 NumMaterials: 1 NumFaces: 14 NumVerts: 28 - terrain_letters NumMaterials: 20 NumFaces: 606 NumVerts: 1183 - terrain_background 01 NumMaterials: 20 NumFaces: 428 NumVerts: 714 - terrain_background 03 NumMaterials: 20 NumFaces: 426 NumVerts: 835 - terrain_background 04 NumMaterials: 20 NumFaces: 336 NumVerts: 659 - terrain_background 08 NumMaterials: 20 NumFaces: 414 NumVerts: 794 - terrain_background 07 NumMaterials: 4 NumFaces: 63 NumVerts: 72 - terrain_scenery_01 NumMaterials: 7 NumFaces: 690 NumVerts: 949 - terrain_mainstairs_2 NumMaterials: 9 NumFaces: 189 NumVerts: 240 - terrain_garage04 NumMaterials: 13 NumFaces: 122 NumVerts: 156 - terrain_garage05 NumMaterials: 19 NumFaces: 184 NumVerts: 347 - terrain_background_02 NumMaterials: 19 NumFaces: 278 NumVerts: 486 - terrain_road_west NumMaterials: 1 NumFaces: 48 NumVerts: 57 - terrain_billboard2_haze NumMaterials: 1 NumFaces: 48 NumVerts: 57 - terrain_billboard1_haze NumMaterials: 16 NumFaces: 442 NumVerts: 663 - terrain_poolReflection NumMaterials: 2 NumFaces: 56 NumVerts: 104 - exploderdef_bathstall NumMaterials: 5 NumFaces: 168 NumVerts: 179 - terrain_road_east NumMaterials: 4 NumFaces: 54 NumVerts: 80 - terrain_road11 NumMaterials: 3 NumFaces: 48 NumVerts: 68 - terrain_road12 NumMaterials: 20 NumFaces: 176 NumVerts: 335 - terrain_background_03 NumMaterials: 21 NumFaces: 348 NumVerts: 642 - terrain_background_01 NumMaterials: 5 NumFaces: 81 NumVerts: 113 - terrain_roadend_east NumMaterials: 3 NumFaces: 278 NumVerts: 496 - terrain_deadend_rails NumMaterials: 6 NumFaces: 86 NumVerts: 116 - PropDef_streetlight01 NumMaterials: 3 NumFaces: 108 NumVerts: 111 - propdef_porchlight NumMaterials: 6 NumFaces: 116 NumVerts: 149 - terrain_mid_alley NumMaterials: 6 NumFaces: 142 NumVerts: 199 - terrain_roadend_north NumMaterials: 17 NumFaces: 844 NumVerts: 1213 - terrain_roadhill NumMaterials: 5 NumFaces: 241 NumVerts: 410 - terrain_road14 NumMaterials: 5 NumFaces: 264 NumVerts: 464 - terrain_road15 NumMaterials: 7 NumFaces: 196 NumVerts: 316 - terrain_road09 NumMaterials: 5 NumFaces: 192 NumVerts: 318 - terrain_road10 NumMaterials: 6 NumFaces: 288 NumVerts: 462 - terrain_road_cops NumMaterials: 3 NumFaces: 96 NumVerts: 184 - terrain_alley3_rail NumMaterials: 2 NumFaces: 764 NumVerts: 862 - terrain_rail_rrstair NumMaterials: 7 NumFaces: 180 NumVerts: 311 - propdef_sqPlanter NumMaterials: 5 NumFaces: 96 NumVerts: 150 - terrain_sqPlanter07 NumMaterials: 3 NumFaces: 130 NumVerts: 190 - propdef_parklight NumMaterials: 3 NumFaces: 36 NumVerts: 50 - exploderdef_pornsign NumMaterials: 16 NumFaces: 198 NumVerts: 311 - terrain_roadend_apt NumMaterials: 25 NumFaces: 365 NumVerts: 605 - terrain_hood_01 NumMaterials: 2 NumFaces: 78 NumVerts: 112 - terrain_fifisign NumMaterials: 2 NumFaces: 312 NumVerts: 510 - terrain_dirtrail01 NumMaterials: 2 NumFaces: 218 NumVerts: 368 - terrain_dirtrail02 NumMaterials: 2 NumFaces: 178 NumVerts: 280 - terrain_dirtrail04 NumMaterials: 2 NumFaces: 198 NumVerts: 332 - terrain_dirtrail05 NumMaterials: 2 NumFaces: 222 NumVerts: 387 - terrain_dirtrail06 NumMaterials: 2 NumFaces: 228 NumVerts: 378 - terrain_dirtrail03 NumMaterials: 2 NumFaces: 12 NumVerts: 24 - moverdef_switch NumMaterials: 4 NumFaces: 76 NumVerts: 137 - terrain_treegrind NumMaterials: 5 NumFaces: 216 NumVerts: 287 - propdef_stadium NumMaterials: 3 NumFaces: 525 NumVerts: 893 - propdef_RECrail_03 NumMaterials: 11 NumFaces: 139 NumVerts: 146 - terrain_apt_002 NumMaterials: 10 NumFaces: 138 NumVerts: 155 - terrain_apt_03 NumMaterials: 14 NumFaces: 224 NumVerts: 302 - terrain_garage06 NumMaterials: 6 NumFaces: 74 NumVerts: 92 - terrain_Rsouthcorner NumMaterials: 8 NumFaces: 212 NumVerts: 256 - terrain_chopshop NumMaterials: 4 NumFaces: 244 NumVerts: 446 - propdef_billboards NumMaterials: 4 NumFaces: 142 NumVerts: 216 - propdef_poles NumMaterials: 3 NumFaces: 18 NumVerts: 28 - terrain_stop sign 01 NumMaterials: 3 NumFaces: 18 NumVerts: 28 - terrain_stop sign 02 NumMaterials: 8 NumFaces: 723 NumVerts: 1063 - terrain_mainstairs_1 NumMaterials: 11 NumFaces: 765 NumVerts: 1023 - terrain_mainstairs_3 NumMaterials: 7 NumFaces: 196 NumVerts: 314 - terrain_road08 NumMaterials: 11 NumFaces: 588 NumVerts: 949 - terrain_road_inter NumMaterials: 13 NumFaces: 781 NumVerts: 1267 - terrain_road01 NumMaterials: 10 NumFaces: 724 NumVerts: 1147 - terrain_road02 NumMaterials: 6 NumFaces: 874 NumVerts: 1124 - terrain_FireTruck NumMaterials: 10 NumFaces: 348 NumVerts: 602 - terrain_road13 NumMaterials: 3 NumFaces: 240 NumVerts: 310 - propdef_HotdogCart NumMaterials: 1 NumFaces: 96 NumVerts: 159 - dynamicsdef_chair NumMaterials: 2 NumFaces: 126 NumVerts: 160 - propdef_hydrant NumMaterials: 11 NumFaces: 436 NumVerts: 523 - terrain_dirt1a NumMaterials: 16 NumFaces: 452 NumVerts: 558 - terrain_building_1b NumMaterials: 18 NumFaces: 573 NumVerts: 724 - terrain_building_fireA2 NumMaterials: 3 NumFaces: 250 NumVerts: 280 - terrain_APTcorner NumMaterials: 16 NumFaces: 374 NumVerts: 552 - terrain_building_fire_lot NumMaterials: 7 NumFaces: 169 NumVerts: 312 - terrain_Fescape_001 NumMaterials: 7 NumFaces: 171 NumVerts: 315 - terrain_Fescape_02 NumMaterials: 9 NumFaces: 200 NumVerts: 315 - terrain_Fescape_03 NumMaterials: 6 NumFaces: 120 NumVerts: 224 - terrain_Fescape_04 NumMaterials: 22 NumFaces: 645 NumVerts: 1075 - terrain_building_02_lot NumMaterials: 11 NumFaces: 368 NumVerts: 599 - terrain_road06 NumMaterials: 12 NumFaces: 714 NumVerts: 1212 - terrain_road04 NumMaterials: 14 NumFaces: 754 NumVerts: 1106 - terrain_road03 NumMaterials: 12 NumFaces: 772 NumVerts: 1323 - terrain_road05 NumMaterials: 11 NumFaces: 732 NumVerts: 1213 - terrain_road07 NumMaterials: 15 NumFaces: 724 NumVerts: 1183 - terrain_deadend NumMaterials: 3 NumFaces: 60 NumVerts: 120 - propdef_woodbarrier NumMaterials: 3 NumFaces: 60 NumVerts: 120 - propdef_yellowbarrier01 NumMaterials: 2 NumFaces: 94 NumVerts: 102 - propdef_roofrail NumMaterials: 3 NumFaces: 86 NumVerts: 131 - propdef_bench NumMaterials: 9 NumFaces: 716 NumVerts: 891 - terrain_RR_07 NumMaterials: 8 NumFaces: 767 NumVerts: 1003 - terrain_RR_06 NumMaterials: 8 NumFaces: 781 NumVerts: 1019 - terrain_RR_05 NumMaterials: 8 NumFaces: 728 NumVerts: 886 - terrain_RR_04 NumMaterials: 9 NumFaces: 750 NumVerts: 871 - terrain_RR_08 NumMaterials: 12 NumFaces: 680 NumVerts: 921 - terrain_RR_09 NumMaterials: 3 NumFaces: 131 NumVerts: 211 - terrain_RR_12 NumMaterials: 18 NumFaces: 795 NumVerts: 1343 - terrain_scoresally_01 NumMaterials: 23 NumFaces: 698 NumVerts: 1078 - terrain_scores_01 NumMaterials: 24 NumFaces: 872 NumVerts: 1576 - terrain_scores_02 NumMaterials: 3 NumFaces: 126 NumVerts: 116 - propdef_scoreslight NumMaterials: 1 NumFaces: 32 NumVerts: 62 - dynamicsDef_newsBox_ NumMaterials: 1 NumFaces: 60 NumVerts: 57 - dynamicsdef_trashcan NumMaterials: 1 NumFaces: 18 NumVerts: 36 - dynamicsDef_cardboard NumMaterials: 2 NumFaces: 99 NumVerts: 101 - propdef_pot_01 NumMaterials: 2 NumFaces: 46 NumVerts: 67 - propdef_plant_01 NumMaterials: 4 NumFaces: 464 NumVerts: 672 - dynamicsdef_bikeone NumMaterials: 4 NumFaces: 368 NumVerts: 605 - propdef_Bsubway NumMaterials: 7 NumFaces: 245 NumVerts: 382 - terrain_RR_11 NumMaterials: 1 NumFaces: 90 NumVerts: 148 - dynamicsDef_barricade_ NumMaterials: 1 NumFaces: 27 NumVerts: 35 - DynamicsDef_cone NumMaterials: 3 NumFaces: 384 NumVerts: 475 - propdef_NYPD NumMaterials: 6 NumFaces: 12 NumVerts: 20 - checkpointdef_scores NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_fireB_gate NumMaterials: 15 NumFaces: 500 NumVerts: 656 - terrain_building_fireB2 NumMaterials: 18 NumFaces: 589 NumVerts: 810 - terrain_building_fireB1 NumMaterials: 8 NumFaces: 47 NumVerts: 89 - terrain_alleydoor NumMaterials: 17 NumFaces: 531 NumVerts: 706 - terrain_building_fireA1 NumMaterials: 7 NumFaces: 616 NumVerts: 886 - terrain_beams NumMaterials: 1 NumFaces: 62 NumVerts: 55 - terrain_innerROOF NumMaterials: 3 NumFaces: 542 NumVerts: 582 - terrain_alleysweeper NumMaterials: 4 NumFaces: 808 NumVerts: 1380 - terrain_wreck_01 NumMaterials: 4 NumFaces: 752 NumVerts: 1199 - terrain_wreck_1 NumMaterials: 2 NumFaces: 186 NumVerts: 145 - terrain_corner grassA NumMaterials: 1 NumFaces: 48 NumVerts: 46 - terrain_corner grassB NumMaterials: 6 NumFaces: 12 NumVerts: 20 - checkpointdef_gardener NumMaterials: 6 NumFaces: 117 NumVerts: 177 - propdef_pretzel NumMaterials: 2 NumFaces: 126 NumVerts: 184 - exploderdef_vendor NumMaterials: 6 NumFaces: 12 NumVerts: 20 - checkpointdef_junkie NumMaterials: 1 NumFaces: 86 NumVerts: 131 - Terrain_boxplane NumMaterials: 4 NumFaces: 750 NumVerts: 1165 - terrain_wreck_2 NumMaterials: 4 NumFaces: 20 NumVerts: 22 - terrain_lightstream NumMaterials: 6 NumFaces: 12 NumVerts: 20 - checkpointdef_motel NumMaterials: 1 NumFaces: 44 NumVerts: 75 - pickupdef_sneakers NumMaterials: 1 NumFaces: 134 NumVerts: 190 - terrain_scoresallyflash_01NA NumMaterials: 1 NumFaces: 134 NumVerts: 190 - terrain_scoresflash_02NA NumMaterials: 1 NumFaces: 258 NumVerts: 330 - terrain_scoresflash_01NA NumMaterials: 1 NumFaces: 64 NumVerts: 120 - terrain_fifilights_01NA NumMaterials: 1 NumFaces: 6 NumVerts: 12 - terrain_electricout01NA NumMaterials: 4 NumFaces: 620 NumVerts: 626 - terrain_poopjump NumMaterials: 6 NumFaces: 12 NumVerts: 20 - checkpointdef_can NumMaterials: 1 NumFaces: 10 NumVerts: 20 - pickupdef_crate NumMaterials: 1 NumFaces: 16 NumVerts: 26 - attachdef_can NumMaterials: 1 NumFaces: 10 NumVerts: 20 - attachdef_crate NumMaterials: 7 NumFaces: 101 NumVerts: 159 - terrain_bungalo ramp NumMaterials: 10 NumFaces: 288 NumVerts: 514 - panorama_01 NumMaterials: 3 NumFaces: 48 NumVerts: 88 - propdef_roofvent NumMaterials: 2 NumFaces: 32 NumVerts: 34 - propdef_stopsign NumMaterials: 6 NumFaces: 12 NumVerts: 20 - checkpointdef_arrow NumMaterials: 7 NumFaces: 588 NumVerts: 643 - terrain_pool NumMaterials: 7 NumFaces: 588 NumVerts: 643 - terrain_pool NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AttachDef_Human NumMaterials: 2 NumFaces: 294 NumVerts: 366 - fastCarDef_NYCab_ NumMaterials: 2 NumFaces: 56 NumVerts: 76 - FrontWheels NumMaterials: 2 NumFaces: 56 NumVerts: 76 - BackWheels NumMaterials: 2 NumFaces: 274 NumVerts: 327 - fastCarDef_NYPD_ NumMaterials: 2 NumFaces: 56 NumVerts: 82 - FrontWheels NumMaterials: 2 NumFaces: 56 NumVerts: 82 - BackWheels NumMaterials: 2 NumFaces: 178 NumVerts: 187 - fastCarDef_GenCarA_ NumMaterials: 2 NumFaces: 56 NumVerts: 82 - FrontWheels NumMaterials: 2 NumFaces: 56 NumVerts: 82 - BackWheels NumMaterials: 2 NumFaces: 180 NumVerts: 209 - fastCarDef_GenCarB_ NumMaterials: 2 NumFaces: 56 NumVerts: 82 - FrontWheels NumMaterials: 2 NumFaces: 56 NumVerts: 82 - BackWheels NumMaterials: 2 NumFaces: 178 NumVerts: 215 - fastCarDef_GenCarC_ NumMaterials: 2 NumFaces: 56 NumVerts: 82 - FrontWheels NumMaterials: 2 NumFaces: 56 NumVerts: 82 - BackWheels NumMaterials: 2 NumFaces: 100 NumVerts: 92 - fastCarDef_Bus_ NumMaterials: 2 NumFaces: 56 NumVerts: 82 - FrontWheels NumMaterials: 2 NumFaces: 56 NumVerts: 82 - BackWheels NumMaterials: 1 NumFaces: 462 NumVerts: 476 - fastCarDef_StreetSweeper_ NumMaterials: 2 NumFaces: 56 NumVerts: 82 - FrontWheels NumMaterials: 2 NumFaces: 28 NumVerts: 41 - BackWheels NumMaterials: 4 NumFaces: 564 NumVerts: 877 - fastCarDef_subwayCar_ NumMaterials: 6 NumFaces: 12 NumVerts: 20 - FlockObj_awning NumMaterials: 6 NumFaces: 12 NumVerts: 20 - FlockObj_awning01 NumMaterials: 6 NumFaces: 12 NumVerts: 20 - FlockObj_awning02 NumMaterials: 6 NumFaces: 12 NumVerts: 20 - FlockObj_fruit01 NumMaterials: 6 NumFaces: 12 NumVerts: 20 - FlockObj_fruit02 NumMaterials: 6 NumFaces: 12 NumVerts: 20 - FlockObj_wire01 NumMaterials: 6 NumFaces: 12 NumVerts: 20 - FlockObj_wire02 NumMaterials: 6 NumFaces: 12 NumVerts: 20 - FlockObj_wire03 NumMaterials: 6 NumFaces: 12 NumVerts: 20 - FlockObj_wire04 NumMaterials: 6 NumFaces: 12 NumVerts: 20 - FlockObj_wire05 NumMaterials: 6 NumFaces: 12 NumVerts: 20 - FlockObj_wire06 NumMaterials: 6 NumFaces: 12 NumVerts: 20 - FlockObj_wire07 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_sniperboom NumMaterials: 1 NumFaces: 12 NumVerts: 8 - rotatebox NumMaterials: 1 NumFaces: 2 NumVerts: 4 - musicnote_b NumMaterials: 1 NumFaces: 2 NumVerts: 4 - musicnote_a NumMaterials: 1 NumFaces: 60 NumVerts: 102 - boombox NumMaterials: 1 NumFaces: 2 NumVerts: 4 - soundwaveright NumMaterials: 1 NumFaces: 2 NumVerts: 4 - soundwaveleft NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_coin NumMaterials: 1 NumFaces: 12 NumVerts: 8 - coin_up_down NumMaterials: 1 NumFaces: 32 NumVerts: 36 - coin NumMaterials: 1 NumFaces: 2 NumVerts: 4 - coin_zip NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_bike_handlebars NumMaterials: 2 NumFaces: 84 NumVerts: 92 - bikepart NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_bike_wheel NumMaterials: 2 NumFaces: 76 NumVerts: 148 - bikepart NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_can NumMaterials: 1 NumFaces: 12 NumVerts: 8 - pickupparent NumMaterials: 1 NumFaces: 12 NumVerts: 8 - CCW NumMaterials: 1 NumFaces: 12 NumVerts: 8 - CW NumMaterials: 1 NumFaces: 32 NumVerts: 38 - pickup4attach NumMaterials: 1 NumFaces: 12 NumVerts: 8 - pickupdef_blower NumMaterials: 1 NumFaces: 12 NumVerts: 8 - pickupparent NumMaterials: 1 NumFaces: 12 NumVerts: 8 - CCW NumMaterials: 1 NumFaces: 12 NumVerts: 8 - CW NumMaterials: 1 NumFaces: 249 NumVerts: 240 - pickup4attach NumMaterials: 1 NumFaces: 249 NumVerts: 240 - AttachDef_blower NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_bike_fork NumMaterials: 1 NumFaces: 42 NumVerts: 34 - bikepart NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_bike_crank NumMaterials: 1 NumFaces: 64 NumVerts: 119 - bikepart NumMaterials: 3 NumFaces: 242 NumVerts: 218 - Terrain_pimpcar NumMaterials: 2 NumFaces: 112 NumVerts: 164 - Terrain_FrontAxle NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_BirdProblem NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_CrackJones NumMaterials: 1 NumFaces: 10 NumVerts: 20 - MilkCase NumMaterials: 6 NumFaces: 12 NumVerts: 8 - AnimObj_LimpFireman NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_JunkieFly NumMaterials: 1 NumFaces: 86 NumVerts: 136 - boxplane2 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_MyWiener NumMaterials: 3 NumFaces: 12 NumVerts: 20 - AnimObj_Rent_a_Bitch NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_StripClub NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_DrainThePool NumMaterials: 2 NumFaces: 42 NumVerts: 52 - heaterpipe_1 NumMaterials: 3 NumFaces: 66 NumVerts: 84 - heaterpipe_2 NumMaterials: 2 NumFaces: 24 NumVerts: 17 - pumpbase NumMaterials: 9 NumFaces: 208 NumVerts: 255 - pumpbox NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Sweeper NumMaterials: 2 NumFaces: 56 NumVerts: 82 - Sweeperbacktire NumMaterials: 5 NumFaces: 170 NumVerts: 205 - SweeperBody NumMaterials: 2 NumFaces: 36 NumVerts: 29 - Sweeperhose_Ltop NumMaterials: 2 NumFaces: 30 NumVerts: 28 - Sweeperhose_Lbot NumMaterials: 2 NumFaces: 36 NumVerts: 29 - Sweeperhose_Rtop NumMaterials: 2 NumFaces: 30 NumVerts: 28 - Sweeperhose_Rbot NumMaterials: 1 NumFaces: 80 NumVerts: 65 - Sweepertank NumMaterials: 6 NumFaces: 12 NumVerts: 22 - SweeperLarm NumMaterials: 3 NumFaces: 30 NumVerts: 37 - SweeperLbrush NumMaterials: 6 NumFaces: 12 NumVerts: 22 - SweeperRarm NumMaterials: 3 NumFaces: 30 NumVerts: 37 - SweeperRbrush NumMaterials: 2 NumFaces: 56 NumVerts: 82 - Sweeperfronttire NumMaterials: 6 NumFaces: 114 NumVerts: 110 - waterheater NumMaterials: 1 NumFaces: 12 NumVerts: 8 - waterheater_shoot NumMaterials: 1 NumFaces: 2 NumVerts: 4 - pumpcage2 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - pumpcage3 NumMaterials: 1 NumFaces: 1 NumVerts: 3 - pumpcage4 NumMaterials: 1 NumFaces: 72 NumVerts: 50 - WaterSurfaceDef_poolwater NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_PoopJump NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_birdset01 NumMaterials: 1 NumFaces: 14 NumVerts: 13 - pidgeonBODY16 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING45 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING46 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING47 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING48 NumMaterials: 1 NumFaces: 14 NumVerts: 9 - pidgeonHEAD17 NumMaterials: 1 NumFaces: 14 NumVerts: 13 - pidgeonBODY20 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING61 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING62 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING63 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING64 NumMaterials: 1 NumFaces: 14 NumVerts: 9 - pidgeonHEAD21 NumMaterials: 1 NumFaces: 14 NumVerts: 13 - pidgeonBODY21 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING65 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING66 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING67 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING68 NumMaterials: 1 NumFaces: 14 NumVerts: 9 - pidgeonHEAD22 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_birdset02 NumMaterials: 1 NumFaces: 14 NumVerts: 13 - pidgeonBODY05 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING03 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING04 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING01 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING02 NumMaterials: 1 NumFaces: 14 NumVerts: 9 - pidgeonHEAD06 NumMaterials: 1 NumFaces: 14 NumVerts: 13 - pidgeonBODY08 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING13 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING14 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING15 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING16 NumMaterials: 1 NumFaces: 14 NumVerts: 9 - pidgeonHEAD09 NumMaterials: 1 NumFaces: 14 NumVerts: 13 - pidgeonBODY09 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING17 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING18 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING19 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING20 NumMaterials: 1 NumFaces: 14 NumVerts: 9 - pidgeonHEAD10 NumMaterials: 1 NumFaces: 14 NumVerts: 13 - pidgeonBODY11 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING25 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING26 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING27 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING28 NumMaterials: 1 NumFaces: 14 NumVerts: 9 - pidgeonHEAD12 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_birdset04 NumMaterials: 1 NumFaces: 14 NumVerts: 13 - pidgeonBODY12 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING29 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING30 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING31 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING32 NumMaterials: 1 NumFaces: 14 NumVerts: 9 - pidgeonHEAD13 NumMaterials: 1 NumFaces: 14 NumVerts: 13 - pidgeonBODY18 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING53 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING54 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING55 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING56 NumMaterials: 1 NumFaces: 14 NumVerts: 9 - pidgeonHEAD19 NumMaterials: 1 NumFaces: 14 NumVerts: 13 - pidgeonBODY19 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING57 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING58 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING59 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING60 NumMaterials: 1 NumFaces: 14 NumVerts: 9 - pidgeonHEAD20 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_birdset03 NumMaterials: 1 NumFaces: 14 NumVerts: 13 - pidgeonBODY06 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING05 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING06 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING07 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING08 NumMaterials: 1 NumFaces: 14 NumVerts: 9 - pidgeonHEAD07 NumMaterials: 1 NumFaces: 14 NumVerts: 13 - pidgeonBODY10 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING21 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING22 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING23 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING24 NumMaterials: 1 NumFaces: 14 NumVerts: 9 - pidgeonHEAD11 NumMaterials: 1 NumFaces: 14 NumVerts: 13 - pidgeonBODY14 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING37 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING38 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING39 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING40 NumMaterials: 1 NumFaces: 14 NumVerts: 9 - pidgeonHEAD15 NumMaterials: 1 NumFaces: 14 NumVerts: 13 - pidgeonBODY15 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING41 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING42 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING43 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING44 NumMaterials: 1 NumFaces: 14 NumVerts: 9 - pidgeonHEAD16 NumMaterials: 1 NumFaces: 14 NumVerts: 13 - pidgeonBODY17 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING49 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING50 NumMaterials: 1 NumFaces: 9 NumVerts: 12 - pidgeonWING51 NumMaterials: 1 NumFaces: 5 NumVerts: 9 - pidgeonWING52 NumMaterials: 1 NumFaces: 14 NumVerts: 9 - pidgeonHEAD18 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_poop02 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopFalling07 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopSplat07 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopFalling08 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopSplat08 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopFalling09 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopSplat09 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopFalling26 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopSplat26 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopFalling27 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopSplat27 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_poop01 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopFalling21 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopSplat21 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopFalling22 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopSplat22 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopFalling23 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopSplat23 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopFalling24 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopSplat24 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopFalling28 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopSplat29 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopFalling29 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopSplat30 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopFalling30 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopSplat31 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopFalling31 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopSplat28 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopFalling32 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - PoopSplat32 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_TrainWreck NumMaterials: 1 NumFaces: 12 NumVerts: 8 - blackbox NumMaterials: 1 NumFaces: 86 NumVerts: 140 - boxplane NumMaterials: 1 NumFaces: 62 NumVerts: 47 - homelessguy07 NumMaterials: 1 NumFaces: 30 NumVerts: 25 - homelessguy05 NumMaterials: 1 NumFaces: 37 NumVerts: 27 - homelessguy06 NumMaterials: 1 NumFaces: 30 NumVerts: 25 - homelessguy03 NumMaterials: 1 NumFaces: 37 NumVerts: 27 - homelessguy04 NumMaterials: 1 NumFaces: 52 NumVerts: 48 - homelessguy01 NumMaterials: 1 NumFaces: 19 NumVerts: 21 - homelessguy10 NumMaterials: 1 NumFaces: 18 NumVerts: 22 - homelessguy11 NumMaterials: 1 NumFaces: 36 NumVerts: 52 - homelessguy12 NumMaterials: 1 NumFaces: 19 NumVerts: 21 - homelessguy02 NumMaterials: 1 NumFaces: 18 NumVerts: 22 - homelessguy08 NumMaterials: 1 NumFaces: 36 NumVerts: 52 - homelessguy09 NumMaterials: 1 NumFaces: 138 NumVerts: 107 - homelessguyHEAD NumMaterials: 1 NumFaces: 4 NumVerts: 9 - planedebris01 NumMaterials: 1 NumFaces: 14 NumVerts: 20 - planedebris02 NumMaterials: 1 NumFaces: 14 NumVerts: 20 - planedebris03 NumMaterials: 4 NumFaces: 368 NumVerts: 605 - traincar01 NumMaterials: 4 NumFaces: 368 NumVerts: 605 - traincar02 NumMaterials: 4 NumFaces: 368 NumVerts: 605 - traincar03 NumMaterials: 4 NumFaces: 368 NumVerts: 605 - traincar04 NumMaterials: 1 NumFaces: 111 NumVerts: 108 - LeafBlower01 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_SmokeTheCrack NumMaterials: 1 NumFaces: 6 NumVerts: 7 - door NumMaterials: 2 NumFaces: 126 NumVerts: 160 - terrain_hydrant_01 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Bluecar_box NumMaterials: 2 NumFaces: 180 NumVerts: 209 - Bluecar NumMaterials: 2 NumFaces: 56 NumVerts: 82 - BackWheels NumMaterials: 2 NumFaces: 56 NumVerts: 82 - FrontWheels NumMaterials: 1 NumFaces: 12 NumVerts: 8 - taxicab_box NumMaterials: 2 NumFaces: 294 NumVerts: 366 - TaxiCab NumMaterials: 2 NumFaces: 56 NumVerts: 76 - TaxiBackWheels NumMaterials: 2 NumFaces: 56 NumVerts: 76 - TaxiFrontWheels NumMaterials: 1 NumFaces: 12 NumVerts: 9 - Firehose_08 NumMaterials: 1 NumFaces: 16 NumVerts: 10 - Firehose_07 NumMaterials: 1 NumFaces: 16 NumVerts: 10 - Firehose_06 NumMaterials: 1 NumFaces: 16 NumVerts: 10 - Firehose_05 NumMaterials: 1 NumFaces: 14 NumVerts: 9 - Firehose_Bone_last NumMaterials: 1 NumFaces: 16 NumVerts: 10 - Firehose_04 NumMaterials: 1 NumFaces: 14 NumVerts: 9 - Firehose_Bone_mid NumMaterials: 1 NumFaces: 16 NumVerts: 10 - Firehose_03 NumMaterials: 1 NumFaces: 16 NumVerts: 10 - Firehose_02 NumMaterials: 3 NumFaces: 26 NumVerts: 27 - Firehose_01 NumMaterials: 1 NumFaces: 14 NumVerts: 9 - Firehose_Bone_first NumMaterials: 1 NumFaces: 33 NumVerts: 43 - bag_o_cans_NEW NumMaterials: 5 NumFaces: 72 NumVerts: 114 - terrain_crackroom NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_crackroom ceiling NumMaterials: 1 NumFaces: 4 NumVerts: 6 - terrain_crackroom Lft wall NumMaterials: 1 NumFaces: 48 NumVerts: 96 - terrain_lightbeams NumMaterials: 1 NumFaces: 156 NumVerts: 312 - terrain_roomboxes NumMaterials: 3 NumFaces: 120 NumVerts: 230 - terrain_slats NumMaterials: 3 NumFaces: 51 NumVerts: 69 - torch NumMaterials: 1 NumFaces: 8 NumVerts: 12 - torch_flame NumMaterials: 1 NumFaces: 12 NumVerts: 8 - waterfollow NumMaterials: 1 NumFaces: 100 NumVerts: 105 - hotdogonastick NumMaterials: 1 NumFaces: 70 NumVerts: 75 - hotdog NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_Humpin -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- terrain_022 terrain_bmx4 terrain_recBUILDING terrain_bathrooms_001 terrain_poolstorage_001 terrain_pool terrain_panels_qpipe terrain_Qpipe3_1seg_capped_03 terrain_Qpipe3_1seg_capped_06 terrain_bmxPool2 terrain_park terrain_outter_08 terrain_building_1a terrain_transWire_06 terrain_deadend_hood terrain_roofVent_03 terrain_roofVent_04 terrain_Qpipe_deadend terrain_hood_end terrain_hoodstore terrain_hood_02 terrain_arcRAIL terrain_RRstairs_single terrain_fence_09 terrain_fence_14 terrain_fence_15 terrain_fence_18 terrain_fence_19 prop_Qpipe_double_02 terrain_cross04 terrain_cross05 terrain_cross06 terrain_bungalo prop_Qpipe_double_03 terrain_platform terrain_RRstairs terrain_RRstairRAIL terrain_boxlaunch_04 terrain_park_02 terrain_Qpipe4 terrain_hi_Qpipe terrain_street_qpipe terrain_Jstall terrain_jump terrain_woodrail terrain_jump06 prop_CURVErail01 prop_CURVErail02 prop_CURVErail03 prop_7Msspine01 prop_7Msspine02 prop_RECpipe01 prop_RECpipe02 prop_RECpipe03 terrain_keepout