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NumVerts: 88 - Terrain_Labbackwall NumMaterials: 3 NumFaces: 246 NumVerts: 186 - Terrain_HngWall03 NumMaterials: 2 NumFaces: 125 NumVerts: 120 - Terrain_HngDeck01 NumMaterials: 4 NumFaces: 76 NumVerts: 82 - Terrain_endpatch01 NumMaterials: 2 NumFaces: 280 NumVerts: 425 - Terrain_Hngstaircase NumMaterials: 3 NumFaces: 84 NumVerts: 82 - Terrain_HngCrnBox01 NumMaterials: 3 NumFaces: 41 NumVerts: 51 - Terrain_LabQp01 NumMaterials: 2 NumFaces: 30 NumVerts: 38 - Terrain_LabQp01 NumMaterials: 1 NumFaces: 50 NumVerts: 43 - Terrain_HngEntry01 NumMaterials: 1 NumFaces: 50 NumVerts: 42 - Terrain_HngEntry02 NumMaterials: 2 NumFaces: 32 NumVerts: 32 - Terrain_labendcap NumMaterials: 3 NumFaces: 369 NumVerts: 274 - Terrain_hangar_floor_01 NumMaterials: 3 NumFaces: 992 NumVerts: 1223 - Terrain_RcktPipefiller NumMaterials: 1 NumFaces: 172 NumVerts: 118 - Terrain_HngWall05 NumMaterials: 2 NumFaces: 70 NumVerts: 79 - Terrain_labbox NumMaterials: 2 NumFaces: 192 NumVerts: 215 - Terrain_HngCornQP01 NumMaterials: 7 NumFaces: 408 NumVerts: 425 - Terrain_Hng_lowCatwalk01 NumMaterials: 6 NumFaces: 348 NumVerts: 323 - Terrain_Hng_highCatwalk01 NumMaterials: 3 NumFaces: 508 NumVerts: 714 - Terrain_catrail_low01 NumMaterials: 3 NumFaces: 564 NumVerts: 616 - Terrain_catrail_high01 NumMaterials: 4 NumFaces: 160 NumVerts: 152 - Terrain_Hng_highCatwalk02 NumMaterials: 1 NumFaces: 128 NumVerts: 135 - Terrain_catrail_high02 NumMaterials: 5 NumFaces: 388 NumVerts: 343 - Terrain_Hng_highCatwalk03 NumMaterials: 3 NumFaces: 276 NumVerts: 262 - Terrain_catrail_high03 NumMaterials: 1 NumFaces: 540 NumVerts: 340 - Terrain_roof_03 NumMaterials: 3 NumFaces: 240 NumVerts: 160 - Terrain_HangDiv_Wall01 NumMaterials: 7 NumFaces: 108 NumVerts: 124 - Terrain_Hng_lowCatwalk02 NumMaterials: 7 NumFaces: 168 NumVerts: 178 - Terrain_Hng_lowCatwalk04 NumMaterials: 7 NumFaces: 128 NumVerts: 119 - Terrain_Hng_highCatwalk05 NumMaterials: 7 NumFaces: 128 NumVerts: 122 - Terrain_Hng_highCatwalk06 NumMaterials: 7 NumFaces: 68 NumVerts: 75 - Terrain_Hng_highCatwalk04 NumMaterials: 7 NumFaces: 88 NumVerts: 86 - Terrain_Hng_highestwalk NumMaterials: 3 NumFaces: 64 NumVerts: 67 - Terrain_HngHallend NumMaterials: 3 NumFaces: 112 NumVerts: 128 - PropDef_B_L100wheel NumMaterials: 1 NumFaces: 327 NumVerts: 225 - PropDef_BPeller NumMaterials: 1 NumFaces: 136 NumVerts: 114 - Terrain_Bhangar_floor_04 NumMaterials: 2 NumFaces: 152 NumVerts: 113 - Terrain_BHng_rollin01 NumMaterials: 3 NumFaces: 369 NumVerts: 274 - Terrain_Bhangar_floor_01 NumMaterials: 3 NumFaces: 72 NumVerts: 81 - Terrain_hngBox01 NumMaterials: 4 NumFaces: 95 NumVerts: 123 - Terrain_BHng_ramp01 NumMaterials: 6 NumFaces: 94 NumVerts: 111 - Terrain_hngendbox03 NumMaterials: 5 NumFaces: 630 NumVerts: 531 - Terrain_Bhangar_floor_02 NumMaterials: 2 NumFaces: 90 NumVerts: 124 - Terrain_Hng_centspine01 NumMaterials: 4 NumFaces: 116 NumVerts: 169 - Terrain_BHng_ramp02 NumMaterials: 7 NumFaces: 161 NumVerts: 179 - Terrain_hngendbox01 NumMaterials: 3 NumFaces: 36 NumVerts: 44 - Terrain_hngendbox02 NumMaterials: 2 NumFaces: 228 NumVerts: 200 - Terrain_Bhng_twinkee01 NumMaterials: 5 NumFaces: 107 NumVerts: 151 - Terrain_BTail_Section NumMaterials: 2 NumFaces: 121 NumVerts: 104 - Terrain_Bhangar_floor_03 NumMaterials: 4 NumFaces: 86 NumVerts: 116 - Terrain_hngendbox05 NumMaterials: 6 NumFaces: 312 NumVerts: 321 - Terrain_BNose_Cone NumMaterials: 2 NumFaces: 68 NumVerts: 56 - PropDef_Hangerlight NumMaterials: 4 NumFaces: 22 NumVerts: 36 - Terrain_barrelbox NumMaterials: 3 NumFaces: 12 NumVerts: 24 - Terrain_barrelbox02 NumMaterials: 1 NumFaces: 70 NumVerts: 54 - Terrain_labwallend NumMaterials: 4 NumFaces: 372 NumVerts: 329 - PropDef_hngr_tubehangers NumMaterials: 2 NumFaces: 146 NumVerts: 186 - Terrain_Hng_Rail_01 NumMaterials: 3 NumFaces: 204 NumVerts: 293 - Terrain_Hng_Rail_02 NumMaterials: 2 NumFaces: 138 NumVerts: 198 - Terrain_Hng_Rail_03 NumMaterials: 3 NumFaces: 100 NumVerts: 155 - Terrain_Hng_Rail_04 NumMaterials: 3 NumFaces: 52 NumVerts: 95 - Terrain_Hng_Rail_05 NumMaterials: 3 NumFaces: 52 NumVerts: 93 - Terrain_Hng_Rail_06 NumMaterials: 3 NumFaces: 116 NumVerts: 165 - Terrain_Hng_Rail_07 NumMaterials: 2 NumFaces: 90 NumVerts: 100 - Terrain_monkeyCage02 NumMaterials: 1 NumFaces: 28 NumVerts: 34 - Terrain_endfence_03 NumMaterials: 1 NumFaces: 168 NumVerts: 133 - Terrain_barbwire_03 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Terrain_Fence02 NumMaterials: 1 NumFaces: 36 NumVerts: 35 - Terrain_barbwire_05 NumMaterials: 2 NumFaces: 66 NumVerts: 90 - Terrain_catrail_low02 NumMaterials: 5 NumFaces: 12 NumVerts: 20 - Terrain_Beacontex NumMaterials: 1 NumFaces: 10 NumVerts: 8 - PropDef_blinkylite NumMaterials: 4 NumFaces: 12 NumVerts: 20 - Terrain_blinkylitetex NumMaterials: 1 NumFaces: 6 NumVerts: 10 - Terrain_grdShackWinds NumMaterials: 1 NumFaces: 12 NumVerts: 20 - Terrain_HIDEani_Sled NumMaterials: 6 NumFaces: 12 NumVerts: 20 - Terrain_SHOWani_Sled NumMaterials: 6 NumFaces: 12 NumVerts: 20 - Terrain_SHOWani_Sattelite NumMaterials: 6 NumFaces: 12 NumVerts: 20 - Terrain_HIDEani_Sattelite NumMaterials: 6 NumFaces: 12 NumVerts: 20 - Terrain_SHOWani_Launch NumMaterials: 6 NumFaces: 12 NumVerts: 20 - Terrain_HIDEani_Launch NumMaterials: 6 NumFaces: 12 NumVerts: 20 - Terrain_SHOWani_Plane NumMaterials: 6 NumFaces: 12 NumVerts: 20 - Terrain_HIDEani_Plane NumMaterials: 2 NumFaces: 22 NumVerts: 34 - Terrain_labdoor02 NumMaterials: 1 NumFaces: 20 NumVerts: 18 - Terrain_labwallenddoor NumMaterials: 2 NumFaces: 22 NumVerts: 34 - Terrain_labdoor01 NumMaterials: 1 NumFaces: 4 NumVerts: 6 - Terrain_BunkRDoor NumMaterials: 3 NumFaces: 32 NumVerts: 41 - Terrain_testRockswitch NumMaterials: 2 NumFaces: 10 NumVerts: 16 - Terrain_cagedoor07 NumMaterials: 2 NumFaces: 92 NumVerts: 148 - Terrain_stoparm01 NumMaterials: 6 NumFaces: 12 NumVerts: 20 - CheckpointDef_NPR1 NumMaterials: 6 NumFaces: 12 NumVerts: 20 - CheckpointDef_NPR2 NumMaterials: 6 NumFaces: 12 NumVerts: 20 - CheckpointDef_NPR03 NumMaterials: 2 NumFaces: 164 NumVerts: 221 - ExploderDef_Speaker NumMaterials: 11 NumFaces: 754 NumVerts: 907 - Terrain_VWBug NumMaterials: 1 NumFaces: 12 NumVerts: 20 - PickupDef_Weapon_Winchester70 NumMaterials: 1 NumFaces: 12 NumVerts: 20 - PickupDef_Weapon_RocketLauncher NumMaterials: 1 NumFaces: 12 NumVerts: 20 - PickupDef_Weapon_M60 NumMaterials: 3 NumFaces: 992 NumVerts: 1075 - terrain_UNAuth NumMaterials: 2 NumFaces: 40 NumVerts: 45 - PropDef_ConPanel NumMaterials: 2 NumFaces: 189 NumVerts: 231 - Terrain_ContFloor01 NumMaterials: 4 NumFaces: 313 NumVerts: 361 - Terrain_ConTube02 NumMaterials: 4 NumFaces: 309 NumVerts: 381 - Terrain_ConTube01 NumMaterials: 2 NumFaces: 26 NumVerts: 30 - ExploderDef_Monitcase NumMaterials: 1 NumFaces: 133 NumVerts: 105 - DynamicsDef_Monitguts NumMaterials: 3 NumFaces: 330 NumVerts: 382 - Terrain_LUNCH NumMaterials: 1 NumFaces: 44 NumVerts: 48 - DynamicsDef_BigA NumMaterials: 2 NumFaces: 189 NumVerts: 211 - Terrain_ContFloor02 NumMaterials: 2 NumFaces: 373 NumVerts: 421 - Terrain_Controof NumMaterials: 3 NumFaces: 122 NumVerts: 213 - DynamicsDef_OffChair NumMaterials: 5 NumFaces: 12 NumVerts: 20 - Terrain_testbox NumMaterials: 1 NumFaces: 36 NumVerts: 39 - MOVERDef_BUTTON NumMaterials: 2 NumFaces: 108 NumVerts: 96 - terrain_buttonJumpFin NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AttachDef_Human NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_RocketSled NumMaterials: 8 NumFaces: 60 NumVerts: 83 - blockade NumMaterials: 1 NumFaces: 12 NumVerts: 8 - testrocket NumMaterials: 1 NumFaces: 288 NumVerts: 292 - testrocket_framework NumMaterials: 3 NumFaces: 358 NumVerts: 286 - testrocket_guts NumMaterials: 2 NumFaces: 136 NumVerts: 114 - hangerdoor NumMaterials: 2 NumFaces: 184 NumVerts: 166 - afterhangerdoor NumMaterials: 1 NumFaces: 68 NumVerts: 90 - testrocket_retainer NumMaterials: 3 NumFaces: 245 NumVerts: 236 - PropDef_PlaneBox NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_SatelliteCrash NumMaterials: 4 NumFaces: 360 NumVerts: 565 - Crane_Body NumMaterials: 1 NumFaces: 8 NumVerts: 10 - CrCableLft_01 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - CrCableLft_02 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - CrCableLft_03 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - cableboxLft_down NumMaterials: 1 NumFaces: 8 NumVerts: 10 - CrCableLft_06 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - CrCableLft_05 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - CrCableLft_04 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - cableboxLft_up NumMaterials: 1 NumFaces: 8 NumVerts: 10 - CrCableRt_01 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - CrCableRt_02 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - CrCableRt_03 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - cableboxRt_down NumMaterials: 1 NumFaces: 8 NumVerts: 10 - CrCableRt_06 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - CrCableRt_05 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - CrCableRt_04 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - cableboxRt_up NumMaterials: 2 NumFaces: 804 NumVerts: 1228 - Crane_Arm NumMaterials: 2 NumFaces: 10 NumVerts: 13 - SatCable_04 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - SatCable_03 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - SatCable_02 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - SatCable_01 NumMaterials: 6 NumFaces: 180 NumVerts: 432 - hook NumMaterials: 3 NumFaces: 320 NumVerts: 395 - satellite NumMaterials: 1 NumFaces: 16 NumVerts: 15 - CrCableLft_07 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - CrCableLft_08 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - CrCableLft_09 NumMaterials: 2 NumFaces: 10 NumVerts: 14 - CrCableLft_10 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - cableboxLft_top NumMaterials: 1 NumFaces: 16 NumVerts: 15 - CrCableRt_07 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - CrCableRt_08 NumMaterials: 1 NumFaces: 8 NumVerts: 10 - CrCableRt_09 NumMaterials: 2 NumFaces: 10 NumVerts: 14 - CrCableRt_10 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - cableboxRt_top NumMaterials: 1 NumFaces: 12 NumVerts: 8 - rubblebox NumMaterials: 3 NumFaces: 42 NumVerts: 45 - plug_01 NumMaterials: 4 NumFaces: 64 NumVerts: 73 - plug_02 NumMaterials: 1 NumFaces: 12 NumVerts: 18 - rubble_01 NumMaterials: 1 NumFaces: 12 NumVerts: 18 - rubble_02 NumMaterials: 1 NumFaces: 12 NumVerts: 18 - rubble_03 NumMaterials: 3 NumFaces: 352 NumVerts: 253 - satellite_endstate NumMaterials: 6 NumFaces: 12 NumVerts: 8 - AnimObj_Rocket_Launch NumMaterials: 2 NumFaces: 60 NumVerts: 112 - ElevatorCar NumMaterials: 2 NumFaces: 38 NumVerts: 43 - ElevatorDoor NumMaterials: 6 NumFaces: 12 NumVerts: 8 - RocketControlBox NumMaterials: 2 NumFaces: 972 NumVerts: 1018 - SatV_engines NumMaterials: 2 NumFaces: 190 NumVerts: 246 - SaturnV_3rd_01 NumMaterials: 2 NumFaces: 316 NumVerts: 349 - SaturnV_3rd_02 NumMaterials: 2 NumFaces: 80 NumVerts: 137 - SaturnV_3rdring_01 NumMaterials: 2 NumFaces: 116 NumVerts: 154 - SaturnV_3rdring_02 NumMaterials: 2 NumFaces: 116 NumVerts: 154 - SaturnV_2nd_02 NumMaterials: 2 NumFaces: 80 NumVerts: 136 - SaturnV_2nd_01 NumMaterials: 2 NumFaces: 228 NumVerts: 295 - SaturnV_1st_02 NumMaterials: 2 NumFaces: 156 NumVerts: 241 - SaturnV_1st_01 NumMaterials: 4 NumFaces: 412 NumVerts: 447 - capsule NumMaterials: 2 NumFaces: 130 NumVerts: 142 - Capsule_Door NumMaterials: 1 NumFaces: 184 NumVerts: 369 - Top_Arm NumMaterials: 2 NumFaces: 24 NumVerts: 20 - Gangplank01 NumMaterials: 5 NumFaces: 42 NumVerts: 39 - gangplank02 NumMaterials: 5 NumFaces: 42 NumVerts: 39 - gangplank03 NumMaterials: 7 NumFaces: 368 NumVerts: 703 - nosecone NumMaterials: 6 NumFaces: 12 NumVerts: 8 - nosevibrate NumMaterials: 1 NumFaces: 2 NumVerts: 4 - monkey_skeleton NumMaterials: 1 NumFaces: 2 NumVerts: 4 - zapline NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_skyBox NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_skyBox_ps2only NumMaterials: 6 NumFaces: 12 NumVerts: 8 - AnimObj_SpaceshipBox NumMaterials: 1 NumFaces: 192 NumVerts: 224 - alienspaceship NumMaterials: 3 NumFaces: 12 NumVerts: 8 - AnimObj_BlowUpPlane NumMaterials: 1 NumFaces: 12 NumVerts: 8 - ShowBlowUpPlaneBox NumMaterials: 4 NumFaces: 252 NumVerts: 233 - Nose_Cone