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Male-Tether03 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Male-Tether02 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Male-Tether01b NumMaterials: 6 NumFaces: 14 NumVerts: 9 - Male-Tether_TIE01 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Male-Tether20 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Male-Tether19 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Male-Tether18 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Male-Tether17 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Male-Tether16 NumMaterials: 6 NumFaces: 14 NumVerts: 9 - Male-Tether_TIE16 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Male-Tether15 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Male-Tether14 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Male-Tether13 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Male-Tether12 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Male-Tether05 NumMaterials: 6 NumFaces: 14 NumVerts: 9 - Male-Tether_TIE05 NumMaterials: 2 NumFaces: 84 NumVerts: 75 - balloon-weight_male NumMaterials: 4 NumFaces: 486 NumVerts: 829 - sheep_female NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Female-Tether04 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Female-Tether03 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Female-Tether02 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Female-Tether01 NumMaterials: 6 NumFaces: 14 NumVerts: 9 - Female-Tether_TIE01 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Female-Tether08 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Female-Tether08b NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Female-Tether07 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Female-Tether06 NumMaterials: 6 NumFaces: 14 NumVerts: 9 - Female-Tether_TIE06 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Female-Tether12 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Female-Tether11 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Female-Tether10 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Female-Tether09 NumMaterials: 6 NumFaces: 14 NumVerts: 9 - Female-Tether_TIE09 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Female-Tether16 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Female-Tether15 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Female-Tether14 NumMaterials: 1 NumFaces: 6 NumVerts: 8 - Female-Tether13 NumMaterials: 6 NumFaces: 14 NumVerts: 9 - Female-Tether_TIE13 NumMaterials: 2 NumFaces: 84 NumVerts: 75 - balloon-weight_female NumMaterials: 1 NumFaces: 12 NumVerts: 20 - AnimObj_DonutRoll NumMaterials: 1 NumFaces: 12 NumVerts: 8 - DonutMAINROTATE NumMaterials: 1 NumFaces: 12 NumVerts: 8 - DonutMOVER NumMaterials: 1 NumFaces: 12 NumVerts: 8 - DonutROLLER NumMaterials: 2 NumFaces: 400 NumVerts: 224 - donut NumMaterials: 1 NumFaces: 36 NumVerts: 20 - bulletspeed01 NumMaterials: 1 NumFaces: 36 NumVerts: 20 - bulletspeed02 NumMaterials: 1 NumFaces: 60 NumVerts: 45 - donutpole NumMaterials: 1 NumFaces: 11 NumVerts: 13 - spark NumMaterials: 1 NumFaces: 168 NumVerts: 336 - ladder NumMaterials: 2 NumFaces: 204 NumVerts: 210 - reservoir-tank NumMaterials: 1 NumFaces: 36 NumVerts: 20 - bulletspeed03 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_DonutBowl NumMaterials: 1 NumFaces: 12 NumVerts: 8 - DonutBowlMOVER NumMaterials: 1 NumFaces: 12 NumVerts: 8 - DonutBowlFLIP NumMaterials: 1 NumFaces: 12 NumVerts: 8 - DonutBowlROLLER NumMaterials: 2 NumFaces: 400 NumVerts: 224 - DonutBowlLoop NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_RobeGuy NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_DonutBribe NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_Humanity NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_LilBoPeep NumMaterials: 5 NumFaces: 246 NumVerts: 409 - terrain_blonup_sheep NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_PopPieces NumMaterials: 4 NumFaces: 106 NumVerts: 196 - poppiece_A NumMaterials: 3 NumFaces: 57 NumVerts: 84 - poppiece_B NumMaterials: 3 NumFaces: 15 NumVerts: 31 - poppiece_C NumMaterials: 1 NumFaces: 8 NumVerts: 9 - poppiece_D NumMaterials: 1 NumFaces: 34 NumVerts: 57 - rocket_A NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_ShopLifter NumMaterials: 3 NumFaces: 226 NumVerts: 215 - fastCarDef_StationWagon NumMaterials: 2 NumFaces: 56 NumVerts: 82 - FrontWheels NumMaterials: 2 NumFaces: 56 NumVerts: 82 - BackWheels NumMaterials: 2 NumFaces: 180 NumVerts: 209 - fastCarDef_GenCarB NumMaterials: 2 NumFaces: 56 NumVerts: 82 - BackWheels NumMaterials: 2 NumFaces: 56 NumVerts: 82 - FrontWheels NumMaterials: 2 NumFaces: 178 NumVerts: 215 - fastCarDef_GenCarC NumMaterials: 2 NumFaces: 56 NumVerts: 82 - FrontWheels NumMaterials: 2 NumFaces: 56 NumVerts: 82 - BackWheels NumMaterials: 4 NumFaces: 258 NumVerts: 247 - fastCarDef_PostalTruck NumMaterials: 2 NumFaces: 56 NumVerts: 82 - BackWheels NumMaterials: 2 NumFaces: 56 NumVerts: 82 - FrontWheels NumMaterials: 2 NumFaces: 274 NumVerts: 327 - fastCarDef_copcar NumMaterials: 2 NumFaces: 56 NumVerts: 82 - FrontWheels NumMaterials: 2 NumFaces: 56 NumVerts: 82 - BackWheels NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AttachDef_Human NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_sniperboom NumMaterials: 1 NumFaces: 12 NumVerts: 8 - rotatebox NumMaterials: 1 NumFaces: 2 NumVerts: 4 - musicnote_b NumMaterials: 1 NumFaces: 2 NumVerts: 4 - musicnote_a NumMaterials: 1 NumFaces: 60 NumVerts: 102 - boombox NumMaterials: 1 NumFaces: 2 NumVerts: 4 - soundwaveright NumMaterials: 1 NumFaces: 2 NumVerts: 4 - soundwaveleft NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_doughnut NumMaterials: 1 NumFaces: 12 NumVerts: 8 - doughnut_up_down NumMaterials: 1 NumFaces: 60 NumVerts: 54 - doughnut NumMaterials: 1 NumFaces: 2 NumVerts: 4 - doughnut_zip NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_bike_frame NumMaterials: 1 NumFaces: 92 NumVerts: 62 - bikepart NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_bike_seat NumMaterials: 2 NumFaces: 23 NumVerts: 38 - bikepart NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_bike_fork NumMaterials: 1 NumFaces: 42 NumVerts: 34 - bikepart NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_bike_crank NumMaterials: 1 NumFaces: 64 NumVerts: 119 - bikepart NumMaterials: 1 NumFaces: 12 NumVerts: 8 - pickupdef_weapon_Winchester70 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - pickupparent NumMaterials: 1 NumFaces: 12 NumVerts: 8 - CCW NumMaterials: 1 NumFaces: 12 NumVerts: 8 - CW NumMaterials: 1 NumFaces: 16 NumVerts: 18 - pickup4attach NumMaterials: 1 NumFaces: 8 NumVerts: 10 - pickupDef_tetherA NumMaterials: 1 NumFaces: 10 NumVerts: 12 - pickupDef_tetherB NumMaterials: 1 NumFaces: 10 NumVerts: 12 - pickupDef_tetherC NumMaterials: 1 NumFaces: 10 NumVerts: 12 - pickupDef_tetherD NumMaterials: 1 NumFaces: 172 NumVerts: 244 - pickupDef_dozen NumMaterials: 1 NumFaces: 16 NumVerts: 18 - AttachDef_candle NumMaterials: 1 NumFaces: 12 NumVerts: 8 - pickupdef_invis_rocketlauncher NumMaterials: 7 NumFaces: 350 NumVerts: 548 - terrain_panels_qpipe01 NumMaterials: 2 NumFaces: 396 NumVerts: 354 - terrain_pipes NumMaterials: 2 NumFaces: 88 NumVerts: 166 - terrain_dirt-fence01 NumMaterials: 2 NumFaces: 174 NumVerts: 346 - terrain_rampjump02 NumMaterials: 2 NumFaces: 174 NumVerts: 348 - terrain_rampjump01 NumMaterials: 1 NumFaces: 64 NumVerts: 118 - terrain_dirt-grind01 NumMaterials: 1 NumFaces: 228 NumVerts: 231 - terrain_highwall01 NumMaterials: 2 NumFaces: 136 NumVerts: 158 - terrain_pole_01 NumMaterials: 4 NumFaces: 54 NumVerts: 84 - terrain_flowerplanter01 NumMaterials: 4 NumFaces: 140 NumVerts: 265 - terrain_housewall-grind02 NumMaterials: 1 NumFaces: 52 NumVerts: 104 - terrain_woodplank01 NumMaterials: 1 NumFaces: 44 NumVerts: 88 - terrain_woodplank02 NumMaterials: 3 NumFaces: 372 NumVerts: 317 - terrain_reservoir-bowl NumMaterials: 6 NumFaces: 244 NumVerts: 361 - terrain_rampmound NumMaterials: 2 NumFaces: 142 NumVerts: 271 - terrain_dirt-fence02 NumMaterials: 4 NumFaces: 222 NumVerts: 432 - terrain_rampjump03 NumMaterials: 1 NumFaces: 460 NumVerts: 389 - terrain_airlock-wall02 NumMaterials: 1 NumFaces: 210 NumVerts: 199 - terrain_airlock-wall01 NumMaterials: 2 NumFaces: 136 NumVerts: 170 - terrain_pole_02 NumMaterials: 2 NumFaces: 120 NumVerts: 142 - terrain_pole_03 NumMaterials: 2 NumFaces: 136 NumVerts: 158 - terrain_pole_04 NumMaterials: 1 NumFaces: 84 NumVerts: 168 - terrain_woodplank03 NumMaterials: 1 NumFaces: 56 NumVerts: 107 - terrain_woodplank04 NumMaterials: 1 NumFaces: 28 NumVerts: 54 - terrain_woodplank05 NumMaterials: 1 NumFaces: 652 NumVerts: 657 - terrain_pipe-airlock01 NumMaterials: 2 NumFaces: 80 NumVerts: 89 - terrain_airlock-wall03 NumMaterials: 1 NumFaces: 494 NumVerts: 481 - terrain_pipe-airlock02 NumMaterials: 1 NumFaces: 512 NumVerts: 570 - terrain_pipe-airlock04 NumMaterials: 2 NumFaces: 96 NumVerts: 208 - terrain_Dumpsterjump01 NumMaterials: 4 NumFaces: 46 NumVerts: 64 - terrain_spine-airlock NumMaterials: 2 NumFaces: 184 NumVerts: 281 - PropDef_dumpster NumMaterials: 1 NumFaces: 582 NumVerts: 604 - terrain_pipe-airlock04 NumMaterials: 1 NumFaces: 56 NumVerts: 68 - terrain_airlock-grind01 NumMaterials: 2 NumFaces: 42 NumVerts: 48 - terrain_airlock-grind02 NumMaterials: 2 NumFaces: 104 NumVerts: 180 - terrain_mtl-awning07 NumMaterials: 2 NumFaces: 120 NumVerts: 240 - terrain_flowersA04 NumMaterials: 2 NumFaces: 56 NumVerts: 112 - terrain_flowersA06 NumMaterials: 2 NumFaces: 80 NumVerts: 160 - terrain_flowersA05 NumMaterials: 2 NumFaces: 60 NumVerts: 120 - terrain_flowersA07 NumMaterials: 1 NumFaces: 48 NumVerts: 96 - propdef_pampbush_ NumMaterials: 1 NumFaces: 4 NumVerts: 8 - propdef_brush_ NumMaterials: 2 NumFaces: 36 NumVerts: 28 - terrain_airlock-gound03 NumMaterials: 7 NumFaces: 148 NumVerts: 201 - terrain_dirt02 NumMaterials: 7 NumFaces: 194 NumVerts: 220 - terrain_dirt05 NumMaterials: 2 NumFaces: 98 NumVerts: 64 - terrain_dirt06 NumMaterials: 6 NumFaces: 220 NumVerts: 308 - terrain_dirt07 NumMaterials: 1 NumFaces: 80 NumVerts: 150 - terrain_dirt-grind02 NumMaterials: 3 NumFaces: 76 NumVerts: 118 - terrain_flowerplanter02 NumMaterials: 3 NumFaces: 24 NumVerts: 48 - terrain_flowerplanter03 NumMaterials: 2 NumFaces: 328 NumVerts: 327 - propDef_bagtree NumMaterials: 1 NumFaces: 96 NumVerts: 159 - dynamicsdef_chair NumMaterials: 1 NumFaces: 60 NumVerts: 57 - dynamicsdef_trashcan NumMaterials: 1 NumFaces: 18 NumVerts: 36 - dynamicsDef_cardboard NumMaterials: 1 NumFaces: 90 NumVerts: 148 - dynamicsDef_barricade NumMaterials: 4 NumFaces: 464 NumVerts: 673 - dynamicsdef_bikeone NumMaterials: 2 NumFaces: 96 NumVerts: 208 - terrain_Dumpsterjump02 NumMaterials: 2 NumFaces: 96 NumVerts: 208 - terrain_Dumpsterjump03 NumMaterials: 2 NumFaces: 96 NumVerts: 208 - terrain_Dumpsterjump04 NumMaterials: 4 NumFaces: 992 NumVerts: 1306 - terrain_dumpster-fill01 NumMaterials: 3 NumFaces: 90 NumVerts: 140 - terrain_airlock-ground02 NumMaterials: 6 NumFaces: 147 NumVerts: 197 - terrain_airlock-gound04 NumMaterials: 7 NumFaces: 180 NumVerts: 255 - terrain_comboramp02 NumMaterials: 8 NumFaces: 248 NumVerts: 349 - terrain_dirt08 NumMaterials: 6 NumFaces: 331 NumVerts: 425 - terrain_comboramp01 NumMaterials: 2 NumFaces: 72 NumVerts: 74 - terrain_dirt04 