prop_barrier01 prop_barrier02 prop_barrier03 prop_barrier04 prop_barrier05 prop_barrier06 prop_barrier07 prop_awningsup01 prop_awningsup02 prop_awningsup03 prop_awningsup04 prop_awningsup05 prop_awningsup06 prop_awningsup07 prop_awningsup08 terrain_lot1 terrain_dirt Jstall terrain_road_southend terrain_pumpcage terrain_dirt6 terrain_dirt1 terrain_dirt2 terrain_dirt3 terrain_dirt4 terrain_dirt5 prop_supportOUT_02 prop_supportOUT_03 prop_supportOUT_04 prop_supportOUT_05 prop_supportOUT_06 prop_supportOUT_07 prop_supportOUT_08 prop_supportINN_02 prop_supportINN_03 prop_supportINN_04 prop_supportINN_05 prop_supportINN_06 prop_supportINN_07 prop_supportINN_08 prop_supportINN_09 prop_supportOUT_09 terrain_garage01 terrain_garage02 terrain_Fescape_07 terrain_Fescape_08 terrain_aptJUMP_01 terrain_road_stadium terrain_apt_01 terrain_letters terrain_background 01 terrain_background 03 terrain_background 04 terrain_background 08 terrain_background 07 terrain_scenery_01 terrain_mainstairs_2 terrain_garage04 terrain_garage05 terrain_background_02 terrain_road_west prop_supportOUT_10 prop_supportINN_10 terrain_billboard2_haze terrain_billboard1_haze terrain_poolReflection exploder_bathstall01 exploder_bathstall02 exploder_bathstall03 exploder_bathstall04 terrain_road_east terrain_road11 terrain_road12 terrain_background_03 terrain_background_01 terrain_roadend_east terrain_deadend_rails Prop_streetlight02 Prop_streetlight03 Prop_streetlight04 Prop_streetlight05 Prop_streetlight06 Prop_streetlight07 Prop_streetlight08 Prop_streetlight09 Prop_streetlight10 Prop_streetlight11 Prop_streetlight12 Prop_streetlight13 Prop_streetlight14 Prop_streetlight15 Prop_streetlight16 Prop_streetlight17 Prop_streetlight18 Prop_streetlight19 Prop_streetlight20 Prop_streetlight21 Prop_streetlight22 Prop_streetlight23 Prop_streetlight24 Prop_streetlight25 Prop_streetlight26 Prop_streetlight27 Prop_streetlight28 Prop_streetlight29 Prop_streetlight30 Prop_streetlight31 Prop_streetlight32 Prop_streetlight33 Prop_streetlight34 Prop_streetlight35 Prop_streetlight36 Prop_streetlight37 terrain_mid_alley terrain_roadend_north terrain_roadhill terrain_road14 terrain_road15 terrain_road09 terrain_road10 terrain_road_cops terrain_alley3_rail terrain_rail_rrstair prop_sqPlanter01 prop_sqPlanter02 prop_sqPlanter03 prop_sqPlanter05 prop_sqPlanter06 terrain_sqPlanter07 prop_parklight01 prop_parklight02 prop_parklight03 prop_parklight04 prop_parklight05 prop_parklight06 prop_Btree01 prop_Btree02 prop_Btree03 prop_Btree04 prop_Btree05 prop_Btree06 prop_Btree07 prop_Btree08 prop_Btree09 prop_Btree10 prop_Btree11 prop_Btree12 prop_Btree13 prop_Btree14 prop_Btree15 prop_Btree16 prop_Btree17 prop_Btree18 prop_Btree19 prop_Btree20 prop_Btree21 prop_Btree22 prop_Btree23 prop_Btree24 prop_Btree26 prop_Btree27 prop_Stree02 prop_Stree03 prop_Stree04 prop_Stree05 prop_Stree06 prop_Stree08 prop_Stree09 prop_Stree10 prop_Stree11 prop_Stree12 prop_Stree13 prop_Stree14 prop_Stree15 prop_Stree16 prop_Stree17 prop_Stree18 prop_Stree19 prop_Stree20 prop_Stree21 prop_Stree22 prop_Stree23 prop_Stree24 prop_Stree25 prop_Stree26 prop_Stree27 prop_Stree28 prop_Stree29 prop_Stree30 prop_Stree31 prop_Stree33 prop_Stree34 prop_Stree35 prop_Stree36 prop_Stree37 prop_Stree38 prop_Stree40 prop_Stree41 prop_Stree42 prop_Stree43 prop_Stree44 prop_Stree45 prop_Stree46 prop_Stree47 prop_Stree48 prop_Stree49 prop_Stree50 prop_Stree51 prop_Stree52 prop_Stree53 prop_Stree54 prop_Stree55 prop_Stree56 prop_Stree57 prop_Stree58 prop_Stree59 prop_Stree60 prop_Stree61 prop_Stree62 prop_Stree63 prop_Stree64 prop_Stree65 prop_Btree28 prop_Btree29 prop_Btree30 prop_Btree31 prop_Stree68 prop_Stree69 prop_Stree70 prop_Stree71 prop_Stree72 prop_Btree32 prop_Btree33 prop_Btree34 prop_Btree35 prop_Btree36 terrain_roadend_apt prop_awning01 prop_awning12 prop_awning13 prop_awning14 prop_awning15 prop_awning16 prop_awning17 prop_awning18 prop_awning19 prop_awning20 prop_awning21 prop_Btree37 terrain_hood_01 terrain_fifisign exploder_pornsign01 exploder_pornsign02 terrain_dirtrail01 terrain_dirtrail02 terrain_dirtrail04 terrain_dirtrail05 terrain_dirtrail06 terrain_dirtrail03 prop_parklight09 prop_parklight10 mover_switch01 mover_switch02 mover_switch03 terrain_treegrind prop_Stree73 prop_stadium01 prop_stadium01 prop_stadium02 prop_stadium03 prop_stadium04 prop_RECrail_04 prop_RECrail_05 prop_RECrail_06 terrain_apt_002 terrain_apt_03 terrain_garage06 terrain_Rsouthcorner terrain_chopshop prop_poles01 prop_poles02 prop_poles03 prop_poles04 prop_poles05 prop_poles06 prop_poles07 prop_poles08 prop_poles09 prop_poles10 prop_poles11 prop_poles12 prop_poles13 prop_poles14 prop_poles15 prop_poles16 prop_poles17 terrain_stop sign 01 terrain_stop sign 02 prop_billboards01 prop_billboards02 terrain_mainstairs_1 terrain_mainstairs_3 terrain_road08 terrain_road_inter terrain_road01 terrain_road02 terrain_FireTruck terrain_road13 prop_HotdogCart01 prop_hydrant01 prop_hydrant02 prop_hydrant03 terrain_dirt1a terrain_building_1b terrain_building_fireA2 prop_poles18 terrain_APTcorner prop_sqPlanter07 terrain_building_fire_lot terrain_Fescape_001 terrain_Fescape_02 terrain_Fescape_03 terrain_Fescape_04 terrain_building_02_lot terrain_road06 terrain_road04 terrain_road03 terrain_road05 terrain_road07 terrain_deadend prop_woodbarrier34 prop_woodbarrier35 prop_yellowbarrier02 prop_woodbarrier36 prop_woodbarrier37 prop_woodbarrier38 prop_woodbarrier39 prop_woodbarrier40 prop_yellowbarrier03 prop_yellowbarrier04 prop_woodbarrier41 prop_woodbarrier42 prop_woodbarrier43 prop_woodbarrier44 prop_yellowbarrier05 prop_yellowbarrier06 prop_woodbarrier45 prop_yellowbarrier07 prop_yellowbarrier08 prop_yellowbarrier09 prop_woodbarrier46 prop_woodbarrier47 prop_woodbarrier48 prop_woodbarrier49 prop_yellowbarrier10 prop_woodbarrier50 prop_woodbarrier51 prop_yellowbarrier11 prop_hydrant05 prop_hydrant06 prop_hydrant07 prop_roofrail01 prop_roofrail02 prop_roofrail03 prop_roofrail04 prop_woodbarrier52 prop_woodbarrier53 prop_woodbarrier54 prop_woodbarrier55 terrain_RR_07 terrain_RR_06 terrain_RR_05 terrain_RR_04 terrain_RR_08 terrain_RR_09 terrain_RR_12 terrain_scoresally_01 terrain_scores_01 terrain_scores_02 prop_scoreslight01 prop_scoreslight02 prop_scoreslight03 prop_scoreslight04 dynamics_trashcan02 dynamics_trashcan03 dynamics_newsBox_09 dynamics_cardboard19 dynamics_newsBox_02 dynamics_trashcan04 dynamics_trashcan05 dynamics_cardboard03 dynamics_cardboard06 dynamics_newsBox_03 dynamics_newsBox_04 dynamics_newsBox_05 dynamics_cardboard07 dynamics_trashcan07 dynamics_trashcan10 dynamics_cardboard01 dynamics_cardboard02 dynamics_newsBox_01 dynamics_cardboard13 dynamics_cardboard15 dynamics_trashcan11 dynamics_cardboard17 dynamics_trashcan15 dynamics_cardboard21 prop_scoreslight05 prop_plant_01 prop_pot_01 prop_plant_02 prop_pot_02 prop_plant_03 prop_pot_03 prop_plant_04 prop_pot_04 dynamics_bikeone01 dynamics_bikeone02 dynamics_bikeone03 dynamics_bikeone04 prop_bench01 prop_bench02 prop_bench03 prop_bench04 prop_bench05 prop_bench06 prop_bench07 prop_bench08 prop_bench09 prop_Bsubway01 prop_Bsubway02 terrain_RR_11 dynamics_barricade_01 dynamics_barricade_02 dynamics_barricade_03 dynamics_barricade_04 dynamics_barricade_05 dynamics_barricade_06 dynamics_barricade_07 Dynamics_cone07 Dynamics_cone08 Dynamics_cone09 Dynamics_cone10 Dynamics_cone11 Dynamics_cone12 Dynamics_cone13 dynamics_barricade_10 Dynamics_cone01 dynamics_barricade_08 dynamics_barricade_09 Dynamics_cone14 Dynamics_cone15 Dynamics_cone16 prop_NYPD01 prop_NYPD06 prop_NYPD07 prop_NYPD08 prop_NYPD09 terrain_fireB_gate terrain_building_fireB2 terrain_building_fireB1 terrain_alleydoor terrain_building_fireA1 terrain_beams terrain_innerROOF terrain_alleysweeper terrain_wreck_01 terrain_wreck_1 terrain_corner grassA terrain_corner grassB checkpoint_gardener01 checkpoint_scores01 prop_pretzel01 prop_pretzel02 prop_pretzel03 exploder_vendor01 exploder_vendor03 exploder_vendor02 checkpoint_junkie01 Terrain_boxplane terrain_wreck_2 terrain_lightstream terrain_scoresallyflash_01NA terrain_scoresflash_02NA terrain_scoresflash_01NA terrain_fifilights_01NA terrain_electricout01NA pickup_sneakers01 pickup_sneakers02 pickup_sneakers03 pickup_sneakers05 terrain_poopjump checkpoint_can01 pickup_crate01 pickup_sneakers04 attach_can01 attach_can02 attach_can03 attach_can04 attach_can05 attach_can06 attach_can07 attach_can08 attach_can09 attach_can10 attach_crate01 terrain_bungalo ramp panorama_01 prop_roofvent01 prop_roofvent02 prop_stopsign01 prop_stopsign02 prop_stopsign03 prop_stopsign04 dynamics_cardboard22 checkpoint_motel01 checkpoint_arrow01 checkpoint_arrow02 checkpoint_arrow03 checkpoint_arrow04 checkpoint_arrow05 checkpoint_arrow06 checkpoint_arrow07 checkpoint_arrow08 checkpoint_arrow09 checkpoint_arrow10 terrain_pool terrain_pool HumanAttach_nmyHOOKR_A HumanAttach_nmyHOOKR_B HumanAttach_nmyHOOKR_C HumanAttach_nmyHOOKR_D HumanAttach_nmyHOOKR_E HumanAttach_nmyPOODL_A fastCar_NYCab_01 BackWheels FrontWheels fastCar_NYPD_01 BackWheels FrontWheels fastCar_NYCab_02 BackWheels FrontWheels fastCar_GenCarA_01 BackWheels FrontWheels fastCar_GenCarB_01 BackWheels FrontWheels fastCar_GenCarC_01 BackWheels FrontWheels fastCar_GenCarC_02 BackWheels FrontWheels fastCar_NYPD_02 BackWheels FrontWheels fastCar_StreetSweeper_01 BackWheels FrontWheels fastCar_GenCarA_02 BackWheels FrontWheels fastCar_GenCarB_02 BackWheels FrontWheels fastCar_GenCarB_03 BackWheels FrontWheels fastCar_GenCarC_03 BackWheels FrontWheels fastCar_NYCab_03 BackWheels FrontWheels fastCar_NYPD_03 BackWheels FrontWheels fastCar_NYPD_04 BackWheels FrontWheels fastCar_NYPD_05 BackWheels FrontWheels fastCar_NYCab_04 BackWheels FrontWheels fastCar_NYCab_05 BackWheels FrontWheels fastCar_GenCarA_03 BackWheels FrontWheels fastCar_GenCarA_04 BackWheels FrontWheels fastCar_GenCarC_04 BackWheels FrontWheels fastCar_GenCarB_04 BackWheels FrontWheels fastCar_GenCarC_05 BackWheels FrontWheels fastCar_NYCab_06 BackWheels FrontWheels fastCar_GenCarA_05 BackWheels FrontWheels fastCar_subwayCar_01 fastCar_subwayCar_02 fastCar_subwayCar_03 FlockObj_awning FlockObj_awning01 FlockObj_awning02 FlockObj_fruit01 FlockObj_fruit02 FlockObj_wire01 FlockObj_wire02 FlockObj_wire03 FlockObj_wire04 FlockObj_wire05 FlockObj_wire06 FlockObj_wire07 Pickup_sniperboom01 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom10 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom02 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom03 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom04 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom05 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom06 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom07 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom08 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom09 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_coin01 coin_up_down coin coin_zip Pickup_coin02 coin_up_down coin coin_zip Pickup_coin03 coin_up_down coin coin_zip Pickup_coin04 coin_up_down coin coin_zip Pickup_coin05 coin_up_down coin coin_zip Pickup_coin06 coin_up_down coin coin_zip Pickup_coin07 coin_up_down coin coin_zip Pickup_coin08 coin_up_down coin coin_zip Pickup_coin09 coin_up_down coin coin_zip Pickup_coin10 coin_up_down coin coin_zip Pickup_coin11 coin_up_down coin coin_zip Pickup_coin12 coin_up_down coin coin_zip Pickup_coin13 coin_up_down coin coin_zip Pickup_coin14 coin_up_down coin coin_zip Pickup_coin15 coin_up_down coin coin_zip Pickup_coin16 coin_up_down coin coin_zip Pickup_coin17 coin_up_down coin coin_zip Pickup_coin18 coin_up_down coin coin_zip Pickup_coin19 coin_up_down coin coin_zip Pickup_coin20 coin_up_down coin coin_zip Pickup_coin21 coin_up_down coin coin_zip Pickup_coin22 coin_up_down coin coin_zip Pickup_coin23 coin_up_down coin coin_zip Pickup_coin24 coin_up_down coin coin_zip Pickup_coin25 coin_up_down coin coin_zip Pickup_coin26 coin_up_down coin coin_zip Pickup_coin27 coin_up_down coin coin_zip Pickup_coin28 coin_up_down coin coin_zip Pickup_coin29 coin_up_down coin coin_zip Pickup_coin30 coin_up_down coin coin_zip Pickup_coin31 coin_up_down coin coin_zip Pickup_coin32 coin_up_down coin coin_zip Pickup_coin33 coin_up_down coin coin_zip Pickup_coin34 coin_up_down coin coin_zip Pickup_coin35 coin_up_down coin coin_zip Pickup_coin36 coin_up_down coin coin_zip Pickup_coin37 coin_up_down coin coin_zip Pickup_coin38 coin_up_down coin coin_zip Pickup_coin39 coin_up_down coin coin_zip Pickup_coin40 coin_up_down coin coin_zip Pickup_coin41 coin_up_down coin coin_zip Pickup_coin42 coin_up_down coin coin_zip Pickup_coin43 coin_up_down coin coin_zip Pickup_coin44 coin_up_down coin coin_zip Pickup_coin45 coin_up_down coin coin_zip Pickup_coin46 coin_up_down coin coin_zip Pickup_coin47 coin_up_down coin coin_zip Pickup_coin48 coin_up_down coin coin_zip Pickup_coin49 coin_up_down coin coin_zip Pickup_coin50 coin_up_down coin coin_zip Pickup_bike_handlebars01 bikepart Pickup_bike_wheel01 bikepart Pickup_can01 pickupparent CCW CW pickup4attach Pickup_can02 pickupparent CCW CW pickup4attach Pickup_can03 pickupparent CCW CW pickup4attach Pickup_can04 pickupparent CCW CW pickup4attach Pickup_can05 pickupparent CCW CW pickup4attach Pickup_can06 pickupparent CCW CW pickup4attach Pickup_can07 pickupparent CCW CW pickup4attach Pickup_can08 pickupparent CCW CW pickup4attach Pickup_can09 pickupparent CCW CW pickup4attach Pickup_can10 pickupparent CCW CW pickup4attach pickup_blower01 pickupparent CCW CW pickup4attach Attach_blower01 Pickup_bike_crank01 bikepart Pickup_bike_fork01 bikepart Terrain_pimpcar Terrain_FrontAxle AnimObj_BirdProblem AnimObj_CrackJones MilkCase AnimObj_LimpFireman AnimObj_JunkieFly boxplane2 AnimObj_MyWiener AnimObj_Rent_a_Bitch AnimObj_StripClub AnimObj_DrainThePool heaterpipe_1 heaterpipe_2 pumpbase pumpbox Sweeper Sweeperbacktire SweeperBody