NumMaterials: 2 NumFaces: 112 NumVerts: 101 - Plane_BotLeft NumMaterials: 2 NumFaces: 112 NumVerts: 101 - Plane_BotRight NumMaterials: 4 NumFaces: 135 NumVerts: 123 - Plane_TPLeft NumMaterials: 4 NumFaces: 135 NumVerts: 125 - Plane_TPRght NumMaterials: 4 NumFaces: 99 NumVerts: 124 - Tail_Section NumMaterials: 1 NumFaces: 24 NumVerts: 18 - TailSec_BotLeft NumMaterials: 1 NumFaces: 24 NumVerts: 18 - TailSec_BotRght NumMaterials: 1 NumFaces: 28 NumVerts: 18 - TailSec_TopLeft NumMaterials: 1 NumFaces: 28 NumVerts: 18 - TailSec_TopRght NumMaterials: 4 NumFaces: 96 NumVerts: 77 - Wing_Lft01 NumMaterials: 4 NumFaces: 96 NumVerts: 77 - Wing_Lft02 NumMaterials: 3 NumFaces: 14 NumVerts: 21 - Wing_Lft03 NumMaterials: 1 NumFaces: 327 NumVerts: 228 - Peller01 NumMaterials: 4 NumFaces: 96 NumVerts: 77 - Wing_Rght01 NumMaterials: 4 NumFaces: 96 NumVerts: 77 - Wing_Rght02 NumMaterials: 2 NumFaces: 14 NumVerts: 18 - Wing_Rght03 NumMaterials: 1 NumFaces: 327 NumVerts: 229 - Peller04 NumMaterials: 3 NumFaces: 112 NumVerts: 150 - L100wheel01 NumMaterials: 3 NumFaces: 112 NumVerts: 150 - L100wheel02 NumMaterials: 3 NumFaces: 112 NumVerts: 150 - L100wheel03 NumMaterials: 3 NumFaces: 112 NumVerts: 150 - L100wheel04 NumMaterials: 3 NumFaces: 112 NumVerts: 149 - L100wheel05 NumMaterials: 1 NumFaces: 327 NumVerts: 229 - Peller02 NumMaterials: 1 NumFaces: 327 NumVerts: 229 - Peller03 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - hideending NumMaterials: 1 NumFaces: 12 NumVerts: 8 - control_Pipe03 NumMaterials: 3 NumFaces: 992 NumVerts: 1043 - HngrRcktPipe03 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - control_Pipe04 NumMaterials: 3 NumFaces: 992 NumVerts: 1053 - HngrRcktPipe04 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - followJETPACKBlowPlane NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_RockSatellite NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_RocketMech NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_FlyingMech NumMaterials: 1 NumFaces: 12 NumVerts: 8 - followJETPACK_flying NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_Hippy NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_MadScientist NumMaterials: 1 NumFaces: 12 NumVerts: 20 - fastCarDef_barrel NumMaterials: 1 NumFaces: 80 NumVerts: 66 - frontwheels NumMaterials: 1 NumFaces: 12 NumVerts: 24 - PropDef_Windsock NumMaterials: 2 NumFaces: 96 NumVerts: 63 - sock NumMaterials: 2 NumFaces: 46 NumVerts: 47 - sockpost NumMaterials: 1 NumFaces: 30 NumVerts: 38 - terrain_flagpole01 NumMaterials: 6 NumFaces: 12 NumVerts: 8 - PropDef_flag NumMaterials: 1 NumFaces: 2 NumVerts: 4 - flagpieceA NumMaterials: 1 NumFaces: 2 NumVerts: 4 - flagpieceB NumMaterials: 1 NumFaces: 2 NumVerts: 4 - flagpieceC NumMaterials: 1 NumFaces: 2 NumVerts: 4 - flagpieceD NumMaterials: 1 NumFaces: 2 NumVerts: 4 - flagpieceE NumMaterials: 1 NumFaces: 30 NumVerts: 38 - terrain_flagpole02 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_banana NumMaterials: 1 NumFaces: 12 NumVerts: 8 - banana_up_down NumMaterials: 1 NumFaces: 46 NumVerts: 43 - banana NumMaterials: 1 NumFaces: 2 NumVerts: 4 - banana_zip NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_sniperboom NumMaterials: 1 NumFaces: 12 NumVerts: 8 - rotatebox NumMaterials: 1 NumFaces: 2 NumVerts: 4 - musicnote_b NumMaterials: 1 NumFaces: 2 NumVerts: 4 - musicnote_a NumMaterials: 1 NumFaces: 60 NumVerts: 102 - boombox NumMaterials: 1 NumFaces: 2 NumVerts: 4 - soundwaveright NumMaterials: 1 NumFaces: 2 NumVerts: 4 - soundwaveleft NumMaterials: 6 NumFaces: 12 NumVerts: 8 - CheckpointDef_cosmo NumMaterials: 6 NumFaces: 12 NumVerts: 8 - CheckpointDef_Hippie NumMaterials: 1 NumFaces: 263 NumVerts: 331 - AttachDef_Jet NumMaterials: 6 NumFaces: 12 NumVerts: 8 - CheckpointDef_elevator NumMaterials: 1 NumFaces: 114 NumVerts: 148 - AttachDef_anal NumMaterials: 1 NumFaces: 12 NumVerts: 8 - pickupdef_Jet NumMaterials: 1 NumFaces: 12 NumVerts: 8 - pickupparent NumMaterials: 1 NumFaces: 12 NumVerts: 8 - CW NumMaterials: 1 NumFaces: 263 NumVerts: 331 - pickup4attach NumMaterials: 1 NumFaces: 12 NumVerts: 8 - CCW NumMaterials: 1 NumFaces: 12 NumVerts: 8 - pickupdef_anal NumMaterials: 1 NumFaces: 12 NumVerts: 8 - pickupparent NumMaterials: 1 NumFaces: 12 NumVerts: 8 - CCW NumMaterials: 1 NumFaces: 12 NumVerts: 8 - CW NumMaterials: 1 NumFaces: 114 NumVerts: 148 - pickup4attach NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_bike_frame NumMaterials: 1 NumFaces: 92 NumVerts: 62 - bikepart NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_bike_seat NumMaterials: 2 NumFaces: 23 NumVerts: 38 - bikepart NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_bike_fork NumMaterials: 1 NumFaces: 42 NumVerts: 34 - bikepart NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_bike_crank NumMaterials: 1 NumFaces: 64 NumVerts: 119 - bikepart NumMaterials: 1 NumFaces: 664 NumVerts: 512 - Terrain_dedALIEN NumMaterials: 3 NumFaces: 112 NumVerts: 128 - PropDef_L100wheel NumMaterials: 1 NumFaces: 327 NumVerts: 225 - PropDef_Peller NumMaterials: 2 NumFaces: 82 NumVerts: 56 - PropDef_L100Engine NumMaterials: 8 NumFaces: 532 NumVerts: 485 - Terrain_Preplane01 NumMaterials: 6 NumFaces: 380 NumVerts: 398 - Terrain_Preplane02 NumMaterials: 6 NumFaces: 12 NumVerts: 20 - CheckpointDef_arrow NumMaterials: 1 NumFaces: 294 NumVerts: 217 - Terrain_hangarfront NumMaterials: 11 NumFaces: 718 NumVerts: 1063 - terrain_fuel_platform02 NumMaterials: 1 NumFaces: 299 NumVerts: 256 - Terrain_launch_building NumMaterials: 3 NumFaces: 116 NumVerts: 121 - Terrain_ground_21 NumMaterials: 2 NumFaces: 298 NumVerts: 370 - Terrain_launch_building01 NumMaterials: 3 NumFaces: 491 NumVerts: 481 - Terrain_fuelbowl02 NumMaterials: 2 NumFaces: 104 NumVerts: 92 - terrain_fuel_platform01 NumMaterials: 3 NumFaces: 118 NumVerts: 135 - terrain_fuel_platform NumMaterials: 1 NumFaces: 144 NumVerts: 128 - Terrain_fuel_ground NumMaterials: 1 NumFaces: 170 NumVerts: 128 - terrain_fuel_shell NumMaterials: 1 NumFaces: 170 NumVerts: 128 - terrain_fuel_shell01 NumMaterials: 1 NumFaces: 28 NumVerts: 38 - Propdef_rail NumMaterials: 5 NumFaces: 460 NumVerts: 435 - terrain_controlDeck NumMaterials: 1 NumFaces: 82 NumVerts: 67 - Terrain_bigdoor_01 NumMaterials: 3 NumFaces: 628 NumVerts: 664 - PropDef_pipesB NumMaterials: 3 NumFaces: 792 NumVerts: 812 - PropDef_pipesA NumMaterials: 1 NumFaces: 178 NumVerts: 179 - Terrain_fuel_scaff NumMaterials: 3 NumFaces: 280 NumVerts: 207 - Terrain_boobwall NumMaterials: 3 NumFaces: 276 NumVerts: 352 - Terrain_gasdeckrail_01 NumMaterials: 3 NumFaces: 556 NumVerts: 673 - Terrain_gasdeckrail_02 NumMaterials: 3 NumFaces: 140 NumVerts: 224 - Terrain_BackRail_01 NumMaterials: 1 NumFaces: 240 NumVerts: 262 - Terrain_fuelline_01 NumMaterials: 3 NumFaces: 56 NumVerts: 72 - Terrain_fuelline_02 NumMaterials: 1 NumFaces: 156 NumVerts: 174 - Terrain_fuelline_03 NumMaterials: 4 NumFaces: 432 NumVerts: 375 - Terrain_gasJunction_01 NumMaterials: 4 NumFaces: 528 NumVerts: 504 - Terrain_gasJunction_02 NumMaterials: 1 NumFaces: 96 NumVerts: 108 - Terrain_fuelline_04 NumMaterials: 4 NumFaces: 456 NumVerts: 480 - Terrain_gasJunction_03 NumMaterials: 1 NumFaces: 96 NumVerts: 108 - Terrain_fuelline_05 NumMaterials: 1 NumFaces: 12 NumVerts: 24 - Terrain_fuelline_06 NumMaterials: 1 NumFaces: 168 NumVerts: 180 - Terrain_fuelline_07 NumMaterials: 3 NumFaces: 80 NumVerts: 96 - Terrain_fuelline_08 NumMaterials: 4 NumFaces: 540 NumVerts: 550 - Terrain_gasJunction_05 NumMaterials: 3 NumFaces: 480 NumVerts: 491 - Terrain_gasJunction_04 NumMaterials: 4 NumFaces: 624 NumVerts: 635 - Terrain_gasJunction_06 NumMaterials: 3 NumFaces: 160 NumVerts: 227 - PropDef_gasvalve NumMaterials: 2 NumFaces: 108 NumVerts: 96 - PropDef_PalletJump NumMaterials: 3 NumFaces: 156 NumVerts: 224 - PropDef_Funrail NumMaterials: 1 NumFaces: 80 NumVerts: 63 - Terrain_bigdoor_02 NumMaterials: 2 NumFaces: 108 NumVerts: 96 - Terrain_PalletGap NumMaterials: 1 NumFaces: 80 NumVerts: 63 - Terrain_newdoor_fin NumMaterials: 2 NumFaces: 193 NumVerts: 144 - Terrain_fueltopA01 NumMaterials: 2 NumFaces: 192 NumVerts: 143 - Terrain_FueltopB01 -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- Terrain_ground_01 Terrain_jumpbox_01 Terrain_longsubbox_01 Terrain_jumpbox_02 Terrain_ground_02 Terrain_ground_03 Terrain_hangarLFT Terrain_rocketbox_01 Terrain_stairs_01 Terrain_roof_01 Terrain_Jnkyd_QP_01 Terrain_Jnkyd_QP_02 Terrain_stairrail Terrain_roof_02 Terrain_stairrail_02 Prop_Crate01 Prop_Crate02 Prop_Crate03 Prop_Crate04 Prop_Crate05 Prop_Crate06 Prop_Crate07 Prop_Crate08 Prop_Crate09 Prop_Crate10 Prop_Crate11 Prop_Crate12 Prop_Crate13 Prop_Crate14 Prop_Crate15 Prop_Crate16 Prop_Crate17 Prop_Crate18 Terrain_qpipe_6 Terrain_Ground_04 Terrain_ground_05 Terrain_ground_06 Terrain_rampstairs_01 Terrain_rocketbox_02 Terrain_rampstairs_02 Terrain_Ground_07 Terrain_Ground_08 Terrain_Ground_09 Terrain_Jnkyd_QP_03 Terrain_Jnkyd_QP_05 Terrain_endbowl_01 Terrain_spine_01 Terrain_Jnkyd_QP_07 Terrain_ground_10 Terrain_ground_11 Terrain_qpipe_07 Prop_BoxRail01 Prop_BoxRail02 Terrain_rail_01 Terrain_rail_02 Terrain_rail_03 Terrain_rail_04 Terrain_Jnkyd_QP_04 Terrain_RocketSled Terrain_ScaffoldB_07 Terrain_ScaffoldC_15 Terrain_ScaffoldA_01 Terrain_ScaffoldA_02 Terrain_ScaffoldA_03 Terrain_ScaffoldA_04 Terrain_ScaffoldA_05 Terrain_ScaffoldA_07 Terrain_ScaffoldA_08 Terrain_ScaffoldA_09 Terrain_ScaffoldA_10 Terrain_ScaffoldA_13 Terrain_ScaffoldA_06 Terrain_ScaffoldA_11 Terrain_ScaffoldA_12 Terrain_ScaffoldA_14 Terrain_ScaffoldB_01 Terrain_ScaffoldB_02 Terrain_ScaffoldB_03 Terrain_ScaffoldB_04 Terrain_ScaffoldB_05 Terrain_ScaffoldB_06 Terrain_ScaffoldC_01 Terrain_ScaffoldC_02 Terrain_ScaffoldC_03 Terrain_ScaffoldC_04 Terrain_ScaffoldC_05 Terrain_ScaffoldC_06 Terrain_ScaffoldC_07 Terrain_ScaffoldC_08 Terrain_ScaffoldC_09 Terrain_ScaffoldC_10 Terrain_ScaffoldC_11 Terrain_ScaffoldC_12 Terrain_ScaffoldC_13 Terrain_ScaffoldC_14 Terrain_ground_26 Terrain_ground_27 Terrain_ground_28 Terrain_deflectorBowl Terrain_deflectorBowl01 Terrain_blastunnel Terrain_deflector Terrain_blastshield_01 Terrain_ground_22 Terrain_Ground_34 Terrain_Ground_33 Terrain_bunker01 Terrain_Crane_Treads Prop_rocketpipe01 Prop_rocketpipe02 Terrain_shieldjmp_01 Terrain_shieldjmp_02 Terrain_shieldjmp_03 Prop_Barrel01 Prop_BarrelB01 Prop_BarrelB02 Prop_Barrel02 Prop_Crate19 Prop_Crate20 Prop_Crate21 Prop_Crate22 Prop_Crate23 Prop_Crate24 Prop_Barrel03 Prop_Barrel04 Prop_SmCrate01 Prop_SmCrate02 Prop_SmCrate03 Prop_SmCrate04 Prop_SmCrate05 Prop_SmCrate06 Prop_Barrel05 Prop_Barrel06 Prop_BarrelB03 Prop_SmCrate07 Prop_SmCrate08 Prop_BarrelB04 Prop_Barrel07 Prop_Barrel08 Prop_Barrel09 Prop_SmCrate09 Prop_Crate25 Prop_Crate26 Prop_Crate27 Prop_Crate28 Prop_Crate29 Prop_Crate30 Prop_Barrel10 Prop_BarrelB07 Prop_BarrelB08 Prop_BarrelB09 Prop_BarrelB10 Prop_SmCrate10 Prop_SmCrate11 Prop_Barrel11 Prop_SmCrate12 Prop_SmCrate13 Prop_SmCrate14 Prop_SmCrate15 Prop_lngCrate01 Prop_lngCrate02 Prop_lngCrate03 Prop_Crate31 Prop_lngCrate04 Prop_lngCrate05 Prop_SmCrate16 Prop_SmCrate17 Prop_Crate32 Prop_lngCrate06 Prop_SmCrate18 Prop_SmCrate19 Prop_SmCrate20 Prop_lngCrate07 Prop_lngCrate08 Prop_lngCrate09 Prop_lngCrate10 Prop_SmCrate21 Prop_Barrel12 Prop_BarrelB11 Prop_SmCrate22 Prop_SmCrate23 Prop_lngCrate11 Prop_Crate33 Prop_lngCrate12 Prop_Crate34 Prop_BarrelB12 Prop_SmCrate24 Prop_SmCrate25 Prop_lngCrate13 Prop_lngCrate14 Prop_SmCrate26 Prop_SmCrate27 Prop_Barrel13 Prop_lngCrate15 Prop_SmCrate28 Prop_SmCrate29 Prop_SmCrate30 Prop_SmCrate31 Prop_lngCrate16 Prop_lngCrate17 Terrain_engtest Terrain_fuelstand Terrain_standpiper Terrain_engtesrail_02 Prop_FernB01 Prop_FernB02 Prop_FernB03 Prop_FernB04 Prop_FernB05 Prop_FernB06 Prop_FernB07 Prop_TreetopB01 Prop_Treetrunk01 Prop_TreetopA01 Prop_Treetrunk02 Prop_TreetopB02 Prop_TreetopA02 Prop_Treetrunk03 Prop_TreetopB03 Prop_TreetopA03 Prop_TreetopA04 Prop_Treetrunk04 Prop_TreetopB04 Prop_TreetopA05 Prop_Treetrunk05 Prop_TreetopB05 Prop_TreetopA06 Prop_Treetrunk06 Prop_TreetopB06 Prop_TreetopA07 Prop_Treetrunk07 Prop_TreetopB07 Prop_TreetopA08 Prop_Treetrunk08 Prop_TreetopB08 Prop_TreetopA09 Prop_Treetrunk09 Prop_TreetopB09 Prop_TreetopA10 Prop_Treetrunk10 Prop_TreetopB10 Prop_TreetopA11 Prop_Treetrunk11 Prop_TreetopB11 Terrain_ABuilding_01 Terrain_BBuilding_01 Terrain_BBuilding_02 Terrain_BBuilding_05 Terrain_BBuilding_06 