NumMaterials: 4 NumFaces: 100 NumVerts: 103 - terrain_dirt01 NumMaterials: 2 NumFaces: 810 NumVerts: 864 - terrain_dumpster-fill02 NumMaterials: 1 NumFaces: 8 NumVerts: 16 - propDef_weed NumMaterials: 7 NumFaces: 162 NumVerts: 204 - terrain_dirt03 NumMaterials: 2 NumFaces: 60 NumVerts: 68 - terrain_airlock-gound01 NumMaterials: 4 NumFaces: 305 NumVerts: 282 - terrain_qpipe-grindwall NumMaterials: 9 NumFaces: 298 NumVerts: 281 - terrain_shops02 NumMaterials: 19 NumFaces: 338 NumVerts: 345 - terrain_shops01 NumMaterials: 2 NumFaces: 617 NumVerts: 487 - terrain_awning02 NumMaterials: 2 NumFaces: 943 NumVerts: 747 - terrain_awning03 NumMaterials: 3 NumFaces: 55 NumVerts: 57 - terrain_q-pipe_mall01 NumMaterials: 2 NumFaces: 567 NumVerts: 380 - terrain_awning04 NumMaterials: 2 NumFaces: 24 NumVerts: 25 - terrain_busstopcolumn01 NumMaterials: 2 NumFaces: 24 NumVerts: 25 - terrain_busstopcolumn02 NumMaterials: 2 NumFaces: 24 NumVerts: 25 - terrain_busstopcolumn03 NumMaterials: 2 NumFaces: 24 NumVerts: 25 - terrain_busstopcolumn04 NumMaterials: 1 NumFaces: 50 NumVerts: 58 - terrain_canopyrail01 NumMaterials: 5 NumFaces: 346 NumVerts: 468 - terrain_planter_mall01 NumMaterials: 2 NumFaces: 120 NumVerts: 166 - terrain_mtl-awning02 NumMaterials: 5 NumFaces: 374 NumVerts: 535 - terrain_planter_mall02 NumMaterials: 1 NumFaces: 764 NumVerts: 741 - terrain_awning07 NumMaterials: 14 NumFaces: 271 NumVerts: 418 - terrain_cantina NumMaterials: 1 NumFaces: 68 NumVerts: 88 - terrain_canopyrail03 NumMaterials: 2 NumFaces: 262 NumVerts: 203 - terrain_gardenfloor1 NumMaterials: 2 NumFaces: 24 NumVerts: 25 - terrain_busstopcolumn05 NumMaterials: 2 NumFaces: 24 NumVerts: 25 - terrain_busstopcolumn06 NumMaterials: 2 NumFaces: 24 NumVerts: 25 - terrain_busstopcolumn07 NumMaterials: 2 NumFaces: 24 NumVerts: 25 - terrain_busstopcolumn08 NumMaterials: 2 NumFaces: 24 NumVerts: 25 - terrain_busstopcolumn09 NumMaterials: 2 NumFaces: 24 NumVerts: 25 - terrain_busstopcolumn10 NumMaterials: 2 NumFaces: 230 NumVerts: 275 - terrain_canopymall02 NumMaterials: 2 NumFaces: 258 NumVerts: 308 - terrain_canopymall01 NumMaterials: 2 NumFaces: 50 NumVerts: 60 - terrain_canopyrail02 NumMaterials: 1 NumFaces: 66 NumVerts: 82 - terrain_canopyrail04 NumMaterials: 2 NumFaces: 583 NumVerts: 565 - terrain_awning08 NumMaterials: 1 NumFaces: 663 NumVerts: 689 - terrain_awning09 NumMaterials: 1 NumFaces: 541 NumVerts: 396 - terrain_awning10 NumMaterials: 1 NumFaces: 416 NumVerts: 300 - terrain_awning11 NumMaterials: 1 NumFaces: 120 NumVerts: 96 - terrain_stairs_mall2 NumMaterials: 1 NumFaces: 359 NumVerts: 227 - terrain_stairs_mall03 NumMaterials: 2 NumFaces: 412 NumVerts: 385 - terrain_benches NumMaterials: 2 NumFaces: 76 NumVerts: 124 - terrain_grind-display01 NumMaterials: 2 NumFaces: 14 NumVerts: 24 - terrain_storeplanter01 NumMaterials: 3 NumFaces: 26 NumVerts: 34 - terrain_roundplanter1 NumMaterials: 2 NumFaces: 85 NumVerts: 140 - terrain_grind-display02 NumMaterials: 4 NumFaces: 204 NumVerts: 223 - terrain_mallfloor2 NumMaterials: 2 NumFaces: 50 NumVerts: 90 - terrain_mtl-awning01 NumMaterials: 1 NumFaces: 144 NumVerts: 121 - terrain_awning06 NumMaterials: 2 NumFaces: 394 NumVerts: 502 - terrain_mallfloor1 NumMaterials: 5 NumFaces: 173 NumVerts: 200 - terrain_toystore NumMaterials: 2 NumFaces: 68 NumVerts: 78 - terrain_stair-rail_mall02 NumMaterials: 2 NumFaces: 68 NumVerts: 78 - terrain_stair-rail_mall01 NumMaterials: 2 NumFaces: 68 NumVerts: 78 - terrain_stair-rail_mall03 NumMaterials: 2 NumFaces: 68 NumVerts: 78 - terrain_stair-rail_mall04 NumMaterials: 4 NumFaces: 390 NumVerts: 642 - terrain_mtl-awning05 NumMaterials: 4 NumFaces: 390 NumVerts: 642 - terrain_mtl-awning04 NumMaterials: 2 NumFaces: 110 NumVerts: 199 - terrain_mtl-awning06 NumMaterials: 2 NumFaces: 12 NumVerts: 20 - terrain_storeplanter02 NumMaterials: 2 NumFaces: 50 NumVerts: 88 - Terrain_streamer_long NumMaterials: 4 NumFaces: 77 NumVerts: 131 - terrain_mtl-awning03 NumMaterials: 5 NumFaces: 54 NumVerts: 83 - terrain_statuejump NumMaterials: 2 NumFaces: 84 NumVerts: 111 - terrain_bansai-tree NumMaterials: 2 NumFaces: 64 NumVerts: 72 - terrain_column01 NumMaterials: 2 NumFaces: 80 NumVerts: 88 - terrain_column02 NumMaterials: 1 NumFaces: 120 NumVerts: 96 - terrain_stairs_mall1 NumMaterials: 4 NumFaces: 50 NumVerts: 72 - terrain_toyjump01 NumMaterials: 4 NumFaces: 50 NumVerts: 72 - terrain_toyjump02 NumMaterials: 2 NumFaces: 80 NumVerts: 67 - terrain_mall-outerwall01 NumMaterials: 1 NumFaces: 72 NumVerts: 66 - terrain_mall-curvedwall NumMaterials: 1 NumFaces: 225 NumVerts: 156 - terrain_bust NumMaterials: 2 NumFaces: 75 NumVerts: 65 - DynamicsDef_ChairA NumMaterials: 2 NumFaces: 72 NumVerts: 54 - DynamicsDef_TableA NumMaterials: 3 NumFaces: 48 NumVerts: 61 - DynamicsDef_UmbrellaA NumMaterials: 2 NumFaces: 368 NumVerts: 736 - terrain_flowersB01 NumMaterials: 2 NumFaces: 368 NumVerts: 736 - terrain_flowersB02 NumMaterials: 3 NumFaces: 262 NumVerts: 210 - terrain_mall-outer02 NumMaterials: 4 NumFaces: 916 NumVerts: 868 - terrain_archway01 NumMaterials: 4 NumFaces: 916 NumVerts: 868 - terrain_archway02 NumMaterials: 1 NumFaces: 239 NumVerts: 287 - terrain_robo-head NumMaterials: 3 NumFaces: 139 NumVerts: 241 - terrain_robo-fistR NumMaterials: 3 NumFaces: 139 NumVerts: 247 - terrain_robo-fistL NumMaterials: 5 NumFaces: 49 NumVerts: 84 - terrain_marias NumMaterials: 2 NumFaces: 352 NumVerts: 283 - terrain_reflected-bowl NumMaterials: 1 NumFaces: 27 NumVerts: 35 - DynamicsDef_cone NumMaterials: 4 NumFaces: 338 NumVerts: 470 - terrain_pagoda NumMaterials: 4 NumFaces: 338 NumVerts: 470 - terrain_reflected-pagoda NumMaterials: 2 NumFaces: 84 NumVerts: 111 - terrain_reflected-bansai NumMaterials: 5 NumFaces: 232 NumVerts: 272 - terrain_sword NumMaterials: 4 NumFaces: 50 NumVerts: 63 - exploderDef_securitycam NumMaterials: 4 NumFaces: 20 NumVerts: 40 - terrain_flowersB03 NumMaterials: 1 NumFaces: 88 NumVerts: 122 - exploderDef_signS NumMaterials: 1 NumFaces: 103 NumVerts: 137 - exploderDef_signU NumMaterials: 1 NumFaces: 70 NumVerts: 100 - exploderDef_signL NumMaterials: 1 NumFaces: 46 NumVerts: 72 - exploderDef_signI NumMaterials: 1 NumFaces: 80 NumVerts: 122 - exploderDef_signN NumMaterials: 1 NumFaces: 55 NumVerts: 89 - exploderDef_signT NumMaterials: 3 NumFaces: 56 NumVerts: 112 - terrain_flowersB04 NumMaterials: 4 NumFaces: 681 NumVerts: 574 - terrain_fountain_Bowl NumMaterials: 16 NumFaces: 339 NumVerts: 489 - terrain_reflected-mallwall NumMaterials: 1 NumFaces: 73 NumVerts: 99 - exploderDef_signC NumMaterials: 1 NumFaces: 106 NumVerts: 164 - exploderDef_signH NumMaterials: 3 NumFaces: 46 NumVerts: 47 - moverDef_ATM NumMaterials: 3 NumFaces: 56 NumVerts: 112 - terrain_flowersB05 NumMaterials: 10 NumFaces: 518 NumVerts: 610 - terrain_donutshop NumMaterials: 4 NumFaces: 120 NumVerts: 139 - terrain_gas-ground01 NumMaterials: 1 NumFaces: 126 NumVerts: 145 - terrain_entrance-uppergrind NumMaterials: 4 NumFaces: 267 NumVerts: 341 - terrain_entryplatform NumMaterials: 3 NumFaces: 172 NumVerts: 278 - terrain_stairs_mallentry01 NumMaterials: 2 NumFaces: 56 NumVerts: 68 - terrain_stair-rail_mall05 NumMaterials: 2 NumFaces: 190 NumVerts: 152 - terrain_pot_mall01 NumMaterials: 2 NumFaces: 190 NumVerts: 152 - terrain_pot_mall02 NumMaterials: 2 NumFaces: 56 NumVerts: 68 - terrain_stair-rail_mall06 NumMaterials: 1 NumFaces: 200 NumVerts: 240 - terrain_billboard1 NumMaterials: 1 NumFaces: 200 NumVerts: 240 - terrain_billboard02 NumMaterials: 1 NumFaces: 100 NumVerts: 138 - terrain_donut-fence NumMaterials: 1 NumFaces: 60 NumVerts: 53 - terrain_park-ground01 NumMaterials: 3 NumFaces: 24 NumVerts: 25 - terrain_street01 NumMaterials: 6 NumFaces: 50 NumVerts: 67 - terrain_street13 NumMaterials: 3 NumFaces: 698 NumVerts: 691 - terrain_warehouse01 NumMaterials: 9 NumFaces: 768 NumVerts: 831 - terrain_gasstation2 NumMaterials: 3 NumFaces: 46 NumVerts: 58 - terrain_donut-driveway01 NumMaterials: 7 NumFaces: 952 NumVerts: 1205 - terrain_garage01 NumMaterials: 6 NumFaces: 923 NumVerts: 858 - terrain_garage02 NumMaterials: 9 NumFaces: 736 NumVerts: 821 - terrain_gasstation4 NumMaterials: 2 NumFaces: 30 NumVerts: 52 - terrain_mallplanter01 NumMaterials: 1 NumFaces: 168 NumVerts: 244 - terrain_soundwall01 NumMaterials: 9 NumFaces: 504 NumVerts: 602 - terrain_delbell NumMaterials: 2 NumFaces: 182 NumVerts: 238 - terrain_warehouse02 NumMaterials: 9 NumFaces: 724 NumVerts: 807 - terrain_gasstation03 NumMaterials: 1 NumFaces: 44 NumVerts: 64 - terrain_collision-curb01 NumMaterials: 1 NumFaces: 5 NumVerts: 11 - terrain_collision-curb07 NumMaterials: 2 NumFaces: 44 NumVerts: 76 - terrain_mallplanter02 NumMaterials: 2 NumFaces: 76 NumVerts: 70 - terrain_garage-handrail NumMaterials: 1 NumFaces: 94 NumVerts: 100 - terrain_garagestairs NumMaterials: 2 NumFaces: 170 NumVerts: 142 - terrain_delbell-handrails01 NumMaterials: 4 NumFaces: 214 NumVerts: 197 - terrain_q-pipe_park NumMaterials: 6 NumFaces: 244 NumVerts: 326 - propDef_caruhaul NumMaterials: 3 NumFaces: 116 NumVerts: 162 - terrain_stoplight_smallarm02 NumMaterials: 3 NumFaces: 116 NumVerts: 162 - terrain_stoplight_smallarm01 NumMaterials: 3 NumFaces: 60 NumVerts: 65 - terrain_nbrhood-ground01 NumMaterials: 1 NumFaces: 16 NumVerts: 28 - terrain_collision-curb03 NumMaterials: 7 NumFaces: 260 NumVerts: 272 - terrain_copcar NumMaterials: 1 NumFaces: 54 NumVerts: 76 - terrain_parkwall02 NumMaterials: 1 NumFaces: 106 NumVerts: 140 - terrain_parkwall01 NumMaterials: 1 NumFaces: 54 NumVerts: 73 - terrain_donut-ground05 NumMaterials: 5 NumFaces: 186 NumVerts: 220 - terrain_q-pipe_mall02 NumMaterials: 3 NumFaces: 156 NumVerts: 302 - terrain_donutgrind NumMaterials: 2 NumFaces: 132 NumVerts: 123 - terrain_mall-pavement02 NumMaterials: 3 NumFaces: 124 NumVerts: 209 - terrain_taco-drivethru NumMaterials: 5 NumFaces: 338 NumVerts: 379 - propDef_StationWagon NumMaterials: 3 NumFaces: 290 NumVerts: 369 - propDef_GenCarB NumMaterials: 3 NumFaces: 288 NumVerts: 375 - propDef_GenCarC NumMaterials: 4 NumFaces: 290 NumVerts: 313 - terrain_repair-garage NumMaterials: 2 NumFaces: 250 NumVerts: 239 - terrain_taco-handrails02 NumMaterials: 7 NumFaces: 260 NumVerts: 272 - terrain_copcar01 NumMaterials: 6 NumFaces: 576 NumVerts: 646 - terrain_IceCreamTruck NumMaterials: 5 NumFaces: 1014 NumVerts: 1136 - propDef_GarbageTruck NumMaterials: 2 NumFaces: 640 NumVerts: 892 - terrain_donutrail NumMaterials: 3 NumFaces: 130 NumVerts: 236 - propDef_parklight NumMaterials: 2 NumFaces: 74 NumVerts: 100 - PropDef_newstreetlight NumMaterials: 2 NumFaces: 196 NumVerts: 192 - propDef_parktable NumMaterials: 1 NumFaces: 32 NumVerts: 38 - dynamicsDef_barrel_ NumMaterials: 1 NumFaces: 52 NumVerts: 71 - dynamicsdef_soda NumMaterials: 1 NumFaces: 56 NumVerts: 104 - DynamicsDef_MailboxA NumMaterials: 1 NumFaces: 96 NumVerts: 159 - dynamicsdef_chair NumMaterials: 1 NumFaces: 32 NumVerts: 62 - dynamicsDef_newsBox_ NumMaterials: 1 NumFaces: 60 NumVerts: 57 - dynamicsdef_trashcan NumMaterials: 1 NumFaces: 18 NumVerts: 36 - dynamicsDef_cardboard NumMaterials: 4 NumFaces: 464 NumVerts: 673 - dynamicsdef_bikeone NumMaterials: 2 NumFaces: 124 NumVerts: 117 - terrain_parade-grind03 NumMaterials: 2 NumFaces: 124 NumVerts: 117 - terrain_parade-grind04 NumMaterials: 2 NumFaces: 84 NumVerts: 89 - terrain_parade-grind05 NumMaterials: 2 NumFaces: 84 NumVerts: 90 - terrain_parade-grind06 NumMaterials: 2 NumFaces: 84 NumVerts: 105 - terrain_parade-grind08 NumMaterials: 2 NumFaces: 124 NumVerts: 114 - terrain_parade-grind09 NumMaterials: 2 NumFaces: 84 NumVerts: 83 - terrain_parade-grind10 NumMaterials: 2 NumFaces: 124 NumVerts: 114 - terrain_parade-grind11 NumMaterials: 2 NumFaces: 754 NumVerts: 1005 - terrain_mallentrance NumMaterials: 3 NumFaces: 224 NumVerts: 231 - terrain_dirtbed NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_donutsign NumMaterials: 2 NumFaces: 80 NumVerts: 160 - terrain_flowersA02 NumMaterials: 1 NumFaces: 16 NumVerts: 32 - terrain_flowersA01 NumMaterials: 2 NumFaces: 100 NumVerts: 200 - terrain_flowersA03 NumMaterials: 2 NumFaces: 200 NumVerts: 400 - terrain_flowersA08 NumMaterials: 7 NumFaces: 918 NumVerts: 1395 - terrain_bopeep NumMaterials: 1 NumFaces: 108 NumVerts: 92 - terrain_Peep-Tethers NumMaterials: 3 NumFaces: 16 NumVerts: 28 - terrain_house07 NumMaterials: 1 NumFaces: 176 NumVerts: 252 - terrain_soundwall02 NumMaterials: 1 NumFaces: 110 NumVerts: 180 - terrain_soundwall03 NumMaterials: 1 NumFaces: 468 NumVerts: 725 - terrain_mall-trellis01 NumMaterials: 8 NumFaces: 734 NumVerts: 726 - terrain_donut truck after NumMaterials: 4 NumFaces: 40 NumVerts: 82 - terrain_delbell-orderbox NumMaterials: 2 NumFaces: 28 NumVerts: 56 - terrain_housewall-grind01 NumMaterials: 2 NumFaces: 70 NumVerts: 96 - terrain_parade-grind01 NumMaterials: 2 NumFaces: 40 NumVerts: 66 - terrain_parade-grind02 NumMaterials: 2 NumFaces: 84 NumVerts: 83 - terrain_parade-grind07 NumMaterials: 7 NumFaces: 407 NumVerts: 745 - terrain_float-star NumMaterials: 11 NumFaces: 878 NumVerts: 1347 - terrain_float-rockets NumMaterials: 4 NumFaces: 400 NumVerts: 450 - propdef_outside arch NumMaterials: 5 NumFaces: 54 NumVerts: 109 - dynamicsdef_citytrash NumMaterials: 3 NumFaces: 288 NumVerts: 375 - propDef_GenCarA NumMaterials: 6 NumFaces: 234 NumVerts: 256 - propDef_bus NumMaterials: 6 NumFaces: 370 NumVerts: 411 - propDef_PostalTruck NumMaterials: 2 NumFaces: 230 NumVerts: 311 - terrain_bagtree02 NumMaterials: 1 NumFaces: 84 NumVerts: 148 - terrain_soundwall04 NumMaterials: 2 NumFaces: 18 NumVerts: 24 - terrain_alley01 NumMaterials: 2 NumFaces: 72 NumVerts: 54 - DynamicsDef_TableA NumMaterials: 3 NumFaces: 48 NumVerts: 61 - DynamicsDef_UmbrellaA NumMaterials: 2 NumFaces: 184 NumVerts: 281 - propDef_dumpster NumMaterials: 1 NumFaces: 20 NumVerts: 40 - terrain_alleywall NumMaterials: 2 NumFaces: 24 NumVerts: 38 - terrain_house05 NumMaterials: 2 NumFaces: 34 NumVerts: 56 - terrain_house06 NumMaterials: 2 NumFaces: 46 NumVerts: 73 - terrain_house04 NumMaterials: 2 NumFaces: 34 NumVerts: 53 - terrain_house03 NumMaterials: 2 NumFaces: 18 NumVerts: 31 - terrain_house01 NumMaterials: 2 NumFaces: 46 NumVerts: 75 - terrain_house02 NumMaterials: 1 NumFaces: 42 NumVerts: 84 - terrain_soundwall05 NumMaterials: 2 NumFaces: 18 NumVerts: 31 - terrain_house08 NumMaterials: 3 NumFaces: 140 NumVerts: 159 - terrain_delbell_ground02 NumMaterials: 2 NumFaces: 144 NumVerts: 160 - terrain_delbell_ground04 NumMaterials: 2 NumFaces: 78 NumVerts: 87 - terrain_donut-driveway02 NumMaterials: 5 NumFaces: 69 NumVerts: 75 - terrain_donut-driveway04 NumMaterials: 2 NumFaces: 84 NumVerts: 78 - terrain_donut-ground01 NumMaterials: 1 NumFaces: 40 NumVerts: 56 - terrain_donut-ground02 NumMaterials: 2 NumFaces: 70 NumVerts: 84 - terrain_donut-ground03 NumMaterials: 2 NumFaces: 80 NumVerts: 95 - terrain_donut-ground04 NumMaterials: 3 NumFaces: 98 NumVerts: 110 - terrain_donut-driveway03 NumMaterials: 5 NumFaces: 85 NumVerts: 111 - terrain_gas-ground02 NumMaterials: 1 NumFaces: 70 NumVerts: 68 - terrain_gas-ground04 NumMaterials: 5 NumFaces: 91 NumVerts: 104 - terrain_gas-ground03 NumMaterials: 4 NumFaces: 79 NumVerts: 89 - terrain_gas-ground05 NumMaterials: 3 NumFaces: 30 NumVerts: 35 - terrain_street02 NumMaterials: 6 NumFaces: 96 NumVerts: 133 - terrain_street04 NumMaterials: 3 NumFaces: 30 NumVerts: 30 - terrain_street03 NumMaterials: 3 NumFaces: 30 NumVerts: 30 - terrain_street05 NumMaterials: 4 NumFaces: 30 NumVerts: 40 - terrain_street06 NumMaterials: 2 NumFaces: 30 NumVerts: 36 - terrain_street08 NumMaterials: 2 NumFaces: 30 NumVerts: 41 - terrain_street09 NumMaterials: 4 NumFaces: 24 NumVerts: 36 - terrain_street07 NumMaterials: 4 NumFaces: 30 NumVerts: 41 - terrain_street11 NumMaterials: 4 NumFaces: 30 NumVerts: 41 - terrain_street12 NumMaterials: 5 NumFaces: 60 NumVerts: 67 - terrain_nbrhood-ground02 NumMaterials: 3 NumFaces: 64 NumVerts: 71 - terrain_nbrhood-ground03 NumMaterials: 3 NumFaces: 92 NumVerts: 143 - terrain_nbrhood-ground04 NumMaterials: 3 NumFaces: 50 NumVerts: 63 - terrain_nbrhood-ground05 NumMaterials: 3 NumFaces: 60 NumVerts: 68 - terrain_nbrhood-ground06 NumMaterials: 3 NumFaces: 74 NumVerts: 92 - terrain_nbrhood-ground07 NumMaterials: 3 NumFaces: 90 NumVerts: 136 - terrain_garage-wall01 NumMaterials: 2 NumFaces: 84 NumVerts: 85 - terrain_mall-pavement04 NumMaterials: 2 NumFaces: 137 NumVerts: 130 - terrain_mall-pavement03 NumMaterials: 2 NumFaces: 128 NumVerts: 117 - terrain_mall-pavement05 NumMaterials: 1 NumFaces: 442 NumVerts: 672 - terrain_mall-trellis02 NumMaterials: 3 NumFaces: 105 NumVerts: 130 - terrain_park-ground02 NumMaterials: 1 NumFaces: 105 NumVerts: 81 - terrain_park-ground03 NumMaterials: 7 NumFaces: 176 NumVerts: 267 - terrain_donut-interior NumMaterials: 2 NumFaces: 138 NumVerts: 213 - terrain_nbrhood-ground08 NumMaterials: 2 NumFaces: 24 NumVerts: 38 - terrain_house09 NumMaterials: 2 NumFaces: 46 NumVerts: 73 - terrain_house10 NumMaterials: 2 NumFaces: 230 NumVerts: 311 - terrain_nbrhood-tree01 NumMaterials: 2 NumFaces: 230 NumVerts: 311 - terrain_nbrhood-tree02 NumMaterials: 2 NumFaces: 230 NumVerts: 311 - terrain_nbrhood-tree03 NumMaterials: 2 NumFaces: 230 NumVerts: 311 - terrain_nbrhood-tree04 NumMaterials: 5 NumFaces: 248 NumVerts: 262 - terrain_driveway NumMaterials: 5 NumFaces: 36 NumVerts: 46 - terrain_street10 NumMaterials: 6 NumFaces: 240 NumVerts: 301 - terrain_gasstation1 NumMaterials: 4 NumFaces: 386 NumVerts: 491 - propDef_NYPD NumMaterials: 1 NumFaces: 7 NumVerts: 15 - terrain_collision-curb02 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_collision-curb04 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_collision-curb05 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_collision-curb06 NumMaterials: 1 NumFaces: 5 NumVerts: 11 - terrain_collision-curb08 NumMaterials: 1 NumFaces: 55 NumVerts: 64 - terrain_collision-curb09 NumMaterials: 1 NumFaces: 7 NumVerts: 15 - terrain_collision-curb10 NumMaterials: 2 NumFaces: 8 NumVerts: 16 - terrain_collision-curb11 NumMaterials: 1 NumFaces: 26 NumVerts: 54 - terrain_collision-curb12 NumMaterials: 1 NumFaces: 7 NumVerts: 15 - terrain_collision-curb13 NumMaterials: 3 NumFaces: 100 NumVerts: 150 - terrain_garage-wall02 NumMaterials: 4 NumFaces: 46 NumVerts: 92 - terrain_housewall-grind02 NumMaterials: 1 NumFaces: 710 NumVerts: 606 - terrain_distant-ground NumMaterials: 4 NumFaces: 228 NumVerts: 403 - terrain_tacogrind NumMaterials: 2 NumFaces: 107 NumVerts: 120 - terrain_delbell_ground05 NumMaterials: 2 NumFaces: 180 NumVerts: 243 - terrain_delbell_ground03 NumMaterials: 1 NumFaces: 56 NumVerts: 56 - terrain_gas-ground06 NumMaterials: 2 NumFaces: 75 NumVerts: 65 - DynamicsDef_ChairB NumMaterials: 5 NumFaces: 204 NumVerts: 204 - terrain_mall-pavement01 NumMaterials: 1 NumFaces: 230 NumVerts: 180 - terrain_sheeplines NumMaterials: 3 NumFaces: 16 NumVerts: 32 - terrain_flowersB01 NumMaterials: 4 NumFaces: 16 NumVerts: 32 - terrain_flowersB02 NumMaterials: 4 NumFaces: 16 NumVerts: 32 - terrain_flowersB03 NumMaterials: 4 NumFaces: 16 NumVerts: 32 - terrain_flowersB04 NumMaterials: 4 NumFaces: 16 NumVerts: 32 - terrain_flowersB05 NumMaterials: 4 NumFaces: 16 NumVerts: 32 - terrain_flowersB06 NumMaterials: 2 NumFaces: 46 NumVerts: 75 - terrain_house11 NumMaterials: 2 NumFaces: 18 NumVerts: 31 - terrain_house12 NumMaterials: 2 NumFaces: 34 NumVerts: 53 - terrain_house13 NumMaterials: 1 NumFaces: 172 NumVerts: 244 - AttachDef_dozen NumMaterials: 3 NumFaces: 133 NumVerts: 166 - terrain_delbell_ground01 NumMaterials: 6 NumFaces: 12 NumVerts: 20 - checkpointdef_float NumMaterials: 6 NumFaces: 12 NumVerts: 20 - checkpointdef_peep NumMaterials: 6 NumFaces: 12 NumVerts: 20 - checkpointdef_security NumMaterials: 1 NumFaces: 10 NumVerts: 12 - attachDef_tetherD NumMaterials: 1 NumFaces: 10 NumVerts: 12 - attachDef_tetherC NumMaterials: 1 NumFaces: 8 NumVerts: 10 - attachDef_tetherA NumMaterials: 1 NumFaces: 10 NumVerts: 12 - attachDef_tetherB NumMaterials: 1 NumFaces: 172 NumVerts: 244 - terrain_doughnutsATcounter NumMaterials: 1 NumFaces: 172 NumVerts: 244 - terrain_doughnutsATfeet NumMaterials: 2 NumFaces: 32 NumVerts: 49 - terrain_house14 NumMaterials: 2 NumFaces: 80 NumVerts: 160 - terrain_flowersC01 NumMaterials: 2 NumFaces: 80 NumVerts: 160 - terrain_flowersC02 NumMaterials: 1 NumFaces: 10 NumVerts: 20 - attachdef_bag NumMaterials: 3 NumFaces: 564 NumVerts: 481 - terrain_CLOWN_CAR -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- panorama_01 checkpoint_arrow01 checkpoint_arrow02 checkpoint_arrow03 checkpoint_arrow04 checkpoint_arrow05 checkpoint_arrow06 checkpoint_arrow07 checkpoint_arrow08 checkpoint_arrow09 checkpoint_arrow10 checkpoint_arrow11 checkpoint_arrow12 AnimObj_DonutHoleInOne DonutHoleMOVER DonutHoleFLIP DonutHoleROLLER DonutHole AnimObj_Sheep_Balloons sheep_male Male-Tether10 Male-Tether09 Male-Tether08 Male-Tether07 Male-Tether06 Male-Tether_TIE06 Male-Tether01 Male-Tether04 Male-Tether03 Male-Tether02 Male-Tether01b Male-Tether_TIE01 Male-Tether20 Male-Tether19 Male-Tether18 Male-Tether17 Male-Tether16 Male-Tether_TIE16 Male-Tether15 Male-Tether14 Male-Tether13 Male-Tether12 Male-Tether05 Male-Tether_TIE05 balloon-weight_male sheep_female Female-Tether04 Female-Tether03 Female-Tether02 Female-Tether01 Female-Tether_TIE01 Female-Tether08 Female-Tether08b Female-Tether07 Female-Tether06 Female-Tether_TIE06 Female-Tether12 Female-Tether11 Female-Tether10 Female-Tether09 Female-Tether_TIE09 Female-Tether16 Female-Tether15 Female-Tether14 Female-Tether13 Female-Tether_TIE13 balloon-weight_female AnimObj_DonutRoll DonutMAINROTATE DonutMOVER DonutROLLER donut bulletspeed01 bulletspeed02 donutpole spark ladder reservoir-tank bulletspeed03 AnimObj_DonutBowl DonutBowlMOVER DonutBowlFLIP DonutBowlROLLER DonutBowlLoop AnimObj_RobeGuy AnimObj_DonutBribe AnimObj_Humanity AnimObj_LilBoPeep terrain_blonup_sheep AnimObj_PopPieces poppiece_A poppiece_B poppiece_C poppiece_D rocket_A AnimObj_ShopLifter fastCar_StationWagon01 FrontWheels BackWheels fastCar_GenCarB01 BackWheels FrontWheels fastCar_GenCarC01 FrontWheels BackWheels fastCar_GenCarB02 BackWheels FrontWheels fastCar_GenCarC02 FrontWheels BackWheels fastCar_StationWagon03 FrontWheels BackWheels fastCar_copcar01 FrontWheels BackWheels fastCar_copcar02 FrontWheels BackWheels HumanAttach_nshCLOWN_A HumanAttach_nshCLOWN_B HumanAttach_nshCLOWN_C HumanAttach_nshCLOWN_D HumanAttach_nshCLOWN_E HumanAttach_nshBULLY Pickup_sniperboom01 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom10 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom02 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom03 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom04 