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NumMaterials: 1 NumFaces: 12 NumVerts: 8 - copsteerR01 NumMaterials: 2 NumFaces: 28 NumVerts: 41 - FrontWheels02 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - copsteerL01 NumMaterials: 2 NumFaces: 28 NumVerts: 41 - FrontWheels03 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - bodyRotate01 NumMaterials: 2 NumFaces: 274 NumVerts: 327 - NYPD02 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - PaddyMover NumMaterials: 1 NumFaces: 12 NumVerts: 8 - PaddybodRotate NumMaterials: 6 NumFaces: 275 NumVerts: 319 - paddy wagon NumMaterials: 2 NumFaces: 56 NumVerts: 82 - backwheelsPADDY NumMaterials: 1 NumFaces: 12 NumVerts: 8 - PaddysteerR02 NumMaterials: 2 NumFaces: 28 NumVerts: 41 - paddyfrontwheelR NumMaterials: 1 NumFaces: 12 NumVerts: 8 - PaddysteerR03 NumMaterials: 2 NumFaces: 28 NumVerts: 41 - paddyfrontwheelL NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_HangMascot NumMaterials: 1 NumFaces: 36 NumVerts: 38 - ropeswings NumMaterials: 1 NumFaces: 4 NumVerts: 6 - glassdef_pane NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_JailBreak NumMaterials: 4 NumFaces: 32 NumVerts: 48 - corneredge NumMaterials: 3 NumFaces: 81 NumVerts: 116 - cornerpiece NumMaterials: 3 NumFaces: 24 NumVerts: 34 - doortop NumMaterials: 3 NumFaces: 36 NumVerts: 44 - floorcollapse1 NumMaterials: 3 NumFaces: 36 NumVerts: 44 - floorcollapse2 NumMaterials: 2 NumFaces: 10 NumVerts: 18 - paddyDOOR NumMaterials: 2 NumFaces: 16 NumVerts: 20 - rooftop NumMaterials: 3 NumFaces: 8 NumVerts: 18 - smpiece1 NumMaterials: 2 NumFaces: 8 NumVerts: 18 - smpiece2 NumMaterials: 3 NumFaces: 8 NumVerts: 18 - smpiece3 NumMaterials: 2 NumFaces: 8 NumVerts: 16 - smpiece4 NumMaterials: 2 NumFaces: 8 NumVerts: 16 - smpiece5 NumMaterials: 3 NumFaces: 12 NumVerts: 22 - smpiece6 NumMaterials: 2 NumFaces: 8 NumVerts: 18 - smpiece7 NumMaterials: 3 NumFaces: 8 NumVerts: 18 - smpiece8 NumMaterials: 3 NumFaces: 60 NumVerts: 92 - tripiece NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_Weatherman NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AnimObj_PaddyWagon NumMaterials: 1 NumFaces: 1 NumVerts: 3 - AnimObj_Flag_hanging_Green NumMaterials: 1 NumFaces: 2 NumVerts: 4 - flag_hanging_top NumMaterials: 1 NumFaces: 2 NumVerts: 4 - flag_hanging_mid NumMaterials: 1 NumFaces: 2 NumVerts: 4 - flag_hanging_bot NumMaterials: 1 NumFaces: 1 NumVerts: 3 - AnimObj_Flag_hanging_Yellow NumMaterials: 1 NumFaces: 2 NumVerts: 4 - flag_hanging_top NumMaterials: 1 NumFaces: 2 NumVerts: 4 - flag_hanging_mid NumMaterials: 1 NumFaces: 2 NumVerts: 4 - flag_hanging_bot NumMaterials: 1 NumFaces: 1 NumVerts: 3 - AnimObj_Flag_hanging_Red NumMaterials: 1 NumFaces: 2 NumVerts: 4 - flag_hanging_top NumMaterials: 1 NumFaces: 2 NumVerts: 4 - flag_hanging_mid NumMaterials: 1 NumFaces: 2 NumVerts: 4 - flag_hanging_bot NumMaterials: 1 NumFaces: 1 NumVerts: 3 - AnimObj_Flag_hanging_Blue_Dark NumMaterials: 1 NumFaces: 2 NumVerts: 4 - flag_hanging_top NumMaterials: 1 NumFaces: 2 NumVerts: 4 - flag_hanging_mid NumMaterials: 1 NumFaces: 2 NumVerts: 4 - flag_hanging_bot NumMaterials: 1 NumFaces: 1 NumVerts: 3 - AnimObj_Flag_hanging_Blue_Light NumMaterials: 1 NumFaces: 2 NumVerts: 4 - flag_hanging_top NumMaterials: 1 NumFaces: 2 NumVerts: 4 - flag_hanging_mid NumMaterials: 1 NumFaces: 2 NumVerts: 4 - flag_hanging_bot NumMaterials: 1 NumFaces: 30 NumVerts: 38 - terrain_flagpole01 NumMaterials: 6 NumFaces: 12 NumVerts: 8 - PropDef_flag NumMaterials: 1 NumFaces: 2 NumVerts: 4 - flagpieceA NumMaterials: 1 NumFaces: 2 NumVerts: 4 - flagpieceB NumMaterials: 1 NumFaces: 2 NumVerts: 4 - flagpieceC NumMaterials: 1 NumFaces: 2 NumVerts: 4 - flagpieceD NumMaterials: 1 NumFaces: 2 NumVerts: 4 - flagpieceE NumMaterials: 1 NumFaces: 30 NumVerts: 38 - terrain_flagpole02 NumMaterials: 1 NumFaces: 1 NumVerts: 3 - AnimObj_Banner_Tall_Left NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Banner_A NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Banner_B NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Banner_C NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Banner_D NumMaterials: 1 NumFaces: 1 NumVerts: 3 - AnimObj_Banner_Tall_Right NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Banner_A NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Banner_B NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Banner_C NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Banner_D NumMaterials: 1 NumFaces: 1 NumVerts: 3 - AnimObj_Banner_Short_Left NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Banner_A NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Banner_B NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Banner_C NumMaterials: 1 NumFaces: 1 NumVerts: 3 - AnimObj_Banner_Short_Right NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Banner_A NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Banner_B NumMaterials: 1 NumFaces: 2 NumVerts: 4 - Banner_C NumMaterials: 3 NumFaces: 314 NumVerts: 433 - fastCarDef_Chevy NumMaterials: 2 NumFaces: 56 NumVerts: 72 - BackWheels NumMaterials: 2 NumFaces: 56 NumVerts: 72 - FrontWheels NumMaterials: 4 NumFaces: 116 NumVerts: 188 - fastCarDef_CarG NumMaterials: 3 NumFaces: 60 NumVerts: 70 - BackWheels NumMaterials: 3 NumFaces: 60 NumVerts: 70 - FrontWheels NumMaterials: 1 NumFaces: 178 NumVerts: 193 - fastCarDef_GenCarC_ NumMaterials: 2 NumFaces: 56 NumVerts: 72 - FrontWheels NumMaterials: 2 NumFaces: 56 NumVerts: 72 - BackWheels NumMaterials: 5 NumFaces: 826 NumVerts: 972 - fastCarDef_snowplow NumMaterials: 2 NumFaces: 56 NumVerts: 82 - BackWheels NumMaterials: 2 NumFaces: 56 NumVerts: 82 - BackWheels NumMaterials: 2 NumFaces: 56 NumVerts: 82 - FrontWheels NumMaterials: 1 NumFaces: 498 NumVerts: 961 - terrain_antA_After NumMaterials: 9 NumFaces: 600 NumVerts: 957 - Terrain_after_roofcrumbled NumMaterials: 2 NumFaces: 261 NumVerts: 204 - Terrain_afterlineA NumMaterials: 2 NumFaces: 296 NumVerts: 256 - Terrain_afterlineB NumMaterials: 4 NumFaces: 538 NumVerts: 1016 - Terrain_antAmid NumMaterials: 1 NumFaces: 12 NumVerts: 8 - AttachDef_Human NumMaterials: 1 NumFaces: 62 NumVerts: 99 - PropDef_orangethingy NumMaterials: 2 NumFaces: 316 NumVerts: 432 - terrain_track NumMaterials: 1 NumFaces: 27 NumVerts: 35 - DynamicsDef_cone NumMaterials: 5 NumFaces: 266 NumVerts: 300 - terrain_col_box NumMaterials: 5 NumFaces: 592 NumVerts: 783 - terrain_col_pieces NumMaterials: 4 NumFaces: 425 NumVerts: 533 - terrain_col_qpipe06 NumMaterials: 7 NumFaces: 260 NumVerts: 323 - terrain_walljump NumMaterials: 4 NumFaces: 244 NumVerts: 326 - terrain_caruhaul NumMaterials: 2 NumFaces: 382 NumVerts: 412 - terrain_excavator NumMaterials: 1 NumFaces: 344 NumVerts: 454 - terrain_midarm NumMaterials: 1 NumFaces: 17 NumVerts: 19 - terrain_end NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_space02 NumMaterials: 9 NumFaces: 469 NumVerts: 627 - terrain_space NumMaterials: 2 NumFaces: 68 NumVerts: 136 - Terrain_staircase17 NumMaterials: 4 NumFaces: 220 NumVerts: 430 - Terrain_domerpass NumMaterials: 2 NumFaces: 198 NumVerts: 330 - Terrain_mockbuild03 NumMaterials: 5 NumFaces: 472 NumVerts: 552 - Terrain_CarF03 NumMaterials: 2 NumFaces: 126 NumVerts: 156 - Terrain_entrybarbfence08 NumMaterials: 1 NumFaces: 36 NumVerts: 28 - Terrain_dometop01 NumMaterials: 4 NumFaces: 224 NumVerts: 386 - Terrain_domewall03 NumMaterials: 1 NumFaces: 63 NumVerts: 43 - Terrain_dometop NumMaterials: 3 NumFaces: 646 NumVerts: 1290 - Terrain_freewaysign03 NumMaterials: 2 NumFaces: 290 NumVerts: 280 - Terrain_freewayrail NumMaterials: 1 NumFaces: 194 NumVerts: 237 - PropDef_schoollight NumMaterials: 5 NumFaces: 826 NumVerts: 757 - CarDef_snowplow NumMaterials: 2 NumFaces: 56 NumVerts: 82 - FrontAxle NumMaterials: 2 NumFaces: 56 NumVerts: 82 - SecondAxle NumMaterials: 2 NumFaces: 56 NumVerts: 82 - ThirdAxle NumMaterials: 7 NumFaces: 996 NumVerts: 1003 - PropDef_parkedsnowplow NumMaterials: 7 NumFaces: 875 NumVerts: 896 - propdef_snowplow after NumMaterials: 3 NumFaces: 37 NumVerts: 36 - Terrain_qpend NumMaterials: 3 NumFaces: 79 NumVerts: 78 - Terrain_domepipe01 NumMaterials: 11 NumFaces: 946 NumVerts: 1333 - Terrain_freeexit02 NumMaterials: 11 NumFaces: 451 NumVerts: 641 - Terrain_freeway03 NumMaterials: 6 NumFaces: 561 NumVerts: 784 - Terrain_freeway02 NumMaterials: 8 NumFaces: 624 NumVerts: 770 - Terrain_freeway01 NumMaterials: 2 NumFaces: 54 NumVerts: 78 - Terrain_roadfence05 NumMaterials: 2 NumFaces: 66 NumVerts: 94 - Terrain_roadfence04 NumMaterials: 2 NumFaces: 42 NumVerts: 58 - Terrain_roadfence03 NumMaterials: 4 NumFaces: 216 NumVerts: 232 - Terrain_roadspine07 NumMaterials: 4 NumFaces: 222 NumVerts: 244 - Terrain_roadspine06 NumMaterials: 4 NumFaces: 220 NumVerts: 238 - Terrain_roadspine05 NumMaterials: 3 NumFaces: 646 NumVerts: 1290 - Terrain_freewaysign01 NumMaterials: 4 NumFaces: 60 NumVerts: 100 - Terrain_staircase16 NumMaterials: 2 NumFaces: 15 NumVerts: 32 - Terrain_invisstair01 NumMaterials: 5 NumFaces: 236 NumVerts: 275 - Terrain_CarF02 NumMaterials: 5 NumFaces: 236 NumVerts: 275 - Terrain_CarF01 NumMaterials: 1 NumFaces: 288 NumVerts: 203 - Terrain_mockbuild02 NumMaterials: 3 NumFaces: 174 NumVerts: 155 - Terrain_mockbuild NumMaterials: 7 NumFaces: 364 NumVerts: 413 - Terrain_overpass01 NumMaterials: 3 NumFaces: 252 NumVerts: 352 - Terrain_lol01 NumMaterials: 1 NumFaces: 19 NumVerts: 33 - Terrain_er NumMaterials: 4 NumFaces: 174 NumVerts: 268 - Terrain_scenic01 NumMaterials: 4 NumFaces: 222 NumVerts: 444 - Terrain_domerpass01 NumMaterials: 2 NumFaces: 392 NumVerts: 750 - Terrain_staircase15 NumMaterials: 2 NumFaces: 168 NumVerts: 155 - Terrain_jump12 NumMaterials: 2 NumFaces: 168 NumVerts: 155 - Terrain_jump11 NumMaterials: 3 NumFaces: 330 NumVerts: 336 - Terrain_testpipes NumMaterials: 2 NumFaces: 248 NumVerts: 242 - Terrain_jump10 NumMaterials: 1 NumFaces: 66 NumVerts: 83 - Terrain_templedge01 NumMaterials: 5 NumFaces: 234 NumVerts: 416 - Terrain_lot01 NumMaterials: 3 NumFaces: 170 NumVerts: 186 - Terrain_overpass NumMaterials: 2 NumFaces: 248 NumVerts: 242 - Terrain_jump09 NumMaterials: 4 NumFaces: 60 NumVerts: 100 - Terrain_staircase13 NumMaterials: 7 NumFaces: 344 NumVerts: 543 - Terrain_lot NumMaterials: 4 NumFaces: 228 NumVerts: 268 - Terrain_roadspine04 NumMaterials: 4 NumFaces: 315 NumVerts: 281 - Terrain_monument NumMaterials: 4 NumFaces: 219 NumVerts: 318 - Terrain_univtop02 NumMaterials: 4 NumFaces: 229 NumVerts: 336 - Terrain_univtop03 NumMaterials: 