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S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_ROOTS\PS2\Cache\UGP_FANGRIND_048.XPR Width:128, Height:128 Refs: 1338 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_ROOTS\PS2\Cache\UGP_BARRICADE_014.XPR Width:128, Height:128 Refs: 126 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_ROOTS\PS2\Cache\UGP_LIGHTSHAFT_047.XPR Width:128, Height:128 Refs: 262 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_ROOTS\PS2\Cache\UGP_WAREHOUSE3_068.XPR Width:128, Height:128 Refs: 124 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_ROOTS\PS2\Cache\UGP_WAREHOUSEDOOR_059.XPR Width:128, Height:128 Refs: 169 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_ROOTS\PS2\Cache\UGP_WAREHOUSEWIN_060.XPR Width:128, Height:128 Refs: 358 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_ROOTS\PS2\Cache\UGP_WAREHOUSE2_058.XPR Width:128, Height:128 Refs: 1183 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_ROOTS\PS2\Cache\UGP_WAREHOUSE1_057.XPR Width:128, Height:128 Refs: 14 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CMP_ROOTS\PS2\Cache\UGP_BARICADE2_064.XPR Width: 16, Height: 16 Refs: 76 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CHL_MULLALY\PS2\Cache\ALL PINK.XPR Width: 64, Height: 64 Refs: 16 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CHL_MULLALY\PS2\Cache\MY_BOOMBOX_NOTE.XPR Width:128, Height:128 Refs: 182 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CHL_MULLALY\PS2\Cache\MY_SPAWNS_122.XPR Width: 64, Height: 64 Refs: 16 - S:\BMX3\ART_IN_PROGRESS\TEXTURES\CHL_MULLALY\PS2\Cache\MY_BOOMBOX_SOUND.XPR -------------------------------------------------------------------- Geometry Definitions -------------------------------------------------------------------- NumMaterials: 1 NumFaces: 280 NumVerts: 204 - terrain_cement01 NumMaterials: 11 NumFaces: 157 NumVerts: 198 - terrain_comboramp NumMaterials: 2 NumFaces: 394 NumVerts: 273 - terrain_ground01 NumMaterials: 4 NumFaces: 26 NumVerts: 35 - terrain_benchramp NumMaterials: 2 NumFaces: 28 NumVerts: 55 - terrain_bench NumMaterials: 2 NumFaces: 32 NumVerts: 46 - terrain_grindrail NumMaterials: 1 NumFaces: 144 NumVerts: 170 - propdef_ibeamvert 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NumVerts: 22 - terrain_banner02 NumMaterials: 1 NumFaces: 10 NumVerts: 12 - terrain_bannerpole07 NumMaterials: 2 NumFaces: 16 NumVerts: 22 - terrain_banner03 NumMaterials: 1 NumFaces: 10 NumVerts: 12 - terrain_bannerpole08 NumMaterials: 1 NumFaces: 48 NumVerts: 55 - terrain_grindwire10 NumMaterials: 1 NumFaces: 48 NumVerts: 55 - terrain_grindwire11 NumMaterials: 3 NumFaces: 184 NumVerts: 304 - terrain_fangrindcurve03 NumMaterials: 1 NumFaces: 96 NumVerts: 184 - terrain_grindpole02 NumMaterials: 1 NumFaces: 32 NumVerts: 56 - terrain_grindpole03 NumMaterials: 1 NumFaces: 48 NumVerts: 55 - terrain_grindwire12 NumMaterials: 1 NumFaces: 48 NumVerts: 55 - terrain_grindwire13 NumMaterials: 1 NumFaces: 64 NumVerts: 65 - terrain_grindwire14 NumMaterials: 1 NumFaces: 48 NumVerts: 55 - terrain_grindwire15 NumMaterials: 1 NumFaces: 74 NumVerts: 86 - terrain_fence03 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_levelwall01 NumMaterials: 1 NumFaces: 4 NumVerts: 8 - terrain_levelwall02 NumMaterials: 1 NumFaces: 2 NumVerts: 4 - terrain_levelwall03 NumMaterials: 3 NumFaces: 24 NumVerts: 27 - terrain_poolqp01 NumMaterials: 1 NumFaces: 32 NumVerts: 56 - terrain_grindpole04 NumMaterials: 