Terrain_BBuilding_04 Terrain_BBuilding_07 Prop_Dish01 Prop_Dishring01 Prop_Dishring02 Prop_Dish02 Prop_Dishring03 Prop_Dish03 Prop_Dishring04 Prop_Dish04 terrain_stoparm Terrain_ground_35 Terrain_endfence_01 Terrain_barbwire_01 Terrain_endfence_02 Terrain_barbwire_02 Prop_TreetopB12 Prop_TreetopA12 Prop_Treetrunk12 Prop_TreetopB13 Prop_TreetopA13 Prop_Treetrunk13 Prop_TreetopB14 Prop_TreetopA14 Prop_Treetrunk14 prop_bleachers01 prop_bleachers02 prop_bleachers03 prop_bleachers04 Prop_TreetopA15 Prop_TreetopB15 Prop_Treetrunk15 Prop_TreetopA16 Prop_TreetopB16 Prop_Treetrunk16 Terrain_lowbrush_01 Terrain_lowbrush_02 Terrain_lowbrush_03 Terrain_lowbrush_04 Terrain_Spkline06 Terrain_Spkline07 Terrain_Spkline08 Prop_speaker01 Prop_speaker02 Prop_speaker03 Prop_speaker04 Prop_speaker05 Terrain_ground_23 Prop_speaker06 Prop_speaker07 Prop_speaker08 Terrain_Spkline10 Terrain_Spkline09 Terrain_bunkoutLft Terrain_Ground_36 Terrain_hangar_floor_02 Prop_BoxRail09 Prop_BoxRail10 Terrain_roof_04 Prop_Pallet01 Prop_Pallet02 Prop_Pallet03 Prop_Pallet04 Prop_Pallet05 Prop_Pallet06 Prop_Pallet07 Prop_Pallet08 Prop_Pallet09 Prop_Pallet10 Prop_Pallet11 Prop_Pallet12 Prop_Pallet13 Prop_Pallet14 Prop_Pallet15 Terrain_monkeyCage01 Prop_DoorRamp01 Prop_DoorRamp02 Terrain_Spkline11 Terrain_Road01 Terrain_Road02 Prop_TreetopA18 Prop_TreetopB18 Prop_Treetrunk18 Prop_TreetopA19 Prop_TreetopB19 Prop_Treetrunk19 Prop_TreetopB20 Prop_TreetopA20 Prop_Treetrunk20 Prop_TreetopA21 Prop_Treetrunk21 Prop_TreetopB21 Prop_TreetopB22 Prop_Treetrunk22 Prop_TreetopA22 Prop_launchfoot01 Prop_launchfoot02 Prop_launchfoot03 Prop_launchfoot04 Prop_speaker09 Prop_lineend01 Prop_lineend02 Prop_lineend03 Prop_lineend04 Terrain_Spkline01 Terrain_Spkline02 Terrain_Spkline03 Terrain_Spkline04 Terrain_Spkline05 Terrain_Spkline12 Terrain_Spkline13 Terrain_Spkline14 Terrain_Spkline15 Terrain_Spkline16 Prop_trailerWheels01 Prop_trailerWheels04 Prop_trailerWheels05 Prop_trailerWheels06 Prop_trailerWheels07 Prop_trailerWheels08 Prop_trailerWheels11 Prop_trailerWheels12 Terrain_DirtDouble_01 Terrain_DirtDouble_02 Terrain_Pad Terrain_Fence_01 Terrain_barbwire_04 Terrain_Jnkyd_QP_06 MOVER_cagedoor02 Terrain_cagedoor01 MOVER_cagedoor03 MOVER_cagedoor04 Prop_ChainHook01 Prop_ChainHook02 Prop_ChainHookB01 Prop_ChainHookB02 Terrain_SMonkeycage MOVER_cagedoor06 Prop_Monkychain02 Prop_Monkychain04 Terrain_guardShack Terrain_ground_17 Terrain_ground_19 Prop_Trailer01 Prop_Trailer02 Prop_TrailerB03 Prop_Trailer03 Prop_engjump01 Prop_engjump02 Prop_engjump03 Terrain_ground_18 Terrain_outskirt_01 Terrain_outskirt_02 Prop_Saturn_Tower01 Prop_Saturn_Tower02 Prop_doorway01 Prop_doorway02 Panorama_01m Prop_FernB08 Prop_FernB09 Prop_FernB10 Prop_FernB11 Prop_FernB12 Prop_weed01 Prop_weed02 Prop_weed03 Prop_weed04 Prop_weed05 Prop_weed06 Prop_weed07 Prop_weed08 Prop_weed09 Prop_weed10 Prop_weed11 Prop_weed12 Prop_weed13 Prop_weed14 Prop_weed15 Prop_weed16 Prop_weed17 Prop_weed18 Prop_weed19 Prop_weed20 Prop_weed21 Prop_weed22 Prop_weed23 Prop_weed24 Prop_weed25 Prop_weed26 Prop_weed27 Prop_weed28 Prop_weed29 Prop_weed30 Prop_weed31 Prop_weed32 Prop_weed33 Prop_weed34 Prop_weed35 Prop_weed36 Prop_weed39 Prop_weed40 Prop_unoweed01 Prop_unoweed02 Prop_unoweed03 Prop_unoweed04 Prop_unoweed05 Prop_unoweed06 Prop_unoweed07 Prop_unoweed08 Prop_unoweed09 Terrain_engtesrail01 Terrain_engtesrail02 Terrain_BTrailerC02 Terrain_BTrailerC01 Terrain_BRocketGround_01 Terrain_SaturnVB_2nd_01 Terrain_SaturnVB_1st_02 Terrain_SaturnVB_1st_01 Terrain_BRocketGround_02 Terrain_Bground_07 Terrain_guardShackhole Prop_TrailerB02 Prop_trailerWheels09 Prop_trailerWheels10 Terrain_RocketGround_01 Prop_trailerWheels02 Prop_trailerWheels03 Prop_TrailerB01 Terrain_ground_12 Terrain_RocketGround_02 Terrain_hangar_floor_04 Terrain_hangar_floor_03 Terrain_HngWall01 Terrain_HngWall02 Terrain_Hngdrwaylft Terrain_HngdrwayRT Terrain_underhall Terrain_Labfloor Terrain_HngWall04 Terrain_Hallend Terrain_HngWallend01 Terrain_Laboutwall Terrain_Labinwall Terrain_Templug01 Terrain_Labbackwall Terrain_HngWall03 Terrain_HngDeck01 Terrain_endpatch01 Terrain_Hngstaircase Terrain_HngCrnBox01 Terrain_LabQp01 Terrain_LabQp01 Terrain_HngEntry01 Terrain_HngEntry02 Terrain_labendcap Terrain_hangar_floor_01 Terrain_RcktPipefiller Terrain_HngWall05 Terrain_labbox Prop_Hangspine01 Terrain_HngCornQP01 Terrain_Hng_lowCatwalk01 Terrain_Hng_highCatwalk01 Terrain_catrail_low01 Terrain_catrail_high01 Terrain_Hng_highCatwalk02 Terrain_catrail_high02 Terrain_Hng_highCatwalk03 Terrain_catrail_high03 Terrain_roof_03 Terrain_HangDiv_Wall01 Dynamics_chalkboard01 Dynamics_chalkboard02 Prop_HngrRcktPipe04 Prop_HngrRcktPipe03 Terrain_Hng_lowCatwalk02 Terrain_Hng_lowCatwalk04 Prop_Hangspine02 Terrain_Hng_highCatwalk05 Terrain_Hng_highCatwalk06 Prop_Hangspine03 Terrain_Hng_highCatwalk04 Terrain_Hng_highestwalk Terrain_HngHallend Prop_HngrRcktPipe05 Prop_HngrRcktPipe06 Prop_HngPalletJmpA01 Prop_B_L100wheel01 Prop_B_L100wheel02 Prop_B_L100wheel03 Prop_BPeller01 Prop_BPeller02 Terrain_Bhangar_floor_04 Terrain_BHng_rollin01 Terrain_Bhangar_floor_01 Terrain_hngBox01 Terrain_BHng_ramp01 Terrain_hngendbox03 Terrain_Bhangar_floor_02 Terrain_Hng_centspine01 Terrain_BHng_ramp02 Terrain_hngendbox01 Terrain_hngendbox02 Terrain_Bhng_twinkee01 Terrain_BTail_Section Terrain_Bhangar_floor_03 Terrain_hngendbox05 Terrain_BNose_Cone Prop_Hangerlight01 Prop_Hangerlight02 Prop_Hangerlight03 Prop_Hangerlight04 Terrain_barrelbox Terrain_barrelbox02 Terrain_labwallend Prop_hngr_tubehangers01 Prop_hngr_tubehangers02 Prop_hngr_tubehangers03 Terrain_Hng_Rail_01 Terrain_Hng_Rail_02 Terrain_Hng_Rail_03 Terrain_Hng_Rail_04 Terrain_Hng_Rail_05 Terrain_Hng_Rail_06 Terrain_Hng_Rail_07 Terrain_monkeyCage02 Terrain_endfence_03 Terrain_barbwire_03 Terrain_Fence02 Terrain_barbwire_05 Prop_FernB13 Prop_FernB14 Prop_weed41 Prop_weed42 Prop_weed43 Prop_unoweed10 Prop_unoweed11 Terrain_catrail_low02 Terrain_Beacontex Terrain_blinkylitetex Prop_blinkylite01 Prop_blinkylite02 Prop_blinkylite03 Prop_blinkylite04 Prop_blinkylite05 Prop_blinkylite06 Prop_blinkylite07 Prop_blinkylite08 Prop_blinkylite09 Prop_blinkylite10 Terrain_grdShackWinds Terrain_HIDEani_Sled Terrain_SHOWani_Sled Terrain_SHOWani_Sattelite Terrain_HIDEani_Sattelite Terrain_SHOWani_Launch Terrain_HIDEani_Launch Terrain_SHOWani_Plane Terrain_HIDEani_Plane Terrain_labdoor02 Terrain_labwallenddoor Terrain_labdoor01 Terrain_BunkRDoor Terrain_testRockswitch Terrain_cagedoor07 Terrain_stoparm01 Checkpoint_NPR1 Checkpoint_NPR2 Checkpoint_NPR3 Exploder_Speaker01 Exploder_Speaker02 Exploder_Speaker03 Exploder_Speaker04 Terrain_VWBug Pickup_Weapon_Winchester7001 Pickup_Weapon_RocketLauncher01 Pickup_Weapon_M6001 terrain_UNAuth Prop_ConPanel11 Prop_ConPanel03 Prop_ConPanel08 Prop_ConPanel05 Prop_ConPanel06 Prop_ConPanel01 Terrain_ContFloor01 Prop_ConPanel09 Prop_ConPanel15 Prop_ConPanel16 Prop_ConPanel17 Prop_ConPanel07 Prop_ConPanel19 Prop_ConPanel04 Prop_ConPanel21 Prop_ConPanel02 Terrain_ConTube02 Terrain_ConTube01 Exploder_Monitcase07 Dynamics_Monitguts07 Exploder_Monitcase10 Dynamics_Monitguts10 Exploder_Monitcase12 Dynamics_Monitguts12 Exploder_Monitcase15 Dynamics_Monitguts15 Exploder_Monitcase16 Dynamics_Monitguts16 Exploder_Monitcase22 Dynamics_Monitguts22 Exploder_Monitcase23 Dynamics_Monitguts23 Exploder_Monitcase25 Dynamics_Monitguts25 Exploder_Monitcase28 Dynamics_Monitguts28 Exploder_Monitcase29 Dynamics_Monitguts29 Prop_ConPanel23 Prop_ConPanel10 Prop_ConPanel25 Terrain_LUNCH Dynamics_BigA01 Terrain_ContFloor02 Terrain_Controof Dynamics_OffChair01 Dynamics_OffChair02 Dynamics_OffChair03 Dynamics_OffChair04 Dynamics_OffChair05 Dynamics_OffChair06 Dynamics_OffChair07 Dynamics_OffChair08 Dynamics_OffChair09 Dynamics_OffChair10 Dynamics_OffChair11 Dynamics_OffChair12 Dynamics_OffChair13 Dynamics_OffChair14 Dynamics_OffChair15 Dynamics_OffChair16 Dynamics_OffChair17 Terrain_testbox terrain_buttonJumpFin MOVER_BUTTON01 HumanAttach_nlpALIEN_A HumanAttach_nlpALIEN_B HumanAttach_nlpALIEN_C HumanAttach_nlpALIEN_D HumanAttach_nlpALIEN_E HumanAttach_nlpMONKY_I HumanAttach_nlpMONKY_J HumanAttach_nlpMONKY_K HumanAttach_nlpMONKY_M HumanAttach_nlpMONKY_H HumanAttach_nlpSMONK_B HumanAttach_nlpSMONK_C HumanAttach_nlpSMONK_A AnimObj_RocketSled blockade testrocket testrocket_framework testrocket_guts hangerdoor afterhangerdoor testrocket_retainer Prop_PlaneBox01 Prop_PlaneBox02 Prop_PlaneBox03 Prop_PlaneBox04 Prop_PlaneBox05 AnimObj_SatelliteCrash Crane_Body CrCableLft_01 CrCableLft_02 CrCableLft_03 cableboxLft_down CrCableLft_06 CrCableLft_05 CrCableLft_04 cableboxLft_up CrCableRt_01 CrCableRt_02 CrCableRt_03 cableboxRt_down CrCableRt_06 CrCableRt_05 CrCableRt_04 cableboxRt_up Crane_Arm SatCable_04 SatCable_03 SatCable_02 SatCable_01 hook satellite CrCableLft_07 CrCableLft_08 CrCableLft_09 CrCableLft_10 cableboxLft_top CrCableRt_07 CrCableRt_08 CrCableRt_09 CrCableRt_10 cableboxRt_top rubblebox plug_01 plug_02 rubble_01 rubble_02 rubble_03 satellite_endstate AnimObj_Rocket_Launch ElevatorCar ElevatorDoor RocketControlBox SatV_engines SaturnV_3rd_01 SaturnV_3rd_02 SaturnV_3rdring_01 SaturnV_3rdring_02 SaturnV_2nd_02 SaturnV_2nd_01 SaturnV_1st_02 SaturnV_1st_01 capsule Capsule_Door Top_Arm Gangplank01 gangplank02 gangplank03 nosecone nosevibrate monkey_skeleton zapline terrain_skyBox terrain_skyBox_ps2only AnimObj_SpaceshipBox alienspaceship AnimObj_BlowUpPlane ShowBlowUpPlaneBox Nose_Cone Plane_BotLeft Plane_BotRight Plane_TPLeft Plane_TPRght Tail_Section TailSec_BotLeft TailSec_BotRght TailSec_TopLeft TailSec_TopRght Wing_Lft01 Wing_Lft02 Wing_Lft03 Peller01 Wing_Rght01 Wing_Rght02 Wing_Rght03 Peller04 L100wheel01 L100wheel02 L100wheel03 L100wheel04 L100wheel05 Peller02 Peller03 hideending control_Pipe03 HngrRcktPipe03 control_Pipe04 HngrRcktPipe04 followJETPACKBlowPlane AnimObj_RockSatellite AnimObj_RocketMech AnimObj_FlyingMech followJETPACK_flying AnimObj_Hippy AnimObj_MadScientist fastCar_barrel01 frontwheels fastCar_barrel02 frontwheels fastCar_barrel03 frontwheels fastCar_barrel04 frontwheels fastCar_barrel05 frontwheels fastCar_barrel06 frontwheels fastCar_barrel07 frontwheels fastCar_barrel08 frontwheels Prop_Windsock01 sock sockpost Prop_Windsock02 sockpost sock Prop_Windsock03 sockpost sock terrain_flagpole01 Prop_flag01 flagpieceA flagpieceB flagpieceC flagpieceD flagpieceE terrain_flagpole02 Prop_flag02 flagpieceA flagpieceB flagpieceC flagpieceD flagpieceE pickup_banana01 banana_up_down banana banana_zip pickup_banana02 banana_up_down banana banana_zip pickup_banana03 banana_up_down banana banana_zip pickup_banana04 banana_up_down banana banana_zip pickup_banana05 banana_up_down banana banana_zip pickup_banana06 banana_up_down banana banana_zip pickup_banana07 banana_up_down banana banana_zip pickup_banana08 banana_up_down banana banana_zip pickup_banana09 banana_up_down banana banana_zip pickup_banana10 banana_up_down banana banana_zip pickup_banana11 banana_up_down banana banana_zip pickup_banana12 banana_up_down banana banana_zip pickup_banana13 banana_up_down banana banana_zip pickup_banana14 banana_up_down banana banana_zip pickup_banana15 banana_up_down banana banana_zip pickup_banana16 banana_up_down banana banana_zip pickup_banana17 banana_up_down banana banana_zip pickup_banana18 banana_up_down banana banana_zip pickup_banana19 banana_up_down banana banana_zip pickup_banana20 banana_up_down banana banana_zip pickup_banana21 banana_up_down banana banana_zip pickup_banana22 banana_up_down banana banana_zip pickup_banana23 banana_up_down banana banana_zip pickup_banana24 banana_up_down banana banana_zip pickup_banana25 banana_up_down banana banana_zip pickup_banana26 banana_up_down banana banana_zip pickup_banana27 banana_up_down banana banana_zip pickup_banana28 banana_up_down banana banana_zip pickup_banana29 banana_up_down banana banana_zip pickup_banana30 banana_up_down banana banana_zip Pickup_sniperboom01 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom10 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom02 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom03 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom04 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom05 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom06 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom07 