Sweeperhose_Ltop Sweeperhose_Lbot Sweeperhose_Rtop Sweeperhose_Rbot Sweepertank SweeperLarm SweeperLbrush SweeperRarm SweeperRbrush Sweeperfronttire waterheater waterheater_shoot pumpcage2 pumpcage3 pumpcage4 WaterSurface_poolwater AnimObj_PoopJump AnimObj_birdset01 pidgeonBODY16 pidgeonWING45 pidgeonWING46 pidgeonWING47 pidgeonWING48 pidgeonHEAD17 pidgeonBODY20 pidgeonWING61 pidgeonWING62 pidgeonWING63 pidgeonWING64 pidgeonHEAD21 pidgeonBODY21 pidgeonWING65 pidgeonWING66 pidgeonWING67 pidgeonWING68 pidgeonHEAD22 AnimObj_birdset02 pidgeonBODY05 pidgeonWING03 pidgeonWING04 pidgeonWING01 pidgeonWING02 pidgeonHEAD06 pidgeonBODY08 pidgeonWING13 pidgeonWING14 pidgeonWING15 pidgeonWING16 pidgeonHEAD09 pidgeonBODY09 pidgeonWING17 pidgeonWING18 pidgeonWING19 pidgeonWING20 pidgeonHEAD10 pidgeonBODY11 pidgeonWING25 pidgeonWING26 pidgeonWING27 pidgeonWING28 pidgeonHEAD12 AnimObj_birdset04 pidgeonBODY12 pidgeonWING29 pidgeonWING30 pidgeonWING31 pidgeonWING32 pidgeonHEAD13 pidgeonBODY18 pidgeonWING53 pidgeonWING54 pidgeonWING55 pidgeonWING56 pidgeonHEAD19 pidgeonBODY19 pidgeonWING57 pidgeonWING58 pidgeonWING59 pidgeonWING60 pidgeonHEAD20 AnimObj_birdset03 pidgeonBODY06 pidgeonWING05 pidgeonWING06 pidgeonWING07 pidgeonWING08 pidgeonHEAD07 pidgeonBODY10 pidgeonWING21 pidgeonWING22 pidgeonWING23 pidgeonWING24 pidgeonHEAD11 pidgeonBODY14 pidgeonWING37 pidgeonWING38 pidgeonWING39 pidgeonWING40 pidgeonHEAD15 pidgeonBODY15 pidgeonWING41 pidgeonWING42 pidgeonWING43 pidgeonWING44 pidgeonHEAD16 pidgeonBODY17 pidgeonWING49 pidgeonWING50 pidgeonWING51 pidgeonWING52 pidgeonHEAD18 AnimObj_poop02 PoopFalling07 PoopSplat07 PoopFalling08 PoopSplat08 PoopFalling09 PoopSplat09 PoopFalling26 PoopSplat26 PoopFalling27 PoopSplat27 AnimObj_poop01 PoopFalling21 PoopSplat21 PoopFalling22 PoopSplat22 PoopFalling23 PoopSplat23 PoopFalling24 PoopSplat24 PoopFalling28 PoopSplat29 PoopFalling29 PoopSplat30 PoopFalling30 PoopSplat31 PoopFalling31 PoopSplat28 PoopFalling32 PoopSplat32 AnimObj_TrainWreck blackbox boxplane homelessguy07 homelessguy05 homelessguy06 homelessguy03 homelessguy04 homelessguy01 homelessguy10 homelessguy11 homelessguy12 homelessguy02 homelessguy08 homelessguy09 homelessguyHEAD planedebris01 planedebris02 planedebris03 traincar01 traincar02 traincar03 traincar04 LeafBlower01 AnimObj_SmokeTheCrack door terrain_hydrant_01 Bluecar_box Bluecar BackWheels FrontWheels taxicab_box TaxiCab TaxiBackWheels TaxiFrontWheels Firehose_08 Firehose_07 Firehose_06 Firehose_05 Firehose_Bone_last Firehose_04 Firehose_Bone_mid Firehose_03 Firehose_02 Firehose_01 Firehose_Bone_first bag_o_cans_NEW terrain_crackroom terrain_crackroom ceiling terrain_crackroom Lft wall terrain_lightbeams terrain_roomboxes terrain_slats torch torch_flame waterfollow hotdogonastick hotdog AnimObj_Humpin -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Texture:C:\DOCUME~1\sebby\LOCALS~1\Temp\VTIRES02_0D17F2A.bmp-Texture is not a power of 2 (Width=32.000000 Height=10.000000 Warnings:- terrain_arcRAIL-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_garage06-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_chopshop-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_FireTruck-Cropped texture must be aligned on a multiple of it's height: MatID=3 X:0 Y:-224 W:32 H:512 terrain_RR_11-Exceeded UV-mapping range within a polygon (Max range=8.00) FrontWheels-Cropped texture height is not a power of 2: MatID=3 X:0 Y:0 W:32 H:10 BackWheels-Cropped texture height is not a power of 2: MatID=3 X:0 Y:0 W:32 H:10 The following names were duplicated in 3DSMAX:-prop_stadium01-path_nmyPEDFc_C-path_RRpedG-path_RRpedK-path_RRwalkerA-path_RRwal Optmisation tips:- terrain_022-Low number of vertices in object (135, Optimum is > 256) terrain_bmx4-Low number of vertices in object (200, Optimum is > 256) terrain_recBUILDING-High vertex to face ratio (2.115196, Optimum is < 2.000000) - poor stripping terrain_bathrooms_001-High vertex to face ratio (2.282828, Optimum is < 2.000000) - poor stripping terrain_poolstorage_001-Low number of vertices in object (210, Optimum is > 256) decal_pool-Low number of vertices in object (16, Optimum is > 256) decal_pool-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_panels_qpipe-High vertex to face ratio (2.318078, Optimum is < 2.000000) - poor stripping collision_panels_qpipe-Low number of vertices in object (125, Optimum is > 256) collision_panels_qpipe-High vertex to face ratio (2.641026, Optimum is < 2.000000) - poor stripping terrain_Qpipe3_1seg_capped_06-High vertex to face ratio (2.268182, Optimum is < 2.000000) - poor stripping terrain_bmxPool2-High vertex to face ratio (2.099057, Optimum is < 2.000000) - poor stripping decal_bmxPool2-Low number of vertices in object (20, Optimum is > 256) decal_bmxPool2-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_park-High vertex to face ratio (2.046709, Optimum is < 2.000000) - poor stripping decal_park-Low number of vertices in object (40, Optimum is > 256) decal_park-High vertex to face ratio (2.863636, Optimum is < 2.000000) - poor stripping terrain_outter_08-Low number of vertices in object (127, Optimum is > 256) collision_outter_08-Low number of vertices in object (4, Optimum is > 256) decal_building_1a-Low number of vertices in object (8, Optimum is > 256) decal_building_1a-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_building_1a01-Low number of vertices in object (6, Optimum is > 256) terrain_transWire_06-Low number of vertices in object (124, Optimum is > 256) terrain_transWire_06-High vertex to face ratio (2.447368, Optimum is < 2.000000) - poor stripping terrain_deadend_hood-Low number of vertices in object (65, Optimum is > 256) collision_deadend_hood-Low number of vertices in object (4, Optimum is > 256) terrain_roofVent_03-Low number of vertices in object (56, Optimum is > 256) terrain_roofVent_03-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping terrain_roofVent_04-Low number of vertices in object (56, Optimum is > 256) terrain_roofVent_04-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping terrain_Qpipe_deadend-Low number of vertices in object (80, Optimum is > 256) collision_Qpipe_deadend-Low number of vertices in object (32, Optimum is > 256) terrain_hood_end-High vertex to face ratio (2.372881, Optimum is < 2.000000) - poor stripping collision_hood_01-Low number of vertices in object (25, Optimum is > 256) collision_hood_01-High vertex to face ratio (3.076923, Optimum is < 2.000000) - poor stripping terrain_hoodstore-High vertex to face ratio (2.523098, Optimum is < 2.000000) - poor stripping collision_hoodstore-Low number of vertices in object (155, Optimum is > 256) collision_hoodstore-High vertex to face ratio (2.869048, Optimum is < 2.000000) - poor stripping decal_hoodstore-Low number of vertices in object (28, Optimum is > 256) decal_hoodstore-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping terrain_hood_02-High vertex to face ratio (2.369318, Optimum is < 2.000000) - poor stripping collision_hood_02-Low number of vertices in object (96, Optimum is > 256) collision_hood_02-High vertex to face ratio (3.020833, Optimum is < 2.000000) - poor stripping decal_hood_02-Low number of vertices in object (32, Optimum is > 256) decal_hood_02-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping propdef_meter_001-Low number of vertices in object (44, Optimum is > 256) collision_meter_001-Low number of vertices in object (8, Optimum is > 256) propdef_supportOUT_001-High vertex to face ratio (2.565217, Optimum is < 2.000000) - poor stripping collision_supportOUT_001-High vertex to face ratio (3.404255, Optimum is < 2.000000) - poor stripping terrain_arcRAIL-Low number of vertices in object (240, Optimum is > 256) terrain_RRstairs_single-High vertex to face ratio (2.909621, Optimum is < 2.000000) - poor stripping propdef_supportINN_001-High vertex to face ratio (2.565217, Optimum is < 2.000000) - poor stripping collision_supportINN_001-High vertex to face ratio (3.404255, Optimum is < 2.000000) - poor stripping terrain_fence_09-Low number of vertices in object (232, Optimum is > 256) terrain_fence_09-High vertex to face ratio (2.055901, Optimum is < 2.000000) - poor stripping terrain_fence_15-Low number of vertices in object (142, Optimum is > 256) collision_fence_15-Low number of vertices in object (94, Optimum is > 256) collision_fence_15-High vertex to face ratio (2.466667, Optimum is < 2.000000) - poor stripping terrain_fence_18-Low number of vertices in object (110, Optimum is > 256) terrain_fence_19-Low number of vertices in object (75, Optimum is > 256) collision_fence_19-Low number of vertices in object (50, Optimum is > 256) collision_fence_19-High vertex to face ratio (2.437500, Optimum is < 2.000000) - poor stripping propdef_Qpipe_double_001-Low number of vertices in object (144, Optimum is > 256) collision_Qpipe_double_001-Low number of vertices in object (60, Optimum is > 256) terrain_cross04-High vertex to face ratio (2.816667, Optimum is < 2.000000) - poor stripping collision_cross04-Low number of vertices in object (132, Optimum is > 256) collision_cross04-High vertex to face ratio (2.723684, Optimum is < 2.000000) - poor stripping terrain_cross05-High vertex to face ratio (2.816667, Optimum is < 2.000000) - poor stripping collision_cross05-Low number of vertices in object (132, Optimum is > 256) collision_cross05-High vertex to face ratio (2.743243, Optimum is < 2.000000) - poor stripping terrain_cross06-Low number of vertices in object (232, Optimum is > 256) terrain_cross06-High vertex to face ratio (2.733871, Optimum is < 2.000000) - poor stripping collision_cross06-Low number of vertices in object (42, Optimum is > 256) collision_cross06-High vertex to face ratio (2.366667, Optimum is < 2.000000) - poor stripping terrain_bungalo-High vertex to face ratio (2.160714, Optimum is < 2.000000) - poor stripping collision_platform-Low number of vertices in object (187, Optimum is > 256) collision_platform-High vertex to face ratio (2.672566, Optimum is < 2.000000) - poor stripping decal_platform-Low number of vertices in object (72, Optimum is > 256) decal_platform-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_RRstairs-High vertex to face ratio (2.736917, Optimum is < 2.000000) - poor stripping collision_RRstairs-High vertex to face ratio (2.862620, Optimum is < 2.000000) - poor stripping terrain_RRstairRAIL-High vertex to face ratio (2.125515, Optimum is < 2.000000) - poor stripping collision_RRstairRAIL-Low number of vertices in object (172, Optimum is > 256) collision_RRstairRAIL-High vertex to face ratio (2.633028, Optimum is < 2.000000) - poor stripping terrain_boxlaunch_04-High vertex to face ratio (2.587065, Optimum is < 2.000000) - poor stripping collision_boxlaunch_05-Low number of vertices in object (164, Optimum is > 256) collision_boxlaunch_05-High vertex to face ratio (2.575758, Optimum is < 2.000000) - poor stripping decal_park_02-Low number of vertices in object (57, Optimum is > 256) decal_park_02-High vertex to face ratio (2.285714, Optimum is < 2.000000) - poor stripping decal_Qpipe4-Low number of vertices in object (12, Optimum is > 256) decal_Qpipe4-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_hi_Qpipe-High vertex to face ratio (2.372671, Optimum is < 2.000000) - poor stripping collision_hi_Qpipe-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_hi_Qpipe-Low number of vertices in object (4, Optimum is > 256) terrain_street_qpipe-Low number of vertices in object (223, Optimum is > 256) terrain_street_qpipe-High vertex to face ratio (2.723577, Optimum is < 2.000000) - poor stripping terrain_Jstall-High vertex to face ratio (2.603846, Optimum is < 2.000000) - poor stripping collision_Jstall-Low number of vertices in object (227, Optimum is > 256) collision_Jstall-High vertex to face ratio (2.793651, Optimum is < 2.000000) - poor stripping decal_Jstall-Low number of vertices in object (8, Optimum is > 256) decal_Jstall-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_jump-Low number of vertices in object (178, Optimum is > 256) terrain_jump-High vertex to face ratio (2.549020, Optimum is < 2.000000) - poor stripping collision_jump-Low number of vertices in object (52, Optimum is > 256) collision_jump-High vertex to face ratio (2.026316, Optimum is < 2.000000) - poor stripping propdef_Stree-Low number of vertices in object (248, Optimum is > 256) propdef_Stree-High vertex to face ratio (2.155000, Optimum is < 2.000000) - poor stripping collision_Stree-Low number of vertices in object (16, Optimum is > 256) terrain_woodrail-High vertex to face ratio (2.977778, Optimum is < 2.000000) - poor stripping collision_woodrail-Low number of vertices in object (69, Optimum is > 256) collision_woodrail-High vertex to face ratio (2.947368, Optimum is < 2.000000) - poor stripping propdef_CURVErail-Low number of vertices in object (208, Optimum is > 256) collision_CURVErail-Low number of vertices in object (203, Optimum is > 256) terrain_jump06-Low number of vertices in object (58, Optimum is > 256) propdef_7Msspine-Low number of vertices in object (40, Optimum is > 256) propdef_RECpipe-Low number of vertices in object (132, Optimum is > 256) propdef_Btree-High vertex to face ratio (2.570093, Optimum is < 2.000000) - poor stripping collision_Btree-Low number of vertices in object (16, Optimum is > 256) propdef_awning-Low number of vertices in object (112, Optimum is > 256) propdef_awning-High vertex to face ratio (2.095238, Optimum is < 2.000000) - poor stripping collision_awning-Low number of vertices in object (84, Optimum is > 256) propdef_barrier-Low number of vertices in object (64, Optimum is > 256) collision_barrier-Low number of vertices in object (12, Optimum is > 256) collision_barrier-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping propdef_awningsup-Low number of vertices in object (172, Optimum