4 NumFaces: 448 NumVerts: 522 - terrain_dirtfence NumMaterials: 2 NumFaces: 140 NumVerts: 156 - terrain_planter NumMaterials: 3 NumFaces: 180 NumVerts: 204 - terrain_dirtjumps02 NumMaterials: 1 NumFaces: 16 NumVerts: 18 - propdef_lamplightshaft NumMaterials: 1 NumFaces: 12 NumVerts: 14 - propdef_lampostliteshaft NumMaterials: 6 NumFaces: 510 NumVerts: 385 - terrain_barn NumMaterials: 6 NumFaces: 256 NumVerts: 196 - terrain_barn01 NumMaterials: 2 NumFaces: 37 NumVerts: 55 - propdef_shrub NumMaterials: 2 NumFaces: 328 NumVerts: 249 - propdef_palmsmall NumMaterials: 3 NumFaces: 44 NumVerts: 56 - propdef_lightonwall NumMaterials: 1 NumFaces: 32 NumVerts: 46 - propdef_drainpipe NumMaterials: 4 NumFaces: 270 NumVerts: 437 - terrain_overhang01 NumMaterials: 2 NumFaces: 108 NumVerts: 174 - terrain_overhang02 NumMaterials: 1 NumFaces: 26 NumVerts: 44 - propdef_rolldoor NumMaterials: 1 NumFaces: 62 NumVerts: 93 - propdef_lamp NumMaterials: 1 NumFaces: 12 NumVerts: 14 - propdef_lightonwallshaft NumMaterials: 1 NumFaces: 102 NumVerts: 76 - propdef_policebaricade NumMaterials: 3 NumFaces: 102 NumVerts: 92 - propdef_endpiecebaricade NumMaterials: 5 NumFaces: 284 NumVerts: 359 - terrain_carjeep NumMaterials: 1 NumFaces: 660 NumVerts: 442 - watersurfacedef_water NumMaterials: 6 NumFaces: 244 NumVerts: 325 - terrain_caruhaul02 NumMaterials: 1 NumFaces: 12 NumVerts: 8 - Pickupdef_sniperboom NumMaterials: 1 NumFaces: 12 NumVerts: 8 - rotatebox NumMaterials: 1 NumFaces: 2 NumVerts: 4 - musicnote_b NumMaterials: 1 NumFaces: 2 NumVerts: 4 - musicnote_a NumMaterials: 1 NumFaces: 60 NumVerts: 102 - boombox NumMaterials: 1 NumFaces: 2 NumVerts: 4 - soundwaveright NumMaterials: 1 NumFaces: 2 NumVerts: 4 - soundwaveleft -------------------------------------------------------------------- Geometry Instances -------------------------------------------------------------------- terrain_cement01 terrain_comboramp terrain_ground01 terrain_benchramp terrain_bench terrain_grindrail terrain_banister terrain_pool terrain_cement02 terrain_ground02 terrain_parkinglot terrain_parkinglot01 terrain_outsideqp terrain_outsideqp01 terrain_bigplatform terrain_bigtoprail terrain_bigdownrail terrain_hpbottom terrain_ carsuv terrain_carsedan terrain_caruhaul Terrain_spine_01 terrain_dirtjumps terrain_Water03 terrain_dirtside01 terrain_dirtside02 terrain_bigdownrail01 terrain_bigramp01 terrain_bigtoprail01 terrain_backrail terrain_dirtrampbase terrain_carramp01 terrain_carramp02 prop_lamppost01 prop_lamppost02 prop_lamppost03 prop_lamppost04 prop_lamppost05 prop_lamppost06 prop_lamppost07 prop_lamppost08 terrain_backrail01 terrain_backrail02 terrain_backrail03 terrain_backrail04 terrain_curvedwall terrain_wallride terrain_curvedrail prop_ibeamvert01 prop_ibeamvert03 prop_ibeamvert04 prop_ibeamvert05 prop_ibeamvert06 prop_ibeamvert07 prop_ibeamvert08 prop_ibeamvert09 prop_ibeamvert10 prop_ibeamvert11 prop_ibeamvert12 terrain_siderail panorama_01 terrain_grindbox terrain_parktable terrain_tableramp terrain_benchramp01 terrain_boxwall terrain_launch terrain_jump terrain_benchramp02 terrain_benchramp03 terrain_backrail06 terrain_curverail terrain_curverail01 terrain_ramprail terrain_launch01 terrain_bigramp terrain_bigplatform01 terrain_bigrampbase terrain_fence01 prop_ibeamhoriz01 prop_ibeamhoriz02 prop_ibeamhoriz03 prop_ibeamhoriz04 prop_ibeamhoriz05 prop_ibeamhoriz06 terrain_canopy01 terrain_wallride01 terrain_stairs terrain_carsedan01 terrain_ carsuv01 