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom08 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom09 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Checkpoint_cosmo01 Checkpoint_Hippie01 Checkpoint_elevator01 Attach_Jet01 pickup_banana31 banana_up_down banana banana_zip pickup_banana32 banana_up_down banana banana_zip pickup_banana33 banana_up_down banana banana_zip pickup_banana34 banana_up_down banana banana_zip pickup_banana35 banana_up_down banana_zip banana pickup_banana36 banana_up_down banana banana_zip pickup_banana37 banana_up_down banana banana_zip pickup_banana38 banana_up_down banana banana_zip pickup_banana39 banana_up_down banana banana_zip pickup_banana40 banana_up_down01 banana banana_zip pickup_banana41 banana_up_down banana01 banana_zip01 pickup_banana42 banana_up_down banana banana_zip pickup_banana43 banana_up_down banana_zip banana pickup_banana44 banana_up_down banana_zip banana pickup_banana45 banana_up_down banana_zip banana Attach_anal01 pickup_Jet01 pickupparent CCW CW pickup4attach pickup_anal01 pickupparent CCW CW pickup4attach Pickup_bike_crank01 bikepart Pickup_bike_fork01 bikepart Pickup_bike_frame01 bikepart Pickup_bike_seat01 bikepart Terrain_dedALIEN Prop_L100wheel01 Prop_L100wheel02 Prop_L100wheel03 Prop_L100wheel04 Prop_L100wheel05 Prop_Peller01 Prop_Peller02 Prop_Peller03 Prop_Peller04 Terrain_Preplane01 Terrain_Preplane02 Checkpoint_arrow01 Checkpoint_arrow02 Checkpoint_arrow03 Checkpoint_arrow04 Checkpoint_arrow05 Checkpoint_arrow06 Checkpoint_arrow07 Checkpoint_arrow08 Checkpoint_arrow09 Checkpoint_arrow10 Checkpoint_arrow11 Checkpoint_arrow12 Checkpoint_arrow13 Checkpoint_arrow14 Checkpoint_arrow15 Terrain_hangarfront terrain_fuel_platform02 Terrain_launch_building Terrain_ground_21 Terrain_launch_building01 Terrain_fuelbowl02 terrain_fuel_platform01 terrain_fuel_platform Terrain_fuel_ground terrain_fuel_shell terrain_fuel_shell01 Prop_rail02 Prop_rail03 Prop_rail04 Prop_rail05 Prop_rail06 Prop_rail07 Prop_rail11 terrain_controlDeck Terrain_bigdoor_01 Prop_pipesA01 Prop_pipesB01 Prop_pipesA02 Prop_pipesB02 Prop_pipesA03 Prop_pipesB03 Prop_pipesB04 Prop_pipesA04 Prop_pipesB05 Prop_pipesA05 Prop_pipesB06 Prop_pipesA06 Prop_pipesB07 Prop_pipesA07 Prop_pipesA08 Prop_pipesB08 Prop_pipesB09 Prop_pipesA09 Prop_pipesB10 Prop_pipesA10 Prop_pipesB11 Prop_pipesA11 Prop_pipesB12 Prop_pipesA12 Prop_pipesB13 Prop_pipesA13 Terrain_fuel_scaff Terrain_boobwall Terrain_gasdeckrail_01 Terrain_gasdeckrail_02 Terrain_BackRail_01 Terrain_fuelline_01 Terrain_fuelline_02 Terrain_fuelline_03 Terrain_gasJunction_01 Terrain_gasJunction_02 Terrain_fuelline_04 Terrain_gasJunction_03 Terrain_fuelline_05 Terrain_fuelline_06 Terrain_fuelline_07 Terrain_fuelline_08 Terrain_gasJunction_05 Terrain_gasJunction_04 Terrain_gasJunction_06 Prop_gasvalve01 Prop_gasvalve02 Prop_gasvalve03 Prop_gasvalve04 Prop_PalletJump02 Prop_PalletJump03 Terrain_bigdoor_02 Terrain_PalletGap Terrain_newdoor_fin Terrain_fueltopA01 Terrain_FueltopB01 -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Texture:C:\DOCUME~1\Erik\LOCALS~1\Temp\LP_SCAFLDSHADO_BE201018.bmp-Texture size is out of bounds (8x8 -> 512x512) (Width=4.0000 Warnings:- hideending-Cropped texture height is not a power of 2: MatID=1 X:0 Y:0 W:4 H:6 In GetUniqueHashID(), id was not unique for object banana_zip, class CZNodeInst, maxHdl=1411- In GetUniqueHashID(), id was not unique for object banana_zip, class CZNodeInst, maxHdl=1415- In GetUniqueHashID(), id was not unique for object banana_zip, class CZNodeInst, maxHdl=1419- The following names were duplicated in 3DSMAX:-Terrain_LabQp01-CCW-bikepart-pickupparent-CW-pickup4attach-frontwheels-sockpost- Optmisation tips:- Decal_ground_01-Low number of vertices in object (124, Optimum is > 256) Decal_ground_01-High vertex to face ratio (2.423077, Optimum is < 2.000000) - poor stripping Terrain_longsubbox_01-Low number of vertices in object (135, Optimum is > 256) Terrain_ground_02-Low number of vertices in object (106, Optimum is > 256) Decal_ground_02-Low number of vertices in object (4, Optimum is > 256) Terrain_ground_03-Low number of vertices in object (140, Optimum is > 256) Decal_ground_03-Low number of vertices in object (20, Optimum is > 256) Decal_hangarLFT-Low number of vertices in object (129, Optimum is > 256) Terrain_rocketbox_01-Low number of vertices in object (41, Optimum is > 256) Decal_rocketbox_01-Low number of vertices in object (12, Optimum is > 256) Terrain_stairs_01-High vertex to face ratio (2.661364, Optimum is < 2.000000) - poor stripping Collision_stairs_01-Low number of vertices in object (153, Optimum is > 256) Collision_stairs_01-High vertex to face ratio (2.063830, Optimum is < 2.000000) - poor stripping Terrain_roof_01-Low number of vertices in object (154, Optimum is > 256) Terrain_Jnkyd_QP_01-Low number of vertices in object (246, Optimum is > 256) Terrain_Jnkyd_QP_02-Low number of vertices in object (75, Optimum is > 256) Terrain_stairrail-High vertex to face ratio (2.236559, Optimum is < 2.000000) - poor stripping Terrain_stairrail_02-High vertex to face ratio (2.104651, Optimum is < 2.000000) - poor stripping PropDef_Crate-Low number of vertices in object (17, Optimum is > 256) Terrain_qpipe_6-Low number of vertices in object (32, Optimum is > 256) Terrain_Ground_04-Low number of vertices in object (45, Optimum is > 256) Terrain_ground_05-Low number of vertices in object (146, Optimum is > 256) Decal_ground_05-Low number of vertices in object (36, Optimum is > 256) Decal_ground_05-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping Terrain_ground_06-Low number of vertices in object (100, Optimum is > 256) Decal_Ground_06-Low number of vertices in object (13, Optimum is > 256) Terrain_rampstairs_01-High vertex to face ratio (2.053170, Optimum is < 2.000000) - poor stripping Collision_rampstairs_01-Low number of vertices in object (238, Optimum is > 256) Terrain_rocketbox_02-Low number of vertices in object (41, Optimum is > 256) Decal_rocketbox_02-Low number of vertices in object (12, Optimum is > 256) Terrain_rampstairs_02-High vertex to face ratio (2.372549, Optimum is < 2.000000) - poor stripping Decal_rampstairs_02-Low number of vertices in object (32, Optimum is > 256) Collision_Ground_07-Low number of vertices in object (47, Optimum is > 256) Decal_Ground_08-Low number of vertices in object (12, Optimum is > 256) Terrain_Ground_09-Low number of vertices in object (55, Optimum is > 256) Collision_Ground_09-Low number of vertices in object (55, Optimum is > 256) Decal_Ground_09-Low number of vertices in object (16, Optimum is > 256) Terrain_Jnkyd_QP_03-Low number of vertices in object (36, Optimum is > 256) Terrain_Jnkyd_QP_05-Low number of vertices in object (45, Optimum is > 256) Terrain_endbowl_01-Low number of vertices in object (159, Optimum is > 256) Terrain_spine_01-Low number of vertices in object (201, Optimum is > 256) Decal_spine_01-Low number of vertices in object (20, Optimum is > 256) Terrain_Jnkyd_QP_07-Low number of vertices in object (109, Optimum is > 256) Decal_Jnkyd_QP_07-Low number of vertices in object (30, Optimum is > 256) Terrain_ground_10-Low number of vertices in object (144, Optimum is > 256) Decal_ground_10-Low number of vertices in object (9, Optimum is > 256) Decal_ground_10-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping Terrain_ground_11-Low number of vertices in object (160, Optimum is > 256) Terrain_qpipe_07-Low number of vertices in object (32, Optimum is > 256) PropDef_BoxRail-Low number of vertices in object (141, Optimum is > 256) Collision_BoxRail-Low number of vertices in object (20, Optimum is > 256) Terrain_rail_01-Low number of vertices in object (224, Optimum is > 256) Terrain_rail_01-High vertex to face ratio (2.012821, Optimum is < 2.000000) - poor stripping Collision_rail_01-Low number of vertices in object (87, Optimum is > 256) Terrain_rail_02-Low number of vertices in object (224, Optimum is > 256) Collision_rail_02-Low number of vertices in object (87, Optimum is > 256) Terrain_rail_03-Low number of vertices in object (191, Optimum is > 256) Collision_rail_03-Low number of vertices in object (65, Optimum is > 256) Terrain_rail_04-Low number of vertices in object (191, Optimum is > 256) Collision_rail_04-Low number of vertices in object (65, Optimum is > 256) Terrain_Jnkyd_QP_04-Low number of vertices in object (46, Optimum is > 256) Decal_Jnkyd_QP_04-Low number of vertices in object (9, Optimum is > 256) Decal_RocketSled-Low number of vertices in object (16, Optimum is > 256) Collision_rocketpipe-Low number of vertices in object (128, Optimum is > 256) Terrain_ScaffoldB_07-High vertex to face ratio (3.024691, Optimum is < 2.000000) - poor stripping Collision_ScaffoldB_07-Low number of vertices in object (24, Optimum is > 256) Terrain_ScaffoldC_15-High vertex to face ratio (2.994792, Optimum is < 2.000000) - poor stripping Collision_ScaffoldC_15-Low number of vertices in object (24, Optimum is > 256) Terrain_ScaffoldA_01-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Collision_ScaffoldA_01-Low number of vertices in object (30, Optimum is > 256) Terrain_ScaffoldA_02-High vertex to face ratio (2.994565, Optimum is < 2.000000) - poor stripping Collision_ScaffoldA_02-Low number of vertices in object (24, Optimum is > 256) Terrain_ScaffoldA_03-High vertex to face ratio (3.019531, Optimum is < 2.000000) - poor stripping Collision_ScaffoldA_03-Low number of vertices in object (24, Optimum is > 256) Terrain_ScaffoldA_04-High vertex to face ratio (2.992424, Optimum is < 2.000000) - poor stripping Collision_ScaffoldA_04-Low number of vertices in object (24, Optimum is > 256) Terrain_ScaffoldA_05-High vertex to face ratio (3.330556, Optimum is < 2.000000) - poor stripping Collision_ScaffoldA_05-Low number of vertices in object (34, Optimum is > 256) Terrain_ScaffoldA_07-High vertex to face ratio (2.991379, Optimum is < 2.000000) - poor stripping Collision_ScaffoldA_07-Low number of vertices in object (15, Optimum is > 256) Terrain_ScaffoldA_08-High vertex to face ratio (3.004386, Optimum is < 2.000000) - poor stripping Collision_ScaffoldA_08-Low number of vertices in object (15, Optimum is > 256) Terrain_ScaffoldA_09-High vertex to face ratio (2.992424, Optimum is < 2.000000) - poor stripping Collision_ScaffoldA_09-Low number of vertices in object (18, Optimum is > 256) Terrain_ScaffoldA_10-High vertex to face ratio (2.967153, Optimum is < 2.000000) - poor stripping Collision_ScaffoldA_10-Low number of vertices in object (23, Optimum is > 256) Terrain_ScaffoldA_13-High vertex to face ratio (2.946281, Optimum is < 2.000000) - poor stripping Collision_ScaffoldA_13-Low number of vertices in object (20, Optimum is > 256) Terrain_ScaffoldA_06-High vertex to face ratio (2.995455, Optimum is < 2.000000) - poor stripping Collision_ScaffoldA_06-Low number of vertices in object (28, Optimum is > 256) Terrain_ScaffoldA_11-High vertex to face ratio (2.991071, Optimum is < 2.000000) - poor stripping Collision_ScaffoldA_11-Low number of vertices in object (20, Optimum is > 256) Terrain_ScaffoldA_12-High vertex to face ratio (2.990385, Optimum is < 2.000000) - poor stripping Collision_ScaffoldA_12-Low number of vertices in object (20, Optimum is > 256) Terrain_ScaffoldA_14-High vertex to face ratio (2.953782, Optimum is < 2.000000) - poor stripping Collision_ScaffoldA_14-Low number of vertices in object (25, Optimum is > 256) Terrain_ScaffoldB_01-High vertex to face ratio (2.935000, Optimum is < 2.000000) - poor stripping Collision_ScaffoldB_01-Low number of vertices in object (34, Optimum is > 256) Terrain_ScaffoldB_02-High vertex to face ratio (2.993590, Optimum is < 2.000000) - poor stripping Collision_ScaffoldB_02-Low number of vertices in object (20, Optimum is > 256) Terrain_ScaffoldB_03-High vertex to face ratio (2.992857, Optimum is < 2.000000) - poor stripping Collision_ScaffoldB_03-Low number of vertices in object (24, Optimum is > 256) Terrain_ScaffoldB_04-High vertex to face ratio (2.996269, Optimum is < 2.000000) - poor stripping Collision_ScaffoldB_04-Low number of vertices in object (28, Optimum is > 256) Terrain_ScaffoldB_05-High vertex to face ratio (2.996032, Optimum is < 2.000000) - poor stripping Collision_ScaffoldB_05-Low number of vertices in object (22, Optimum is > 256) Terrain_ScaffoldB_06-High vertex to face