4 NumFaces: 229 NumVerts: 336 - Terrain_univtop01 NumMaterials: 5 NumFaces: 739 NumVerts: 1127 - Terrain_door03 NumMaterials: 4 NumFaces: 364 NumVerts: 566 - Terrain_unviersity04 NumMaterials: 4 NumFaces: 582 NumVerts: 905 - Terrain_unviersity03 NumMaterials: 4 NumFaces: 946 NumVerts: 1470 - Terrain_unviersity01 NumMaterials: 2 NumFaces: 176 NumVerts: 154 - Terrain_jump08 NumMaterials: 2 NumFaces: 144 NumVerts: 188 - Terrain_jump07 NumMaterials: 5 NumFaces: 378 NumVerts: 460 - Terrain_parkspine02 NumMaterials: 2 NumFaces: 616 NumVerts: 956 - Terrain_parkwall NumMaterials: 5 NumFaces: 378 NumVerts: 495 - Terrain_parkspine01 NumMaterials: 2 NumFaces: 176 NumVerts: 154 - Terrain_jump06 NumMaterials: 1 NumFaces: 68 NumVerts: 90 - Terrain_templedge NumMaterials: 2 NumFaces: 138 NumVerts: 191 - Terrain_walkdown NumMaterials: 3 NumFaces: 86 NumVerts: 129 - Terrain_station01 NumMaterials: 1 NumFaces: 27 NumVerts: 42 - Terrain_post NumMaterials: 4 NumFaces: 224 NumVerts: 386 - Terrain_domewall02 NumMaterials: 4 NumFaces: 256 NumVerts: 483 - Terrain_domewall01 NumMaterials: 4 NumFaces: 512 NumVerts: 893 - Terrain_domewall NumMaterials: 2 NumFaces: 52 NumVerts: 97 - Terrain_thebuild NumMaterials: 2 NumFaces: 100 NumVerts: 136 - Terrain_roadfence02 NumMaterials: 4 NumFaces: 226 NumVerts: 254 - Terrain_roadspine02 NumMaterials: 2 NumFaces: 42 NumVerts: 58 - Terrain_roadfence01 NumMaterials: 4 NumFaces: 208 NumVerts: 218 - Terrain_roadspine01 NumMaterials: 4 NumFaces: 552 NumVerts: 714 - Terrain_middleground06 NumMaterials: 2 NumFaces: 116 NumVerts: 145 - Terrain_slopeA NumMaterials: 2 NumFaces: 292 NumVerts: 284 - Terrain_freewayrail01 NumMaterials: 2 NumFaces: 20 NumVerts: 36 - Terrain_tv NumMaterials: 2 NumFaces: 40 NumVerts: 72 - Terrain_table NumMaterials: 2 NumFaces: 96 NumVerts: 170 - Terrain_Chair NumMaterials: 11 NumFaces: 425 NumVerts: 623 - Terrain_guardShack NumMaterials: 6 NumFaces: 264 NumVerts: 358 - Terrain_middleground09 NumMaterials: 5 NumFaces: 537 NumVerts: 740 - Terrain_newstreetlight10 NumMaterials: 6 NumFaces: 258 NumVerts: 362 - Terrain_overpass03 NumMaterials: 3 NumFaces: 397 NumVerts: 308 - Terrain_loadarea NumMaterials: 3 NumFaces: 146 NumVerts: 184 - Terrain_exitsidevisual NumMaterials: 2 NumFaces: 28 NumVerts: 36 - Terrain_roadcollision01 NumMaterials: 3 NumFaces: 126 NumVerts: 130 - Terrain_roadcollision NumMaterials: 3 NumFaces: 396 NumVerts: 594 - Terrain_newstreetlight NumMaterials: 4 NumFaces: 271 NumVerts: 432 - Terrain_docks NumMaterials: 2 NumFaces: 248 NumVerts: 245 - Terrain_antgrind01 NumMaterials: 1 NumFaces: 32 NumVerts: 35 - Terrain_mockbuild08 NumMaterials: 4 NumFaces: 196 NumVerts: 284 - Terrain_mockbuild09 NumMaterials: 3 NumFaces: 154 NumVerts: 214 - Terrain_2hotsign NumMaterials: 3 NumFaces: 154 NumVerts: 214 - Terrain_2hotsign01 NumMaterials: 4 NumFaces: 154 NumVerts: 155 - Terrain_2hotsign02 NumMaterials: 3 NumFaces: 312 NumVerts: 475 - PropDef_treeholdernew NumMaterials: 1 NumFaces: 100 NumVerts: 168 - Terrain_specialpost NumMaterials: 2 NumFaces: 98 NumVerts: 95 - Terrain_specialgrind01 NumMaterials: 2 NumFaces: 98 NumVerts: 96 - Terrain_specialgrind02 NumMaterials: 3 NumFaces: 164 NumVerts: 198 - Terrain_specialgrind04 NumMaterials: 3 NumFaces: 68 NumVerts: 86 - Terrain_specialgrind5 NumMaterials: 1 NumFaces: 30 NumVerts: 51 - moverDef_hole NumMaterials: 2 NumFaces: 196 NumVerts: 243 - propdef_dyrbigtree NumMaterials: 6 NumFaces: 740 NumVerts: 812 - Terrain_tourvan NumMaterials: 6 NumFaces: 12 NumVerts: 20 - checkpointdef_van NumMaterials: 3 NumFaces: 20 NumVerts: 26 - terrain_tv02 NumMaterials: 2 NumFaces: 406 NumVerts: 533 - Terrain_wallsnow NumMaterials: 2 NumFaces: 616 NumVerts: 1024 - Terrain_parkwall01 NumMaterials: 11 NumFaces: 258 NumVerts: 449 - Terrain_freeway05 NumMaterials: 5 NumFaces: 330 NumVerts: 372 - Terrain_weathervan NumMaterials: 5 NumFaces: 392 NumVerts: 412 - propdef_col_spine NumMaterials: 3 NumFaces: 187 NumVerts: 243 - terrain_stuff04 NumMaterials: 4 NumFaces: 372 NumVerts: 472 - terrain_stuff03 NumMaterials: 3 NumFaces: 102 NumVerts: 132 - terrain_stuff02 NumMaterials: 2 NumFaces: 44 NumVerts: 72 - terrain_stuff NumMaterials: 4 NumFaces: 52 NumVerts: 72 - terrain_s turn roof NumMaterials: 5 NumFaces: 75 NumVerts: 99 - terrain_s turn NumMaterials: 2 NumFaces: 155 NumVerts: 265 - terrain_roof pieces NumMaterials: 1 NumFaces: 260 NumVerts: 260 - terrain_rebar grinds NumMaterials: 1 NumFaces: 288 NumVerts: 416 - terrain_pillards NumMaterials: 1 NumFaces: 49 NumVerts: 81 - terrain_kitchen NumMaterials: 5 NumFaces: 399 NumVerts: 333 - terrain_innercoll_afterstate NumMaterials: 4 NumFaces: 396 NumVerts: 647 - terrain_floating floors NumMaterials: 4 NumFaces: 448 NumVerts: 615 - terrain_col_qpipe4 NumMaterials: 5 NumFaces: 487 NumVerts: 618 - terrain_col_qpipe3 NumMaterials: 4 NumFaces: 672 NumVerts: 871 - terrain_col_qpipe2 NumMaterials: 6 NumFaces: 407 NumVerts: 569 - terrain_col_qpipe1 NumMaterials: 1 NumFaces: 222 NumVerts: 151 - terrain_col_floor NumMaterials: 6 NumFaces: 678 NumVerts: 869 - terrain_cntr_qpipe NumMaterials: 4 NumFaces: 574 NumVerts: 684 - terrain_glass shards NumMaterials: 7 NumFaces: 484 NumVerts: 691 - terrain_collapse_afterstate NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_sniperboom NumMaterials: 1 NumFaces: 12 NumVerts: 8 - rotatebox NumMaterials: 1 NumFaces: 2 NumVerts: 4 - musicnote_b NumMaterials: 1 NumFaces: 2 NumVerts: 4 - musicnote_a NumMaterials: 1 NumFaces: 60 NumVerts: 102 - boombox NumMaterials: 1 NumFaces: 2 NumVerts: 4 - soundwaveright NumMaterials: 1 NumFaces: 2 NumVerts: 4 - soundwaveleft NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_fourty NumMaterials: 1 NumFaces: 12 NumVerts: 8 - fourty_up_down NumMaterials: 1 NumFaces: 48 NumVerts: 52 - fourty NumMaterials: 1 NumFaces: 2 NumVerts: 4 - fourty_zip NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_bike_handlebars NumMaterials: 2 NumFaces: 84 NumVerts: 92 - bikepart NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_bike_fork NumMaterials: 1 NumFaces: 42 NumVerts: 34 - bikepart NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_bike_wheel NumMaterials: 2 NumFaces: 76 NumVerts: 148 - bikepart NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_bike_crank NumMaterials: 1 NumFaces: 64 NumVerts: 119 - bikepart -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- Terrain_scenicwalls Terrain_theaterqp01 Terrain_jump11 Terrain_reflection_armoryB08 Terrain_reflection_free03 Terrain_reflection_free02 Terrain_reflection_armoryBo07 Terrain_reflect_armoryseals08 Terrain_reflection_walkway01 Terrain_reflection_armoryB07 Terrain_reflection_door02 Terrain_reflection_armoryB06 Terrain_reflection_armoryseals07 Terrain_reflection_blinds09 Terrain_reflection_blinds08 Terrain_reflect_armoryA06 Terrain_reflect_armoryseals06 Terrain_reflect_armoryA05 Terrain_reflect_armoryseals05 Terrain_reflect_armoryA04 Terrain_reflect_blinds07 Terrain_newstreetlight06 Terrain_middleground08 Terrain_scenicbuilds01 prop_dyrbigtree08 prop_dyrbigtree07 prop_dyrbigtree06 prop_dyrbigtree05 Terrain_snowpile05 Terrain_tavernwire01 Terrain_tavernwire02 exploder_tavernsigns05 exploder_tavernsigns04 exploder_tavernsigns03 exploder_tavernsigns02 exploder_tavernsigns01 Prop_lampost10 Prop_lampost09 Prop_lampost08 Prop_lampost07 Prop_lampost06 Prop_lampost05 Prop_lampost04 Prop_lampost03 Terrain_armory bench03 prop_syrtreeA11 Terrain_jump13 Terrain_treeplanter05 Terrain_armoryBo6 Terrain_armoryB02 Terrain_blinds06 Terrain_colstairs terrain_collapse_prestate Terrain_overpass02 Terrain_tobe animated flags terrain_antA_Before Terrain_theater05 prop_syrtreeA10 prop_syrtreeA09 Terrain_staircase12 Terrain_jump04 Terrain_treeplanter04 prop_syrtreeA08 Terrain_jump03 Terrain_treeplanter03 prop_syrtreeA07 prop_syrtreeA06 prop_syrtreeA05 prop_syrtreeA04 prop_syrtreeA03 Terrain_theater03 Terrain_theater Terrain_theatertop02 Terrain_theatertop01 Terrain_theaterstairA Terrain_theatersteps Terrain_station Terrain_tvsign Terrain_theaterplanter Terrain_middleground07xer Terrain_lawn02 Terrain_theaterlawn02 Terrain_theaterlawn01 Terrain_theater01 Terrain_theater02 Terrain_theater04 Terrain_armorysideway2 Terrain_armoryspine01 Terrain_free01 Terrain_blinds04 Terrain_armoryhall01 Terrain_staircase10 Terrain__armoryB07 Terrain_blinds03 Terrain_free Terrain_armoryseals04 Terrain_blinds02 terrain_armoryB05 Terrain_armoryB01 Terrain_armoryA01 Terrain_armoryseals02 Terrain_armoryB04 Terrain_blinds01 Terrain_staircase06 Terrain_armoryspine Terrain_armoryA03 Terrain_armoryA02 Terrain_rail Terrain_walkway Terrain_armoryseals Terrain_armoryseals03 Terrain_brdgerailtest Terrain_door01b Terrain_door Panorama_ Terrain_middleground04 Terrain_middleground terrain_snow coneCart01 Prop_armorylanterns01 Prop_armorylanterns02 Prop_armorylanterns03 Prop_armorylanterns04 Prop_armorylanterns05 Prop_armorylanterns06 Terrain_newsnow Terrain_jump14 Terrain_treeplanter06 prop_syrtreeA12 Terrain_treeplanter07 prop_syrtreeA13 Terrain_jump15 Terrain_entrybarbfence08 Terrain_newbie Terrain_newsnow01 Terrain_armorysideway Terrain_armorysideway01 Terrain_armorysideway03 Terrain_armorysideway04 terrain_neonsign Terrain_idiot stand01 Terrain_idiot stand02 Terrain_idiot stand03 Dynamics_cup01 Dynamics_cup02 Dynamics_cup03 Attach_pisspile01 Attach_pisspile02 Terrain_tavernsigns10 checkpoint_snow checkpoint_jail checkpoint_bus Pickup_pisspile01 Pickup_pisspile02 pickup_shovel01 pickup_cap01 pickup_cap02 pickup_cap03 pickup_cap04 Attach_pisspile03 Pickup_pisspile03 Attach_shovel01 attach_crate01 Exploder_banner01 attach_cap01 attach_cap02 attach_cap03 attach_cap04 attach_cap05 Terrain_armory bench04 Terrain_doormight Terrain_test AnimObj_BetterReception cable01 cable11 cable10 cable09 cable08 cable07 cableBREAK01 cableBREAK02 antAlower antAbase antAmid antAtop base cable02 cable14 cable17 cable18 cable19 cable20 cable15 cable16 cable03 cable04 cable05 cable06 AnimObj_MascotBall Move_theball Rotate_theball theball rope01 rope02 rope03 rope04 rope_end pineapple_orient pineapple_body pineapple_arm_L pineapple_arm_R pineapple_head pineapple_leg_L pineapple_leg_R statue_base snowplow_Move_b4 FrontAxle_b4 SecondAxle_b4 snowplow_b4 ThirdAxle_b4 snowplow_crushed AnimObj_Snowcone AnimObj_CampusSecurity AnimObj_SilverIdiot AnimObj_BadBoys CopMover COPrearwheels copsteerR FrontWheels01 copsteerL FrontWheels02 bodyRotate NYPD01 CopMover01 COPrearwheels01 copsteerR01 FrontWheels02 copsteerL01 FrontWheels03 