terrain_carjeep01 terrain_canopy02 terrain_fence04 terrain_benchramp04 terrain_carjumprail01 terrain_carjumprail02 terrain_carjumprail03 terrain_carjumprail04 terrain_poolqp terrain_poolqprail terrain_bannerpole01 terrain_bannerpole02 terrain_banner terrain_scafolding dynamics_trashcan01 dynamics_trashcan02 dynamics_trashcan03 dynamics_trashcan04 dynamics_trashcan05 dynamics_chair01 dynamics_chair02 dynamics_chair03 dynamics_chair04 dynamics_chair05 dynamics_chair06 dynamics_chair07 dynamics_chair08 dynamics_chair09 dynamics_chair10 dynamics_chair11 dynamics_chair12 dynamics_chair13 dynamics_chair14 dynamics_chair15 dynamics_chair16 dynamics_chair17 dynamics_chair18 dynamics_chair19 dynamics_chair20 dynamics_chair21 dynamics_chair22 dynamics_chair23 dynamics_chair24 dynamics_chair25 dynamics_chair26 dynamics_chair27 dynamics_chair28 dynamics_chair29 prop_treesmall08 prop_treesmall09 prop_treesmall10 prop_treesmall11 prop_treesmall14 prop_treesmall15 prop_treesmall16 prop_treesmall17 prop_treesmall18 prop_treesmall19 prop_treesmall20 prop_treesmall21 prop_treesmall22 prop_treesmall23 prop_treesmall24 prop_treesmall25 prop_treesmall26 prop_treesmall27 prop_treesmall28 prop_treesmall29 prop_treesmall30 prop_treesmall31 prop_treesmall32 dynamics_bikeone01 dynamics_biketwo01 dynamics_bikethree01 dynamics_bikethree02 dynamics_biketwo02 dynamics_bikeone02 dynamics_biketwo03 dynamics_bikeone03 dynamics_bikethree03 dynamics_chair30 dynamics_bikeone04 prop_treelarge01 prop_treelarge02 prop_treelarge03 prop_treelarge04 prop_treelarge05 prop_treelarge06 prop_treelarge07 Prop_SuperPalm01 Prop_SuperTrunk01 Prop_SuperTrunk02 Prop_SuperPalm02 Prop_SuperTrunk03 Prop_SuperPalm03 Prop_SuperTrunk04 Prop_SuperPalm04 Prop_SuperTrunk05 Prop_SuperPalm05 Prop_SuperTrunk06 Prop_SuperPalm06 Prop_speaker03 terrain_grindwire01 terrain_grindwire02 terrain_fangrindlarge01 terrain_fangrindsmall01 terrain_fangrindcurve terrain_bannerpole03 terrain_bannerpole04 terrain_banner01 terrain_fangrindcurve01 terrain_fangrindlarge02 terrain_fangrindsmall02 terrain_fangrindlarge03 terrain_fangrindcurve02 Prop_speaker04 Prop_speaker07 Prop_speaker08 Prop_speaker09 Prop_speaker10 terrain_grindwire05 terrain_grindwire06 terrain_grindwire07 terrain_grindwire08 terrain_grindwire09 terrain_bannerpole05 terrain_bannerpole06 terrain_banner02 terrain_bannerpole07 terrain_banner03 terrain_bannerpole08 terrain_grindwire10 terrain_grindwire11 terrain_fangrindcurve03 terrain_grindpole02 terrain_grindpole03 terrain_grindwire12 terrain_grindwire13 terrain_grindwire14 terrain_grindwire15 dynamics_bikethree04 dynamics_bikeone05 dynamics_biketwo04 dynamics_trashcan06 terrain_fence03 terrain_levelwall01 terrain_levelwall02 terrain_levelwall03 dynamics_trashcan07 terrain_poolqp01 terrain_grindpole04 terrain_dirtfence terrain_planter terrain_dirtjumps02 prop_lamplightshaft01 prop_lamplightshaft02 prop_lamplightshaft03 prop_lamplightshaft04 prop_lamplightshaft05 prop_lamplightshaft06 prop_lamplightshaft07 prop_lamplightshaft08 prop_lamplightshaft09 prop_lamplightshaft10 prop_lamplightshaft11 prop_lamplightshaft12 prop_lamplightshaft13 prop_lamplightshaft14 prop_lamplightshaft15 prop_lamplightshaft16 prop_lamplightshaft17 prop_lamplightshaft18 prop_lamplightshaft19 prop_lamplightshaft20 prop_lamplightshaft21 prop_lamplightshaft22 prop_lamplightshaft23 prop_lamplightshaft24 prop_lamplightshaft25 prop_lamplightshaft26 prop_lamplightshaft27 prop_lamplightshaft28 