ratio (2.992424, Optimum is < 2.000000) - poor stripping Collision_ScaffoldB_06-Low number of vertices in object (18, Optimum is > 256) Terrain_ScaffoldC_01-High vertex to face ratio (2.963816, Optimum is < 2.000000) - poor stripping Collision_ScaffoldC_01-Low number of vertices in object (41, Optimum is > 256) Collision_ScaffoldC_01-High vertex to face ratio (2.281250, Optimum is < 2.000000) - poor stripping Terrain_ScaffoldC_02-High vertex to face ratio (2.995370, Optimum is < 2.000000) - poor stripping Collision_ScaffoldC_02-Low number of vertices in object (23, Optimum is > 256) Terrain_ScaffoldC_03-High vertex to face ratio (2.991071, Optimum is < 2.000000) - poor stripping Collision_ScaffoldC_03-Low number of vertices in object (15, Optimum is > 256) Terrain_ScaffoldC_04-High vertex to face ratio (2.955172, Optimum is < 2.000000) - poor stripping Collision_ScaffoldC_04-Low number of vertices in object (15, Optimum is > 256) Terrain_ScaffoldC_05-High vertex to face ratio (3.008824, Optimum is < 2.000000) - poor stripping Collision_ScaffoldC_05-Low number of vertices in object (28, Optimum is > 256) Terrain_ScaffoldC_06-High vertex to face ratio (2.995455, Optimum is < 2.000000) - poor stripping Collision_ScaffoldC_06-Low number of vertices in object (19, Optimum is > 256) Collision_ScaffoldC_06-High vertex to face ratio (2.055556, Optimum is < 2.000000) - poor stripping Terrain_ScaffoldC_07-High vertex to face ratio (2.992857, Optimum is < 2.000000) - poor stripping Collision_ScaffoldC_07-Low number of vertices in object (18, Optimum is > 256) Terrain_ScaffoldC_08-High vertex to face ratio (3.003521, Optimum is < 2.000000) - poor stripping Collision_ScaffoldC_08-Low number of vertices in object (18, Optimum is > 256) Terrain_ScaffoldC_09-High vertex to face ratio (2.950980, Optimum is < 2.000000) - poor stripping Collision_ScaffoldC_09-Low number of vertices in object (24, Optimum is > 256) Terrain_ScaffoldC_10-High vertex to face ratio (2.991848, Optimum is < 2.000000) - poor stripping Collision_ScaffoldC_10-Low number of vertices in object (28, Optimum is > 256) Terrain_ScaffoldC_11-High vertex to face ratio (2.995098, Optimum is < 2.000000) - poor stripping Collision_ScaffoldC_11-Low number of vertices in object (19, Optimum is > 256) Collision_ScaffoldC_11-High vertex to face ratio (2.055556, Optimum is < 2.000000) - poor stripping Terrain_ScaffoldC_12-High vertex to face ratio (2.991667, Optimum is < 2.000000) - poor stripping Collision_ScaffoldC_12-Low number of vertices in object (15, Optimum is > 256) Terrain_ScaffoldC_13-High vertex to face ratio (2.995652, Optimum is < 2.000000) - poor stripping Collision_ScaffoldC_13-Low number of vertices in object (10, Optimum is > 256) Terrain_ScaffoldC_14-High vertex to face ratio (2.886364, Optimum is < 2.000000) - poor stripping Collision_ScaffoldC_14-Low number of vertices in object (29, Optimum is > 256) PropDef_Saturn_Tower-High vertex to face ratio (2.995614, Optimum is < 2.000000) - poor stripping Collision_Saturn_Tower01-Low number of vertices in object (81, Optimum is > 256) Terrain_ground_26-Low number of vertices in object (136, Optimum is > 256) Terrain_ground_27-Low number of vertices in object (120, Optimum is > 256) Terrain_ground_28-Low number of vertices in object (128, Optimum is > 256) Terrain_blastunnel-Low number of vertices in object (206, Optimum is > 256) Terrain_deflector-Low number of vertices in object (89, Optimum is > 256) PropDef_launchfoot-High vertex to face ratio (2.153333, Optimum is < 2.000000) - poor stripping Collision_launchfoot-Low number of vertices in object (66, Optimum is > 256) Terrain_blastshield_01-Low number of vertices in object (165, Optimum is > 256) Decal_blastshield_01-Low number of vertices in object (14, Optimum is > 256) Decal_blastshield_01-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping Terrain_ground_22-Low number of vertices in object (84, Optimum is > 256) Decal_ground_22-Low number of vertices in object (8, Optimum is > 256) Decal_ground_22-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping ExploderDef_fueltop-Low number of vertices in object (131, Optimum is > 256) Terrain_Ground_34-Low number of vertices in object (113, Optimum is > 256) Decal_Ground_34-Low number of vertices in object (12, Optimum is > 256) Terrain_Ground_33-Low number of vertices in object (138, Optimum is > 256) Decal_Ground_33-Low number of vertices in object (4, Optimum is > 256) Terrain_bunker01-High vertex to face ratio (2.556250, Optimum is < 2.000000) - poor stripping Decal_bunker01-Low number of vertices in object (4, Optimum is > 256) Collision_Crane_Treads-Low number of vertices in object (215, Optimum is > 256) PropDef_lngCrate-Low number of vertices in object (17, Optimum is > 256) PropDef_SmCrate-Low number of vertices in object (17, Optimum is > 256) PropDef_Barrel-Low number of vertices in object (78, Optimum is > 256) Decal_Barrel-Low number of vertices in object (12, Optimum is > 256) Terrain_shieldjmp_01-Low number of vertices in object (54, Optimum is > 256) Collision_shieldjmp_01-Low number of vertices in object (53, Optimum is > 256) Collision_shieldjmp_01-High vertex to face ratio (2.595238, Optimum is < 2.000000) - poor stripping Terrain_shieldjmp_02-Low number of vertices in object (54, Optimum is > 256) Collision_shieldjmp_02-Low number of vertices in object (61, Optimum is > 256) Collision_shieldjmp_02-High vertex to face ratio (2.543478, Optimum is < 2.000000) - poor stripping Terrain_shieldjmp_03-Low number of vertices in object (54, Optimum is > 256) Collision_shieldjmp_03-Low number of vertices in object (61, Optimum is > 256) Collision_shieldjmp_03-High vertex to face ratio (2.659091, Optimum is < 2.000000) - poor stripping PropDef_BarrelB-Low number of vertices in object (78, Optimum is > 256) Decal_BarrelB-Low number of vertices in object (12, Optimum is > 256) Collision_fuelstand-Low number of vertices in object (214, Optimum is > 256) Terrain_standpiper-Low number of vertices in object (60, Optimum is > 256) Terrain_engtesrail_02 -Low number of vertices in object (168, Optimum is > 256) Collision_engtesrail_02 -Low number of vertices in object (63, Optimum is > 256) PropDef_Treetrunk-Low number of vertices in object (49, Optimum is > 256) PropDef_TreetopA-High vertex to face ratio (2.423256, Optimum is < 2.000000) - poor stripping PropDef_TreetopB-High vertex to face ratio (2.408163, Optimum is < 2.000000) - poor stripping Terrain_ABuilding_01-Low number of vertices in object (130, Optimum is > 256) Terrain_BBuilding_01-Low number of vertices in object (35, Optimum is > 256) Terrain_BBuilding_02-Low number of vertices in object (228, Optimum is > 256) Terrain_BBuilding_05-Low number of vertices in object (45, Optimum is > 256) Terrain_BBuilding_06-Low number of vertices in object (33, Optimum is > 256) Terrain_BBuilding_04-Low number of vertices in object (75, Optimum is > 256) Terrain_BBuilding_07-Low number of vertices in object (91, Optimum is > 256) PropDef_Dish-Low number of vertices in object (133, Optimum is > 256) terrain_stoparm-Low number of vertices in object (47, Optimum is > 256) terrain_stoparm-High vertex to face ratio (2.184211, Optimum is < 2.000000) - poor stripping Terrain_ground_35-Low number of vertices in object (190, Optimum is > 256) Decal_ground_35-Low number of vertices in object (5, Optimum is > 256) Terrain_endfence_01-Low number of vertices in object (10, Optimum is > 256) Terrain_barbwire_01-Low number of vertices in object (35, Optimum is > 256) Terrain_endfence_02-Low number of vertices in object (36, Optimum is > 256) Terrain_barbwire_02-Low number of vertices in object (91, Optimum is > 256) propdef_bleachers-High vertex to face ratio (2.901408, Optimum is < 2.000000) - poor stripping Terrain_lowbrush_01-Low number of vertices in object (14, Optimum is > 256) Terrain_lowbrush_02-Low number of vertices in object (12, Optimum is > 256) Terrain_lowbrush_03-Low number of vertices in object (14, Optimum is > 256) Terrain_lowbrush_04-Low number of vertices in object (16, Optimum is > 256) PropDef_speaker-Low number of vertices in object (191, Optimum is > 256) PropDef_speaker-High vertex to face ratio (2.027624, Optimum is < 2.000000) - poor stripping Decal_speaker-Low number of vertices in object (22, Optimum is > 256) Decal_speaker-High vertex to face ratio (2.266667, Optimum is < 2.000000) - poor stripping Terrain_Spkline06-Low number of vertices in object (85, Optimum is > 256) Terrain_Spkline07-Low number of vertices in object (80, Optimum is > 256) Terrain_Spkline08-Low number of vertices in object (65, Optimum is > 256) Terrain_ground_23-Low number of vertices in object (133, Optimum is > 256) Terrain_Spkline10-Low number of vertices in object (100, Optimum is > 256) Terrain_Spkline09-Low number of vertices in object (100, Optimum is > 256) Terrain_bunkoutLft-Low number of vertices in object (63, Optimum is > 256) Decal_bunkoutLft-Low number of vertices in object (8, Optimum is > 256) Decal_Ground_36-Low number of vertices in object (67, Optimum is > 256) Collision_HngrRcktPipe-Low number of vertices in object (128, Optimum is > 256) PropDef_rocketbox-Low number of vertices in object (41, Optimum is > 256) Terrain_roof_04-Low number of vertices in object (102, Optimum is > 256) PropDef_Pallet-Low number of vertices in object (18, Optimum is > 256) Terrain_monkeyCage01-Low number of vertices in object (105, Optimum is > 256) Decal_monkeyCage01-Low number of vertices in object (24, Optimum is > 256) Decal_monkeyCage01-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping PropDef_DoorRamp-Low number of vertices in object (101, Optimum is > 256) Collision_DoorRamp-Low number of vertices in object (57, Optimum is > 256) Terrain_Spkline11-Low number of vertices in object (90, Optimum is > 256) Terrain_Road01-Low number of vertices in object (56, Optimum is > 256) Terrain_Road02-Low number of vertices in object (42, Optimum is > 256) PropDef_lineend-Low number of vertices in object (46, Optimum is > 256) Terrain_Spkline01-Low number of vertices in object (60, Optimum is > 256) Terrain_Spkline02-Low number of vertices in object (105, Optimum is > 256) Terrain_Spkline03-Low number of vertices in object (75, Optimum is > 256) Terrain_Spkline04-Low number of vertices in object (85, Optimum is > 256) Terrain_Spkline05-Low number of vertices in object (150, Optimum is > 256) Terrain_Spkline12-Low number of vertices in object (70, Optimum is > 256) Terrain_Spkline13-Low number of vertices in object (100, Optimum is > 256) Terrain_Spkline14-Low number of vertices in object (85, Optimum is > 256) Terrain_Spkline15-Low number of vertices in object (75, Optimum is > 256) Terrain_Spkline16-Low number of vertices in object (65, Optimum is > 256) Terrain_DirtDouble_01-Low number of vertices in object (45, Optimum is > 256) Decal_DirtDouble_01-Low number of vertices in object (17, Optimum is > 256) Terrain_DirtDouble_02-Low number of vertices in object (45, Optimum is > 256) Decal_DirtDouble_02-Low number of vertices in object (17, Optimum is > 256) Terrain_Fence_01-Low number of vertices in object (22, Optimum is > 256) Terrain_barbwire_04-Low number of vertices in object (144, Optimum is > 256) Terrain_Jnkyd_QP_06-Low number of vertices in object (201, Optimum is > 256) MOVERDef_cagedoor-Low number of vertices in object (16, Optimum is > 256) Terrain_cagedoor01-Low number of vertices in object (16, Optimum is > 256) PropDef_ChainHook-Low number of vertices in object (20, Optimum is > 256) PropDef_ChainHookB-Low number of vertices in object (20, Optimum is > 256) Terrain_SMonkeycage-Low number of vertices in object (50, Optimum is > 256) Terrain_SMonkeycage-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping Decal_SMonkeycage-Low number of vertices in object (4, Optimum is > 256) PropDef_Monkychain-Low number of vertices in object (20, Optimum is > 256) Collision_guardShack-Low number of vertices in object (140, Optimum is > 256) Decal_guardShack-Low number of vertices in object (8, Optimum is > 256) DynamicsDef_chalkboard-Low number of vertices in object (131, Optimum is > 256) Decal_chalkboard-Low number of vertices in object (4, Optimum is > 256) PropDef_HngPalletJmpA-Low number of vertices in object (100, Optimum is > 256) Collision_HngPalletJmpA-Low