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom05 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom06 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom07 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom08 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom09 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_donut01 doughnut_up_down doughnut doughnut_zip Pickup_donut02 doughnut_up_down doughnut doughnut_zip Pickup_donut03 doughnut_up_down doughnut doughnut_zip Pickup_donut04 doughnut_up_down doughnut doughnut_zip Pickup_donut05 doughnut_up_down doughnut doughnut_zip Pickup_donut06 doughnut_up_down doughnut doughnut_zip Pickup_donut07 doughnut_up_down doughnut doughnut_zip Pickup_donut08 doughnut_up_down doughnut doughnut_zip Pickup_donut09 doughnut_up_down doughnut doughnut_zip Pickup_donut10 doughnut_up_down doughnut doughnut_zip Pickup_donut11 doughnut_up_down doughnut doughnut_zip Pickup_donut12 doughnut_up_down doughnut doughnut_zip Pickup_donut13 doughnut_up_down doughnut doughnut_zip Pickup_donut14 doughnut_up_down doughnut doughnut_zip Pickup_donut15 doughnut_up_down doughnut doughnut_zip Pickup_donut16 doughnut_up_down doughnut doughnut_zip Pickup_donut17 doughnut_up_down doughnut doughnut_zip Pickup_donut18 doughnut_up_down doughnut doughnut_zip Pickup_donut19 doughnut_up_down doughnut doughnut_zip Pickup_donut20 doughnut_up_down doughnut doughnut_zip Pickup_donut21 doughnut_up_down doughnut doughnut_zip Pickup_donut22 doughnut_up_down doughnut doughnut_zip Pickup_donut23 doughnut_up_down doughnut doughnut_zip Pickup_donut24 doughnut_up_down doughnut doughnut_zip Pickup_donut25 doughnut_up_down doughnut doughnut_zip Pickup_donut26 doughnut_up_down doughnut doughnut_zip Pickup_donut27 doughnut_up_down doughnut doughnut_zip Pickup_donut28 doughnut_up_down doughnut doughnut_zip Pickup_donut29 doughnut_up_down doughnut doughnut_zip Pickup_donut30 doughnut_up_down doughnut doughnut_zip Pickup_donut31 doughnut_up_down doughnut doughnut_zip Pickup_donut32 doughnut_up_down doughnut doughnut_zip Pickup_donut33 doughnut_up_down doughnut doughnut_zip Pickup_donut34 doughnut_up_down doughnut doughnut_zip Pickup_donut35 doughnut_up_down doughnut doughnut_zip Pickup_donut36 doughnut_up_down doughnut doughnut_zip Pickup_donut37 doughnut_up_down doughnut doughnut_zip Pickup_donut38 doughnut_up_down doughnut doughnut_zip Pickup_donut39 doughnut_up_down doughnut doughnut_zip Pickup_donut40 doughnut_up_down doughnut doughnut_zip Pickup_donut41 doughnut_up_down doughnut doughnut_zip Pickup_donut42 doughnut_up_down doughnut doughnut_zip Pickup_donut43 doughnut_up_down doughnut doughnut_zip Pickup_donut44 doughnut_up_down doughnut doughnut_zip Pickup_donut45 doughnut_up_down doughnut doughnut_zip Pickup_bike_crank01 bikepart Pickup_bike_fork01 bikepart Pickup_bike_frame01 bikepart Pickup_bike_seat01 bikepart pickup_tetherA01 pickup_tetherB01 pickup_tetherC01 pickup_tetherD01 pickup_dozen01 Attach_candle01 pickup_weapon_Winchester7001 pickupparent CCW CW pickup4attach pickup_invis_rocketlauncher01 terrain_panels_qpipe01 terrain_pipes terrain_dirt-fence01 terrain_rampjump02 terrain_rampjump01 terrain_dirt-grind01 terrain_highwall01 terrain_pole_01 terrain_flowerplanter01 terrain_housewall-grind02 terrain_woodplank01 terrain_woodplank02 terrain_reservoir-bowl terrain_rampmound terrain_dirt-fence02 terrain_rampjump03 terrain_airlock-wall02 terrain_airlock-wall01 prop_bagtree01 terrain_pole_02 terrain_pole_03 terrain_pole_04 terrain_woodplank03 terrain_woodplank04 terrain_woodplank05 terrain_pipe-airlock01 terrain_airlock-wall03 terrain_pipe-airlock02 terrain_pipe-airlock04 terrain_Dumpsterjump01 Prop_dumpster01 terrain_spine-airlock Prop_dumpster02 terrain_pipe-airlock04 terrain_airlock-grind01 terrain_airlock-grind02 dynamics_cardboard01 dynamics_trashcan01 dynamics_barricade01 dynamics_barricade02 dynamics_barricade03 dynamics_cardboard02 dynamics_trashcan02 dynamics_trashcan03 dynamics_cardboard03 dynamics_cardboard04 dynamics_trashcan04 dynamics_cardboard05 dynamics_cardboard06 dynamics_cardboard07 dynamics_cardboard08 dynamics_trashcan05 dynamics_trashcan06 dynamics_chair01 dynamics_chair02 dynamics_barricade04 dynamics_bikeone01 dynamics_bikeone02 dynamics_bikeone03 dynamics_bikeone04 dynamics_bikeone05 terrain_mtl-awning07 terrain_flowersA04 terrain_flowersA06 terrain_flowersA05 terrain_flowersA07 prop_pampbush_05 prop_pampbush_08 prop_pampbush_09 prop_pampbush_14 prop_pampbush_21 prop_pampbush_30 prop_brush_02 prop_brush_03 prop_brush_04 prop_brush_05 prop_brush_06 prop_brush_07 prop_brush_08 prop_brush_09 prop_brush_10 prop_brush_11 prop_brush_12 prop_brush_13 prop_brush_14 prop_brush_16 prop_brush_17 prop_brush_18 prop_brush_19 prop_brush_20 prop_brush_21 prop_brush_22 prop_brush_23 prop_brush_24 prop_brush_25 prop_brush_26 prop_brush_27 prop_brush_28 prop_brush_29 prop_brush_30 prop_brush_31 prop_brush_32 prop_brush_33 prop_brush_34 prop_brush_35 prop_brush_36 prop_brush_37 prop_brush_38 prop_brush_39 prop_brush_40 prop_brush_41 prop_brush_42 prop_brush_43 prop_brush_44 prop_brush_45 prop_pampbush_02 prop_brush_01 terrain_airlock-gound03 terrain_dirt02 terrain_dirt05 terrain_dirt06 terrain_dirt07 terrain_dirt-grind02 terrain_flowerplanter02 terrain_flowerplanter03 prop_bagtree02 prop_bagtree03 dynamics_trashcan07 dynamics_cardboard09 dynamics_trashcan08 dynamics_cardboard10 terrain_Dumpsterjump02 dynamics_trashcan09 dynamics_trashcan10 dynamics_cardboard11 dynamics_cardboard12 terrain_Dumpsterjump03 dynamics_trashcan11 dynamics_trashcan12 dynamics_cardboard13 dynamics_cardboard14 terrain_Dumpsterjump04 terrain_dumpster-fill01 terrain_airlock-ground02 terrain_airlock-gound04 terrain_comboramp02 terrain_dirt08 terrain_comboramp01 terrain_dirt04 terrain_dirt01 terrain_dumpster-fill02 prop_weed01 prop_weed02 prop_weed03 prop_weed04 prop_weed05 prop_weed06 prop_weed07 prop_weed08 prop_weed09 prop_weed10 prop_weed11 prop_weed12 prop_weed13 prop_weed14 prop_weed15 prop_weed16 prop_weed17 prop_weed18 terrain_dirt03 terrain_airlock-gound01 terrain_qpipe-grindwall terrain_shops02 terrain_shops01 terrain_awning02 terrain_awning03 terrain_q-pipe_mall01 terrain_awning04 terrain_busstopcolumn01 terrain_busstopcolumn02 terrain_busstopcolumn03 terrain_busstopcolumn04 terrain_canopyrail01 terrain_planter_mall01 terrain_mtl-awning02 terrain_planter_mall02 terrain_awning07 terrain_cantina terrain_canopyrail03 terrain_gardenfloor1 terrain_busstopcolumn05 terrain_busstopcolumn06 terrain_busstopcolumn07 terrain_busstopcolumn08 terrain_busstopcolumn09 terrain_busstopcolumn10 terrain_canopymall02 terrain_canopymall01 terrain_canopyrail02 terrain_canopyrail04 terrain_awning08 terrain_awning09 terrain_awning10 terrain_awning11 terrain_stairs_mall2 terrain_stairs_mall03 terrain_benches terrain_grind-display01 terrain_storeplanter01 terrain_roundplanter1 terrain_grind-display02 terrain_mallfloor2 terrain_mtl-awning01 terrain_awning06 terrain_mallfloor1 terrain_toystore terrain_stair-rail_mall02 terrain_stair-rail_mall01 terrain_stair-rail_mall03 terrain_stair-rail_mall04 terrain_mtl-awning05 terrain_mtl-awning04 terrain_mtl-awning06 terrain_storeplanter02 Terrain_streamer_long terrain_mtl-awning03 terrain_statuejump terrain_bansai-tree terrain_column01 terrain_column02 terrain_stairs_mall1 Dynamics_UmbrellaA01 Dynamics_TableA01 Dynamics_ChairA01 Dynamics_ChairA02 Dynamics_ChairA03 Dynamics_ChairA04 Dynamics_ChairA05 Dynamics_ChairA06 Dynamics_ChairA07 Dynamics_ChairA08 Dynamics_TableA02 Dynamics_UmbrellaA02 terrain_toyjump01 terrain_toyjump02 terrain_mall-outerwall01 terrain_mall-curvedwall terrain_bust Dynamics_ChairA45 Dynamics_ChairA46 Dynamics_TableA12 Dynamics_ChairA47 Dynamics_UmbrellaA07 Dynamics_ChairA48 Dynamics_ChairA49 Dynamics_ChairA50 Dynamics_TableA13 Dynamics_ChairA51 Dynamics_UmbrellaA08 Dynamics_ChairA52 Dynamics_ChairA53 Dynamics_ChairA54 Dynamics_TableA14 Dynamics_ChairA55 Dynamics_UmbrellaA09 Dynamics_ChairA56 Dynamics_cone01 Dynamics_cone02 Dynamics_cone03 Dynamics_cone04 terrain_flowersB01 terrain_flowersB02 terrain_mall-outer02 terrain_archway01 terrain_archway02 terrain_robo-head terrain_robo-fistR terrain_robo-fistL terrain_marias terrain_reflected-bowl terrain_pagoda terrain_reflected-pagoda terrain_reflected-bansai terrain_sword exploder_securitycam04 exploder_securitycam02 exploder_securitycam03 exploder_securitycam01 terrain_flowersB03 exploder_signU01 exploder_signL01 exploder_signI01 exploder_signN01 exploder_signT01 exploder_signS01 mover_ATM01 terrain_flowersB04 terrain_fountain_Bowl terrain_reflected-mallwall exploder_signC01 exploder_signH01 terrain_flowersB05 terrain_donutshop terrain_gas-ground01 terrain_entrance-uppergrind terrain_entryplatform terrain_stairs_mallentry01 terrain_stair-rail_mall05 terrain_pot_mall01 terrain_pot_mall02 terrain_stair-rail_mall06 terrain_billboard1 terrain_billboard02 terrain_donut-fence terrain_park-ground01 terrain_street01 terrain_street13 terrain_warehouse01 terrain_gasstation2 terrain_donut-driveway01 terrain_garage01 terrain_garage02 terrain_gasstation4 terrain_mallplanter01 terrain_soundwall01 terrain_delbell terrain_warehouse02 terrain_gasstation03 terrain_collision-curb01 terrain_collision-curb07 terrain_mallplanter02 terrain_garage-handrail terrain_garagestairs Dynamics_UmbrellaA03 Dynamics_TableA03 terrain_delbell-handrails01 terrain_q-pipe_park terrain_stoplight_smallarm02 terrain_stoplight_smallarm01 terrain_nbrhood-ground01 terrain_collision-curb03 terrain_copcar Dynamics_TableA04 Dynamics_UmbrellaA04 Dynamics_TableA05 Dynamics_UmbrellaA05 Dynamics_TableA06 Dynamics_UmbrellaA06 dynamics_citytrash05 dynamics_citytrash04 terrain_parkwall02 terrain_parkwall01 terrain_donut-ground05 Dynamics_TableA07 Dynamics_TableA08 Dynamics_TableA09 Dynamics_TableA10 Dynamics_TableA11 terrain_q-pipe_mall02 terrain_donutgrind terrain_mall-pavement02 terrain_taco-drivethru terrain_repair-garage terrain_taco-handrails02 prop_caruhaul01 prop_bus01 prop_PostalTruck01 terrain_copcar01 terrain_IceCreamTruck prop_StationWagon01 prop_GenCarA02 prop_GenCarB01 prop_GenCarC01 prop_NYPD01 prop_parktable01 prop_parktable02 prop_parktable03 prop_parktable04 Prop_newstreetlight01 Prop_newstreetlight02 Prop_newstreetlight03 terrain_donutrail Prop_newstreetlight04 Prop_newstreetlight05 prop_parklight02 prop_parklight01 prop_parklight03 prop_parklight04 prop_parklight05 terrain_parade-grind03 terrain_parade-grind04 terrain_parade-grind05 terrain_parade-grind06 terrain_parade-grind08 terrain_parade-grind09 terrain_parade-grind10 terrain_parade-grind11 Prop_newstreetlight06 Prop_newstreetlight07 terrain_mallentrance terrain_dirtbed terrain_donutsign prop_GarbageTruck01 terrain_flowersA02 terrain_flowersA01 terrain_flowersA03 terrain_flowersA08 prop_caruhaul02 prop_caruhaul03 Prop_dumpster03 Prop_dumpster04 Prop_dumpster05 Prop_dumpster06 terrain_bopeep terrain_Peep-Tethers terrain_house07 terrain_soundwall02 terrain_soundwall03 terrain_mall-trellis01 terrain_donut truck after terrain_delbell-orderbox terrain_housewall-grind01 terrain_parade-grind01 terrain_parade-grind02 terrain_parade-grind07 terrain_float-star terrain_float-rockets prop_outside arch01 prop_outside arch02 prop_outside arch03 dynamics_citytrash01 dynamics_citytrash02 dynamics_citytrash03 prop_StationWagon02 prop_GenCarB02 prop_GenCarA01 