is > 256) propdef_awningsup-High vertex to face ratio (2.811111, Optimum is < 2.000000) - poor stripping terrain_lot1-Low number of vertices in object (108, Optimum is > 256) terrain_dirt Jstall-Low number of vertices in object (68, Optimum is > 256) terrain_dirt Jstall-High vertex to face ratio (2.473684, Optimum is < 2.000000) - poor stripping terrain_road_southend-Low number of vertices in object (236, Optimum is > 256) terrain_road_southend-High vertex to face ratio (2.436620, Optimum is < 2.000000) - poor stripping terrain_pumpcage-Low number of vertices in object (107, Optimum is > 256) terrain_dirt2-High vertex to face ratio (2.041475, Optimum is < 2.000000) - poor stripping terrain_dirt4-High vertex to face ratio (2.128806, Optimum is < 2.000000) - poor stripping PropDef_dumpster-Low number of vertices in object (249, Optimum is > 256) PropDef_dumpster-High vertex to face ratio (2.163043, Optimum is < 2.000000) - poor stripping collision_dumpster-Low number of vertices in object (18, Optimum is > 256) collision_dumpster-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_garage01-High vertex to face ratio (2.236422, Optimum is < 2.000000) - poor stripping collision_garage01-Low number of vertices in object (20, Optimum is > 256) terrain_garage02-High vertex to face ratio (2.633065, Optimum is < 2.000000) - poor stripping terrain_Fescape_07-High vertex to face ratio (2.537500, Optimum is < 2.000000) - poor stripping terrain_Fescape_08-High vertex to face ratio (2.474747, Optimum is < 2.000000) - poor stripping terrain_aptJUMP_01-Low number of vertices in object (59, Optimum is > 256) terrain_aptJUMP_01-High vertex to face ratio (2.606061, Optimum is < 2.000000) - poor stripping terrain_road_stadium-Low number of vertices in object (173, Optimum is > 256) terrain_road_stadium-High vertex to face ratio (2.822917, Optimum is < 2.000000) - poor stripping terrain_apt_01-High vertex to face ratio (2.268293, Optimum is < 2.000000) - poor stripping collision_apt_01-Low number of vertices in object (27, Optimum is > 256) collision_apt_01-High vertex to face ratio (3.076923, Optimum is < 2.000000) - poor stripping decal_apt_01-Low number of vertices in object (4, Optimum is > 256) terrain_letters-Low number of vertices in object (28, Optimum is > 256) terrain_letters-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping terrain_background 01-High vertex to face ratio (2.933993, Optimum is < 2.000000) - poor stripping terrain_background 03-High vertex to face ratio (2.584112, Optimum is < 2.000000) - poor stripping terrain_background 04-High vertex to face ratio (2.896714, Optimum is < 2.000000) - poor stripping terrain_background 08-High vertex to face ratio (2.880952, Optimum is < 2.000000) - poor stripping terrain_background 07-High vertex to face ratio (2.859903, Optimum is < 2.000000) - poor stripping terrain_scenery_01-Low number of vertices in object (72, Optimum is > 256) terrain_scenery_01-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping terrain_mainstairs_2-High vertex to face ratio (2.215942, Optimum is < 2.000000) - poor stripping collision_mainstairs_2-High vertex to face ratio (2.424149, Optimum is < 2.000000) - poor stripping decal_mainstairs_2-Low number of vertices in object (6, Optimum is > 256) terrain_garage04-Low number of vertices in object (240, Optimum is > 256) terrain_garage04-High vertex to face ratio (2.158730, Optimum is < 2.000000) - poor stripping collision_garage04-Low number of vertices in object (8, Optimum is > 256) collision_garage04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_garage05-Low number of vertices in object (156, Optimum is > 256) terrain_garage05-High vertex to face ratio (2.172131, Optimum is < 2.000000) - poor stripping terrain_background_02-High vertex to face ratio (2.788043, Optimum is < 2.000000) - poor stripping terrain_road_west-High vertex to face ratio (2.647482, Optimum is < 2.000000) - poor stripping terrain_billboard2_haze-Low number of vertices in object (57, Optimum is > 256) terrain_billboard1_haze-Low number of vertices in object (57, Optimum is > 256) terrain_poolReflection-High vertex to face ratio (2.235294, Optimum is < 2.000000) - poor stripping exploderdef_bathstall-Low number of vertices in object (104, Optimum is > 256) exploderdef_bathstall-High vertex to face ratio (2.767857, Optimum is < 2.000000) - poor stripping terrain_road_east-Low number of vertices in object (179, Optimum is > 256) collision_road_east-Low number of vertices in object (40, Optimum is > 256) collision_road_east-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping terrain_road11-Low number of vertices in object (80, Optimum is > 256) terrain_road12-Low number of vertices in object (68, Optimum is > 256) terrain_background_03-High vertex to face ratio (2.846591, Optimum is < 2.000000) - poor stripping terrain_background_01-High vertex to face ratio (2.850575, Optimum is < 2.000000) - poor stripping terrain_roadend_east-Low number of vertices in object (113, Optimum is > 256) terrain_roadend_east-High vertex to face ratio (2.308642, Optimum is < 2.000000) - poor stripping terrain_deadend_rails-High vertex to face ratio (2.640288, Optimum is < 2.000000) - poor stripping PropDef_streetlight01-Low number of vertices in object (116, Optimum is > 256) propdef_porchlight-Low number of vertices in object (111, Optimum is > 256) terrain_mid_alley-Low number of vertices in object (149, Optimum is > 256) collision_mid_alley-Low number of vertices in object (22, Optimum is > 256) collision_mid_alley-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping decal_mid_alley-Low number of vertices in object (10, Optimum is > 256) terrain_roadend_north-Low number of vertices in object (199, Optimum is > 256) terrain_roadend_north-High vertex to face ratio (2.133803, Optimum is < 2.000000) - poor stripping collision_roadend_north-Low number of vertices in object (20, Optimum is > 256) collision_roadend_north-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping decal_roadend_north-Low number of vertices in object (46, Optimum is > 256) terrain_roadhill-High vertex to face ratio (2.084123, Optimum is < 2.000000) - poor stripping decal_roadhill-Low number of vertices in object (74, Optimum is > 256) decal_roadhill-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping terrain_road14-High vertex to face ratio (2.597510, Optimum is < 2.000000) - poor stripping collision_road14-Low number of vertices in object (20, Optimum is > 256) collision_road14-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping decal_road14-Low number of vertices in object (31, Optimum is > 256) terrain_road15-High vertex to face ratio (2.575758, Optimum is < 2.000000) - poor stripping collision_road15-Low number of vertices in object (60, Optimum is > 256) collision_road15-High vertex to face ratio (2.933333, Optimum is < 2.000000) - poor stripping decal_road15-Low number of vertices in object (15, Optimum is > 256) terrain_road09-High vertex to face ratio (2.311224, Optimum is < 2.000000) - poor stripping collision_road09-Low number of vertices in object (20, Optimum is > 256) collision_road09-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping decal_road09-Low number of vertices in object (47, Optimum is > 256) decal_road09-High vertex to face ratio (2.310345, Optimum is < 2.000000) - poor stripping terrain_road10-High vertex to face ratio (2.411458, Optimum is < 2.000000) - poor stripping collision_road10-Low number of vertices in object (40, Optimum is > 256) collision_road10-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping decal_road10-Low number of vertices in object (32, Optimum is > 256) terrain_road_cops-High vertex to face ratio (2.357639, Optimum is < 2.000000) - poor stripping collision_road_cops-Low number of vertices in object (30, Optimum is > 256) collision_road_cops-High vertex to face ratio (2.350000, Optimum is < 2.000000) - poor stripping decal_road_cops-Low number of vertices in object (16, Optimum is > 256) terrain_alley3_rail-Low number of vertices in object (184, Optimum is > 256) terrain_alley3_rail-High vertex to face ratio (2.812500, Optimum is < 2.000000) - poor stripping terrain_rail_rrstair-High vertex to face ratio (2.146597, Optimum is < 2.000000) - poor stripping collision_rail_rrstair01-Low number of vertices in object (120, Optimum is > 256) collision_rail_rrstair01-High vertex to face ratio (2.525641, Optimum is < 2.000000) - poor stripping propdef_sqPlanter-High vertex to face ratio (2.638889, Optimum is < 2.000000) - poor stripping collision_sqPlanter-Low number of vertices in object (31, Optimum is > 256) collision_sqPlanter-High vertex to face ratio (3.062500, Optimum is < 2.000000) - poor stripping terrain_sqPlanter07-Low number of vertices in object (150, Optimum is > 256) terrain_sqPlanter07-High vertex to face ratio (2.364583, Optimum is < 2.000000) - poor stripping collision_sqPlanter07-Low number of vertices in object (23, Optimum is > 256) collision_sqPlanter07-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping propdef_parklight-Low number of vertices in object (190, Optimum is > 256) propdef_parklight-High vertex to face ratio (2.046154, Optimum is < 2.000000) - poor stripping collision_parklight-Low number of vertices in object (18, Optimum is > 256) collision_parklight-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping exploderdef_pornsign-Low number of vertices in object (50, Optimum is > 256) terrain_roadend_apt-High vertex to face ratio (2.363636, Optimum is < 2.000000) - poor stripping collision_roadend_apt-Low number of vertices in object (4, Optimum is > 256) terrain_hood_01-High vertex to face ratio (2.446575, Optimum is < 2.000000) - poor stripping collision_hood_01-Low number of vertices in object (59, Optimum is > 256) collision_hood_01-High vertex to face ratio (2.818182, Optimum is < 2.000000) - poor stripping decal_hood_01-Low number of vertices in object (8, Optimum is > 256) decal_hood_01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_fifisign-Low number of vertices in object (112, Optimum is > 256) terrain_dirtrail01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping collision_dirtrail01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_dirtrail02-High vertex to face ratio (2.619266, Optimum is < 2.000000) - poor stripping collision_dirtrail02-High vertex to face ratio (2.637931, Optimum is < 2.000000) - poor stripping terrain_dirtrail04-High vertex to face ratio (2.320225, Optimum is < 2.000000) - poor stripping collision_dirtrail04-High vertex to face ratio (2.392045, Optimum is < 2.000000) - poor stripping terrain_dirtrail05-High vertex to face ratio (2.560606, Optimum is < 2.000000) - poor stripping collision_dirtrail05-High vertex to face ratio (2.626263, Optimum is < 2.000000) - poor stripping terrain_dirtrail06-High vertex to face ratio (2.765766, Optimum is < 2.000000) - poor stripping collision_dirtrail06-High vertex to face ratio (2.756881, Optimum is < 2.000000) - poor stripping terrain_dirtrail03-High vertex to face ratio (2.473684, Optimum is < 2.000000) - poor stripping collision_dirtrail03-High vertex to face ratio (2.495536, Optimum is < 2.000000) - poor stripping moverdef_switch-Low number of vertices in object (24, Optimum is > 256) moverdef_switch-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping terrain_treegrind-Low number of vertices in object (137, Optimum is > 256) terrain_treegrind-High vertex to face ratio (2.684211, Optimum is < 2.000000) - poor stripping collision_treegrind-Low number of vertices in object (13, Optimum is > 256) collision_treegrind-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping propdef_RECrail_03-High vertex to face ratio (2.584762, Optimum is < 2.000000) - poor stripping collision_RECrail_03-Low number of vertices in object (192, Optimum is > 256) collision_RECrail_03-High vertex to face ratio (2.476563, Optimum is < 2.000000) - poor stripping terrain_apt_002-Low number of vertices in object (146, Optimum is > 256) terrain_apt_03-Low number of vertices in object (155, Optimum is > 256) terrain_apt_03-High vertex to face ratio (2.028986, Optimum is < 2.000000) - poor stripping terrain_garage06-High vertex to face ratio (2.348214, Optimum is < 2.000000) - poor stripping terrain_Rsouthcorner-Low number of vertices in object (92, Optimum is > 256) terrain_Rsouthcorner-High vertex to face ratio (2.013514, Optimum is < 2.000000) - poor stripping terrain_chopshop-High vertex to face ratio (2.127358, Optimum is < 2.000000) - poor stripping collision_chopshop-Low number of vertices in object (43, Optimum is > 256) collision_chopshop-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping propdef_billboards-High vertex to face ratio (2.762295, Optimum is < 2.000000) - poor stripping collision_billboard-Low number of vertices in object (76, Optimum is > 256) collision_billboard-High vertex to face ratio (2.947368, Optimum is < 2.000000) - poor stripping decal_billboards-Low number of vertices in object (16, Optimum is > 256) decal_billboards-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping propdef_poles-Low number of vertices in object (216, Optimum is > 256) propdef_poles-High vertex to face ratio (2.542253, Optimum is < 2.000000) - poor stripping collision_poles-Low number of vertices in object (26, Optimum is > 256) collision_poles-High vertex to face ratio (2.187500, Optimum is < 2.000000) - poor stripping terrain_stop sign 01-Low number of vertices in object (28, Optimum is > 256) terrain_stop sign 02-Low number of vertices in object (28, Optimum is > 256) terrain_mainstairs_1-High vertex to face ratio (2.374827, Optimum is < 2.000000) - poor stripping collision_mainstairs_1-High vertex to face ratio (2.667674, Optimum is < 2.000000) - poor stripping terrain_mainstairs_3-High vertex to face