number of vertices in object (19, Optimum is > 256) PropDef_Hangspine-Low number of vertices in object (73, Optimum is > 256) Collision_ground_17-Low number of vertices in object (42, Optimum is > 256) Decal_ground_17-Low number of vertices in object (42, Optimum is > 256) Terrain_ground_19-Low number of vertices in object (143, Optimum is > 256) Decal_ground_19-Low number of vertices in object (30, Optimum is > 256) PropDef_Trailer-High vertex to face ratio (2.528986, Optimum is < 2.000000) - poor stripping Collision_Trailer-Low number of vertices in object (121, Optimum is > 256) PropDef_TrailerB-Low number of vertices in object (176, Optimum is > 256) PropDef_TrailerB-High vertex to face ratio (2.093750, Optimum is < 2.000000) - poor stripping Collision_TrailerB-Low number of vertices in object (46, Optimum is > 256) Collision_engjump-Low number of vertices in object (52, Optimum is > 256) Collision_ground_18-Low number of vertices in object (59, Optimum is > 256) Decal_ground_18-Low number of vertices in object (34, Optimum is > 256) Terrain_outskirt_01-Low number of vertices in object (102, Optimum is > 256) Terrain_outskirt_02-Low number of vertices in object (168, Optimum is > 256) PropDef_doorway-Low number of vertices in object (38, Optimum is > 256) Panorama_01m-High vertex to face ratio (2.477778, Optimum is < 2.000000) - poor stripping PropDef_weed-Low number of vertices in object (40, Optimum is > 256) PropDef_weed-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping PropDef_unoweed-Low number of vertices in object (29, Optimum is > 256) Terrain_engtesrail01-Low number of vertices in object (227, Optimum is > 256) Collision_engtesrail01-Low number of vertices in object (111, Optimum is > 256) Terrain_engtesrail02-Low number of vertices in object (117, Optimum is > 256) Collision_engtesrail02-Low number of vertices in object (57, Optimum is > 256) Terrain_BTrailerC02-Low number of vertices in object (110, Optimum is > 256) Terrain_BTrailerC01-Low number of vertices in object (115, Optimum is > 256) Terrain_BRocketGround_01-Low number of vertices in object (180, Optimum is > 256) Collision_SaturnVB_2nd_01-Low number of vertices in object (200, Optimum is > 256) Terrain_SaturnVB_1st_02-Low number of vertices in object (248, Optimum is > 256) Collision_SaturnVB_1st_02-Low number of vertices in object (102, Optimum is > 256) Terrain_SaturnVB_1st_01-Low number of vertices in object (242, Optimum is > 256) Collision_SaturnVB_1st_01-Low number of vertices in object (102, Optimum is > 256) Terrain_BRocketGround_02-Low number of vertices in object (81, Optimum is > 256) Terrain_Bground_07-Low number of vertices in object (223, Optimum is > 256) Terrain_guardShackhole-Low number of vertices in object (108, Optimum is > 256) Terrain_guardShackhole-High vertex to face ratio (2.120482, Optimum is < 2.000000) - poor stripping Terrain_RocketGround_01-Low number of vertices in object (113, Optimum is > 256) Terrain_ground_12-Low number of vertices in object (130, Optimum is > 256) Terrain_RocketGround_02-Low number of vertices in object (69, Optimum is > 256) Terrain_hangar_floor_04-Low number of vertices in object (144, Optimum is > 256) Terrain_hangar_floor_03-Low number of vertices in object (104, Optimum is > 256) Terrain_HngWall01-Low number of vertices in object (71, Optimum is > 256) Decal_HngWall01-Low number of vertices in object (20, Optimum is > 256) Decal_HngWall02-Low number of vertices in object (160, Optimum is > 256) Terrain_Hngdrwaylft-Low number of vertices in object (95, Optimum is > 256) Decal_Hngdrwaylft-Low number of vertices in object (12, Optimum is > 256) Terrain_HngdrwayRT-Low number of vertices in object (78, Optimum is > 256) Decal_HngdrwayRT-Low number of vertices in object (10, Optimum is > 256) Terrain_underhall-Low number of vertices in object (108, Optimum is > 256) Decal_underhall-Low number of vertices in object (26, Optimum is > 256) Decal_underhall-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping Terrain_Labfloor-Low number of vertices in object (187, Optimum is > 256) Terrain_HngWall04-Low number of vertices in object (182, Optimum is > 256) Decal_HngWall04-Low number of vertices in object (4, Optimum is > 256) Terrain_Hallend-Low number of vertices in object (82, Optimum is > 256) Decal_Hallend-Low number of vertices in object (20, Optimum is > 256) Terrain_HngWallend01-Low number of vertices in object (71, Optimum is > 256) Decal_HngWallend01-Low number of vertices in object (18, Optimum is > 256) Terrain_Laboutwall-Low number of vertices in object (99, Optimum is > 256) Decal_Laboutwall-Low number of vertices in object (22, Optimum is > 256) Terrain_Labinwall-Low number of vertices in object (199, Optimum is > 256) Terrain_Templug01-Low number of vertices in object (53, Optimum is > 256) Decal_Templug01-Low number of vertices in object (6, Optimum is > 256) Terrain_Labbackwall-Low number of vertices in object (88, Optimum is > 256) Decal_Labbackwall-Low number of vertices in object (8, Optimum is > 256) Terrain_HngWall03-Low number of vertices in object (186, Optimum is > 256) Terrain_HngDeck01-Low number of vertices in object (120, Optimum is > 256) Terrain_endpatch01-Low number of vertices in object (82, Optimum is > 256) Terrain_Hngstaircase-High vertex to face ratio (2.510714, Optimum is < 2.000000) - poor stripping Collision_Hngstaircase-Low number of vertices in object (98, Optimum is > 256) Collision_Hngstaircase-High vertex to face ratio (2.696429, Optimum is < 2.000000) - poor stripping Terrain_HngCrnBox01-Low number of vertices in object (82, Optimum is > 256) Terrain_LabQp01-Low number of vertices in object (51, Optimum is > 256) Terrain_LabQp01-Low number of vertices in object (38, Optimum is > 256) Terrain_HngEntry01-Low number of vertices in object (43, Optimum is > 256) Terrain_HngEntry02-Low number of vertices in object (42, Optimum is > 256) Terrain_labendcap-Low number of vertices in object (32, Optimum is > 256) Collision_HngrRcktPipe01-Low number of vertices in object (128, Optimum is > 256) Terrain_HngWall05-Low number of vertices in object (118, Optimum is > 256) Decal_HngWall05-Low number of vertices in object (20, Optimum is > 256) Terrain_labbox-Low number of vertices in object (79, Optimum is > 256) Terrain_HngCornQP01-Low number of vertices in object (215, Optimum is > 256) Terrain_catrail_low01-High vertex to face ratio (2.153543, Optimum is < 2.000000) - poor stripping Collision_catrail_low01-Low number of vertices in object (225, Optimum is > 256) Collision_catrail_high01-Low number of vertices in object (255, Optimum is > 256) Terrain_Hng_highCatwalk02-Low number of vertices in object (152, Optimum is > 256) Terrain_catrail_high02-Low number of vertices in object (135, Optimum is > 256) Collision_catrail_high02-Low number of vertices in object (63, Optimum is > 256) Collision_catrail_high03-Low number of vertices in object (147, Optimum is > 256) Terrain_HangDiv_Wall01-Low number of vertices in object (160, Optimum is > 256) Decal_HangDiv_Wall01-Low number of vertices in object (4, Optimum is > 256) Terrain_Hng_lowCatwalk02-Low number of vertices in object (124, Optimum is > 256) Terrain_Hng_lowCatwalk04-Low number of vertices in object (178, Optimum is > 256) Terrain_Hng_highCatwalk05-Low number of vertices in object (119, Optimum is > 256) Terrain_Hng_highCatwalk06-Low number of vertices in object (122, Optimum is > 256) Terrain_Hng_highCatwalk04-Low number of vertices in object (75, Optimum is > 256) Terrain_Hng_highestwalk-Low number of vertices in object (86, Optimum is > 256) Terrain_HngHallend-Low number of vertices in object (67, Optimum is > 256) PropDef_B_L100wheel-Low number of vertices in object (128, Optimum is > 256) Collision_B_L100wheel-Low number of vertices in object (16, Optimum is > 256) Collision_B_L100wheel-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping PropDef_BPeller-Low number of vertices in object (225, Optimum is > 256) Terrain_Bhangar_floor_04-Low number of vertices in object (114, Optimum is > 256) Terrain_BHng_rollin01-Low number of vertices in object (113, Optimum is > 256) Decal_BHng_rollin01-Low number of vertices in object (8, Optimum is > 256) Terrain_hngBox01-Low number of vertices in object (81, Optimum is > 256) Terrain_BHng_ramp01-Low number of vertices in object (123, Optimum is > 256) Collision_BHng_ramp01-Low number of vertices in object (65, Optimum is > 256) Terrain_hngendbox03-Low number of vertices in object (111, Optimum is > 256) Terrain_hngendbox03-High vertex to face ratio (2.074468, Optimum is < 2.000000) - poor stripping Collision_hngendbox03-Low number of vertices in object (34, Optimum is > 256) Terrain_Hng_centspine01-Low number of vertices in object (124, Optimum is > 256) Terrain_BHng_ramp02-Low number of vertices in object (169, Optimum is > 256) Collision_BHng_ramp02-Low number of vertices in object (38, Optimum is > 256) Terrain_hngendbox01-Low number of vertices in object (179, Optimum is > 256) Collision_hngendbox01-Low number of vertices in object (57, Optimum is > 256) Terrain_hngendbox02-Low number of vertices in object (44, Optimum is > 256) Terrain_Bhng_twinkee01-Low number of vertices in object (200, Optimum is > 256) Decal_Bhng_twinkee01-Low number of vertices in object (16, Optimum is > 256) Terrain_BTail_Section-Low number of vertices in object (151, Optimum is > 256) Terrain_BTail_Section-High vertex to face ratio (2.205607, Optimum is < 2.000000) - poor stripping Collision_BTail_Section-Low number of vertices in object (125, Optimum is > 256) Collision_BTail_Section-High vertex to face ratio (2.155963, Optimum is < 2.000000) - poor stripping Terrain_Bhangar_floor_03-Low number of vertices in object (104, Optimum is > 256) Terrain_hngendbox05-Low number of vertices in object (116, Optimum is > 256) Collision_hngendbox05-Low number of vertices in object (70, Optimum is > 256) Decal_BNose_Cone-Low number of vertices in object (17, Optimum is > 256) PropDef_Hangerlight-Low number of vertices in object (56, Optimum is > 256) Terrain_barrelbox-Low number of vertices in object (36, Optimum is > 256) Terrain_barrelbox-High vertex to face ratio (2.090909, Optimum is < 2.000000) - poor stripping Terrain_barrelbox02-Low number of vertices in object (24, Optimum is > 256) Terrain_barrelbox02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_labwallend-Low number of vertices in object (54, Optimum is > 256) Terrain_Hng_Rail_01-Low number of vertices in object (186, Optimum is > 256) Collision_Hng_Rail_01-Low number of vertices in object (70, Optimum is > 256) Terrain_Hng_Rail_02-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping Collision_Hng_Rail_02-Low number of vertices in object (78, Optimum is > 256) Terrain_Hng_Rail_03-Low number of vertices in object (198, Optimum is > 256) Terrain_Hng_Rail_03-High vertex to face ratio (2.007246, Optimum is < 2.000000) - poor stripping Collision_Hng_Rail_03-Low number of vertices in object (53, Optimum is > 256) Terrain_Hng_Rail_04-Low number of vertices in object (155, Optimum is > 256) Terrain_Hng_Rail_04-High vertex to face ratio (2.260000, Optimum is < 2.000000) - poor stripping Collision_Hng_Rail_04-Low number of vertices in object (51, Optimum is > 256) Terrain_Hng_Rail_05-Low number of vertices in object (95, Optimum is > 256) Terrain_Hng_Rail_05-High vertex to face ratio (2.769231, Optimum is < 2.000000) - poor stripping Collision_Hng_Rail_05-Low number of vertices in object (27, Optimum is > 256) Terrain_Hng_Rail_06-Low number of vertices in object (93, Optimum is > 256) Terrain_Hng_Rail_06-High vertex to face ratio (2.673077, Optimum is < 2.000000) - poor stripping Collision_Hng_Rail_06-Low number of vertices in object (27, Optimum is > 256) Terrain_Hng_Rail_07-Low number of vertices in object (165, Optimum is > 256) Terrain_Hng_Rail_07-High vertex to face ratio (2.025862, Optimum is < 2.000000) - poor stripping Collision_Hng_Rail_07-Low number of vertices in object (51, Optimum is > 256) Terrain_monkeyCage02-Low number of vertices in object (100, Optimum is > 256) Decal_monkeyCage02-Low number of vertices in object (8, Optimum is > 256) Decal_monkeyCage02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_endfence_03-Low number of vertices in object (34, Optimum is > 256) Terrain_barbwire_03-Low