prop_GenCarA03 prop_GenCarC02 prop_StationWagon03 prop_GenCarA04 prop_GenCarB03 prop_GenCarA05 terrain_bagtree02 terrain_soundwall04 terrain_alley01 Prop_dumpster07 Prop_dumpster08 terrain_alleywall terrain_house05 terrain_house06 terrain_house04 terrain_house03 terrain_house01 terrain_house02 terrain_soundwall05 terrain_house08 Prop_dumpster09 terrain_delbell_ground02 terrain_delbell_ground04 terrain_donut-driveway02 terrain_donut-driveway04 terrain_donut-ground01 terrain_donut-ground02 terrain_donut-ground03 terrain_donut-ground04 terrain_donut-driveway03 terrain_gas-ground02 terrain_gas-ground04 terrain_gas-ground03 terrain_gas-ground05 terrain_street02 terrain_street04 terrain_street03 terrain_street05 terrain_street06 terrain_street08 terrain_street09 terrain_street07 terrain_street11 terrain_street12 terrain_nbrhood-ground02 terrain_nbrhood-ground03 terrain_nbrhood-ground04 terrain_nbrhood-ground05 terrain_nbrhood-ground06 terrain_nbrhood-ground07 terrain_garage-wall01 terrain_mall-pavement04 terrain_mall-pavement03 terrain_mall-pavement05 terrain_mall-trellis02 terrain_park-ground02 terrain_park-ground03 terrain_donut-interior terrain_nbrhood-ground08 terrain_house09 terrain_house10 terrain_nbrhood-tree01 terrain_nbrhood-tree02 terrain_nbrhood-tree03 terrain_nbrhood-tree04 terrain_driveway terrain_street10 terrain_gasstation1 Prop_dumpster10 terrain_collision-curb02 terrain_collision-curb04 terrain_collision-curb05 terrain_collision-curb06 terrain_collision-curb08 terrain_collision-curb09 terrain_collision-curb10 terrain_collision-curb11 terrain_collision-curb12 terrain_collision-curb13 terrain_garage-wall02 prop_GenCarC03 prop_GenCarB04 prop_GenCarC04 terrain_housewall-grind02 terrain_distant-ground terrain_tacogrind terrain_delbell_ground05 terrain_delbell_ground03 terrain_gas-ground06 Dynamics_ChairB01 Dynamics_ChairB03 Dynamics_ChairB04 Dynamics_ChairB02 Dynamics_ChairB05 Dynamics_ChairB06 Dynamics_ChairB07 Dynamics_ChairB08 Dynamics_ChairB09 Dynamics_ChairB10 Dynamics_ChairB11 Dynamics_ChairB12 Dynamics_ChairB13 Dynamics_ChairB14 Dynamics_ChairB15 Dynamics_ChairB16 Dynamics_ChairB17 Dynamics_ChairB18 Dynamics_ChairB19 Dynamics_ChairB20 Dynamics_ChairB21 Dynamics_ChairB22 Dynamics_ChairB23 Dynamics_ChairB24 Dynamics_ChairB25 Dynamics_ChairB26 Dynamics_ChairB27 Dynamics_ChairB28 Dynamics_ChairB29 terrain_mall-pavement01 terrain_sheeplines terrain_flowersB01 terrain_flowersB02 terrain_flowersB03 terrain_flowersB04 terrain_flowersB05 terrain_flowersB06 terrain_house11 terrain_house12 terrain_house13 terrain_delbell_ground01 checkpoint_float01 checkpoint_peep01 checkpoint_security01 Attach_dozen01 attach_tetherC01 attach_tetherA01 attach_tetherB01 attach_tetherD01 terrain_doughnutsATcounter terrain_doughnutsATfeet terrain_house14 terrain_flowersC01 terrain_flowersC02 attach_bag01 terrain_CLOWN_CAR -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Texture:C:\DOCUME~1\john\LOCALS~1\Temp\MY_VTIRES02_0D17F2A.bmp-Texture is not a power of 2 (Width=32.000000 Height=10.000000 Warnings:- collision_sheep_male-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_sheep_female-Exceeded UV-mapping range within a polygon (Max range=8.00) BackWheels-Cropped texture height is not a power of 2: MatID=3 X:0 Y:0 W:32 H:10 FrontWheels-Cropped texture height is not a power of 2: MatID=3 X:0 Y:0 W:32 H:10 FrontWheels-Cropped texture height is not a power of 2: MatID=3 X:0 Y:0 W:32 H:10 BackWheels-Cropped texture height is not a power of 2: MatID=3 X:0 Y:0 W:32 H:10 terrain_archway01-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_archway02-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_entrance-uppergrind-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_stair-rail_mall05-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_stair-rail_mall06-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_warehouse01-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_warehouse01-Exceeded UV-mapping range within a polygon (Max range=8.00) propDef_GenCarB-Cropped texture height is not a power of 2: MatID=3 X:0 Y:0 W:32 H:10 propDef_GenCarC-Cropped texture height is not a power of 2: MatID=3 X:0 Y:0 W:32 H:10 collision_repair-garage-Exceeded UV-mapping range within a polygon (Max range=8.00) terrain_bopeep-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_float-star-Exceeded UV-mapping range within a polygon (Max range=8.00) collision_float-rockets-Exceeded UV-mapping range within a polygon (Max range=8.00) propdef_outside arch-Exceeded UV-mapping range within a polygon (Max range=8.00) propDef_GenCarA-Cropped texture height is not a power of 2: MatID=3 X:0 Y:0 W:32 H:10 In GetUniqueHashID(), id was not unique for object terrain_housewall-grind01, class CZNodeInst, maxHdl=680767- In GetUniqueHashID(), id was not unique for object prop_StationWagon02, class CZNodeInst, maxHdl=680827- The following names were duplicated in 3DSMAX:-BackWheels-FrontWheels-bikepart-terrain_pipe-airlock04-doughnut_zip-doughnut-dou Optmisation tips:- panorama_01-Low number of vertices in object (246, Optimum is > 256) checkpointdef_arrow-Low number of vertices in object (20, Optimum is > 256) AnimObj_DonutHoleInOne-Low number of vertices in object (8, Optimum is > 256) DonutHoleMOVER-Low number of vertices in object (8, Optimum is > 256) DonutHoleFLIP-Low number of vertices in object (8, Optimum is > 256) DonutHoleROLLER-Low number of vertices in object (8, Optimum is > 256) DonutHole-Low number of vertices in object (224, Optimum is > 256) AnimObj_Sheep_Balloons-Low number of vertices in object (8, Optimum is > 256) Male-Tether10-Low number of vertices in object (8, Optimum is > 256) Male-Tether09-Low number of vertices in object (8, Optimum is > 256) Male-Tether08-Low number of vertices in object (8, Optimum is > 256) Male-Tether07-Low number of vertices in object (8, Optimum is > 256) Male-Tether06-Low number of vertices in object (8, Optimum is > 256) Male-Tether_TIE06-Low number of vertices in object (9, Optimum is > 256) Male-Tether01-Low number of vertices in object (8, Optimum is > 256) Male-Tether04-Low number of vertices in object (8, Optimum is > 256) Male-Tether03-Low number of vertices in object (8, Optimum is > 256) Male-Tether02-Low number of vertices in object (8, Optimum is > 256) Male-Tether01b-Low number of vertices in object (8, Optimum is > 256) Male-Tether_TIE01-Low number of vertices in object (9, Optimum is > 256) Male-Tether20-Low number of vertices in object (8, Optimum is > 256) Male-Tether19-Low number of vertices in object (8, Optimum is > 256) Male-Tether18-Low number of vertices in object (8, Optimum is > 256) Male-Tether17-Low number of vertices in object (8, Optimum is > 256) Male-Tether16-Low number of vertices in object (8, Optimum is > 256) Male-Tether_TIE16-Low number of vertices in object (9, Optimum is > 256) Male-Tether15-Low number of vertices in object (8, Optimum is > 256) Male-Tether14-Low number of vertices in object (8, Optimum is > 256) Male-Tether13-Low number of vertices in object (8, Optimum is > 256) Male-Tether12-Low number of vertices in object (8, Optimum is > 256) Male-Tether05-Low number of vertices in object (8, Optimum is > 256) Male-Tether_TIE05-Low number of vertices in object (9, Optimum is > 256) collision_sheep_male-Low number of vertices in object (53, Optimum is > 256) balloon-weight_male-Low number of vertices in object (75, Optimum is > 256) Female-Tether04-Low number of vertices in object (8, Optimum is > 256) Female-Tether03-Low number of vertices in object (8, Optimum is > 256) Female-Tether02-Low number of vertices in object (8, Optimum is > 256) Female-Tether01-Low number of vertices in object (8, Optimum is > 256) Female-Tether_TIE01-Low number of vertices in object (9, Optimum is > 256) Female-Tether08-Low number of vertices in object (8, Optimum is > 256) Female-Tether08b-Low number of vertices in object (8, Optimum is > 256) Female-Tether07-Low number of vertices in object (8, Optimum is > 256) Female-Tether06-Low number of vertices in object (8, Optimum is > 256) Female-Tether_TIE06-Low number of vertices in object (9, Optimum is > 256) Female-Tether12-Low number of vertices in object (8, Optimum is > 256) Female-Tether11-Low number of vertices in object (8, Optimum is > 256) Female-Tether10-Low number of vertices in object (8, Optimum is > 256) Female-Tether09-Low number of vertices in object (8, Optimum is > 256) Female-Tether_TIE09-Low number of vertices in object (9, Optimum is > 256) Female-Tether16-Low number of vertices in object (8, Optimum is > 256) Female-Tether15-Low number of vertices in object (8, Optimum is > 256) Female-Tether14-Low number of vertices in object (8, Optimum is > 256) Female-Tether13-Low number of vertices in object (8, Optimum is > 256) Female-Tether_TIE13-Low number of vertices in object (9, Optimum is > 256) collision_sheep_female-Low number of vertices in object (53, Optimum is > 256) balloon-weight_female-Low number of vertices in object (75, Optimum is > 256) AnimObj_DonutRoll-Low number of vertices in object (20, Optimum is > 256) DonutMAINROTATE-Low number of vertices in object (8, Optimum is > 256) DonutMOVER-Low number of vertices in object (8, Optimum is > 256) DonutROLLER-Low number of vertices in object (8, Optimum is > 256) donut-Low number of vertices in object (224, Optimum is > 256) bulletspeed01-Low number of vertices in object (20, Optimum is > 256) bulletspeed02-Low number of vertices in object (20, Optimum is > 256) donutpole-Low number of vertices in object (45, Optimum is > 256) spark-Low number of vertices in object (13, Optimum is > 256) reservoir-tank-Low number of vertices in object (210, Optimum is > 256) bulletspeed03-Low number of vertices in object (20, Optimum is > 256) AnimObj_DonutBowl-Low number of vertices in object (8, Optimum is > 256) DonutBowlMOVER-Low number of vertices in object (8, Optimum is > 256) DonutBowlFLIP-Low number of vertices in object (8, Optimum is > 256) DonutBowlROLLER-Low number of vertices in object (8, Optimum is > 256) DonutBowlLoop-Low number of vertices in object (224, Optimum is > 256) AnimObj_RobeGuy-Low number of vertices in object (8, Optimum is > 256) AnimObj_DonutBribe-Low number of vertices in object (8, Optimum is > 256) AnimObj_Humanity-Low number of vertices in object (8, Optimum is > 256) AnimObj_LilBoPeep-Low number of vertices in object (8, Optimum is > 256) AnimObj_PopPieces-Low number of vertices in object (8, Optimum is > 256) poppiece_A-Low number of vertices in object (196, Optimum is > 256) poppiece_B-Low number of vertices in object (84, Optimum is > 256) poppiece_C-Low number of vertices in object (31, Optimum is > 256) poppiece_D-Low number of vertices in object (9, Optimum is > 256) rocket_A-Low number of vertices in object (57, Optimum is > 256) AnimObj_ShopLifter-Low number of vertices in object (8, Optimum is > 256) fastCarDef_StationWagon-Low number of vertices in object (215, Optimum is > 256) FrontWheels-Low number of vertices in object (82, Optimum is > 256) BackWheels-Low number of vertices in object (82, Optimum is > 256) collision_StationWagonzzz-Low number of vertices in object (58, Optimum is > 256) fastCarDef_GenCarB-Low number of vertices in object (209, Optimum is > 256) BackWheels-Low number of vertices in object (82, Optimum is > 256) FrontWheels-Low