ratio (2.155555, Optimum is < 2.000000) - poor stripping collision_mainstairs_3-High vertex to face ratio (2.567308, Optimum is < 2.000000) - poor stripping decal_mainstairs_3-Low number of vertices in object (8, Optimum is > 256) decal_mainstairs_3-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_road08-High vertex to face ratio (2.290816, Optimum is < 2.000000) - poor stripping collision_road08-Low number of vertices in object (20, Optimum is > 256) collision_road08-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping decal_road08 grime-Low number of vertices in object (73, Optimum is > 256) decal_road08 grime-High vertex to face ratio (2.523809, Optimum is < 2.000000) - poor stripping terrain_road_inter-High vertex to face ratio (2.459184, Optimum is < 2.000000) - poor stripping collision_road_inter-High vertex to face ratio (3.216495, Optimum is < 2.000000) - poor stripping decal_road_inter grime-Low number of vertices in object (114, Optimum is > 256) terrain_road01-High vertex to face ratio (2.428937, Optimum is < 2.000000) - poor stripping collision_road01-High vertex to face ratio (2.846154, Optimum is < 2.000000) - poor stripping decal_road01grime-Low number of vertices in object (102, Optimum is > 256) decal_road01grime-High vertex to face ratio (2.153846, Optimum is < 2.000000) - poor stripping terrain_road02-High vertex to face ratio (2.232044, Optimum is < 2.000000) - poor stripping decal_road02 grime-Low number of vertices in object (158, Optimum is > 256) decal_road02 grime-High vertex to face ratio (2.627907, Optimum is < 2.000000) - poor stripping terrain_FireTruck-High vertex to face ratio (2.078947, Optimum is < 2.000000) - poor stripping collision_FireTruck-Low number of vertices in object (14, Optimum is > 256) terrain_road13-High vertex to face ratio (2.606322, Optimum is < 2.000000) - poor stripping collision_road13-Low number of vertices in object (72, Optimum is > 256) collision_road13-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping decal_road13-Low number of vertices in object (87, Optimum is > 256) decal_road13-High vertex to face ratio (2.468085, Optimum is < 2.000000) - poor stripping propdef_HotdogCart-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping dynamicsdef_chair-Low number of vertices in object (159, Optimum is > 256) dynamicsdef_chair-High vertex to face ratio (2.802083, Optimum is < 2.000000) - poor stripping propdef_hydrant-Low number of vertices in object (160, Optimum is > 256) collision_hydrant-Low number of vertices in object (12, Optimum is > 256) decal_dirt1a-Low number of vertices in object (4, Optimum is > 256) decal_building_1b-Low number of vertices in object (4, Optimum is > 256) decal_building_fireA2-Low number of vertices in object (4, Optimum is > 256) decal_APTcorner-Low number of vertices in object (59, Optimum is > 256) terrain_building_fire_lot-High vertex to face ratio (2.133690, Optimum is < 2.000000) - poor stripping decal_building_fire_lot-Low number of vertices in object (28, Optimum is > 256) decal_building_fire_lot-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping terrain_Fescape_001-High vertex to face ratio (2.526627, Optimum is < 2.000000) - poor stripping decal_Fescape_001-Low number of vertices in object (8, Optimum is > 256) decal_Fescape_001-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_Fescape_02-High vertex to face ratio (2.543860, Optimum is < 2.000000) - poor stripping decal_Fescape_02-Low number of vertices in object (8, Optimum is > 256) decal_Fescape_02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_Fescape_03-High vertex to face ratio (2.335000, Optimum is < 2.000000) - poor stripping terrain_Fescape_04-Low number of vertices in object (224, Optimum is > 256) terrain_Fescape_04-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping terrain_building_02_lot-High vertex to face ratio (2.460465, Optimum is < 2.000000) - poor stripping decal_building_02_lot-Low number of vertices in object (36, Optimum is > 256) decal_building_02_lot-High vertex to face ratio (2.777778, Optimum is < 2.000000) - poor stripping terrain_road06-High vertex to face ratio (2.385870, Optimum is < 2.000000) - poor stripping collision_road06-Low number of vertices in object (36, Optimum is > 256) collision_road06-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping decal_road06-Low number of vertices in object (85, Optimum is > 256) decal_road06-High vertex to face ratio (2.520833, Optimum is < 2.000000) - poor stripping terrain_road04-High vertex to face ratio (2.577031, Optimum is < 2.000000) - poor stripping collision_road04-Low number of vertices in object (100, Optimum is > 256) collision_road04-High vertex to face ratio (2.880000, Optimum is < 2.000000) - poor stripping decal_road04 grime-Low number of vertices in object (85, Optimum is > 256) decal_road04 grime-High vertex to face ratio (2.074074, Optimum is < 2.000000) - poor stripping terrain_road03-High vertex to face ratio (2.043766, Optimum is < 2.000000) - poor stripping decal_road03-Low number of vertices in object (190, Optimum is > 256) decal_road03-High vertex to face ratio (2.710000, Optimum is < 2.000000) - poor stripping terrain_road05-High vertex to face ratio (2.577720, Optimum is < 2.000000) - poor stripping collision_road05-Low number of vertices in object (88, Optimum is > 256) collision_road05-High vertex to face ratio (2.954545, Optimum is < 2.000000) - poor stripping decal_road05 grime-Low number of vertices in object (150, Optimum is > 256) decal_road05 grime-High vertex to face ratio (2.621951, Optimum is < 2.000000) - poor stripping terrain_road07-High vertex to face ratio (2.484973, Optimum is < 2.000000) - poor stripping collision_road07-Low number of vertices in object (107, Optimum is > 256) collision_road07-High vertex to face ratio (2.741379, Optimum is < 2.000000) - poor stripping decal_road07 grime-Low number of vertices in object (110, Optimum is > 256) decal_road07 grime-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_deadend-High vertex to face ratio (2.255525, Optimum is < 2.000000) - poor stripping decal_deadend grime-Low number of vertices in object (145, Optimum is > 256) decal_deadend grime-High vertex to face ratio (2.688312, Optimum is < 2.000000) - poor stripping propdef_woodbarrier-Low number of vertices in object (120, Optimum is > 256) propdef_woodbarrier-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping collision_woodbarrier-Low number of vertices in object (8, Optimum is > 256) collision_woodbarrier-High vertex to face ratio (3.166667, Optimum is < 2.000000) - poor stripping propdef_yellowbarrier01-Low number of vertices in object (120, Optimum is > 256) propdef_yellowbarrier01-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping collision_yellowbarrier01-Low number of vertices in object (8, Optimum is > 256) collision_yellowbarrier01-High vertex to face ratio (3.166667, Optimum is < 2.000000) - poor stripping propdef_roofrail-Low number of vertices in object (102, Optimum is > 256) collision_roofrail-Low number of vertices in object (52, Optimum is > 256) collision_roofrail-High vertex to face ratio (2.157895, Optimum is < 2.000000) - poor stripping propdef_bench-Low number of vertices in object (131, Optimum is > 256) propdef_bench-High vertex to face ratio (2.383721, Optimum is < 2.000000) - poor stripping collision_bench-Low number of vertices in object (30, Optimum is > 256) collision_bench-High vertex to face ratio (3.285714, Optimum is < 2.000000) - poor stripping collision_RR_07-Low number of vertices in object (223, Optimum is > 256) collision_RR_07-High vertex to face ratio (3.144144, Optimum is < 2.000000) - poor stripping decal_RR_07-Low number of vertices in object (12, Optimum is > 256) terrain_RR_06-High vertex to face ratio (2.075619, Optimum is < 2.000000) - poor stripping collision_RR_06-Low number of vertices in object (243, Optimum is > 256) collision_RR_06-High vertex to face ratio (3.165289, Optimum is < 2.000000) - poor stripping terrain_RR_05-High vertex to face ratio (2.039693, Optimum is < 2.000000) - poor stripping collision_RR_05-High vertex to face ratio (3.283871, Optimum is < 2.000000) - poor stripping collision_RR_04-Low number of vertices in object (253, Optimum is > 256) collision_RR_04-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_RR_09-High vertex to face ratio (2.102941, Optimum is < 2.000000) - poor stripping terrain_RR_12-Low number of vertices in object (211, Optimum is > 256) terrain_RR_12-High vertex to face ratio (2.465649, Optimum is < 2.000000) - poor stripping terrain_scoresally_01-High vertex to face ratio (2.539623, Optimum is < 2.000000) - poor stripping decal_scoresally_01-Low number of vertices in object (8, Optimum is > 256) terrain_scores_01-High vertex to face ratio (2.381089, Optimum is < 2.000000) - poor stripping terrain_scores_02-High vertex to face ratio (2.872706, Optimum is < 2.000000) - poor stripping decal_scores_02-Low number of vertices in object (16, Optimum is > 256) decal_scores_02-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping propdef_scoreslight-Low number of vertices in object (116, Optimum is > 256) collision_scoreslight-Low number of vertices in object (8, Optimum is > 256) dynamicsDef_newsBox_-Low number of vertices in object (62, Optimum is > 256) dynamicsDef_newsBox_-High vertex to face ratio (2.812500, Optimum is < 2.000000) - poor stripping dynamicsdef_trashcan-Low number of vertices in object (57, Optimum is > 256) dynamicsDef_cardboard-Low number of vertices in object (36, Optimum is > 256) dynamicsDef_cardboard-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping propdef_pot_01-Low number of vertices in object (101, Optimum is > 256) propdef_plant_01-Low number of vertices in object (67, Optimum is > 256) propdef_plant_01-High vertex to face ratio (2.630435, Optimum is < 2.000000) - poor stripping dynamicsdef_bikeone-High vertex to face ratio (2.413793, Optimum is < 2.000000) - poor stripping propdef_Bsubway-High vertex to face ratio (2.557065, Optimum is < 2.000000) - poor stripping terrain_RR_11-High vertex to face ratio (2.404082, Optimum is < 2.000000) - poor stripping dynamicsDef_barricade_-Low number of vertices in object (148, Optimum is > 256) dynamicsDef_barricade_-High vertex to face ratio (3.088889, Optimum is < 2.000000) - poor stripping DynamicsDef_cone-Low number of vertices in object (35, Optimum is > 256) DynamicsDef_cone-High vertex to face ratio (2.074074, Optimum is < 2.000000) - poor stripping propdef_NYPD-High vertex to face ratio (2.122396, Optimum is < 2.000000) - poor stripping collision_NYPD03-Low number of vertices in object (26, Optimum is > 256) checkpointdef_scores-Low number of vertices in object (20, Optimum is > 256) terrain_fireB_gate-Low number of vertices in object (4, Optimum is > 256) terrain_building_fireB2-High vertex to face ratio (2.002000, Optimum is < 2.000000) - poor stripping decal_building_fireB2-Low number of vertices in object (4, Optimum is > 256) terrain_alleydoor-Low number of vertices in object (89, Optimum is > 256) terrain_alleydoor-High vertex to face ratio (2.489362, Optimum is < 2.000000) - poor stripping decal_building_fireA1-Low number of vertices in object (12, Optimum is > 256) terrain_beams-High vertex to face ratio (2.076299, Optimum is < 2.000000) - poor stripping terrain_innerROOF-Low number of vertices in object (55, Optimum is > 256) collision_alleysweeper-Low number of vertices in object (12, Optimum is > 256) terrain_wreck_01-High vertex to face ratio (2.745049, Optimum is < 2.000000) - poor stripping terrain_wreck_1-High vertex to face ratio (2.506649, Optimum is < 2.000000) - poor stripping collision_wreck_1-Low number of vertices in object (45, Optimum is > 256) collision_wreck_1-High vertex to face ratio (2.357143, Optimum is < 2.000000) - poor stripping terrain_corner grassA-Low number of vertices in object (145, Optimum is > 256) terrain_corner grassB-Low number of vertices in object (46, Optimum is > 256) checkpointdef_gardener-Low number of vertices in object (20, Optimum is > 256) propdef_pretzel-Low number of vertices in object (177, Optimum is > 256) propdef_pretzel-High vertex to face ratio (2.512820, Optimum is < 2.000000) - poor stripping exploderdef_vendor-Low number of vertices in object (184, Optimum is > 256) exploderdef_vendor-High vertex to face ratio (2.865079, Optimum is < 2.000000) - poor stripping checkpointdef_junkie-Low number of vertices in object (20, Optimum is > 256) Terrain_boxplane-Low number of vertices in object (131, Optimum is > 256) Terrain_boxplane-High vertex to face ratio (3.046512, Optimum is < 2.000000) - poor stripping collision_boxplane-Low number of vertices in object (29, Optimum is > 256) terrain_wreck_2-High vertex to face ratio (2.424000, Optimum is < 2.000000) - poor stripping collision_wreck_2-Low number of vertices in object (55, Optimum is > 256) collision_wreck_2-High vertex to face ratio (2.314815, Optimum is < 2.000000) - poor stripping terrain_lightstream-Low number of vertices in object (22, Optimum is > 256) checkpointdef_motel-Low number of vertices in object (20, Optimum is > 256) pickupdef_sneakers-Low number of vertices in object (75, Optimum is > 256) pickupdef_sneakers-High vertex to face ratio (2.659091, Optimum is < 2.000000) - poor stripping terrain_scoresallyflash_01NA-Low number of vertices in object (190, Optimum is > 256) terrain_scoresflash_02NA-Low number of vertices in object (190, Optimum is > 256) terrain_fifilights_01NA-Low number of vertices in object (120, Optimum is > 256) terrain_fifilights_01NA-High vertex to face ratio (2.828125, Optimum is < 2.000000) - poor stripping terrain_electricout01NA-Low number of vertices in object (12, Optimum is > 256) terrain_electricout01NA-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping decal_poopjump-Low number of vertices in object (73, Optimum is > 256) checkpointdef_can-Low number of vertices in object (20, Optimum is > 256) pickupdef_crate-Low number of vertices in object (20, Optimum is > 256) pickupdef_crate-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping attachdef_can-Low number of vertices in object (26, Optimum is > 256) attachdef_can-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping attachdef_crate-Low number of vertices in object (20, Optimum is > 256) attachdef_crate-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_bungalo ramp-Low number of vertices in object (159, Optimum is > 256) panorama_01-High vertex to face ratio (3.229167, Optimum is < 2.000000) - poor stripping propdef_roofvent-Low number of vertices in object (88, Optimum is > 256) propdef_roofvent-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping collision_roofvent-Low number of vertices in object (22, Optimum is > 256) collision_roofvent-High vertex to face ratio (3.400000, Optimum is < 2.000000) - poor stripping propdef_stopsign-Low number of vertices in object (34, Optimum is > 256) checkpointdef_arrow-Low number of vertices in object (20, Optimum is > 256) AttachDef_Human-Low number of vertices in object (8, Optimum is > 256) fastCarDef_NYCab_-High vertex to face ratio (2.221088, Optimum is < 2.000000) - poor stripping FrontWheels-Low number of vertices in object (76, Optimum is > 256) BackWheels-Low number of vertices in object (76, Optimum is > 256) collision_NYCab_-Low number of vertices in object (26, Optimum is > 256) fastCarDef_NYPD_-High vertex to face ratio (2.156934, Optimum is < 2.000000) - poor stripping FrontWheels-Low number of vertices in object (82, Optimum is > 256) FrontWheels-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping BackWheels-Low number of vertices in object (82, Optimum is > 256) BackWheels-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping collision_NYPD_-Low number of vertices in object (26, Optimum is > 256) fastCarDef_GenCarA_-Low number of vertices in object (187, Optimum is > 256) fastCarDef_GenCarA_-High vertex to face ratio (2.061798, Optimum is < 2.000000) - poor stripping FrontWheels-Low number of vertices in object (82, Optimum is > 256) FrontWheels-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping BackWheels-Low number of vertices in object (82, Optimum is > 256) BackWheels-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping collision_GenCarA_-Low number of vertices in object (20, Optimum is > 256) fastCarDef_GenCarB_-Low number of vertices in object (209, Optimum is > 256) fastCarDef_GenCarB_-High vertex to face ratio (2.216667, Optimum is < 2.000000) - poor stripping FrontWheels-Low number of vertices in object (82, Optimum is > 256) FrontWheels-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping BackWheels-Low number of vertices in object (82, Optimum is > 256) BackWheels-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping collision_GenCarB_-Low number of vertices in object (20, Optimum is > 256) fastCarDef_GenCarC_-Low number of vertices in object (215, Optimum is > 256) fastCarDef_GenCarC_-High vertex to face ratio (2.196629, Optimum is < 2.000000) - poor stripping FrontWheels-Low number of vertices in object (82, Optimum is > 256) FrontWheels-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping BackWheels-Low number of vertices in object (82, Optimum is > 256) BackWheels-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping collision_GenCarC_-Low number of vertices in object (20, Optimum is > 256) fastCarDef_Bus_-Low number of vertices in object (92, Optimum is > 256) FrontWheels-Low number of vertices in object (82, Optimum is > 256) FrontWheels-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping BackWheels-Low number of vertices in object (82, Optimum is > 256) BackWheels-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping collision_Bus_-Low number of vertices in object (8, Optimum is > 256) FrontWheels-Low number of vertices in object (82, Optimum is > 256) FrontWheels-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping BackWheels-Low number of vertices in object (41, Optimum is > 256) BackWheels-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping collision_StreetSweeper_-Low number of vertices in object (28, Optimum is > 256) fastCarDef_subwayCar_-High vertex to face ratio (2.320922, Optimum is < 2.000000) - poor stripping collision_subwayCar_-Low number of vertices in object (24, Optimum is > 256) collision_subwayCar_-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping FlockObj_awning-Low number of vertices in object (20, Optimum is > 256) FlockObj_awning01-Low number of vertices in object (20, Optimum is > 256) FlockObj_awning02-Low number of vertices in object (20, Optimum is > 256) FlockObj_fruit01-Low number of vertices in object (20, Optimum is > 256) FlockObj_fruit02-Low number of vertices in object (20, Optimum is > 256) FlockObj_wire01-Low number of vertices in object (20, Optimum is > 256) FlockObj_wire02-Low number of vertices in object (20, Optimum is > 256) FlockObj_wire03-Low number of vertices in object (20, Optimum is > 256) FlockObj_wire04-Low number of vertices in object (20, Optimum is > 256) FlockObj_wire05-Low number of vertices in object (20, Optimum is > 256) FlockObj_wire06-Low number of vertices in object (20, Optimum is > 256) FlockObj_wire07-Low number of vertices in object (20, Optimum is > 256) Pickupdef_sniperboom-Low number of vertices in object (8, Optimum is > 256) rotatebox-Low number of vertices in object (8, Optimum is > 256) musicnote_b-Low number of vertices in object (4, Optimum is > 256) musicnote_a-Low number of vertices in object (4, Optimum is > 256) boombox-Low number of vertices in object (102, Optimum is > 256) boombox-High vertex to face ratio (2.683333, Optimum is < 2.000000) - poor stripping soundwaveright-Low number of vertices in object (4, Optimum is > 256) soundwaveleft-Low number of vertices in object (4, Optimum is > 256) Pickupdef_coin-Low number of vertices in object (8, Optimum is > 256) coin_up_down-Low number of vertices in object (8, Optimum is > 256) coin-Low number of vertices in object (36, Optimum is > 256) coin_zip-Low number of vertices in object (4, Optimum is > 256) Pickupdef_bike_handlebars-Low number of vertices in object (8, Optimum is > 256) bikepart-Low number of vertices in object (92, Optimum is > 256) Pickupdef_bike_wheel-Low number of vertices in object (8, Optimum is > 256) bikepart-Low number of vertices in object (148, Optimum is > 256) bikepart-High vertex to face ratio (2.881579, Optimum is < 2.000000) - poor stripping Pickupdef_can-Low number of vertices in object (8, Optimum is > 256) pickupparent-Low number of vertices in object (8, Optimum is > 256) CCW-Low number of vertices in object (8, Optimum is > 256) CW-Low number of vertices in object (8, Optimum is > 256) pickup4attach-Low number of vertices in object (38, Optimum is > 256) pickupdef_blower-Low number of vertices in object (8, Optimum is > 256) pickupparent-Low number of vertices in object (8, Optimum is > 256) CCW-Low number of vertices in object (8, Optimum is > 256) CW-Low number of vertices in object (8, Optimum is > 256) pickup4attach-Low number of vertices in object (240, Optimum is > 256) AttachDef_blower-Low number of vertices in object (240, Optimum is > 256) Pickupdef_bike_fork-Low number of vertices in object (8, Optimum is > 256) bikepart-Low number of vertices in object (34, Optimum is > 256) Pickupdef_bike_crank-Low number of vertices in object (8, Optimum is > 256) bikepart-Low number of vertices in object (119, Optimum is > 256) bikepart-High vertex to face ratio (2.781250, Optimum is < 2.000000) - poor stripping Terrain_pimpcar-Low number of vertices in object (218, Optimum is > 256) Terrain_FrontAxle-Low number of vertices in object (164, Optimum is > 256) Terrain_FrontAxle-High vertex to face ratio (2.196429, Optimum is < 2.000000) - poor stripping decal_pimpcar-Low number of vertices in object (211, Optimum is > 256) decal_pimpcar-High vertex to face ratio (2.457364, Optimum is < 2.000000) - poor stripping AnimObj_BirdProblem-Low number of vertices in object (8, Optimum is > 256) AnimObj_CrackJones-Low number of vertices in object (8, Optimum is > 256) MilkCase-Low number of vertices in object (20, Optimum is > 256) MilkCase-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping AnimObj_LimpFireman-Low number of vertices in object (8, Optimum is > 256) AnimObj_JunkieFly-Low number of vertices in object (8, Optimum is > 256) boxplane2-Low number of vertices in object (136, Optimum is > 256) boxplane2-High vertex to face ratio (2.546512, Optimum is < 2.000000) - poor stripping AnimObj_MyWiener-Low number of vertices in object (8, Optimum is > 256) AnimObj_Rent_a_Bitch-Low number of vertices in object (20, Optimum is > 256) AnimObj_Rent_a_Bitch-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping AnimObj_StripClub-Low number of vertices in object (8, Optimum is > 256) AnimObj_DrainThePool-Low number of vertices in object (8, Optimum is > 256) heaterpipe_1-Low number of vertices in object (52, Optimum is > 256) heaterpipe_1-High vertex to face ratio (2.309524, Optimum is < 2.000000) - poor stripping heaterpipe_2-Low number of vertices in object (84, Optimum is > 256) heaterpipe_2-High vertex to face ratio (2.121212, Optimum is < 2.000000) - poor stripping pumpbase-Low number of vertices in object (17, Optimum is > 256) pumpbox-Low number of vertices in object (255, Optimum is > 256) Sweeper-Low number of vertices in object (8, Optimum is > 256) Sweeperbacktire-Low number of vertices in object (82, Optimum is > 256) Sweeperbacktire-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping SweeperBody-Low number of vertices in object (205, Optimum is > 256) SweeperBody-High vertex to face ratio (2.905882, Optimum is < 2.000000) - poor stripping Sweeperhose_Ltop-Low number of vertices in object (29, Optimum is > 256) Sweeperhose_Ltop-High vertex to face ratio (3.333333, Optimum is < 2.000000) - poor stripping Sweeperhose_Lbot-Low number of vertices in object (28, Optimum is > 256) Sweeperhose_Lbot-High vertex to face ratio (2.733333, Optimum is < 2.000000) - poor stripping Sweeperhose_Rtop-Low number of vertices in object (29, Optimum is > 256) Sweeperhose_Rtop-High vertex to face ratio (3.166667, Optimum is < 2.000000) - poor stripping Sweeperhose_Rbot-Low number of vertices in object (28, Optimum is > 256) Sweeperhose_Rbot-High vertex to face ratio (2.933333, Optimum is < 2.000000) - poor stripping Sweepertank-Low number of vertices in object (65, Optimum is > 256) SweeperLarm-Low number of vertices in object (22, Optimum is > 256) SweeperLbrush-Low number of vertices in object (37, Optimum is > 256) SweeperLbrush-High vertex to face ratio (3.900000, Optimum is < 2.000000) - poor stripping SweeperRarm-Low number of vertices in object (22, Optimum is > 256) SweeperRbrush-Low number of vertices in object (37, Optimum is > 256) SweeperRbrush-High vertex to face ratio (3.800000, Optimum is < 2.000000) - poor stripping Sweeperfronttire-Low number of vertices in object (82, Optimum is > 256) Sweeperfronttire-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping waterheater-Low number of vertices in object (110, Optimum is > 256) waterheater_shoot-Low number of vertices in object (8, Optimum is > 256) pumpcage2-Low number of vertices in object (4, Optimum is > 256) pumpcage3-Low number of vertices in object (4, Optimum is > 256) pumpcage4-Low number of vertices in object (3, Optimum is > 256) pumpcage4-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping WaterSurfaceDef_poolwater-Low number of vertices in object (50, Optimum is > 256) AnimObj_PoopJump-Low number of vertices in object (8, Optimum is > 256) AnimObj_birdset01-Low number of vertices in object (8, Optimum is > 256) pidgeonBODY16-Low number of vertices in object (13, Optimum is > 256) pidgeonWING45-Low number of vertices in object (12, Optimum is > 256) pidgeonWING46-Low number of vertices in object (9, Optimum is > 256) pidgeonWING46-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonWING47-Low number of vertices in object (12, Optimum is > 256) pidgeonWING48-Low number of vertices in object (9, Optimum is > 256) pidgeonWING48-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonHEAD17-Low number of vertices in object (9, Optimum is > 256) pidgeonBODY20-Low number of vertices in object (13, Optimum is > 256) pidgeonWING61-Low number of vertices in object (12, Optimum is > 256) pidgeonWING62-Low number of vertices in object (9, Optimum is > 256) pidgeonWING62-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonWING63-Low number of vertices in object (12, Optimum is > 256) pidgeonWING64-Low number of vertices in object (9, Optimum is > 256) pidgeonWING64-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonHEAD21-Low number of vertices in object (9, Optimum is > 256) pidgeonBODY21-Low number of vertices in object (13, Optimum is > 256) pidgeonWING65-Low number of vertices in object (12, Optimum is > 256) pidgeonWING66-Low number of vertices in object (9, Optimum is > 256) pidgeonWING66-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonWING67-Low number of vertices in object (12, Optimum is > 256) pidgeonWING68-Low number of vertices in object (9, Optimum is > 256) pidgeonWING68-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonHEAD22-Low number of vertices in object (9, Optimum is > 256) AnimObj_birdset02-Low number of vertices in object (8, Optimum is > 256) pidgeonBODY05-Low number of vertices in object (13, Optimum is > 256) pidgeonWING03-Low number of vertices in object (12, Optimum is > 256) pidgeonWING04-Low number of vertices in object (9, Optimum is > 256) pidgeonWING04-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonWING01-Low