bodyRotate01 NYPD02 PaddyMover PaddybodRotate paddy wagon backwheelsPADDY PaddysteerR02 paddyfrontwheelR PaddysteerR03 paddyfrontwheelL AnimObj_HangMascot ropeswings glass_pane01 glass_pane02 glass_pane03 glass_pane04 glass_pane05 glass_pane06 glass_pane07 glass_pane08 glass_pane09 AnimObj_JailBreak corneredge cornerpiece doortop floorcollapse1 floorcollapse2 paddyDOOR rooftop smpiece1 smpiece2 smpiece3 smpiece4 smpiece5 smpiece6 smpiece7 smpiece8 tripiece glass_pane10 glass_pane11 glass_pane12 glass_pane13 AnimObj_Weatherman AnimObj_PaddyWagon AnimObj_Flag_hanging_Green flag_hanging_top flag_hanging_mid flag_hanging_bot AnimObj_Flag_hanging_Yellow flag_hanging_top flag_hanging_mid flag_hanging_bot AnimObj_Flag_hanging_Red flag_hanging_top flag_hanging_mid flag_hanging_bot AnimObj_Flag_hanging_Blue_Dark flag_hanging_top flag_hanging_mid flag_hanging_bot AnimObj_Flag_hanging_Blue_Light flag_hanging_top flag_hanging_mid flag_hanging_bot terrain_flagpole01 Prop_flag01 flagpieceA flagpieceB flagpieceC flagpieceD flagpieceE terrain_flagpole02 Prop_flag02 flagpieceA flagpieceB flagpieceC flagpieceD flagpieceE AnimObj_Banner_Tall_Left Banner_A Banner_B Banner_C Banner_D AnimObj_Banner_Tall_Right Banner_A Banner_B Banner_C Banner_D AnimObj_Banner_Short_Left Banner_A Banner_B Banner_C AnimObj_Banner_Short_Right Banner_A Banner_B Banner_C fastCar_Chevy01 BackWheels FrontWheels fastCar_GenCarC_01 BackWheels FrontWheels fastCar_CarG01 BackWheels FrontWheels fastCar_CarG02 FrontWheels BackWheels fastCar_GenCarC_02 BackWheels FrontWheels fastCar_GenCarC_03 FrontWheels BackWheels fastCar_snowplow01 BackWheels BackWheels FrontWheels fastCar_snowplow02 BackWheels BackWheels FrontWheels terrain_antA_After Terrain_after_roofcrumbled Terrain_afterlineA Terrain_afterlineB Terrain_antAmid HumanAttach_nsyHMASC_A HumanAttach_nsyHMASC_B HumanAttach_nsyHMASC_C HumanAttach_nsyHMASC_D HumanAttach_nsyHMASC_E HumanAttach_nsyBBCHF HumanAttach_nsyBBJJJ HumanAttach_nsyBBTJJ HumanAttach_nsyBBKEL terrain_track Prop_orangethingy01 Prop_orangethingy02 Prop_orangethingy03 Prop_orangethingy04 Prop_orangethingy05 Prop_orangethingy06 Dynamics_cone01 Dynamics_cone02 Dynamics_cone03 Dynamics_cone04 Dynamics_cone05 Dynamics_cone06 terrain_col_box terrain_col_pieces terrain_col_qpipe06 terrain_walljump Prop_orangethingy07 Prop_orangethingy08 Prop_orangethingy09 Prop_orangethingy10 terrain_caruhaul terrain_excavator terrain_midarm terrain_end terrain_space02 terrain_space Terrain_staircase17 Terrain_domerpass Terrain_mockbuild03 Terrain_CarF03 Terrain_entrybarbfence08 Terrain_dometop01 Terrain_domewall03 Terrain_dometop Terrain_freewaysign03 Terrain_freewayrail Prop_schoollight11 Prop_schoollight10 Prop_schoollight08 Prop_schoollight06 Prop_schoollight05 Prop_schoollight02 Prop_parkedsnowplow02 Prop_parkedsnowplow01 prop_snowplow after02 prop_snowplow after01 Terrain_qpend Terrain_domepipe01 Terrain_freeexit02 Terrain_freeway03 Terrain_freeway02 Terrain_freeway01 Terrain_roadfence05 Terrain_roadfence04 Terrain_roadfence03 Terrain_roadspine07 Terrain_roadspine06 Terrain_roadspine05 Terrain_freewaysign01 Terrain_staircase16 Terrain_invisstair01 Terrain_CarF02 Terrain_CarF01 Terrain_mockbuild02 Terrain_mockbuild Terrain_overpass01 Terrain_lol01 Terrain_er Terrain_scenic01 Terrain_domerpass01 Terrain_staircase15 Terrain_jump12 Terrain_jump11 Terrain_testpipes Terrain_jump10 Terrain_templedge01 Terrain_lot01 Terrain_overpass Terrain_jump09 Terrain_staircase13 Terrain_lot Terrain_roadspine04 Terrain_monument Terrain_univtop02 Terrain_univtop03 Terrain_univtop01 Terrain_door03 Terrain_unviersity04 Terrain_unviersity03 Terrain_unviersity01 Terrain_jump08 Terrain_jump07 Terrain_parkspine02 Terrain_parkwall Terrain_parkspine01 Terrain_jump06 Terrain_templedge Terrain_walkdown Terrain_station01 Terrain_post Terrain_domewall02 Terrain_domewall01 Terrain_domewall Terrain_thebuild Terrain_roadfence02 Terrain_roadspine02 Terrain_roadfence01 Terrain_roadspine01 Terrain_middleground06 Terrain_slopeA Terrain_freewayrail01 Terrain_tv Terrain_table Terrain_Chair Terrain_guardShack Terrain_middleground09 Terrain_newstreetlight10 Terrain_overpass03 Terrain_loadarea Terrain_exitsidevisual Terrain_roadcollision01 Terrain_roadcollision Terrain_newstreetlight Terrain_docks Terrain_antgrind01 Terrain_mockbuild08 Terrain_mockbuild09 Terrain_2hotsign Terrain_2hotsign01 Terrain_2hotsign02 Terrain_specialpost Terrain_specialgrind01 Terrain_specialgrind02 Terrain_specialgrind04 Terrain_specialgrind5 mover_hole01 mover_hole02 mover_hole03 mover_hole04 prop_dyrbigtree04 prop_dyrbigtree03 prop_dyrbigtree02 prop_dyrbigtree01 Terrain_tourvan terrain_tv02 Terrain_wallsnow Terrain_parkwall01 Terrain_freeway05 Terrain_weathervan Prop_treeholdernew01 Prop_treeholdernew02 Prop_treeholdernew03 Prop_treeholdernew04 Prop_treeholdernew05 Prop_treeholdernew06 prop_col_spine01 prop_col_spine02 prop_col_spine03 terrain_stuff04 terrain_stuff03 terrain_stuff02 terrain_stuff terrain_s turn roof terrain_s turn terrain_roof pieces terrain_rebar grinds terrain_pillards terrain_kitchen terrain_innercoll_afterstate terrain_floating floors terrain_col_qpipe4 terrain_col_qpipe3 terrain_col_qpipe2 terrain_col_qpipe1 terrain_col_floor terrain_cntr_qpipe terrain_glass shards terrain_collapse_afterstate Pickup_sniperboom01 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom10 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom02 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom03 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom04 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom05 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom06 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom07 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom08 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom09 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b pickup_fourty01 fourty_up_down fourty fourty_zip pickup_fourty02 fourty_up_down fourty fourty_zip pickup_fourty03 fourty_up_down fourty fourty_zip pickup_fourty04 fourty_up_down fourty fourty_zip pickup_fourty05 fourty_up_down fourty fourty_zip pickup_fourty06 fourty_up_down fourty fourty_zip pickup_fourty07 fourty_up_down fourty fourty_zip pickup_fourty08 fourty_up_down fourty fourty_zip pickup_fourty09 fourty_up_down fourty fourty_zip pickup_fourty10 fourty_up_down fourty fourty_zip pickup_fourty11 fourty_up_down fourty fourty_zip pickup_fourty12 fourty_up_down fourty fourty_zip pickup_fourty13 fourty_up_down fourty fourty_zip pickup_fourty14 fourty_up_down fourty fourty_zip pickup_fourty15 fourty_up_down fourty fourty_zip pickup_fourty16 fourty_up_down fourty fourty_zip pickup_fourty17 fourty_up_down fourty fourty_zip pickup_fourty18 fourty_up_down fourty fourty_zip pickup_fourty19 fourty_up_down fourty fourty_zip pickup_fourty20 fourty_up_down fourty fourty_zip pickup_fourty21 fourty_up_down fourty fourty_zip pickup_fourty22 fourty_up_down fourty fourty_zip pickup_fourty23 fourty_up_down fourty fourty_zip pickup_fourty24 fourty_up_down fourty fourty_zip pickup_fourty25 fourty_up_down fourty fourty_zip pickup_fourty26 fourty_up_down fourty fourty_zip pickup_fourty27 fourty_up_down fourty fourty_zip pickup_fourty28 fourty_up_down fourty fourty_zip pickup_fourty29 fourty_up_down fourty fourty_zip pickup_fourty30 fourty_up_down fourty fourty_zip Pickup_bike_handlebars01 bikepart Pickup_bike_fork01 bikepart Pickup_bike_wheel01 bikepart Pickup_bike_crank01 bikepart pickup_fourty31 fourty_up_down fourty fourty_zip pickup_fourty32 fourty_up_down fourty fourty_zip pickup_fourty33 fourty_up_down fourty01 fourty_zip01 pickup_fourty34 fourty_up_down fourty02 fourty_zip02 pickup_fourty35 fourty_up_down fourty fourty_zip pickup_fourty36 fourty_up_down01 fourty fourty_zip pickup_fourty37 fourty_up_down fourty fourty_zip pickup_fourty38 fourty_up_down fourty fourty_zip pickup_fourty39 fourty_up_down fourty fourty_zip pickup_fourty40 fourty_up_down fourty fourty_zip pickup_fourty41 fourty_up_down fourty fourty_zip pickup_fourty42 fourty_up_down fourty fourty_zip pickup_fourty43 fourty_up_down fourty fourty_zip pickup_fourty44 fourty_up_down fourty fourty_zip pickup_fourty45 fourty_up_down fourty fourty_zip -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Texture:C:\DOCUME~1\Jonathan\LOCALS~1\Temp\MY_VTIRES02_0DE7F1E.bmp-Texture size is out of bounds (8x8 -> 512x512) (Width=32.000 Warnings:- Terrain_scenicbuilds01-Exceeded UV-mapping range within a polygon (Max range=8.00) Terrain_armoryA01-Exceeded UV-mapping range within a polygon (Max range=8.00) Terrain_armoryA03-Exceeded UV-mapping range within a polygon (Max range=8.00) pineapple_body-Cropped texture width is not a power of 2: MatID=2 X:0 Y:0 W:-1 H:-1 pineapple_body-Cropped texture height is not a power of 2: MatID=2 X:0 Y:0 W:-1 H:-1 pineapple_arm_L-Cropped texture width is not a power of 2: MatID=2 X:0 Y:0 W:-1 H:-1 pineapple_arm_L-Cropped texture height is not a power of 2: MatID=2 X:0 Y:0 W:-1 H:-1 pineapple_arm_R-Cropped texture width is not a power of 2: MatID=2 X:0 Y:0 W:-1 H:-1 pineapple_arm_R-Cropped texture height is not a power of 2: MatID=2 X:0 Y:0 W:-1 H:-1 pineapple_head-Cropped texture width is not a power of 2: MatID=2 X:0 Y:0 W:-1 H:-1 pineapple_head-Cropped texture height is not a power of 2: MatID=2 X:0 Y:0 W:-1 H:-1 COPrearwheels-Cropped texture height is not a power of 2: MatID=3 X:0 Y:0 W:32 H:7 FrontWheels01-Cropped texture height is not a power of 2: MatID=3 X:0 Y:0 W:32 H:7 FrontWheels02-Cropped texture height is not a power of 2: MatID=3 X:0 Y:0 W:32 H:7 COPrearwheels01-Cropped texture height is not a power of 2: MatID=3 X:0 Y:0 W:32 H:7 FrontWheels02-Cropped texture height is not a power of 2: MatID=3 X:0 Y:0 W:32 H:7 FrontWheels03-Cropped texture height is not a power of 2: MatID=3 X:0 Y:0 W:32 H:7 corneredge-Cropped texture width is not a power of 2: MatID=20 X:0 Y:0 W:-1 H:-1 corneredge-Cropped texture height is not a power of 2: MatID=20 X:0 Y:0 W:-1 H:-1 floorcollapse1-Cropped texture width is not a power of 2: MatID=15 X:0 Y:0 W:-1 H:-1 floorcollapse1-Cropped texture height is not a power of 2: MatID=15 X:0 Y:0 W:-1 H:-1 floorcollapse2-Cropped texture width is not a power of 2: MatID=15 X:0 Y:0 W:-1 H:-1 floorcollapse2-Cropped texture height is not a power of 2: MatID=15 X:0 Y:0 W:-1 H:-1 Terrain_mockbuild09-Exceeded UV-mapping range within a polygon (Max range=8.00) The following names were duplicated in 