number of vertices in object (133, Optimum is > 256) Terrain_Fence02-Low number of vertices in object (8, Optimum is > 256) Terrain_barbwire_05-Low number of vertices in object (35, Optimum is > 256) Terrain_catrail_low02-Low number of vertices in object (90, Optimum is > 256) Collision_catrail_low02-Low number of vertices in object (39, Optimum is > 256) Terrain_Beacontex-Low number of vertices in object (20, Optimum is > 256) Terrain_Beacontex-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping PropDef_blinkylite-Low number of vertices in object (8, Optimum is > 256) Terrain_blinkylitetex-Low number of vertices in object (20, Optimum is > 256) Terrain_blinkylitetex-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Terrain_grdShackWinds-Low number of vertices in object (10, Optimum is > 256) Terrain_HIDEani_Sled-Low number of vertices in object (20, Optimum is > 256) Terrain_HIDEani_Sled-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping Terrain_SHOWani_Sled-Low number of vertices in object (20, Optimum is > 256) Terrain_SHOWani_Sattelite-Low number of vertices in object (20, Optimum is > 256) Terrain_HIDEani_Sattelite-Low number of vertices in object (20, Optimum is > 256) Terrain_SHOWani_Launch-Low number of vertices in object (20, Optimum is > 256) Terrain_HIDEani_Launch-Low number of vertices in object (20, Optimum is > 256) Terrain_SHOWani_Plane-Low number of vertices in object (20, Optimum is > 256) Terrain_HIDEani_Plane-Low number of vertices in object (20, Optimum is > 256) Terrain_labdoor02-Low number of vertices in object (34, Optimum is > 256) Terrain_labdoor02-High vertex to face ratio (2.090909, Optimum is < 2.000000) - poor stripping Terrain_labwallenddoor-Low number of vertices in object (18, Optimum is > 256) Terrain_labdoor01-Low number of vertices in object (34, Optimum is > 256) Terrain_labdoor01-High vertex to face ratio (2.090909, Optimum is < 2.000000) - poor stripping Terrain_BunkRDoor-Low number of vertices in object (6, Optimum is > 256) Terrain_testRockswitch-Low number of vertices in object (41, Optimum is > 256) Terrain_cagedoor07-Low number of vertices in object (16, Optimum is > 256) Terrain_stoparm01-Low number of vertices in object (148, Optimum is > 256) Terrain_stoparm01-High vertex to face ratio (3.217391, Optimum is < 2.000000) - poor stripping CheckpointDef_NPR1-Low number of vertices in object (20, Optimum is > 256) CheckpointDef_NPR2-Low number of vertices in object (20, Optimum is > 256) CheckpointDef_NPR03-Low number of vertices in object (20, Optimum is > 256) ExploderDef_Speaker-Low number of vertices in object (221, Optimum is > 256) ExploderDef_Speaker-High vertex to face ratio (2.128049, Optimum is < 2.000000) - poor stripping Terrain_VWBug-High vertex to face ratio (2.123342, Optimum is < 2.000000) - poor stripping Collision_VWBug-Low number of vertices in object (34, Optimum is > 256) PickupDef_Weapon_Winchester70-Low number of vertices in object (20, Optimum is > 256) PickupDef_Weapon_Winchester70-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping PickupDef_Weapon_RocketLauncher-Low number of vertices in object (20, Optimum is > 256) PickupDef_Weapon_RocketLauncher-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping PickupDef_Weapon_M60-Low number of vertices in object (20, Optimum is > 256) PickupDef_Weapon_M60-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping Collision_UNAuth-Low number of vertices in object (128, Optimum is > 256) PropDef_ConPanel-Low number of vertices in object (45, Optimum is > 256) Collision_ConPanel-Low number of vertices in object (18, Optimum is > 256) Decal_ConPanel-Low number of vertices in object (9, Optimum is > 256) Terrain_ContFloor01-Low number of vertices in object (231, Optimum is > 256) Decal_ConTube02-Low number of vertices in object (16, Optimum is > 256) Decal_ConTube02-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Decal_ConTube01-Low number of vertices in object (16, Optimum is > 256) Decal_ConTube01-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping ExploderDef_Monitcase-Low number of vertices in object (30, Optimum is > 256) DynamicsDef_Monitguts-Low number of vertices in object (105, Optimum is > 256) DynamicsDef_BigA-Low number of vertices in object (48, Optimum is > 256) Terrain_ContFloor02-Low number of vertices in object (211, Optimum is > 256) DynamicsDef_OffChair-Low number of vertices in object (213, Optimum is > 256) DynamicsDef_OffChair-High vertex to face ratio (2.721311, Optimum is < 2.000000) - poor stripping Terrain_testbox-Low number of vertices in object (20, Optimum is > 256) Terrain_testbox-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping MOVERDef_BUTTON-Low number of vertices in object (39, Optimum is > 256) terrain_buttonJumpFin-Low number of vertices in object (96, Optimum is > 256) Collision_buttonJumpFin-Low number of vertices in object (19, Optimum is > 256) Collision_buttonJumpFin-High vertex to face ratio (2.285714, Optimum is < 2.000000) - poor stripping AttachDef_Human-Low number of vertices in object (8, Optimum is > 256) AnimObj_RocketSled-Low number of vertices in object (8, Optimum is > 256) blockade-Low number of vertices in object (83, Optimum is > 256) blockade-High vertex to face ratio (2.216667, Optimum is < 2.000000) - poor stripping testrocket-Low number of vertices in object (8, Optimum is > 256) Collision_testrocket_framework-Low number of vertices in object (24, Optimum is > 256) hangerdoor-Low number of vertices in object (114, Optimum is > 256) afterhangerdoor-Low number of vertices in object (166, Optimum is > 256) testrocket_retainer-Low number of vertices in object (90, Optimum is > 256) testrocket_retainer-High vertex to face ratio (2.132353, Optimum is < 2.000000) - poor stripping PropDef_PlaneBox-Low number of vertices in object (236, Optimum is > 256) Collision_PlaneBox-Low number of vertices in object (89, Optimum is > 256) Decal_PlaneBox-Low number of vertices in object (14, Optimum is > 256) Decal_PlaneBox-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping AnimObj_SatelliteCrash-Low number of vertices in object (8, Optimum is > 256) Crane_Body-High vertex to face ratio (2.452778, Optimum is < 2.000000) - poor stripping CrCableLft_01-Low number of vertices in object (10, Optimum is > 256) CrCableLft_02-Low number of vertices in object (10, Optimum is > 256) CrCableLft_03-Low number of vertices in object (10, Optimum is > 256) cableboxLft_down-Low number of vertices in object (8, Optimum is > 256) CrCableLft_06-Low number of vertices in object (10, Optimum is > 256) CrCableLft_05-Low number of vertices in object (10, Optimum is > 256) CrCableLft_04-Low number of vertices in object (10, Optimum is > 256) cableboxLft_up-Low number of vertices in object (8, Optimum is > 256) CrCableRt_01-Low number of vertices in object (10, Optimum is > 256) CrCableRt_02-Low number of vertices in object (10, Optimum is > 256) CrCableRt_03-Low number of vertices in object (10, Optimum is > 256) cableboxRt_down-Low number of vertices in object (8, Optimum is > 256) CrCableRt_06-Low number of vertices in object (10, Optimum is > 256) CrCableRt_05-Low number of vertices in object (10, Optimum is > 256) CrCableRt_04-Low number of vertices in object (10, Optimum is > 256) cableboxRt_up-Low number of vertices in object (8, Optimum is > 256) Crane_Arm-High vertex to face ratio (2.430348, Optimum is < 2.000000) - poor stripping SatCable_04-Low number of vertices in object (13, Optimum is > 256) SatCable_03-Low number of vertices in object (10, Optimum is > 256) SatCable_02-Low number of vertices in object (10, Optimum is > 256) SatCable_01-Low number of vertices in object (10, Optimum is > 256) hook-High vertex to face ratio (4.261111, Optimum is < 2.000000) - poor stripping satellite-High vertex to face ratio (2.218750, Optimum is < 2.000000) - poor stripping Collision_satellite-Low number of vertices in object (207, Optimum is > 256) Collision_satellite-High vertex to face ratio (2.642857, Optimum is < 2.000000) - poor stripping Collision_Crane_Arm-Low number of vertices in object (68, Optimum is > 256) CrCableLft_07-Low number of vertices in object (15, Optimum is > 256) CrCableLft_08-Low number of vertices in object (10, Optimum is > 256) CrCableLft_09-Low number of vertices in object (10, Optimum is > 256) CrCableLft_10-Low number of vertices in object (14, Optimum is > 256) cableboxLft_top-Low number of vertices in object (8, Optimum is > 256) CrCableRt_07-Low number of vertices in object (15, Optimum is > 256) CrCableRt_08-Low number of vertices in object (10, Optimum is > 256) CrCableRt_09-Low number of vertices in object (10, Optimum is > 256) CrCableRt_10-Low number of vertices in object (14, Optimum is > 256) cableboxRt_top-Low number of vertices in object (8, Optimum is > 256) rubblebox-Low number of vertices in object (8, Optimum is > 256) plug_01-Low number of vertices in object (45, Optimum is > 256) plug_02-Low number of vertices in object (73, Optimum is > 256) rubble_01-Low number of vertices in object (18, Optimum is > 256) rubble_01-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping rubble_02-Low number of vertices in object (18, Optimum is > 256) rubble_02-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping rubble_03-Low number of vertices in object (18, Optimum is > 256) rubble_03-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping satellite_endstate-Low number of vertices in object (253, Optimum is > 256) AnimObj_Rocket_Launch-Low number of vertices in object (8, Optimum is > 256) ElevatorCar-Low number of vertices in object (112, Optimum is > 256) ElevatorCar-High vertex to face ratio (2.733333, Optimum is < 2.000000) - poor stripping ElevatorDoor-Low number of vertices in object (43, Optimum is > 256) Collision_ElevatorCar-Low number of vertices in object (84, Optimum is > 256) Collision_ElevatorCar-High vertex to face ratio (2.904762, Optimum is < 2.000000) - poor stripping RocketControlBox-Low number of vertices in object (8, Optimum is > 256) SaturnV_3rd_01-Low number of vertices in object (246, Optimum is > 256) SaturnV_3rdring_01-Low number of vertices in object (137, Optimum is > 256) SaturnV_3rdring_01-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping SaturnV_3rdring_02-Low number of vertices in object (154, Optimum is > 256) SaturnV_2nd_02-Low number of vertices in object (154, Optimum is > 256) SaturnV_2nd_01-Low number of vertices in object (136, Optimum is > 256) SaturnV_2nd_01-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping Collision_SaturnV_1st_02-Low number of vertices in object (102, Optimum is > 256) SaturnV_1st_01-Low number of vertices in object (241, Optimum is > 256) SaturnV_1st_01-High vertex to face ratio (2.269231, Optimum is < 2.000000) - poor stripping Collision_SaturnV_1st_01-Low number of vertices in object (102, Optimum is > 256) Decal_SaturnV_1st_01-Low number of vertices in object (49, Optimum is > 256) Decal_SaturnV_1st_01-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping capsule-High vertex to face ratio (2.305825, Optimum is < 2.000000) - poor stripping Capsule_Door-Low number of vertices in object (142, Optimum is > 256) Collision_capsule-Low number of vertices in object (198, Optimum is > 256) Collision_capsule-High vertex to face ratio (2.981481, Optimum is < 2.000000) - poor stripping Top_Arm-High vertex to face ratio (3.021739, Optimum is < 2.000000) - poor stripping Gangplank01-Low number of vertices in object (20, Optimum is > 256) gangplank02-Low number of vertices in object (39, Optimum is > 256) gangplank03-Low number of vertices in object (39, Optimum is > 256) nosecone-High vertex to face ratio (2.934783, Optimum is < 2.000000) - poor stripping Collision_nosecone-Low number of vertices in object (110, Optimum is > 256) Collision_nosecone-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping nosevibrate-Low number of vertices in object (8, Optimum is > 256) monkey_skeleton-Low number of vertices in object (4, Optimum is > 256) zapline-Low number of vertices in object (4, Optimum is > 256) terrain_skyBox-Low number of vertices in object (4, Optimum is > 256) terrain_skyBox_ps2only-Low number of vertices in object (4, Optimum is > 256) AnimObj_SpaceshipBox-Low number of vertices in object (8, Optimum is > 