number of vertices in object (82, Optimum is > 256) collision_GenCarCzzz-Low number of vertices in object (20, Optimum is > 256) fastCarDef_GenCarC-Low number of vertices in object (215, Optimum is > 256) FrontWheels-Low number of vertices in object (82, Optimum is > 256) BackWheels-Low number of vertices in object (82, Optimum is > 256) collision_GenCarCzzz01-Low number of vertices in object (20, Optimum is > 256) fastCarDef_PostalTruck-Low number of vertices in object (247, Optimum is > 256) BackWheels-Low number of vertices in object (82, Optimum is > 256) FrontWheels-Low number of vertices in object (82, Optimum is > 256) collision_PostalTruckzzz-Low number of vertices in object (58, Optimum is > 256) FrontWheels-Low number of vertices in object (82, Optimum is > 256) BackWheels-Low number of vertices in object (82, Optimum is > 256) collision_NYPD-Low number of vertices in object (26, Optimum is > 256) AttachDef_Human-Low number of vertices in object (8, Optimum is > 256) Pickupdef_sniperboom-Low number of vertices in object (8, Optimum is > 256) rotatebox-Low number of vertices in object (8, Optimum is > 256) musicnote_b-Low number of vertices in object (4, Optimum is > 256) musicnote_a-Low number of vertices in object (4, Optimum is > 256) boombox-Low number of vertices in object (102, Optimum is > 256) soundwaveright-Low number of vertices in object (4, Optimum is > 256) soundwaveleft-Low number of vertices in object (4, Optimum is > 256) Pickupdef_doughnut-Low number of vertices in object (8, Optimum is > 256) doughnut_up_down-Low number of vertices in object (8, Optimum is > 256) doughnut-Low number of vertices in object (54, Optimum is > 256) doughnut_zip-Low number of vertices in object (4, Optimum is > 256) Pickupdef_bike_frame-Low number of vertices in object (8, Optimum is > 256) bikepart-Low number of vertices in object (62, Optimum is > 256) Pickupdef_bike_seat-Low number of vertices in object (8, Optimum is > 256) bikepart-Low number of vertices in object (38, Optimum is > 256) Pickupdef_bike_fork-Low number of vertices in object (8, Optimum is > 256) bikepart-Low number of vertices in object (34, Optimum is > 256) Pickupdef_bike_crank-Low number of vertices in object (8, Optimum is > 256) bikepart-Low number of vertices in object (119, Optimum is > 256) pickupdef_weapon_Winchester70-Low number of vertices in object (8, Optimum is > 256) pickupparent-Low number of vertices in object (8, Optimum is > 256) CCW-Low number of vertices in object (8, Optimum is > 256) CW-Low number of vertices in object (8, Optimum is > 256) pickup4attach-Low number of vertices in object (18, Optimum is > 256) pickupDef_tetherA-Low number of vertices in object (10, Optimum is > 256) pickupDef_tetherB-Low number of vertices in object (12, Optimum is > 256) pickupDef_tetherC-Low number of vertices in object (12, Optimum is > 256) pickupDef_tetherD-Low number of vertices in object (12, Optimum is > 256) pickupDef_dozen-Low number of vertices in object (244, Optimum is > 256) AttachDef_candle-Low number of vertices in object (18, Optimum is > 256) pickupdef_invis_rocketlauncher-Low number of vertices in object (8, Optimum is > 256) terrain_dirt-fence01-Low number of vertices in object (166, Optimum is > 256) terrain_dirt-grind01-Low number of vertices in object (118, Optimum is > 256) terrain_highwall01-Low number of vertices in object (231, Optimum is > 256) collision_highwall01-Low number of vertices in object (16, Optimum is > 256) decal_highwall01-Low number of vertices in object (48, Optimum is > 256) terrain_pole_01-Low number of vertices in object (158, Optimum is > 256) terrain_flowerplanter01-Low number of vertices in object (84, Optimum is > 256) decal_housewall-grind02-Low number of vertices in object (4, Optimum is > 256) decal_secret02-Low number of vertices in object (4, Optimum is > 256) terrain_woodplank01-Low number of vertices in object (104, Optimum is > 256) collision_woodplank01-Low number of vertices in object (20, Optimum is > 256) terrain_woodplank02-Low number of vertices in object (88, Optimum is > 256) collision_woodplank02-Low number of vertices in object (20, Optimum is > 256) decal_danger1-Low number of vertices in object (4, Optimum is > 256) terrain_airlock-wall01-Low number of vertices in object (199, Optimum is > 256) terrain_pole_02-Low number of vertices in object (170, Optimum is > 256) terrain_pole_03-Low number of vertices in object (142, Optimum is > 256) terrain_pole_04-Low number of vertices in object (158, Optimum is > 256) terrain_woodplank03-Low number of vertices in object (168, Optimum is > 256) collision_woodplank03-Low number of vertices in object (20, Optimum is > 256) terrain_woodplank04-Low number of vertices in object (107, Optimum is > 256) terrain_woodplank05-Low number of vertices in object (54, Optimum is > 256) terrain_airlock-wall03-Low number of vertices in object (89, Optimum is > 256) terrain_Dumpsterjump01-Low number of vertices in object (208, Optimum is > 256) terrain_spine-airlock-Low number of vertices in object (64, Optimum is > 256) terrain_airlock-grind01-Low number of vertices in object (68, Optimum is > 256) terrain_airlock-grind02-Low number of vertices in object (48, Optimum is > 256) terrain_mtl-awning07-Low number of vertices in object (180, Optimum is > 256) terrain_flowersA04-Low number of vertices in object (240, Optimum is > 256) terrain_flowersA06-Low number of vertices in object (112, Optimum is > 256) terrain_flowersA05-Low number of vertices in object (160, Optimum is > 256) terrain_flowersA07-Low number of vertices in object (120, Optimum is > 256) propdef_pampbush_-Low number of vertices in object (96, Optimum is > 256) propdef_brush_-Low number of vertices in object (8, Optimum is > 256) terrain_airlock-gound03-Low number of vertices in object (28, Optimum is > 256) decal_trash1-Low number of vertices in object (4, Optimum is > 256) decal_trash5-Low number of vertices in object (4, Optimum is > 256) terrain_dirt02-Low number of vertices in object (201, Optimum is > 256) terrain_dirt05-Low number of vertices in object (220, Optimum is > 256) decal_dirt05-Low number of vertices in object (31, Optimum is > 256) decal_trash9-Low number of vertices in object (4, Optimum is > 256) terrain_dirt06-Low number of vertices in object (64, Optimum is > 256) decal_polshad1-Low number of vertices in object (4, Optimum is > 256) decal_polshad02-Low number of vertices in object (4, Optimum is > 256) decal_dirt07-Low number of vertices in object (57, Optimum is > 256) decal_leaves04-Low number of vertices in object (4, Optimum is > 256) decal_leaves06-Low number of vertices in object (4, Optimum is > 256) terrain_dirt-grind02-Low number of vertices in object (150, Optimum is > 256) terrain_flowerplanter02-Low number of vertices in object (118, Optimum is > 256) decal_flowerplanter02-Low number of vertices in object (16, Optimum is > 256) terrain_flowerplanter03-Low number of vertices in object (48, Optimum is > 256) collision_bagtree-Low number of vertices in object (8, Optimum is > 256) dynamicsdef_chair-Low number of vertices in object (159, Optimum is > 256) dynamicsdef_trashcan-Low number of vertices in object (57, Optimum is > 256) dynamicsDef_cardboard-Low number of vertices in object (36, Optimum is > 256) dynamicsDef_barricade-Low number of vertices in object (148, Optimum is > 256) terrain_Dumpsterjump02-Low number of vertices in object (208, Optimum is > 256) terrain_Dumpsterjump03-Low number of vertices in object (208, Optimum is > 256) terrain_Dumpsterjump04-Low number of vertices in object (208, Optimum is > 256) collision_dumpster-fill01-Low number of vertices in object (37, Optimum is > 256) terrain_airlock-ground02-Low number of vertices in object (140, Optimum is > 256) collision_airlock-ground02-Low number of vertices in object (32, Optimum is > 256) decal_trash2-Low number of vertices in object (4, Optimum is > 256) decal_dumpshad1-Low number of vertices in object (6, Optimum is > 256) decal_dumpshad2-Low number of vertices in object (6, Optimum is > 256) terrain_airlock-gound04-Low number of vertices in object (197, Optimum is > 256) decal_trash6-Low number of vertices in object (4, Optimum is > 256) terrain_comboramp02-Low number of vertices in object (255, Optimum is > 256) decal_dirt08-Low number of vertices in object (65, Optimum is > 256) decal_leaves05-Low number of vertices in object (4, Optimum is > 256) decal_comboramp01-Low number of vertices in object (14, Optimum is > 256) decal_leaves9-Low number of vertices in object (8, Optimum is > 256) decal_trash7-Low number of vertices in object (4, Optimum is > 256) terrain_dirt04-Low number of vertices in object (74, Optimum is > 256) decal_dirt04-Low number of vertices in object (12, Optimum is > 256) terrain_dirt01-Low number of vertices in object (103, Optimum is > 256) decal_dirt01-Low number of vertices in object (52, Optimum is > 256) propDef_weed-Low number of vertices in object (16, Optimum is > 256) terrain_dirt03-Low number of vertices in object (204, Optimum is > 256) decal_dirt03-Low number of vertices in object (30, Optimum is > 256) decal_leaves-Low number of vertices in object (4, Optimum is > 256) decal_leaves02-Low number of vertices in object (4, Optimum is > 256) decal_leaves03-Low number of vertices in object (4, Optimum is > 256) decal_trash8-Low number of vertices in object (8, Optimum is > 256) terrain_airlock-gound01-Low number of vertices in object (68, Optimum is > 256) collision_airlock-ground01-Low number of vertices in object (11, Optimum is > 256) decal_trash4-Low number of vertices in object (4, Optimum is > 256) decal_trash3-Low number of vertices in object (4, Optimum is > 256) decal_dumpshad3-Low number of vertices in object (4, Optimum is > 256) decal_qpipe-grindwall-Low number of vertices in object (9, Optimum is > 256) decal_upperleaf1-Low number of vertices in object (14, Optimum is > 256) terrain_q-pipe_mall01-Low number of vertices in object (57, Optimum is > 256) terrain_busstopcolumn01-Low number of vertices in object (25, Optimum is > 256) terrain_busstopcolumn02-Low number of vertices in object (25, Optimum is > 256) terrain_busstopcolumn03-Low number of vertices in object (25, Optimum is > 256) terrain_busstopcolumn04-Low number of vertices in object (25, Optimum is > 256) terrain_canopyrail01-Low number of vertices in object (58, Optimum is > 256) terrain_mtl-awning02-Low number of vertices in object (166, Optimum is > 256) decal_reset-Low number of vertices in object (4, Optimum is > 256) terrain_canopyrail03-Low number of vertices in object (88, Optimum is > 256) terrain_gardenfloor1-Low number of vertices in object (203, Optimum is > 256) terrain_busstopcolumn05-Low number of vertices in object (25, Optimum is > 256) terrain_busstopcolumn06-Low number of vertices in object (25, Optimum is > 256) terrain_busstopcolumn07-Low number of vertices in object (25, Optimum is > 256) terrain_busstopcolumn08-Low number of vertices in object (25, Optimum is > 256) terrain_busstopcolumn09-Low number of vertices in object (25, Optimum is > 256) terrain_busstopcolumn10-Low number of vertices in object (25, Optimum is > 256) terrain_canopyrail02-Low number of vertices in object (60, Optimum is > 256) terrain_canopyrail04-Low number of vertices in object (82, Optimum is > 256) terrain_stairs_mall2-Low number of vertices in object (96, Optimum is > 256) terrain_stairs_mall03-Low number of vertices in object (227, Optimum is > 256) terrain_grind-display01-Low number of vertices in object (124, Optimum is > 256) collision_grind-display01-Low number of vertices in object (36, Optimum is > 256) terrain_storeplanter01-Low number of vertices in object (24, Optimum is > 256) terrain_roundplanter1-Low number of vertices in object (34, Optimum is > 256) terrain_grind-display02-Low number of vertices in object (140, Optimum is > 256) collision_grind-display02-Low number of vertices in object (42, Optimum is > 256) terrain_mallfloor2-Low number of vertices in object (223, Optimum is > 256) terrain_mtl-awning01-Low number of vertices in object (90, Optimum is > 256) terrain_awning06-Low number of vertices in object (121, Optimum is > 256) terrain_toystore-Low number of vertices in object (200, Optimum is > 256) decal_secret01-Low number of vertices in object (4, Optimum is > 256) terrain_stair-rail_mall02-Low number of vertices in object (78, Optimum is > 256) terrain_stair-rail_mall01-Low number of vertices in object (78, Optimum is > 256) terrain_stair-rail_mall03-Low number of vertices in object (78, Optimum is > 256) terrain_stair-rail_mall04-Low number of vertices in object (78, Optimum is > 256) terrain_mtl-awning06-Low number of vertices in object (199, Optimum is > 256) terrain_storeplanter02-Low number of vertices in object (20, Optimum is > 256) Terrain_streamer_long-Low number of vertices in object (88, Optimum is > 256) terrain_mtl-awning03-Low number of vertices in object (131, Optimum is > 256) terrain_statuejump-Low number of vertices in object (83, Optimum is > 256) terrain_bansai-tree-Low number of vertices in object (111, Optimum is > 256) terrain_column01-Low number of vertices in object (72, Optimum is > 256) terrain_column02-Low number of vertices in object (88, Optimum is > 256) terrain_stairs_mall1-Low number of vertices in object (96, Optimum is > 256) terrain_toyjump01-Low number of vertices in object (72, Optimum is > 256) terrain_toyjump02-Low number of vertices in object (72, Optimum is > 256) terrain_mall-outerwall01-Low number of vertices in object (67, Optimum is > 256) terrain_mall-curvedwall-Low number of vertices in object (66, Optimum is > 256) terrain_bust-Low number of vertices in object (156, Optimum is > 256) collision_bust-Low number of vertices in object (20, Optimum is > 256) DynamicsDef_ChairA-Low number of vertices in object (65, Optimum is > 256) DynamicsDef_TableA-Low number of vertices in object (54, Optimum is > 256) DynamicsDef_UmbrellaA-Low number of vertices in object (61, Optimum is > 256) terrain_mall-outer02-Low number of vertices in object (210, Optimum is > 256) terrain_robo-fistR-Low number of vertices in object (241, Optimum is > 256) terrain_robo-fistL-Low number of vertices in object (247, Optimum is > 256) terrain_marias-Low number of vertices in object (84, Optimum is > 256) DynamicsDef_cone-Low number of vertices in object (35, Optimum is > 256) terrain_reflected-bansai-Low number of vertices in object (111, Optimum is > 256) exploderDef_securitycam-Low number of vertices in object (63, Optimum is > 256) terrain_flowersB03-Low number of vertices in object (40, Optimum is > 256) exploderDef_signS-Low number of vertices in object (122, Optimum is > 256) exploderDef_signU-Low number of vertices in object (137, Optimum is > 256) exploderDef_signL-Low number of vertices in object (100, Optimum is > 256) exploderDef_signI-Low number of vertices in object (72, Optimum is > 256) exploderDef_signN-Low number of vertices in object (122, Optimum is > 256) exploderDef_signT-Low number of vertices in object (89, Optimum is > 256) terrain_flowersB04-Low number of vertices in object (112, Optimum is > 256) exploderDef_signC-Low number of vertices in object (99, Optimum is > 256) exploderDef_signH-Low number of vertices in object (164, Optimum is > 256) moverDef_ATM-Low number of vertices in object (47, Optimum is > 256) terrain_flowersB05-Low number of vertices in object (112, Optimum is > 256) terrain_gas-ground01-Low number of vertices in object (139, Optimum is > 256) decal_poleshady3-Low number of vertices in object (4, Optimum is > 256) decal_poleshady4-Low number of vertices in object (4, Optimum is > 256) terrain_entrance-uppergrind-Low number of vertices in object (145, Optimum is > 256) terrain_stair-rail_mall05-Low number of vertices in object (68, Optimum is > 256) terrain_pot_mall01-Low number of vertices in object (152, Optimum is > 256) terrain_pot_mall02-Low number of vertices in object (152, Optimum is > 256) terrain_stair-rail_mall06-Low number of vertices in object (68, Optimum is > 256) terrain_billboard1-Low number of vertices in object (240, Optimum is > 256) terrain_billboard02-Low number of vertices in object (240, Optimum is > 256) terrain_donut-fence-Low number of vertices in object (138, Optimum is > 256) terrain_park-ground01-Low number of vertices in object (53, Optimum is > 256) terrain_street01-Low number of vertices in object (25, Optimum is > 256) terrain_street13-Low number of vertices in object (67, Optimum is > 256) decal_poleshad2-Low number of vertices in object (4, Optimum is > 256) decal_grate9-Low number of vertices in object (4, Optimum is > 256) collision_warehouse01-Low number of vertices in object (7, Optimum is > 256) decal_nosign1-Low number of vertices in object (12, Optimum is > 256) terrain_donut-driveway01-Low number of vertices in object (58, Optimum is > 256) decal_donut1-Low number of vertices in object (4, Optimum is > 256) terrain_mallplanter01-Low number of vertices in object (52, Optimum is > 256) terrain_soundwall01-Low number of vertices in object (244, Optimum is > 256) collision_soundwall01-Low number of vertices in object (8, Optimum is > 256) decal_secret03-Low number of vertices in object (4, Optimum is > 256) terrain_warehouse02-Low number of vertices in object (238, Optimum is > 256) decal_nopark1-Low number of vertices in object (8, Optimum is > 256) terrain_collision-curb01-Low number of vertices in object (64, Optimum is > 256) terrain_collision-curb07-Low number of vertices in object (11, Optimum is > 256) terrain_mallplanter02-Low number of vertices in object (76, Optimum is > 256) terrain_garage-handrail-Low number of vertices in object (70, Optimum is > 256) terrain_garagestairs-Low number of vertices in object (100, Optimum is > 256) terrain_delbell-handrails01-Low number of vertices in object (142, Optimum is > 256) terrain_q-pipe_park-Low number of vertices in object (197, Optimum is > 256) collision_caruhaul-Low number of vertices in object (38, Optimum is > 256) terrain_stoplight_smallarm02-Low number of vertices in object (162, Optimum is > 256) terrain_stoplight_smallarm01-Low number of vertices in object (162, Optimum is > 256) terrain_nbrhood-ground01-Low number of vertices in object (65, Optimum is > 256) terrain_collision-curb03-Low number of vertices in object (28, Optimum is > 256) terrain_parkwall02-Low number of vertices in object (76, Optimum is > 256) terrain_parkwall01-Low number of vertices in object (140, Optimum is > 256) collision_parkwall01-Low number of vertices in object (16, Optimum is > 256) terrain_donut-ground05-Low number of vertices in object (73, Optimum is > 256) decal_benchshad02-Low number of vertices in object (16, Optimum is > 256) terrain_q-pipe_mall02-Low number of vertices in object (220, Optimum is > 256) decal_q-pipe_mall02-Low number of vertices in object (15, Optimum is > 256) decal_leafy04-Low number of vertices in object (12, Optimum is > 256) terrain_mall-pavement02-Low number of vertices in object (123, Optimum is > 256) decal_poleshady7-Low number of vertices in object (6, Optimum is > 256) decal_floatshadow03-Low number of vertices in object (8, Optimum is > 256) terrain_taco-drivethru-Low number of vertices in object (209, Optimum is > 256) collision_StationWagon-Low number of vertices in object (58, Optimum is > 256) collision_GenCarB-Low number of vertices in object (20, Optimum is > 256) collision_GenCarC-Low number of vertices in object (20, Optimum is > 256) collision_repair-garage-Low number of vertices in object (8, Optimum is > 256) terrain_taco-handrails02-Low number of vertices in object (239, Optimum is > 256) collision_GarbageTruck-Low number of vertices in object (58, Optimum is > 256) propDef_parklight-Low number of vertices in object (236, Optimum is > 256) PropDef_newstreetlight-Low number of vertices in object (100, Optimum is > 256) propDef_parktable-Low number of vertices in object (192, Optimum is > 256) collision_parktable-Low number of vertices in object (44, Optimum is > 256) dynamicsDef_barrel_-Low number of vertices in object (38, Optimum is > 256) dynamicsdef_soda-Low number of vertices in object (71, Optimum is > 256) DynamicsDef_MailboxA-Low number of vertices in object (104, Optimum is > 256) dynamicsdef_chair-Low number of vertices in object (159, Optimum is > 256) dynamicsDef_newsBox_-Low number of vertices in object (62, Optimum is > 256) dynamicsdef_trashcan-Low number of vertices in object (57, Optimum is > 256) dynamicsDef_cardboard-Low number of vertices in object (36, Optimum is > 256) terrain_parade-grind03-Low number of vertices in object (117, Optimum is > 256) terrain_parade-grind04-Low number of vertices in object (117, Optimum is > 256) terrain_parade-grind05-Low number of vertices in object (89, Optimum is > 256) terrain_parade-grind06-Low number of vertices in object (90, Optimum is > 256) terrain_parade-grind08-Low number of vertices in object (105, Optimum is > 256) terrain_parade-grind09-Low number of vertices in object (114, Optimum is > 256) terrain_parade-grind10-Low number of vertices in object (83, Optimum is > 256) terrain_parade-grind11-Low number of vertices in object (114, Optimum is > 256) decal_mallentrance-Low number of vertices in object (8, Optimum is > 256) decal_noskat1-Low number of vertices in object (4, Optimum is > 256) terrain_dirtbed-Low number of vertices in object (231, Optimum is > 256) terrain_donutsign-Low number of vertices in object (4, Optimum is > 256) terrain_flowersA02-Low number of vertices in object (160, Optimum is > 256) terrain_flowersA01-Low number of vertices in object (32, Optimum is > 256) terrain_flowersA03-Low number of vertices in object (200, Optimum is > 256) collision_bopeep-Low number of vertices in object (20, Optimum is > 256) terrain_Peep-Tethers-Low number of vertices in object (92, Optimum is > 256) terrain_house07-Low number of vertices in object (28, Optimum is > 256) terrain_soundwall02-Low number of vertices in object (252, Optimum is > 256) collision_soundwall02-Low number of vertices in object (8, Optimum is > 256) decal_soundwall02-Low number of vertices in object (4, Optimum is > 256) terrain_soundwall03-Low number of vertices in object (180, Optimum is > 256) collision_soundwall03-Low number of vertices in object (4, Optimum is > 256) collision_donut truck after-Low number of vertices in object (66, Optimum is > 256) terrain_delbell-orderbox-Low number of vertices in object (82, Optimum is > 256) terrain_housewall-grind01-Low number of vertices in object (56, Optimum is > 256) terrain_parade-grind01-Low number of vertices in object (96, Optimum is > 256) terrain_parade-grind02-Low number of vertices in object (66, Optimum is > 256) terrain_parade-grind07-Low number of vertices in object (83, Optimum is > 256) collision_float-star-Low number of vertices in object (156, Optimum is > 256) collision_float-rockets-Low number of vertices in object (208, Optimum is > 256) collision_outside arch-Low number of vertices in object (16, Optimum is > 256) dynamicsdef_citytrash-Low number of vertices in object (109, Optimum is > 256) collision_GenCarA-Low number of vertices in object (20, Optimum is > 256) collision_bus-Low number of vertices in object (24, Optimum is > 256) collision_PostalTruck-Low number of vertices in object (58, Optimum is > 256) terrain_soundwall04-Low number of vertices in object (148, Optimum is > 256) collision_soundwall04-Low number of vertices in object (32, Optimum is > 256) terrain_alley01-Low number of vertices in object (24, Optimum is > 256) decal_allytrash1-Low number of vertices in object (4, Optimum is > 256) DynamicsDef_TableA-Low number of vertices in object (54, Optimum is > 256) DynamicsDef_UmbrellaA-Low number of vertices in object (61, Optimum is > 256) terrain_alleywall-Low number of vertices in object (40, Optimum is > 256) terrain_house05-Low number of vertices in object (38, Optimum is > 256) terrain_house06-Low number of vertices in object (56, Optimum is > 256) terrain_house04-Low number of vertices in object (73, Optimum is > 256) terrain_house03-Low number of vertices in object (53, Optimum is > 256) terrain_house01-Low number of vertices in object (31, Optimum is > 256) terrain_house02-Low number of vertices in object (75, Optimum is > 256) terrain_soundwall05-Low number of vertices in object (84, Optimum is > 256) terrain_house08-Low number of vertices in object (31, Optimum is > 256) terrain_delbell_ground02-Low number of vertices in object (159, Optimum is > 256) collision_delbell_ground02-Low number of vertices in object (28, Optimum is > 256) decal_belshado1-Low number of vertices in object (17, Optimum is > 256) decal_belshado6-Low number of vertices in object (41, Optimum is > 256) terrain_delbell_ground04-Low number of vertices in object (160, Optimum is > 256) collision_delbell_ground04-Low number of vertices in object (20, Optimum is > 256) decal_delbell_ground04-Low number of vertices in object (62, Optimum is > 256) terrain_donut-driveway02-Low number of vertices in object (87, Optimum is > 256) decal_poleshady16-Low number of vertices in object (4, Optimum is > 256) terrain_donut-driveway04-Low number of vertices in object (75, Optimum is > 256) decal_grate18-Low number of vertices in object (20, Optimum is > 256) terrain_donut-ground01-Low number of vertices in object (78, Optimum is > 256) terrain_donut-ground02-Low number of vertices in object (56, Optimum is > 256) terrain_donut-ground03-Low number of vertices in object (84, Optimum is > 256) decal_poleshady9-Low number of vertices in object (4, Optimum is > 256) decal_grate6-Low number of vertices in object (4, Optimum is > 256) terrain_donut-ground04-Low number of vertices in object (95, Optimum is > 256) decal_poleshady10-Low number of vertices in object (4, Optimum is > 256) terrain_donut-driveway03-Low number of vertices in object (110, Optimum is > 256) collision_donut-driveway03-Low number of vertices in object (10, Optimum is > 256) decal_dumpshad1-Low number of vertices in object (36, Optimum is > 256) terrain_gas-ground02-Low number of vertices in object (111, Optimum is > 256) decal_carshad5-Low number of vertices in object (4, Optimum is > 256) decal_carshad6-Low number of vertices in object (8, Optimum is > 256) terrain_gas-ground04-Low number of vertices in object (68, Optimum is > 256) decal_carshad3-Low number of vertices in object (6, Optimum is > 256) decal_carshad4-Low number of vertices in object (6, Optimum is > 256) terrain_gas-ground03-Low number of vertices in object (104, Optimum is > 256) decal_gasarrow03-Low number of vertices in object (6, Optimum is > 256) decal_carshado2-Low number of vertices in object (4, Optimum is > 256) terrain_gas-ground05-Low number of vertices in object (89, Optimum is > 256) decal_gasshadow1-Low number of vertices in object (14, Optimum is > 256) decal_carshad1-Low number of vertices in object (4, Optimum is > 256) decal_busshad01-Low number of vertices in object (4, Optimum is > 256) terrain_street02-Low number of vertices in object (35, Optimum is > 256) decal_grate8-Low number of vertices in object (4, Optimum is > 256) terrain_street04-Low number of vertices in object (133, Optimum is > 256) terrain_street03-Low number of vertices in object (30, Optimum is > 256) decal_poleshady6-Low number of vertices in object (4, Optimum is > 256) terrain_street05-Low number of vertices in object (30, Optimum is > 256) terrain_street06-Low number of vertices in object (40, Optimum is > 256) terrain_street08-Low number of vertices in object (36, Optimum is > 256) terrain_street09-Low number of vertices in object (41, Optimum is > 256) terrain_street07-Low number of vertices in object (36, Optimum is > 256) terrain_street11-Low number of vertices in object (41, Optimum is > 256) terrain_street12-Low number of vertices in object (41, Optimum is > 256) terrain_nbrhood-ground02-Low number of vertices in object (67, Optimum is > 256) terrain_nbrhood-ground03-Low number of vertices in object (71, Optimum is > 256) terrain_nbrhood-ground04-Low number of vertices in object (143, Optimum is > 256) terrain_nbrhood-ground05-Low number of vertices in object (63, Optimum is > 256) decal_poleshady1-Low number of vertices in object (4, Optimum is > 256) terrain_nbrhood-ground06-Low number of vertices in object (68, Optimum is > 256) terrain_nbrhood-ground07-Low number of vertices in object (92, Optimum is > 256) terrain_garage-wall01-Low number of vertices in object (136, Optimum is > 256) terrain_mall-pavement04-Low number of vertices in object (85, Optimum is > 256) decal_grate5-Low number of vertices in object (4, Optimum is > 256) terrain_mall-pavement03-Low number of vertices in object (130, Optimum is > 256) decal_floatshadow01-Low number of vertices in object (39, Optimum is > 256) decal_floatshadow02-Low number of vertices in object (10, Optimum is > 256) decal_grate2-Low number of vertices in object (4, Optimum is > 256) decal_grate03-Low number of vertices in object (4, Optimum is > 256) decal_grate04-Low number of vertices in object (4, Optimum is > 256) terrain_mall-pavement05-Low number of vertices in object (117, Optimum is > 256) terrain_park-ground02-Low number of vertices in object (130, Optimum is > 256) terrain_park-ground03-Low number of vertices in object (81, Optimum is > 256) terrain_nbrhood-ground08-Low number of vertices in object (213, Optimum is > 256) terrain_house09-Low number of vertices in object (38, Optimum is > 256) terrain_house10-Low number of vertices in object (73, Optimum is > 256) decal_driveway-Low number of vertices in object (16, Optimum is > 256) decal_leafy06-Low number of vertices in object (8, Optimum is > 256) decal_poleshady8-Low number of vertices in object (6, Optimum is > 256) terrain_street10-Low number of vertices in object (46, Optimum is > 256) decal_poleshady5-Low number of vertices in object (4, Optimum is > 256) collision_NYPD-Low number of vertices in object (26, Optimum is > 256) terrain_collision-curb02-Low number of vertices in object (15, Optimum is > 256) terrain_collision-curb04-Low number of vertices in object (4, Optimum is > 256) terrain_collision-curb05-Low number of vertices in object (4, Optimum is > 256) terrain_collision-curb06-Low number of vertices in object (4, Optimum is > 256) terrain_collision-curb08-Low number of vertices in object (11, Optimum is > 256) terrain_collision-curb09-Low number of vertices in object (64, Optimum is > 256) terrain_collision-curb10-Low number of vertices in object (15, Optimum is > 256) terrain_collision-curb11-Low number of vertices in object (16, Optimum is > 256) terrain_collision-curb12-Low number of vertices in object (54, Optimum is > 256) terrain_collision-curb13-Low number of vertices in object (15, Optimum is > 256) terrain_garage-wall02-Low number of vertices in object (150, Optimum is > 256) terrain_housewall-grind02-Low number of vertices in object (92, Optimum is > 256) decal_trash10-Low number of vertices in object (8, Optimum is > 256) decal_leaf1-Low number of vertices in object (8, Optimum is > 256) terrain_delbell_ground05-Low number of vertices in object (120, Optimum is > 256) decal_parkline01-Low number of vertices in object (48, Optimum is > 256) terrain_delbell_ground03-Low number of vertices in object (243, Optimum is > 256) decal_railshado1-Low number of vertices in object (48, Optimum is > 256) terrain_gas-ground06-Low number of vertices in object (56, Optimum is > 256) decal_gasshado08-Low number of vertices in object (18, Optimum is > 256) decal_grate7-Low number of vertices in object (4, Optimum is > 256) DynamicsDef_ChairB-Low number of vertices in object (65, Optimum is > 256) terrain_mall-pavement01-Low number of vertices in object (204, Optimum is > 256) decal_grate16-Low number of vertices in object (4, Optimum is > 256) decal_grate17-Low number of vertices in object (4, Optimum is > 256) decal_clownshadow-Low number of vertices in object (4, Optimum is > 256) terrain_sheeplines-Low number of vertices in object (180, Optimum is > 256) terrain_flowersB01-Low number of vertices in object (32, Optimum is > 256) terrain_flowersB02-Low number of vertices in object (32, Optimum is > 256) terrain_flowersB03-Low number of vertices in object (32, Optimum is > 256) terrain_flowersB04-Low number of vertices in object (32, Optimum is > 256) terrain_flowersB05-Low number of vertices in object (32, Optimum is > 256) terrain_flowersB06-Low number of vertices in object (32, Optimum is > 256) terrain_house11-Low number of vertices in object (75, Optimum is > 256) terrain_house12-Low number of vertices in object (31, Optimum is > 256) terrain_house13-Low number of vertices in object (53, Optimum is > 256) AttachDef_dozen-Low number of vertices in object (244, Optimum is > 256) terrain_delbell_ground01-Low number of vertices in object (166, Optimum is > 256) decal_arrow02-Low number of vertices in object (32, Optimum is > 256) checkpointdef_float-Low number of vertices in object (20, Optimum is > 256) checkpointdef_peep-Low number of vertices in object (20, Optimum is > 256) checkpointdef_security-Low number of vertices in object (20, Optimum is > 256) attachDef_tetherD-Low number of vertices in object (12, Optimum is > 256) attachDef_tetherC-Low number of vertices in object (12, Optimum is > 256) attachDef_tetherA-Low number of vertices in object (10, Optimum is > 256) attachDef_tetherB-Low number of vertices in object (12, Optimum is > 256) terrain_doughnutsATcounter-Low number of vertices in object (244, Optimum is > 256) terrain_doughnutsATfeet-Low number of vertices in object (244, Optimum is > 256) terrain_house14-Low number of vertices in object (49, Optimum is > 256) terrain_flowersC01-Low number of vertices in object (160, Optimum is > 256) terrain_flowersC02-Low number of vertices in object (160, Optimum is > 256) attachdef_bag-Low number of vertices in object (20, Optimum is > 256) -END- - EOF -