3DSMAX:-flagpieceA-flagpieceC-flagpieceB-flagpieceE-flagpieceD-musicnote_b-rotatebox-boo Optmisation tips:- Terrain_scenicwalls-Low number of vertices in object (222, Optimum is > 256) Terrain_scenicwalls-High vertex to face ratio (2.864407, Optimum is < 2.000000) - poor stripping Terrain_theaterqp01-Low number of vertices in object (74, Optimum is > 256) Terrain_jump11-Low number of vertices in object (155, Optimum is > 256) Terrain_jump11-High vertex to face ratio (2.059524, Optimum is < 2.000000) - poor stripping Terrain_reflection_armoryB08-High vertex to face ratio (2.473684, Optimum is < 2.000000) - poor stripping Terrain_reflection_free03-Low number of vertices in object (85, Optimum is > 256) Terrain_reflection_free03-High vertex to face ratio (2.163636, Optimum is < 2.000000) - poor stripping Terrain_reflection_free02-Low number of vertices in object (116, Optimum is > 256) Terrain_reflection_free02-High vertex to face ratio (2.328947, Optimum is < 2.000000) - poor stripping Terrain_reflection_armoryBo07-High vertex to face ratio (2.743590, Optimum is < 2.000000) - poor stripping Terrain_reflect_armoryseals08-High vertex to face ratio (2.957831, Optimum is < 2.000000) - poor stripping Terrain_reflection_walkway01-High vertex to face ratio (2.071942, Optimum is < 2.000000) - poor stripping Terrain_reflection_armoryB07-High vertex to face ratio (2.416031, Optimum is < 2.000000) - poor stripping Terrain_reflection_door02-High vertex to face ratio (2.922297, Optimum is < 2.000000) - poor stripping Terrain_reflection_armoryB06-Low number of vertices in object (235, Optimum is > 256) Terrain_reflection_armoryB06-High vertex to face ratio (2.705882, Optimum is < 2.000000) - poor stripping Terrain_reflection_armoryseals07-High vertex to face ratio (2.989583, Optimum is < 2.000000) - poor stripping Terrain_reflection_blinds09-High vertex to face ratio (2.798425, Optimum is < 2.000000) - poor stripping Terrain_reflection_blinds08-High vertex to face ratio (2.858382, Optimum is < 2.000000) - poor stripping Terrain_reflect_armoryA06-Low number of vertices in object (180, Optimum is > 256) Terrain_reflect_armoryA06-High vertex to face ratio (2.560345, Optimum is < 2.000000) - poor stripping Terrain_reflect_armoryseals06-High vertex to face ratio (2.993750, Optimum is < 2.000000) - poor stripping Terrain_reflect_armoryA05-High vertex to face ratio (2.497475, Optimum is < 2.000000) - poor stripping Terrain_reflect_armoryseals05-High vertex to face ratio (2.970000, Optimum is < 2.000000) - poor stripping Terrain_reflect_armoryA04-High vertex to face ratio (2.591006, Optimum is < 2.000000) - poor stripping Terrain_reflect_blinds07-High vertex to face ratio (2.985149, Optimum is < 2.000000) - poor stripping Terrain_newstreetlight06-High vertex to face ratio (2.173913, Optimum is < 2.000000) - poor stripping Terrain_middleground08-High vertex to face ratio (2.184615, Optimum is < 2.000000) - poor stripping Terrain_scenicbuilds01-Low number of vertices in object (52, Optimum is > 256) Terrain_scenicbuilds01-High vertex to face ratio (2.692308, Optimum is < 2.000000) - poor stripping propdef_dyrbigtree-Low number of vertices in object (243, Optimum is > 256) propdef_dyrbigtree-High vertex to face ratio (2.147959, Optimum is < 2.000000) - poor stripping Terrain_snowpile05-High vertex to face ratio (2.184685, Optimum is < 2.000000) - poor stripping Terrain_tavernwire01-Low number of vertices in object (84, Optimum is > 256) Terrain_tavernwire02-Low number of vertices in object (46, Optimum is > 256) collision_armory bench03-Low number of vertices in object (48, Optimum is > 256) Terrain_jump13-Low number of vertices in object (152, Optimum is > 256) decal_jump13-Low number of vertices in object (23, Optimum is > 256) Terrain_treeplanter05-Low number of vertices in object (56, Optimum is > 256) Terrain_treeplanter05-High vertex to face ratio (3.230769, Optimum is < 2.000000) - poor stripping decal_treeplanter05-Low number of vertices in object (12, Optimum is > 256) decal_treeplanter05-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping exploderDef_tavernsigns-Low number of vertices in object (28, Optimum is > 256) exploderDef_tavernsigns-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping PropDef_lampost-Low number of vertices in object (92, Optimum is > 256) Terrain_armoryBo6-High vertex to face ratio (2.803704, Optimum is < 2.000000) - poor stripping decal_armoryB06-Low number of vertices in object (64, Optimum is > 256) Terrain_armoryB02-Low number of vertices in object (227, Optimum is > 256) decal_armoryB02-Low number of vertices in object (60, Optimum is > 256) decal_armoryB02-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping Terrain_blinds06-High vertex to face ratio (2.985507, Optimum is < 2.000000) - poor stripping Terrain_colstairs-High vertex to face ratio (2.882353, Optimum is < 2.000000) - poor stripping terrain_collapse_prestate-High vertex to face ratio (2.076149, Optimum is < 2.000000) - poor stripping Terrain_tobe animated flags-Low number of vertices in object (155, Optimum is > 256) Terrain_tobe animated flags-High vertex to face ratio (2.511111, Optimum is < 2.000000) - poor stripping Terrain_theater05-Low number of vertices in object (247, Optimum is > 256) Terrain_theater05-High vertex to face ratio (2.741007, Optimum is < 2.000000) - poor stripping Terrain_staircase12-Low number of vertices in object (176, Optimum is > 256) Terrain_jump04-Low number of vertices in object (152, Optimum is > 256) Terrain_treeplanter04-Low number of vertices in object (54, Optimum is > 256) Terrain_treeplanter04-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Terrain_jump03-Low number of vertices in object (152, Optimum is > 256) Terrain_treeplanter03-Low number of vertices in object (54, Optimum is > 256) Terrain_treeplanter03-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping propdef_syrtreeA-Low number of vertices in object (248, Optimum is > 256) propdef_syrtreeA-High vertex to face ratio (2.155000, Optimum is < 2.000000) - poor stripping collision_syrtreeA-Low number of vertices in object (8, Optimum is > 256) Terrain_theater03-High vertex to face ratio (2.785971, Optimum is < 2.000000) - poor stripping decal_theater06-Low number of vertices in object (46, Optimum is > 256) decal_theater06-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping Terrain_theater-High vertex to face ratio (2.695545, Optimum is < 2.000000) - poor stripping decal_theater06-Low number of vertices in object (62, Optimum is > 256) decal_theater06-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping Terrain_theatertop02-Low number of vertices in object (74, Optimum is > 256) Terrain_theatertop02-High vertex to face ratio (3.111111, Optimum is < 2.000000) - poor stripping Terrain_theatertop01-Low number of vertices in object (98, Optimum is > 256) Terrain_theatertop01-High vertex to face ratio (3.083333, Optimum is < 2.000000) - poor stripping Terrain_theatersteps-Low number of vertices in object (244, Optimum is > 256) Terrain_theatersteps-High vertex to face ratio (2.967213, Optimum is < 2.000000) - poor stripping Terrain_station-High vertex to face ratio (2.445887, Optimum is < 2.000000) - poor stripping Terrain_tvsign-Low number of vertices in object (56, Optimum is > 256) Terrain_theaterplanter-Low number of vertices in object (156, Optimum is > 256) Terrain_middleground07xer-High vertex to face ratio (2.973333, Optimum is < 2.000000) - poor stripping decal_middleground07-Low number of vertices in object (28, Optimum is > 256) decal_middleground07-High vertex to face ratio (2.050000, Optimum is < 2.000000) - poor stripping decal_middleground08-Low number of vertices in object (24, Optimum is > 256) decal_middleground08-High vertex to face ratio (2.312500, Optimum is < 2.000000) - poor stripping decal_middleground10-Low number of vertices in object (11, Optimum is > 256) Terrain_lawn02-Low number of vertices in object (99, Optimum is > 256) Terrain_lawn02-High vertex to face ratio (3.048387, Optimum is < 2.000000) - poor stripping Terrain_theaterlawn02-Low number of vertices in object (122, Optimum is > 256) Terrain_theaterlawn01-Low number of vertices in object (84, Optimum is > 256) Terrain_theater01-High vertex to face ratio (2.520833, Optimum is < 2.000000) - poor stripping Terrain_theater02-High vertex to face ratio (2.450216, Optimum is < 2.000000) - poor stripping decal_theater06-Low number of vertices in object (28, Optimum is > 256) decal_theater06-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping Terrain_theater04-High vertex to face ratio (2.545631, Optimum is < 2.000000) - poor stripping decal_theater06-Low number of vertices in object (20, Optimum is > 256) decal_theater06-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping Terrain_armoryspine01-Low number of vertices in object (214, Optimum is > 256) Terrain_free01-Low number of vertices in object (86, Optimum is > 256) Terrain_free01-High vertex to face ratio (2.160714, Optimum is < 2.000000) - poor stripping Terrain_blinds04-High vertex to face ratio (2.982353, Optimum is < 2.000000) - poor stripping decal_blinds04-Low number of vertices in object (4, Optimum is > 256) decal_neonsign03-Low number of vertices in object (4, Optimum is > 256) Terrain_armoryhall01-Low number of vertices in object (100, Optimum is > 256) Terrain_staircase10-Low number of vertices in object (178, Optimum is > 256) Terrain__armoryB07-High vertex to face ratio (2.728814, Optimum is < 2.000000) - poor stripping decal_armoryB07-Low number of vertices in object (26, Optimum is > 256) Terrain_blinds03-High vertex to face ratio (2.979452, Optimum is < 2.000000) - poor stripping decal_neonsign01-Low number of vertices in object (8, Optimum is > 256) decal_neonsign01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_blinds03-Low number of vertices in object (16, Optimum is > 256) decal_blinds03-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping Terrain_free-Low number of vertices in object (116, Optimum is > 256) Terrain_free-High vertex to face ratio (2.394737, Optimum is < 2.000000) - poor stripping Terrain_armoryseals04-High vertex to face ratio (2.993750, Optimum is < 2.000000) - poor stripping Terrain_blinds02-High vertex to face ratio (2.974138, Optimum is < 2.000000) - poor stripping decal_neonsign02-Low number of vertices in object (8, Optimum is > 256) decal_neonsign02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_blinds02-Low