256) alienspaceship-Low number of vertices in object (224, Optimum is > 256) alienspaceship-High vertex to face ratio (2.151042, Optimum is < 2.000000) - poor stripping AnimObj_BlowUpPlane-Low number of vertices in object (8, Optimum is > 256) ShowBlowUpPlaneBox-Low number of vertices in object (8, Optimum is > 256) Nose_Cone-Low number of vertices in object (233, Optimum is > 256) Decal_Nose_Cone-Low number of vertices in object (18, Optimum is > 256) Decal_Nose_Cone-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping Plane_BotLeft-Low number of vertices in object (101, Optimum is > 256) Decal_Plane_BotLeft-Low number of vertices in object (5, Optimum is > 256) Plane_BotRight-Low number of vertices in object (101, Optimum is > 256) Plane_TPLeft-Low number of vertices in object (123, Optimum is > 256) Plane_TPRght-Low number of vertices in object (125, Optimum is > 256) Decal_Plane_TPRght-Low number of vertices in object (5, Optimum is > 256) Tail_Section-Low number of vertices in object (124, Optimum is > 256) Tail_Section-High vertex to face ratio (2.181818, Optimum is < 2.000000) - poor stripping Decal_Tail_Section-Low number of vertices in object (4, Optimum is > 256) TailSec_BotLeft-Low number of vertices in object (18, Optimum is > 256) TailSec_BotRght-Low number of vertices in object (18, Optimum is > 256) TailSec_TopLeft-Low number of vertices in object (18, Optimum is > 256) TailSec_TopRght-Low number of vertices in object (18, Optimum is > 256) Wing_Lft01-Low number of vertices in object (77, Optimum is > 256) Wing_Lft02-Low number of vertices in object (77, Optimum is > 256) Wing_Lft03-Low number of vertices in object (21, Optimum is > 256) Peller01-Low number of vertices in object (228, Optimum is > 256) Decal_Wing Lft02-Low number of vertices in object (6, Optimum is > 256) Wing_Rght01-Low number of vertices in object (77, Optimum is > 256) Wing_Rght02-Low number of vertices in object (77, Optimum is > 256) Wing_Rght03-Low number of vertices in object (18, Optimum is > 256) Decal_Wing_Rght03-Low number of vertices in object (4, Optimum is > 256) Peller04-Low number of vertices in object (229, Optimum is > 256) Decal_Wing_Rght02-Low number of vertices in object (6, Optimum is > 256) L100wheel01-Low number of vertices in object (150, Optimum is > 256) L100wheel01-High vertex to face ratio (2.017857, Optimum is < 2.000000) - poor stripping L100wheel02-Low number of vertices in object (150, Optimum is > 256) L100wheel02-High vertex to face ratio (2.017857, Optimum is < 2.000000) - poor stripping L100wheel03-Low number of vertices in object (150, Optimum is > 256) L100wheel03-High vertex to face ratio (2.017857, Optimum is < 2.000000) - poor stripping L100wheel04-Low number of vertices in object (150, Optimum is > 256) L100wheel04-High vertex to face ratio (2.017857, Optimum is < 2.000000) - poor stripping L100wheel05-Low number of vertices in object (149, Optimum is > 256) L100wheel05-High vertex to face ratio (2.017857, Optimum is < 2.000000) - poor stripping Peller02-Low number of vertices in object (229, Optimum is > 256) Peller03-Low number of vertices in object (229, Optimum is > 256) hideending-Low number of vertices in object (8, Optimum is > 256) control_Pipe03-Low number of vertices in object (8, Optimum is > 256) control_Pipe04-Low number of vertices in object (8, Optimum is > 256) followJETPACKBlowPlane-Low number of vertices in object (8, Optimum is > 256) AnimObj_RockSatellite-Low number of vertices in object (8, Optimum is > 256) AnimObj_RocketMech-Low number of vertices in object (8, Optimum is > 256) AnimObj_FlyingMech-Low number of vertices in object (8, Optimum is > 256) followJETPACK_flying-Low number of vertices in object (8, Optimum is > 256) AnimObj_Hippy-Low number of vertices in object (8, Optimum is > 256) AnimObj_MadScientist-Low number of vertices in object (8, Optimum is > 256) fastCarDef_barrel-Low number of vertices in object (20, Optimum is > 256) fastCarDef_barrel-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping frontwheels-Low number of vertices in object (66, Optimum is > 256) Collision_barrelroll-Low number of vertices in object (66, Optimum is > 256) PropDef_Windsock-Low number of vertices in object (24, Optimum is > 256) PropDef_Windsock-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping sock-Low number of vertices in object (63, Optimum is > 256) sockpost-Low number of vertices in object (47, Optimum is > 256) Collision_sockpost-Low number of vertices in object (47, Optimum is > 256) terrain_flagpole01-Low number of vertices in object (38, Optimum is > 256) PropDef_flag-Low number of vertices in object (8, Optimum is > 256) flagpieceA-Low number of vertices in object (4, Optimum is > 256) flagpieceB-Low number of vertices in object (4, Optimum is > 256) flagpieceC-Low number of vertices in object (4, Optimum is > 256) flagpieceD-Low number of vertices in object (4, Optimum is > 256) flagpieceE-Low number of vertices in object (4, Optimum is > 256) terrain_flagpole02-Low number of vertices in object (38, Optimum is > 256) Pickupdef_banana-Low number of vertices in object (8, Optimum is > 256) banana_up_down-Low number of vertices in object (8, Optimum is > 256) banana-Low number of vertices in object (43, Optimum is > 256) banana_zip-Low number of vertices in object (4, Optimum is > 256) Pickupdef_sniperboom-Low number of vertices in object (8, Optimum is > 256) rotatebox-Low number of vertices in object (8, Optimum is > 256) musicnote_b-Low number of vertices in object (4, Optimum is > 256) musicnote_a-Low number of vertices in object (4, Optimum is > 256) boombox-Low number of vertices in object (102, Optimum is > 256) boombox-High vertex to face ratio (2.683333, Optimum is < 2.000000) - poor stripping soundwaveright-Low number of vertices in object (4, Optimum is > 256) soundwaveleft-Low number of vertices in object (4, Optimum is > 256) CheckpointDef_cosmo-Low number of vertices in object (8, Optimum is > 256) CheckpointDef_Hippie-Low number of vertices in object (8, Optimum is > 256) CheckpointDef_elevator-Low number of vertices in object (8, Optimum is > 256) AttachDef_anal-Low number of vertices in object (148, Optimum is > 256) AttachDef_anal-High vertex to face ratio (2.201754, Optimum is < 2.000000) - poor stripping pickupdef_Jet-Low number of vertices in object (8, Optimum is > 256) pickupparent-Low number of vertices in object (8, Optimum is > 256) CW-Low number of vertices in object (8, Optimum is > 256) CCW-Low number of vertices in object (8, Optimum is > 256) pickupdef_anal-Low number of vertices in object (8, Optimum is > 256) pickupparent-Low number of vertices in object (8, Optimum is > 256) CCW-Low number of vertices in object (8, Optimum is > 256) CW-Low number of vertices in object (8, Optimum is > 256) pickup4attach-Low number of vertices in object (148, Optimum is > 256) pickup4attach-High vertex to face ratio (2.201754, Optimum is < 2.000000) - poor stripping Pickupdef_bike_frame-Low number of vertices in object (8, Optimum is > 256) bikepart-Low number of vertices in object (62, Optimum is > 256) Pickupdef_bike_seat-Low number of vertices in object (8, Optimum is > 256) bikepart-Low number of vertices in object (38, Optimum is > 256) bikepart-High vertex to face ratio (2.565217, Optimum is < 2.000000) - poor stripping Pickupdef_bike_fork-Low number of vertices in object (8, Optimum is > 256) bikepart-Low number of vertices in object (34, Optimum is > 256) Pickupdef_bike_crank-Low number of vertices in object (8, Optimum is > 256) bikepart-Low number of vertices in object (119, Optimum is > 256) bikepart-High vertex to face ratio (2.781250, Optimum is < 2.000000) - poor stripping Collision_dedALIEN-Low number of vertices in object (36, Optimum is > 256) PropDef_L100wheel-Low number of vertices in object (128, Optimum is > 256) Collision_L100wheel-Low number of vertices in object (16, Optimum is > 256) Collision_L100wheel-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping PropDef_Peller-Low number of vertices in object (225, Optimum is > 256) PropDef_L100Engine-Low number of vertices in object (56, Optimum is > 256) Decal_Preplane01-Low number of vertices in object (33, Optimum is > 256) Decal_Preplane01-High vertex to face ratio (2.120000, Optimum is < 2.000000) - poor stripping Decal_Preplane02-Low number of vertices in object (11, Optimum is > 256) Decal_Preplane02-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping CheckpointDef_arrow-Low number of vertices in object (20, Optimum is > 256) Terrain_hangarfront-Low number of vertices in object (217, Optimum is > 256) Decal_hangarfront-Low number of vertices in object (62, Optimum is > 256) Decal_hangarfront-High vertex to face ratio (2.414634, Optimum is < 2.000000) - poor stripping terrain_fuel_platform02-High vertex to face ratio (2.260446, Optimum is < 2.000000) - poor stripping Decal_fuel_platform02-Low number of vertices in object (10, Optimum is > 256) Terrain_ground_21-Low number of vertices in object (121, Optimum is > 256) Terrain_launch_building01-High vertex to face ratio (2.040268, Optimum is < 2.000000) - poor stripping terrain_fuel_platform01-Low number of vertices in object (92, Optimum is > 256) terrain_fuel_platform-Low number of vertices in object (135, Optimum is > 256) Decal_fuel_platform-Low number of vertices in object (4, Optimum is > 256) Terrain_fuel_ground-Low number of vertices in object (128, Optimum is > 256) terrain_fuel_shell-Low number of vertices in object (128, Optimum is > 256) terrain_fuel_shell01-Low number of vertices in object (128, Optimum is > 256) Propdef_rail-Low number of vertices in object (38, Optimum is > 256) Collision_rail_45-Low number of vertices in object (10, Optimum is > 256) Decal_controlDeck-Low number of vertices in object (32, Optimum is > 256) Decal_controlDeck-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping Terrain_bigdoor_01-Low number of vertices in object (67, Optimum is > 256) decal_bigdoor_01-Low number of vertices in object (57, Optimum is > 256) PropDef_pipesB-High vertex to face ratio (2.015924, Optimum is < 2.000000) - poor stripping PropDef_pipesA-High vertex to face ratio (2.133838, Optimum is < 2.000000) - poor stripping Terrain_fuel_scaff-Low number of vertices in object (179, Optimum is > 256) Terrain_boobwall-Low number of vertices in object (207, Optimum is > 256) Collision_gasdeckrail_01-Low number of vertices in object (135, Optimum is > 256) Terrain_BackRail_01-Low number of vertices in object (224, Optimum is > 256) Terrain_BackRail_01-High vertex to face ratio (2.207143, Optimum is < 2.000000) - poor stripping Collision_BackRail_01-Low number of vertices in object (63, Optimum is > 256) Terrain_fuelline_02-Low number of vertices in object (72, Optimum is > 256) Terrain_fuelline_03-Low number of vertices in object (174, Optimum is > 256) Terrain_fuelline_04-Low number of vertices in object (108, Optimum is > 256) Terrain_fuelline_05-Low number of vertices in object (108, Optimum is > 256) Terrain_fuelline_06-Low number of vertices in object (24, Optimum is > 256) Terrain_fuelline_06-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping Terrain_fuelline_07-Low number of vertices in object (180, Optimum is > 256) Terrain_fuelline_08-Low number of vertices in object (96, Optimum is > 256) PropDef_gasvalve-Low number of vertices in object (227, Optimum is > 256) PropDef_gasvalve-High vertex to face ratio (2.281250, Optimum is < 2.000000) - poor stripping PropDef_PalletJump-Low number of vertices in object (96, Optimum is > 256) Collision_PalletJump-Low number of vertices in object (19, Optimum is > 256) PropDef_Funrail-Low number of vertices in object (224, Optimum is > 256) Collision_Funrail-Low number of vertices in object (93, Optimum is > 256) Terrain_bigdoor_02-Low number of vertices in object (63, Optimum is > 256) decal_bigdoor_02-Low number of vertices in object (72, Optimum is > 256) Terrain_PalletGap-Low number of vertices in object (96, Optimum is > 256) Collision_PalletGap-Low number of vertices in object (19, Optimum is > 256) Terrain_newdoor_fin-Low number of vertices in object (63, Optimum is > 256) Terrain_fueltopA01-Low number of vertices in object (144, Optimum is > 256) Terrain_FueltopB01-Low number of vertices in object (143, Optimum is > 256) -END- - EOF -