number of vertices in object (12, Optimum is > 256) pidgeonWING02-Low number of vertices in object (9, Optimum is > 256) pidgeonWING02-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonHEAD06-Low number of vertices in object (9, Optimum is > 256) pidgeonBODY08-Low number of vertices in object (13, Optimum is > 256) pidgeonWING13-Low number of vertices in object (12, Optimum is > 256) pidgeonWING14-Low number of vertices in object (9, Optimum is > 256) pidgeonWING14-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonWING15-Low number of vertices in object (12, Optimum is > 256) pidgeonWING16-Low number of vertices in object (9, Optimum is > 256) pidgeonWING16-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonHEAD09-Low number of vertices in object (9, Optimum is > 256) pidgeonBODY09-Low number of vertices in object (13, Optimum is > 256) pidgeonWING17-Low number of vertices in object (12, Optimum is > 256) pidgeonWING18-Low number of vertices in object (9, Optimum is > 256) pidgeonWING18-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonWING19-Low number of vertices in object (12, Optimum is > 256) pidgeonWING20-Low number of vertices in object (9, Optimum is > 256) pidgeonWING20-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonHEAD10-Low number of vertices in object (9, Optimum is > 256) pidgeonBODY11-Low number of vertices in object (13, Optimum is > 256) pidgeonWING25-Low number of vertices in object (12, Optimum is > 256) pidgeonWING26-Low number of vertices in object (9, Optimum is > 256) pidgeonWING26-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonWING27-Low number of vertices in object (12, Optimum is > 256) pidgeonWING28-Low number of vertices in object (9, Optimum is > 256) pidgeonWING28-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonHEAD12-Low number of vertices in object (9, Optimum is > 256) AnimObj_birdset04-Low number of vertices in object (8, Optimum is > 256) pidgeonBODY12-Low number of vertices in object (13, Optimum is > 256) pidgeonWING29-Low number of vertices in object (12, Optimum is > 256) pidgeonWING30-Low number of vertices in object (9, Optimum is > 256) pidgeonWING30-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonWING31-Low number of vertices in object (12, Optimum is > 256) pidgeonWING32-Low number of vertices in object (9, Optimum is > 256) pidgeonWING32-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonHEAD13-Low number of vertices in object (9, Optimum is > 256) pidgeonBODY18-Low number of vertices in object (13, Optimum is > 256) pidgeonWING53-Low number of vertices in object (12, Optimum is > 256) pidgeonWING54-Low number of vertices in object (9, Optimum is > 256) pidgeonWING54-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonWING55-Low number of vertices in object (12, Optimum is > 256) pidgeonWING56-Low number of vertices in object (9, Optimum is > 256) pidgeonWING56-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonHEAD19-Low number of vertices in object (9, Optimum is > 256) pidgeonBODY19-Low number of vertices in object (13, Optimum is > 256) pidgeonWING57-Low number of vertices in object (12, Optimum is > 256) pidgeonWING58-Low number of vertices in object (9, Optimum is > 256) pidgeonWING58-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonWING59-Low number of vertices in object (12, Optimum is > 256) pidgeonWING60-Low number of vertices in object (9, Optimum is > 256) pidgeonWING60-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonHEAD20-Low number of vertices in object (9, Optimum is > 256) AnimObj_birdset03-Low number of vertices in object (8, Optimum is > 256) pidgeonBODY06-Low number of vertices in object (13, Optimum is > 256) pidgeonWING05-Low number of vertices in object (12, Optimum is > 256) pidgeonWING06-Low number of vertices in object (9, Optimum is > 256) pidgeonWING06-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonWING07-Low number of vertices in object (12, Optimum is > 256) pidgeonWING08-Low number of vertices in object (9, Optimum is > 256) pidgeonWING08-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonHEAD07-Low number of vertices in object (9, Optimum is > 256) pidgeonBODY10-Low number of vertices in object (13, Optimum is > 256) pidgeonWING21-Low number of vertices in object (12, Optimum is > 256) pidgeonWING22-Low number of vertices in object (9, Optimum is > 256) pidgeonWING22-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonWING23-Low number of vertices in object (12, Optimum is > 256) pidgeonWING24-Low number of vertices in object (9, Optimum is > 256) pidgeonWING24-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonHEAD11-Low number of vertices in object (9, Optimum is > 256) pidgeonBODY14-Low number of vertices in object (13, Optimum is > 256) pidgeonWING37-Low number of vertices in object (12, Optimum is > 256) pidgeonWING38-Low number of vertices in object (9, Optimum is > 256) pidgeonWING38-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonWING39-Low number of vertices in object (12, Optimum is > 256) pidgeonWING40-Low number of vertices in object (9, Optimum is > 256) pidgeonWING40-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonHEAD15-Low number of vertices in object (9, Optimum is > 256) pidgeonBODY15-Low number of vertices in object (13, Optimum is > 256) pidgeonWING41-Low number of vertices in object (12, Optimum is > 256) pidgeonWING42-Low number of vertices in object (9, Optimum is > 256) pidgeonWING42-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonWING43-Low number of vertices in object (12, Optimum is > 256) pidgeonWING44-Low number of vertices in object (9, Optimum is > 256) pidgeonWING44-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonHEAD16-Low number of vertices in object (9, Optimum is > 256) pidgeonBODY17-Low number of vertices in object (13, Optimum is > 256) pidgeonWING49-Low number of vertices in object (12, Optimum is > 256) pidgeonWING50-Low number of vertices in object (9, Optimum is > 256) pidgeonWING50-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonWING51-Low number of vertices in object (12, Optimum is > 256) pidgeonWING52-Low number of vertices in object (9, Optimum is > 256) pidgeonWING52-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping pidgeonHEAD18-Low number of vertices in object (9, Optimum is > 256) AnimObj_poop02-Low number of vertices in object (8, Optimum is > 256) PoopFalling07-Low number of vertices in object (4, Optimum is > 256) PoopSplat07-Low number of vertices in object (4, Optimum is > 256) PoopFalling08-Low number of vertices in object (4, Optimum is > 256) PoopSplat08-Low number of vertices in object (4, Optimum is > 256) PoopFalling09-Low number of vertices in object (4, Optimum is > 256) PoopSplat09-Low number of vertices in object (4, Optimum is > 256) PoopFalling26-Low number of vertices in object (4, Optimum is > 256) PoopSplat26-Low number of vertices in object (4, Optimum is > 256) PoopFalling27-Low number of vertices in object (4, Optimum is > 256) PoopSplat27-Low number of vertices in object (4, Optimum is > 256) AnimObj_poop01-Low number of vertices in object (8, Optimum is > 256) PoopFalling21-Low number of vertices in object (4, Optimum is > 256) PoopSplat21-Low number of vertices in object (4, Optimum is > 256) PoopFalling22-Low number of vertices in object (4, Optimum is > 256) PoopSplat22-Low number of vertices in object (4, Optimum is > 256) PoopFalling23-Low number of vertices in object (4, Optimum is > 256) PoopSplat23-Low number of vertices in object (4, Optimum is > 256) PoopFalling24-Low number of vertices in object (4, Optimum is > 256) PoopSplat24-Low number of vertices in object (4, Optimum is > 256) PoopFalling28-Low number of vertices in object (4, Optimum is > 256) PoopSplat29-Low number of vertices in object (4, Optimum is > 256) PoopFalling29-Low number of vertices in object (4, Optimum is > 256) PoopSplat30-Low number of vertices in object (4, Optimum is > 256) PoopFalling30-Low number of vertices in object (4, Optimum is > 256) PoopSplat31-Low number of vertices in object (4, Optimum is > 256) PoopFalling31-Low number of vertices in object (4, Optimum is > 256) PoopSplat28-Low number of vertices in object (4, Optimum is > 256) PoopFalling32-Low number of vertices in object (4, Optimum is > 256) PoopSplat32-Low number of vertices in object (4, Optimum is > 256) AnimObj_TrainWreck-Low number of vertices in object (8, Optimum is > 256) blackbox-Low number of vertices in object (8, Optimum is > 256) boxplane-Low number of vertices in object (140, Optimum is > 256) boxplane-High vertex to face ratio (2.779070, Optimum is < 2.000000) - poor stripping homelessguy07-Low number of vertices in object (47, Optimum is > 256) homelessguy05-Low number of vertices in object (25, Optimum is > 256) homelessguy06-Low number of vertices in object (27, Optimum is > 256) homelessguy03-Low number of vertices in object (25, Optimum is > 256) homelessguy04-Low number of vertices in object (27, Optimum is > 256) homelessguy01-Low number of vertices in object (48, Optimum is > 256) homelessguy10-Low number of vertices in object (21, Optimum is > 256) homelessguy11-Low number of vertices in object (22, Optimum is > 256) homelessguy12-Low number of vertices in object (52, Optimum is > 256) homelessguy12-High vertex to face ratio (2.305556, Optimum is < 2.000000) - poor stripping homelessguy02-Low number of vertices in object (21, Optimum is > 256) homelessguy02-High vertex to face ratio (2.052632, Optimum is < 2.000000) - poor stripping homelessguy08-Low number of vertices in object (22, Optimum is > 256) homelessguy09-Low number of vertices in object (52, Optimum is > 256) homelessguy09-High vertex to face ratio (2.222222, Optimum is < 2.000000) - poor stripping homelessguyHEAD-Low number of vertices in object (107, Optimum is > 256) planedebris01-Low number of vertices in object (9, Optimum is > 256) planedebris01-High vertex to face ratio (4.000000, Optimum is < 2.000000) - poor stripping planedebris02-Low number of vertices in object (20, Optimum is > 256) planedebris03-Low number of vertices in object (20, Optimum is > 256) traincar01-High vertex to face ratio (2.557065, Optimum is < 2.000000) - poor stripping traincar02-High vertex to face ratio (2.557065, Optimum is < 2.000000) - poor stripping traincar03-High vertex to face ratio (2.557065, Optimum is < 2.000000) - poor stripping traincar04-High vertex to face ratio (2.557065, Optimum is < 2.000000) - poor stripping LeafBlower01-Low number of vertices in object (108, Optimum is > 256) AnimObj_SmokeTheCrack-Low number of vertices in object (8, Optimum is > 256) door-Low number of vertices in object (7, Optimum is > 256) terrain_hydrant_01-Low number of vertices in object (160, Optimum is > 256) collision_hydrant_01-Low number of vertices in object (12, Optimum is > 256) Bluecar_box-Low number of vertices in object (8, Optimum is > 256) Bluecar-Low number of vertices in object (209, Optimum is > 256) Bluecar-High vertex to face ratio (2.216667, Optimum is < 2.000000) - poor stripping BackWheels-Low number of vertices in object (82, Optimum is > 256) BackWheels-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping FrontWheels-Low number of vertices in object (82, Optimum is > 256) FrontWheels-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping taxicab_box-Low number of vertices in object (8, Optimum is > 256) TaxiCab-High vertex to face ratio (2.221088, Optimum is < 2.000000) - poor stripping TaxiBackWheels-Low number of vertices in object (76, Optimum is > 256) TaxiFrontWheels-Low number of vertices in object (76, Optimum is > 256) Firehose_08-Low number of vertices in object (9, Optimum is > 256) Firehose_07-Low number of vertices in object (10, Optimum is > 256) Firehose_06-Low number of vertices in object (10, Optimum is > 256) Firehose_05-Low number of vertices in object (10, Optimum is > 256) Firehose_Bone_last-Low number of vertices in object (9, Optimum is > 256) Firehose_04-Low number of vertices in object (10, Optimum is > 256) Firehose_Bone_mid-Low number of vertices in object (9, Optimum is > 256) Firehose_03-Low number of vertices in object (10, Optimum is > 256) Firehose_02-Low number of vertices in object (10, Optimum is > 256) Firehose_01-Low number of vertices in object (27, Optimum is > 256) Firehose_Bone_first-Low number of vertices in object (9, Optimum is > 256) bag_o_cans_NEW-Low number of vertices in object (43, Optimum is > 256) bag_o_cans_NEW-High vertex to face ratio (2.151515, Optimum is < 2.000000) - poor stripping terrain_crackroom-Low number of vertices in object (114, Optimum is > 256) terrain_crackroom-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping terrain_crackroom ceiling-Low number of vertices in object (4, Optimum is > 256) terrain_crackroom Lft wall-Low number of vertices in object (6, Optimum is > 256) terrain_lightbeams-Low number of vertices in object (96, Optimum is > 256) terrain_lightbeams-High vertex to face ratio (2.958333, Optimum is < 2.000000) - poor stripping terrain_roomboxes-High vertex to face ratio (2.987180, Optimum is < 2.000000) - poor stripping terrain_slats-Low number of vertices in object (230, Optimum is > 256) terrain_slats-High vertex to face ratio (2.950000, Optimum is < 2.000000) - poor stripping torch-Low number of vertices in object (69, Optimum is > 256) torch_flame-Low number of vertices in object (12, Optimum is > 256) torch_flame-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping waterfollow-Low number of vertices in object (8, Optimum is > 256) hotdogonastick-Low number of vertices in object (105, Optimum is > 256) hotdog-Low number of vertices in object (75, Optimum is > 256) AnimObj_Humpin-Low number of vertices in object (8, Optimum is > 256) -END- - EOF -