number of vertices in object (12, Optimum is > 256) decal_blinds02-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_armoryB05-High vertex to face ratio (2.742424, Optimum is < 2.000000) - poor stripping decal_armoryB05-Low number of vertices in object (76, Optimum is > 256) decal_armoryB05-High vertex to face ratio (2.040000, Optimum is < 2.000000) - poor stripping Terrain_armoryB01-High vertex to face ratio (2.403704, Optimum is < 2.000000) - poor stripping decal_armoryB01-Low number of vertices in object (50, Optimum is > 256) decal_armoryB03-Low number of vertices in object (4, Optimum is > 256) Terrain_armoryA01-High vertex to face ratio (2.620890, Optimum is < 2.000000) - poor stripping decal_staircase08-Low number of vertices in object (166, Optimum is > 256) decal_staircase08-High vertex to face ratio (2.904762, Optimum is < 2.000000) - poor stripping Terrain_armoryseals02-High vertex to face ratio (2.989583, Optimum is < 2.000000) - poor stripping Terrain_armoryB04-High vertex to face ratio (2.636637, Optimum is < 2.000000) - poor stripping decal_armoryB04-Low number of vertices in object (92, Optimum is > 256) decal_armoryB04-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping decal_armoryB08-Low number of vertices in object (4, Optimum is > 256) Terrain_blinds01-High vertex to face ratio (2.985149, Optimum is < 2.000000) - poor stripping Terrain_staircase06-High vertex to face ratio (2.940299, Optimum is < 2.000000) - poor stripping Terrain_armoryspine-Low number of vertices in object (214, Optimum is > 256) Terrain_armoryA03-High vertex to face ratio (2.488722, Optimum is < 2.000000) - poor stripping decal_armoryA03-Low number of vertices in object (138, Optimum is > 256) decal_armoryA03-High vertex to face ratio (2.885714, Optimum is < 2.000000) - poor stripping Terrain_armoryA02-Low number of vertices in object (180, Optimum is > 256) Terrain_armoryA02-High vertex to face ratio (2.482759, Optimum is < 2.000000) - poor stripping decal_armorymidA02-Low number of vertices in object (130, Optimum is > 256) decal_armorymidA02-High vertex to face ratio (2.970149, Optimum is < 2.000000) - poor stripping Terrain_rail-High vertex to face ratio (2.676806, Optimum is < 2.000000) - poor stripping decal_walkway-Low number of vertices in object (147, Optimum is > 256) decal_walkway-High vertex to face ratio (2.078947, Optimum is < 2.000000) - poor stripping Terrain_armoryseals-High vertex to face ratio (2.951807, Optimum is < 2.000000) - poor stripping decal_armoryseals-Low number of vertices in object (12, Optimum is > 256) decal_armoryseals-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Terrain_armoryseals03-High vertex to face ratio (2.965714, Optimum is < 2.000000) - poor stripping Terrain_brdgerailtest-High vertex to face ratio (2.645631, Optimum is < 2.000000) - poor stripping Terrain_door01b-High vertex to face ratio (2.977444, Optimum is < 2.000000) - poor stripping Terrain_door-Low number of vertices in object (30, Optimum is > 256) Terrain_door-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping Panorama_-High vertex to face ratio (2.410714, Optimum is < 2.000000) - poor stripping Terrain_middleground04-High vertex to face ratio (2.915385, Optimum is < 2.000000) - poor stripping Terrain_middleground-High vertex to face ratio (3.016854, Optimum is < 2.000000) - poor stripping decal_middleground-Low number of vertices in object (83, Optimum is > 256) Terrain_newsnow-High vertex to face ratio (2.726962, Optimum is < 2.000000) - poor stripping Terrain_jump14-Low number of vertices in object (152, Optimum is > 256) decal_jump14-Low number of vertices in object (23, Optimum is > 256) Terrain_treeplanter06-Low number of vertices in object (52, Optimum is > 256) Terrain_treeplanter06-High vertex to face ratio (2.769231, Optimum is < 2.000000) - poor stripping decal_treeplanter06-Low number of vertices in object (12, Optimum is > 256) decal_treeplanter06-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Terrain_treeplanter07-Low number of vertices in object (52, Optimum is > 256) Terrain_treeplanter07-High vertex to face ratio (2.769231, Optimum is < 2.000000) - poor stripping decal_treeplanter07-Low number of vertices in object (12, Optimum is > 256) decal_treeplanter07-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Terrain_jump15-Low number of vertices in object (152, Optimum is > 256) decal_jump15-Low number of vertices in object (23, Optimum is > 256) Terrain_entrybarbfence08-High vertex to face ratio (2.092105, Optimum is < 2.000000) - poor stripping Terrain_newbie-Low number of vertices in object (144, Optimum is > 256) Terrain_newbie-High vertex to face ratio (2.855263, Optimum is < 2.000000) - poor stripping decal_newbie01-Low number of vertices in object (52, Optimum is > 256) decal_newbie01-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping Terrain_newsnow01-High vertex to face ratio (2.720588, Optimum is < 2.000000) - poor stripping Terrain_armorysideway-High vertex to face ratio (2.661458, Optimum is < 2.000000) - poor stripping Terrain_armorysideway03-Low number of vertices in object (80, Optimum is > 256) Terrain_armorysideway04-Low number of vertices in object (222, Optimum is > 256) terrain_neonsign-Low number of vertices in object (22, Optimum is > 256) DynamicsDef_cup-Low number of vertices in object (21, Optimum is > 256) Terrain_idiot stand01-Low number of vertices in object (20, Optimum is > 256) Terrain_idiot stand01-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Terrain_idiot stand02-Low number of vertices in object (20, Optimum is > 256) Terrain_idiot stand02-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping Terrain_idiot stand03-Low number of vertices in object (20, Optimum is > 256) Terrain_idiot stand03-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping ExploderDef_armorylanterns01-Low number of vertices in object (60, Optimum is > 256) ExploderDef_armorylanterns01-High vertex to face ratio (2.023810, Optimum is < 2.000000) - poor stripping AttachDef_pisspile-Low number of vertices in object (45, Optimum is > 256) attachDef_cap-Low number of vertices in object (60, Optimum is > 256) attachDef_cap-High vertex to face ratio (2.277778, Optimum is < 2.000000) - poor stripping checkpointDef_snow-Low number of vertices in object (8, Optimum is > 256) AttachDef_shovel-Low number of vertices in object (114, Optimum is > 256) AttachDef_shovel-High vertex to face ratio (2.890625, Optimum is < 2.000000) - poor stripping Terrain_tavernsigns10-Low number of vertices in object (80, Optimum is > 256) checkpointDef_jail-Low number of vertices in object (8, Optimum is > 256) checkpointDef_bus-Low number of vertices in object (8, Optimum is > 256) PickupDef_pisspile-Low number of vertices in object (45, Optimum is > 256) pickupDef_shovel-Low number of vertices in object (114, Optimum is > 256) pickupDef_shovel-High vertex to face ratio (2.890625, Optimum is < 2.000000) - poor stripping pickupDef_cap-Low number of vertices in object (60, Optimum is > 256) pickupDef_cap-High vertex to face ratio (2.277778, Optimum is < 2.000000) - poor stripping ExploderDef_banner-Low number of vertices in object (92, Optimum is > 256) ExploderDef_banner-High vertex to face ratio (2.033333, Optimum is < 2.000000) - poor stripping attachdef_crate-Low number of vertices in object (20, Optimum is > 256) attachdef_crate-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping collision_armory bench04-Low number of vertices in object (48, Optimum is > 256) Terrain_doormight-Low number of vertices in object (30, Optimum is > 256) Terrain_test-Low number of vertices in object (40, Optimum is > 256) Terrain_test-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping AnimObj_BetterReception-Low number of vertices in object (8, Optimum is > 256) cable01-Low number of vertices in object (33, Optimum is > 256) cable11-Low number of vertices in object (10, Optimum is > 256) cable10-Low number of vertices in object (10, Optimum is > 256) cable09-Low number of vertices in object (10, Optimum is > 256) cable08-Low number of vertices in object (10, Optimum is > 256) cable07-Low number of vertices in object (10, Optimum is > 256) cableBREAK01-Low number of vertices in object (10, Optimum is > 256) cableBREAK02-Low number of vertices in object (10, Optimum is > 256) antAlower-High vertex to face ratio (2.873494, Optimum is < 2.000000) - poor stripping antAbase-Low number of vertices in object (35, Optimum is > 256) antAbase-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping antAmid-High vertex to face ratio (2.873494, Optimum is < 2.000000) - poor stripping antAtop-Low number of vertices in object (64, Optimum is > 256) antAtop-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping base-High vertex to face ratio (2.307692, Optimum is < 2.000000) - poor stripping cable02-Low number of vertices in object (20, Optimum is > 256) cable14-Low number of vertices in object (10, Optimum is > 256) cable17-Low number of vertices in object (10, Optimum is > 256) cable18-Low number of vertices in object (10, Optimum is > 256) cable19-Low number of vertices in object (10, Optimum is > 256) cable20-Low number of vertices in object (24, Optimum is > 256) cable15-Low number of vertices in object (39, Optimum is > 256) cable16-Low number of vertices in object (38, Optimum is > 256) cable03-Low number of vertices in object (10, Optimum is > 256) cable04-Low number of vertices in object (10, Optimum is > 256) cable05-Low number of vertices in object (10, Optimum is > 256) cable06-Low number of vertices in object (10, Optimum is > 256) AnimObj_MascotBall-Low number of vertices in object (8, Optimum is > 256) Move_theball-Low number of vertices in object (8, Optimum is > 256) Rotate_theball-Low number of vertices in object (8, Optimum is > 256) theball-Low number of vertices in object (55, Optimum is > 256) rope01-Low number of vertices in object (20, Optimum is > 256) rope01-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping rope02-Low number of vertices in object (16, Optimum is > 256) rope02-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping rope03-Low number of vertices in object (16, Optimum is > 256) rope03-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping rope04-Low number of vertices in object (18, Optimum is > 256) rope04-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping rope_end-Low number of vertices in object (8, Optimum is > 256) pineapple_orient-Low number of vertices in object (8, Optimum is > 256) pineapple_arm_L-Low number of vertices in object (40, Optimum is > 256) pineapple_arm_R-Low number of vertices in object (40, Optimum is > 256) pineapple_head-Low number of vertices in object (229, Optimum is > 256) pineapple_head-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping pineapple_leg_L-Low number of vertices in object (58, Optimum is > 256) pineapple_leg_L-High vertex to face ratio (2.106383, Optimum is < 2.000000) - poor stripping pineapple_leg_R-Low number of vertices in object (58, Optimum is > 256) pineapple_leg_R-High vertex to face ratio (2.063830, Optimum is < 2.000000) - poor stripping statue_base-High vertex to face ratio (2.219064, Optimum is < 2.000000) - poor stripping snowplow_Move_b4-Low number of vertices in object (8, Optimum is > 256) FrontAxle_b4-Low number of vertices in object (82, Optimum is > 256) FrontAxle_b4-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping SecondAxle_b4-Low number of vertices in object (82, Optimum is > 256) SecondAxle_b4-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping ThirdAxle_b4-Low number of vertices in object (82, Optimum is > 256) ThirdAxle_b4-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping AnimObj_Snowcone-Low number of vertices in object (8, Optimum is > 256) AnimObj_CampusSecurity-Low number of vertices in object (8, Optimum is > 256) AnimObj_SilverIdiot-Low number of vertices in object (8, Optimum is > 256) AnimObj_BadBoys-Low number of vertices in object (8, Optimum is > 256) CopMover-Low number of vertices in object (8, Optimum is > 256) COPrearwheels-Low number of vertices in object (82, Optimum is > 256) COPrearwheels-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping copsteerR-Low number of vertices in object (8, Optimum is > 256) FrontWheels01-Low number of vertices in object (41, Optimum is > 256) FrontWheels01-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping copsteerL-Low number of vertices in object (8, Optimum is > 256) FrontWheels02-Low number of vertices in object (41, Optimum is > 256) bodyRotate-Low number of vertices in object (8, Optimum is > 256) NYPD01-High vertex to face ratio (2.142336, Optimum is < 2.000000) - poor stripping CopMover01-Low number of vertices in object (8, Optimum is > 256) COPrearwheels01-Low number of vertices in object (82, Optimum is > 256) COPrearwheels01-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping copsteerR01-Low number of vertices in object (8, Optimum is > 256) FrontWheels02-Low number of vertices in object (41, Optimum is > 256) FrontWheels02-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping copsteerL01-Low number of vertices in object (8, Optimum is > 256) FrontWheels03-Low number of vertices in object (41, Optimum is > 256) bodyRotate01-Low number of vertices in object (8, Optimum is > 256) NYPD02-High vertex to face ratio (2.142336, Optimum is < 2.000000) - poor stripping PaddyMover-Low number of vertices in object (8, Optimum is > 256) PaddybodRotate-Low number of vertices in object (8, Optimum is > 256) paddy wagon-High vertex to face ratio (2.050909, Optimum is < 2.000000) - poor stripping decal_paddy wagon-Low number of vertices in object (4, Optimum is > 256) backwheelsPADDY-Low number of vertices in object (82, Optimum is > 256) backwheelsPADDY-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping PaddysteerR02-Low number of vertices in object (8, Optimum is > 256) paddyfrontwheelR-Low number of vertices in object (41, Optimum is > 256) paddyfrontwheelR-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping PaddysteerR03-Low number of vertices in object (8, Optimum is > 256) paddyfrontwheelL-Low number of vertices in object (41, Optimum is > 256) AnimObj_HangMascot-Low number of vertices in object (8, Optimum is > 256) ropeswings-Low number of vertices in object (38, Optimum is > 256) glassdef_pane-Low number of vertices in object (6, Optimum is > 256) AnimObj_JailBreak-Low number of vertices in object (8, Optimum is > 256) corneredge-Low number of vertices in object (48, Optimum is > 256) corneredge-High vertex to face ratio (2.343750, Optimum is < 2.000000) - poor stripping cornerpiece-Low number of vertices in object (116, Optimum is > 256) doortop-Low number of vertices in object (34, Optimum is > 256) floorcollapse1-Low number of vertices in object (44, Optimum is > 256) floorcollapse2-Low number of vertices in object (44, Optimum is > 256) paddyDOOR-Low number of vertices in object (18, Optimum is > 256) paddyDOOR-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping rooftop-Low number of vertices in object (20, Optimum is > 256) smpiece1-Low number of vertices in object (18, Optimum is > 256) smpiece1-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping smpiece2-Low number of vertices in object (18, Optimum is > 256) smpiece2-High vertex to face ratio (3.125000, Optimum is < 2.000000) - poor stripping smpiece3-Low number of vertices in object (18, Optimum is > 256) smpiece3-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping smpiece4-Low number of vertices in object (16, Optimum is > 256) smpiece4-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping smpiece5-Low number of vertices in object (16, Optimum is > 256) smpiece5-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping smpiece6-Low number of vertices in object (22, Optimum is > 256) smpiece6-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping smpiece7-Low number of vertices in object (18, Optimum is > 256) smpiece7-High vertex to face ratio (3.125000, Optimum is < 2.000000) - poor stripping smpiece8-Low number of vertices in object (18, Optimum is > 256) smpiece8-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping tripiece-Low number of vertices in object (92, Optimum is > 256) tripiece-High vertex to face ratio (2.516667, Optimum is < 2.000000) - poor stripping AnimObj_Weatherman-Low number of vertices in object (8, Optimum is > 256) AnimObj_PaddyWagon-Low number of vertices in object (8, Optimum is > 256) AnimObj_Flag_hanging_Green-Low number of vertices in object (3, Optimum is > 256) AnimObj_Flag_hanging_Green-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping flag_hanging_top-Low number of vertices in object (4, Optimum is > 256) flag_hanging_mid-Low number of vertices in object (4, Optimum is > 256) flag_hanging_bot-Low number of vertices in object (4, Optimum is > 256) AnimObj_Flag_hanging_Yellow-Low number of vertices in object (3, Optimum is > 256) AnimObj_Flag_hanging_Yellow-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping flag_hanging_top-Low number of vertices in object (4, Optimum is > 256) flag_hanging_mid-Low number of vertices in object (4, Optimum is > 256) flag_hanging_bot-Low number of vertices in object (4, Optimum is > 256) AnimObj_Flag_hanging_Red-Low number of vertices in object (3, Optimum is > 256) AnimObj_Flag_hanging_Red-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping flag_hanging_top-Low number of vertices in object (4, Optimum is > 256) flag_hanging_mid-Low number of vertices in object (4, Optimum is > 256) flag_hanging_bot-Low number of vertices in object (4, Optimum is > 256) AnimObj_Flag_hanging_Blue_Dark-Low number of vertices in object (3, Optimum is > 256) AnimObj_Flag_hanging_Blue_Dark-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping flag_hanging_top-Low number of vertices in object (4, Optimum is > 256) flag_hanging_mid-Low number of vertices in object (4, Optimum is > 256) flag_hanging_bot-Low number of vertices in object (4, Optimum is > 256) AnimObj_Flag_hanging_Blue_Light-Low number of vertices in object (3, Optimum is > 256) AnimObj_Flag_hanging_Blue_Light-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping flag_hanging_top-Low number of vertices in object (4, Optimum is > 256) flag_hanging_mid-Low number of vertices in object (4, Optimum is > 256) flag_hanging_bot-Low number of vertices in object (4, Optimum is > 256) terrain_flagpole01-Low number of vertices in object (38, Optimum is > 256) PropDef_flag-Low number of vertices in object (8, Optimum is > 256) flagpieceA-Low number of vertices in object (4, Optimum is > 256) flagpieceB-Low number of vertices in object (4, Optimum is > 256) flagpieceC-Low number of vertices in object (4, Optimum is > 256) flagpieceD-Low number of vertices in object (4, Optimum is > 256) flagpieceE-Low number of vertices in object (4, Optimum is > 256) terrain_flagpole02-Low number of vertices in object (38, Optimum is > 256) AnimObj_Banner_Tall_Left-Low number of vertices in object (3, Optimum is > 256) AnimObj_Banner_Tall_Left-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Banner_A-Low number of vertices in object (4, Optimum is > 256) Banner_B-Low number of vertices in object (4, Optimum is > 256) Banner_C-Low number of vertices in object (4, Optimum is > 256) Banner_D-Low number of vertices in object (4, Optimum is > 256) AnimObj_Banner_Tall_Right-Low number of vertices in object (3, Optimum is > 256) AnimObj_Banner_Tall_Right-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Banner_A-Low number of vertices in object (4, Optimum is > 256) Banner_B-Low number of vertices in object (4, Optimum is > 256) Banner_C-Low number of vertices in object (4, Optimum is > 256) Banner_D-Low number of vertices in object (4, Optimum is > 256) AnimObj_Banner_Short_Left-Low number of vertices in object (3, Optimum is > 256) AnimObj_Banner_Short_Left-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Banner_A-Low number of vertices in object (4, Optimum is > 256) Banner_B-Low number of vertices in object (4, Optimum is > 256) Banner_C-Low number of vertices in object (4, Optimum is > 256) AnimObj_Banner_Short_Right-Low number of vertices in object (3, Optimum is > 256) AnimObj_Banner_Short_Right-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Banner_A-Low number of vertices in object (4, Optimum is > 256) Banner_B-Low number of vertices in object (4, Optimum is > 256) Banner_C-Low number of vertices in object (4, Optimum is > 256) fastCarDef_Chevy-High vertex to face ratio (2.286624, Optimum is < 2.000000) - poor stripping BackWheels-Low number of vertices in object (72, Optimum is > 256) FrontWheels-Low number of vertices in object (72, Optimum is > 256) fastCarDef_CarG-Low number of vertices in object (188, Optimum is > 256) fastCarDef_CarG-High vertex to face ratio (2.577586, Optimum is < 2.000000) - poor stripping BackWheels-Low number of vertices in object (70, Optimum is > 256) FrontWheels-Low number of vertices in object (70, Optimum is > 256) fastCarDef_GenCarC_-Low number of vertices in object (193, Optimum is > 256) fastCarDef_GenCarC_-High vertex to face ratio (2.117978, Optimum is < 2.000000) - poor stripping FrontWheels-Low number of vertices in object (72, Optimum is > 256) BackWheels-Low number of vertices in object (72, Optimum is > 256) fastCarDef_snowplow-High vertex to face ratio (2.079903, Optimum is < 2.000000) - poor stripping BackWheels-Low number of vertices in object (82, Optimum is > 256) BackWheels-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping BackWheels-Low number of vertices in object (82, Optimum is > 256) BackWheels-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping FrontWheels-Low number of vertices in object (82, Optimum is > 256) FrontWheels-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping collision_carsnowplow01-Low number of vertices in object (41, Optimum is > 256) terrain_antA_After-High vertex to face ratio (2.945783, Optimum is < 2.000000) - poor stripping collision_antA_After-Low number of vertices in object (30, Optimum is > 256) Terrain_after_roofcrumbled-High vertex to face ratio (2.711667, Optimum is < 2.000000) - poor stripping Terrain_afterlineA-Low number of vertices in object (204, Optimum is > 256) Terrain_antAmid-High vertex to face ratio (2.873606, Optimum is < 2.000000) - poor stripping AttachDef_Human-Low number of vertices in object (8, Optimum is > 256) PropDef_orangethingy-Low number of vertices in object (99, Optimum is > 256) PropDef_orangethingy-High vertex to face ratio (2.258065, Optimum is < 2.000000) - poor stripping terrain_track-High vertex to face ratio (2.050633, Optimum is < 2.000000) - poor stripping DynamicsDef_cone-Low number of vertices in object (35, Optimum is > 256) DynamicsDef_cone-High vertex to face ratio (2.074074, Optimum is < 2.000000) - poor stripping collision_cntr_qpipe01-Low number of vertices in object (43, Optimum is > 256) collision_cntr_qpipe01-High vertex to face ratio (2.307692, Optimum is < 2.000000) - poor stripping terrain_col_pieces-High vertex to face ratio (2.451014, Optimum is < 2.000000) - poor stripping collision_col_pieces-Low number of vertices in object (100, Optimum is > 256) terrain_col_qpipe06-High vertex to face ratio (2.557647, Optimum is < 2.000000) - poor stripping collision_col_qpipe06-Low number of vertices in object (91, Optimum is > 256) collision_walljump-Low number of vertices in object (39, Optimum is > 256) terrain_caruhaul-High vertex to face ratio (2.122951, Optimum is < 2.000000) - poor stripping terrain_midarm-High vertex to face ratio (2.017442, Optimum is < 2.000000) - poor stripping terrain_end-Low number of vertices in object (19, Optimum is > 256) terrain_space02-Low number of vertices in object (4, Optimum is > 256) terrain_space-High vertex to face ratio (2.132196, Optimum is < 2.000000) - poor stripping Terrain_staircase17-Low number of vertices in object (136, Optimum is > 256) Terrain_staircase17-High vertex to face ratio (2.941176, Optimum is < 2.000000) - poor stripping collision_stairs-Low number of vertices in object (6, Optimum is > 256) Terrain_domerpass-High vertex to face ratio (2.968182, Optimum is < 2.000000) - poor stripping Terrain_mockbuild03-High vertex to face ratio (2.979798, Optimum is < 2.000000) - poor stripping Terrain_entrybarbfence08-Low number of vertices in object (156, Optimum is > 256) Terrain_entrybarbfence08-High vertex to face ratio (2.095238, Optimum is < 2.000000) - poor stripping Terrain_dometop01-Low number of vertices in object (28, Optimum is > 256) Terrain_domewall03-High vertex to face ratio (2.473214, Optimum is < 2.000000) - poor stripping Terrain_dometop-Low number of vertices in object (43, Optimum is > 256) Terrain_freewaysign03-High vertex to face ratio (3.198142, Optimum is < 2.000000) - poor stripping collision_freewayrail-Low number of vertices in object (8, Optimum is > 256) PropDef_schoollight-Low number of vertices in object (237, Optimum is > 256) PropDef_schoollight-High vertex to face ratio (2.046392, Optimum is < 2.000000) - poor stripping FrontAxle-Low number of vertices in object (82, Optimum is > 256) FrontAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping SecondAxle-Low number of vertices in object (82, Optimum is > 256) SecondAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping ThirdAxle-Low number of vertices in object (82, Optimum is > 256) ThirdAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping collision_carsnowplow01-Low number of vertices in object (42, Optimum is > 256) collision_parkedsnowplow-Low number of vertices in object (42, Optimum is > 256) collision_snowplow after-Low number of vertices in object (85, Optimum is > 256) collision_snowplow after-High vertex to face ratio (2.293333, Optimum is < 2.000000) - poor stripping Terrain_qpend-Low number of vertices in object (36, Optimum is > 256) Terrain_domepipe01-Low number of vertices in object (78, Optimum is > 256) Terrain_freeway03-High vertex to face ratio (2.139690, Optimum is < 2.000000) - poor stripping decal_freeway03-Low number of vertices in object (86, Optimum is > 256) Terrain_freeway02-High vertex to face ratio (2.049911, Optimum is < 2.000000) - poor stripping decal_freeway02-Low number of vertices in object (90, Optimum is > 256) Terrain_freeway01-High vertex to face ratio (2.104167, Optimum is < 2.000000) - poor stripping decal_freeway01-Low number of vertices in object (93, Optimum is > 256) Terrain_roadfence05-Low number of vertices in object (78, Optimum is > 256) Terrain_roadfence04-Low number of vertices in object (94, Optimum is > 256) Terrain_roadfence03-Low number of vertices in object (58, Optimum is > 256) Terrain_roadspine07-Low number of vertices in object (232, Optimum is > 256) Terrain_roadspine06-Low number of vertices in object (244, Optimum is > 256) Terrain_roadspine05-Low number of vertices in object (238, Optimum is > 256) Terrain_freewaysign01-High vertex to face ratio (3.198142, Optimum is < 2.000000) - poor stripping Terrain_staircase16-Low number of vertices in object (100, Optimum is > 256) Terrain_staircase16-High vertex to face ratio (2.516667, Optimum is < 2.000000) - poor stripping Terrain_invisstair01-Low number of vertices in object (32, Optimum is > 256) Terrain_invisstair01-High vertex to face ratio (3.533333, Optimum is < 2.000000) - poor stripping Terrain_mockbuild02-Low number of vertices in object (203, Optimum is > 256) Terrain_mockbuild-Low number of vertices in object (155, Optimum is > 256) Terrain_lol01-High vertex to face ratio (2.111111, Optimum is < 2.000000) - poor stripping Terrain_er-Low number of vertices in object (33, Optimum is > 256) Terrain_er-High vertex to face ratio (2.368421, Optimum is < 2.000000) - poor stripping Terrain_scenic01-High vertex to face ratio (2.465517, Optimum is < 2.000000) - poor stripping Terrain_domerpass01-High vertex to face ratio (3.072072, Optimum is < 2.000000) - poor stripping collision_domerpass02-Low number of vertices in object (22, Optimum is > 256) Terrain_staircase15-High vertex to face ratio (2.905612, Optimum is < 2.000000) - poor stripping Terrain_jump12-Low number of vertices in object (155, Optimum is > 256) Terrain_jump12-High vertex to face ratio (2.059524, Optimum is < 2.000000) - poor stripping Terrain_jump11-Low number of vertices in object (155, Optimum is > 256) Terrain_jump11-High vertex to face ratio (2.059524, Optimum is < 2.000000) - poor stripping Terrain_jump10-Low number of vertices in object (242, Optimum is > 256) Terrain_templedge01-Low number of vertices in object (83, Optimum is > 256) Terrain_lot01-High vertex to face ratio (2.606838, Optimum is < 2.000000) - poor stripping decal_lot01-Low number of vertices in object (28, Optimum is > 256) decal_lot01-High vertex to face ratio (2.050000, Optimum is < 2.000000) - poor stripping Terrain_overpass-Low number of vertices in object (186, Optimum is > 256) decal_overpass-Low number of vertices in object (19, Optimum is > 256) Terrain_jump09-Low number of vertices in object (242, Optimum is > 256) Terrain_staircase13-Low number of vertices in object (100, Optimum is > 256) Terrain_staircase13-High vertex to face ratio (2.566667, Optimum is < 2.000000) - poor stripping Terrain_lot-High vertex to face ratio (2.281977, Optimum is < 2.000000) - poor stripping decal_monument-Low number of vertices in object (9, Optimum is > 256) Terrain_univtop02-High vertex to face ratio (2.223744, Optimum is < 2.000000) - poor stripping Terrain_univtop03-High vertex to face ratio (2.257642, Optimum is < 2.000000) - poor stripping Terrain_univtop01-High vertex to face ratio (2.248908, Optimum is < 2.000000) - poor stripping Terrain_door03-High vertex to face ratio (2.496617, Optimum is < 2.000000) - poor stripping Terrain_unviersity04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping Terrain_unviersity03-High vertex to face ratio (2.589347, Optimum is < 2.000000) - poor stripping Terrain_unviersity01-High vertex to face ratio (2.558140, Optimum is < 2.000000) - poor stripping Terrain_jump08-Low number of vertices in object (154, Optimum is > 256) decal_jump08-Low number of vertices in object (20, Optimum is > 256) Terrain_jump07-Low number of vertices in object (188, Optimum is > 256) Terrain_parkwall-High vertex to face ratio (2.387987, Optimum is < 2.000000) - poor stripping Terrain_parkspine01-High vertex to face ratio (2.232804, Optimum is < 2.000000) - poor stripping Terrain_jump06-Low number of vertices in object (154, Optimum is > 256) Terrain_templedge-Low number of vertices in object (90, Optimum is > 256) Terrain_templedge-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping Terrain_walkdown-Low number of vertices in object (191, Optimum is > 256) Terrain_station01-Low number of vertices in object (129, Optimum is > 256) Terrain_station01-High vertex to face ratio (2.209302, Optimum is < 2.000000) - poor stripping Terrain_post-Low number of vertices in object (42, Optimum is > 256) Terrain_post-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping Terrain_domewall02-High vertex to face ratio (2.544643, Optimum is < 2.000000) - poor stripping decal_domewall02b-Low number of vertices in object (8, Optimum is > 256) decal_domewall02b-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_domewall02-Low number of vertices in object (32, Optimum is > 256) decal_domewall02-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping Terrain_domewall01-High vertex to face ratio (2.964844, Optimum is < 2.000000) - poor stripping decal_domewall01-Low number of vertices in object (20, Optimum is > 256) decal_domewall01-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping Terrain_domewall-High vertex to face ratio (2.597656, Optimum is < 2.000000) - poor stripping decal_domewall-Low number of vertices in object (28, Optimum is > 256) decal_domewall-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping Terrain_thebuild-Low number of vertices in object (97, Optimum is > 256) Terrain_thebuild-High vertex to face ratio (2.961538, Optimum is < 2.000000) - poor stripping Terrain_roadfence02-Low number of vertices in object (136, Optimum is > 256) Terrain_roadspine02-Low number of vertices in object (254, Optimum is > 256) Terrain_roadfence01-Low number of vertices in object (58, Optimum is > 256) Terrain_roadspine01-Low number of vertices in object (218, Optimum is > 256) decal_middleground06-Low number of vertices in object (104, Optimum is > 256) decal_middleground06-High vertex to face ratio (2.406250, Optimum is < 2.000000) - poor stripping Terrain_slopeA-Low number of vertices in object (145, Optimum is > 256) Terrain_slopeA-High vertex to face ratio (2.620690, Optimum is < 2.000000) - poor stripping decal_slopeA-Low number of vertices in object (29, Optimum is > 256) decal_slopeA-High vertex to face ratio (2.130435, Optimum is < 2.000000) - poor stripping collision_freewayrail02-Low number of vertices in object (12, Optimum is > 256) collision_freewayrail02-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping Terrain_tv-Low number of vertices in object (36, Optimum is > 256) Terrain_tv-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping Terrain_table-Low number of vertices in object (72, Optimum is > 256) Terrain_table-High vertex to face ratio (2.575000, Optimum is < 2.000000) - poor stripping Terrain_Chair-Low number of vertices in object (170, Optimum is > 256) Terrain_Chair-High vertex to face ratio (2.541667, Optimum is < 2.000000) - poor stripping Terrain_guardShack-High vertex to face ratio (2.221176, Optimum is < 2.000000) - poor stripping decal_guardShack-Low number of vertices in object (4, Optimum is > 256) Terrain_newstreetlight10-High vertex to face ratio (2.353818, Optimum is < 2.000000) - poor stripping decal_loadarea-Low number of vertices in object (76, Optimum is > 256) decal_loadarea-High vertex to face ratio (2.650000, Optimum is < 2.000000) - poor stripping Terrain_exitsidevisual-Low number of vertices in object (184, Optimum is > 256) Terrain_roadcollision01-Low number of vertices in object (36, Optimum is > 256) Terrain_roadcollision01-High vertex to face ratio (2.107143, Optimum is < 2.000000) - poor stripping Terrain_roadcollision-Low number of vertices in object (130, Optimum is > 256) Terrain_newstreetlight-High vertex to face ratio (2.530303, Optimum is < 2.000000) - poor stripping Terrain_docks-High vertex to face ratio (2.487085, Optimum is < 2.000000) - poor stripping decal_docks-Low number of vertices in object (24, Optimum is > 256) decal_docks-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping Terrain_antgrind01-Low number of vertices in object (245, Optimum is > 256) Terrain_mockbuild08-Low number of vertices in object (35, Optimum is > 256) Terrain_mockbuild09-High vertex to face ratio (2.484694, Optimum is < 2.000000) - poor stripping Terrain_2hotsign-Low number of vertices in object (214, Optimum is > 256) Terrain_2hotsign-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Terrain_2hotsign01-Low number of vertices in object (214, Optimum is > 256) Terrain_2hotsign01-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping Terrain_2hotsign02-Low number of vertices in object (155, Optimum is > 256) Terrain_2hotsign02-High vertex to face ratio (2.051948, Optimum is < 2.000000) - poor stripping PropDef_treeholdernew-High vertex to face ratio (2.458333, Optimum is < 2.000000) - poor stripping Terrain_specialpost-Low number of vertices in object (168, Optimum is > 256) Terrain_specialpost-High vertex to face ratio (2.540000, Optimum is < 2.000000) - poor stripping Terrain_specialgrind01-Low number of vertices in object (95, Optimum is > 256) Terrain_specialgrind02-Low number of vertices in object (96, Optimum is > 256) Terrain_specialgrind04-Low number of vertices in object (198, Optimum is > 256) Terrain_specialgrind5-Low number of vertices in object (86, Optimum is > 256) moverDef_hole-Low number of vertices in object (51, Optimum is > 256) moverDef_hole-High vertex to face ratio (2.633333, Optimum is < 2.000000) - poor stripping propdef_dyrbigtree-Low number of vertices in object (243, Optimum is > 256) propdef_dyrbigtree-High vertex to face ratio (2.147959, Optimum is < 2.000000) - poor stripping Terrain_tourvan-High vertex to face ratio (2.045946, Optimum is < 2.000000) - poor stripping collision_tourvan-Low number of vertices in object (13, Optimum is > 256) checkpointdef_van-Low number of vertices in object (20, Optimum is > 256) terrain_tv02-Low number of vertices in object (26, Optimum is > 256) terrain_tv02-High vertex to face ratio (2.300000, Optimum is < 2.000000) - poor stripping Terrain_wallsnow-High vertex to face ratio (2.729064, Optimum is < 2.000000) - poor stripping Terrain_parkwall01-High vertex to face ratio (2.678571, Optimum is < 2.000000) - poor stripping Terrain_freeway05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping decal_weathervan-Low number of vertices in object (8, Optimum is > 256) decal_weathervan-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping collision_col_spine-Low number of vertices in object (56, Optimum is > 256) terrain_stuff04-Low number of vertices in object (243, Optimum is > 256) terrain_stuff04-High vertex to face ratio (2.069519, Optimum is < 2.000000) - poor stripping terrain_stuff02-Low number of vertices in object (132, Optimum is > 256) terrain_stuff-Low number of vertices in object (72, Optimum is > 256) terrain_stuff-High vertex to face ratio (2.522727, Optimum is < 2.000000) - poor stripping terrain_s turn roof-Low number of vertices in object (72, Optimum is > 256) terrain_s turn-Low number of vertices in object (99, Optimum is > 256) terrain_s turn-High vertex to face ratio (2.266667, Optimum is < 2.000000) - poor stripping decal_s turn-Low number of vertices in object (41, Optimum is > 256) decal_s turn-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping terrain_roof pieces-High vertex to face ratio (2.741935, Optimum is < 2.000000) - poor stripping collision_rebar grinds-Low number of vertices in object (128, Optimum is > 256) collision_rebar grinds-High vertex to face ratio (2.968750, Optimum is < 2.000000) - poor stripping terrain_pillards-High vertex to face ratio (2.211806, Optimum is < 2.000000) - poor stripping terrain_kitchen-Low number of vertices in object (81, Optimum is > 256) terrain_kitchen-High vertex to face ratio (2.408163, Optimum is < 2.000000) - poor stripping decal_innercoll_afterstate-High vertex to face ratio (2.832599, Optimum is < 2.000000) - poor stripping terrain_floating floors-High vertex to face ratio (2.608586, Optimum is < 2.000000) - poor stripping collision_floating floors-High vertex to face ratio (2.596899, Optimum is < 2.000000) - poor stripping terrain_col_qpipe4-High vertex to face ratio (2.515625, Optimum is < 2.000000) - poor stripping collision_col_qpipe4-Low number of vertices in object (109, Optimum is > 256) terrain_col_qpipe3-High vertex to face ratio (2.248460, Optimum is < 2.000000) - poor stripping collision_col_qpipe3-Low number of vertices in object (123, Optimum is > 256) terrain_col_qpipe2-High vertex to face ratio (2.532738, Optimum is < 2.000000) - poor stripping collision_col_qpipe2-Low number of vertices in object (139, Optimum is > 256) collision_col_qpipe2-High vertex to face ratio (2.090164, Optimum is < 2.000000) - poor stripping terrain_col_qpipe1-High vertex to face ratio (2.533170, Optimum is < 2.000000) - poor stripping collision_col_qpipe1-Low number of vertices in object (85, Optimum is > 256) collision_col_qpipe1-High vertex to face ratio (2.415385, Optimum is < 2.000000) - poor stripping terrain_col_floor-Low number of vertices in object (151, Optimum is > 256) decal_col_floor-Low number of vertices in object (24, Optimum is > 256) decal_col_floor-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_cntr_qpipe-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping collision_cntr_qpipe-Low number of vertices in object (81, Optimum is > 256) terrain_collapse_afterstate-High vertex to face ratio (2.254132, Optimum is < 2.000000) - poor stripping Pickupdef_sniperboom-Low number of vertices in object (8, Optimum is > 256) rotatebox-Low number of vertices in object (8, Optimum is > 256) musicnote_b-Low number of vertices in object (4, Optimum is > 256) musicnote_a-Low number of vertices in object (4, Optimum is > 256) boombox-Low number of vertices in object (102, Optimum is > 256) boombox-High vertex to face ratio (2.683333, Optimum is < 2.000000) - poor stripping soundwaveright-Low number of vertices in object (4, Optimum is > 256) soundwaveleft-Low number of vertices in object (4, Optimum is > 256) Pickupdef_fourty-Low number of vertices in object (8, Optimum is > 256) fourty_up_down-Low number of vertices in object (8, Optimum is > 256) fourty-Low number of vertices in object (52, Optimum is > 256) fourty_zip-Low number of vertices in object (4, Optimum is > 256) Pickupdef_bike_handlebars-Low number of vertices in object (8, Optimum is > 256) bikepart-Low number of vertices in object (92, Optimum is > 256) Pickupdef_bike_fork-Low number of vertices in object (8, Optimum is > 256) bikepart-Low number of vertices in object (34, Optimum is > 256) Pickupdef_bike_wheel-Low number of vertices in object (8, Optimum is > 256) bikepart-Low number of vertices in object (148, Optimum is > 256) bikepart-High vertex to face ratio (2.881579, Optimum is < 2.000000) - poor stripping Pickupdef_bike_crank-Low number of vertices in object (8, Optimum is > 256) bikepart-Low number of vertices in object (119, Optimum is > 256) bikepart-High vertex to face ratio (2.781250, Optimum is < 2.000000) - poor stripping -END- - EOF -