prop_lamplightshaft29 prop_lamplightshaft30 prop_lamplightshaft31 prop_lamplightshaft32 prop_lamplightshaft33 prop_lamplightshaft34 prop_lamplightshaft35 prop_lamplightshaft36 prop_lampostliteshaft01 prop_lampostliteshaft02 prop_lampostliteshaft03 prop_lampostliteshaft04 prop_lampostliteshaft05 prop_lampostliteshaft06 prop_lampostliteshaft07 prop_lampostliteshaft08 terrain_barn terrain_barn01 prop_palmsmall01 prop_shrub01 prop_shrub02 prop_palmsmall02 prop_shrub03 prop_shrub04 prop_shrub05 terrain_overhang01 terrain_overhang02 prop_drainpipe01 prop_drainpipe02 prop_drainpipe03 prop_drainpipe04 prop_drainpipe05 prop_drainpipe06 prop_lightonwall01 prop_lightonwall02 prop_lightonwall03 prop_lightonwall04 prop_lightonwall05 prop_lightonwall06 prop_lightonwall07 prop_lightonwall08 prop_lightonwall09 prop_lightonwall10 prop_rolldoor01 prop_rolldoor02 prop_rolldoor03 prop_rolldoor04 prop_rolldoor05 prop_lamp01 prop_lamp02 prop_lamp03 prop_lamp04 prop_lamp05 prop_lamp06 prop_lamp07 prop_lamp08 prop_lamp09 prop_lamp10 prop_lamp11 prop_lamp12 prop_lamp13 prop_lamp14 prop_lamp15 prop_lamp16 prop_lamp17 prop_lamp18 prop_lamp19 prop_lamp20 prop_lamp21 prop_lamp22 prop_lamp23 prop_lamp24 prop_lamp25 prop_lamp26 prop_lamp27 prop_lamp28 prop_lamp29 prop_lamp30 prop_lamp31 prop_lamp32 prop_lamp33 prop_lamp34 prop_lamp35 prop_lamp36 prop_lightonwallshaft01 prop_lightonwallshaft02 prop_lightonwallshaft03 prop_lightonwallshaft04 prop_lightonwallshaft05 prop_lightonwallshaft06 prop_lightonwallshaft07 prop_lightonwallshaft08 prop_lightonwallshaft09 prop_lightonwallshaft10 prop_policebaricade03 prop_policebaricade04 prop_policebaricade06 prop_policebaricade08 prop_policebaricade09 prop_policebaricade11 prop_policebaricade13 prop_policebaricade15 prop_policebaricade16 prop_policebaricade17 prop_policebaricade18 prop_policebaricade19 prop_policebaricade23 prop_policebaricade24 prop_policebaricade32 prop_policebaricade33 prop_policebaricade35 prop_policebaricade36 prop_policebaricade40 prop_policebaricade41 prop_policebaricade42 prop_policebaricade44 prop_policebaricade45 prop_policebaricade46 prop_policebaricade47 prop_policebaricade55 prop_policebaricade56 prop_policebaricade57 prop_policebaricade60 prop_policebaricade61 prop_policebaricade62 prop_policebaricade65 prop_policebaricade66 prop_policebaricade67 prop_policebaricade70 prop_policebaricade71 prop_policebaricade72 prop_policebaricade78 prop_policebaricade79 prop_policebaricade80 prop_policebaricade83 prop_policebaricade84 prop_policebaricade85 prop_policebaricade88 prop_policebaricade89 prop_policebaricade90 prop_policebaricade93 prop_policebaricade94 prop_policebaricade95 prop_policebaricade96 prop_policebaricade98 prop_policebaricade99 prop_policebaricade100 prop_policebaricade110 prop_policebaricade111 prop_policebaricade114 prop_policebaricade115 prop_policebaricade116 prop_policebaricade117 prop_policebaricade123 prop_policebaricade124 prop_policebaricade125 prop_endpiecebaricade01 prop_endpiecebaricade02 prop_endpiecebaricade03 prop_endpiecebaricade04 prop_endpiecebaricade09 prop_endpiecebaricade10 prop_endpiecebaricade13 prop_endpiecebaricade14 prop_endpiecebaricade17 prop_endpiecebaricade18 prop_endpiecebaricade19 prop_endpiecebaricade24 prop_endpiecebaricade25 prop_endpiecebaricade29 prop_endpiecebaricade30 prop_endpiecebaricade32 prop_endpiecebaricade33 prop_endpiecebaricade34 prop_endpiecebaricade35 prop_endpiecebaricade36 prop_endpiecebaricade37 prop_endpiecebaricade38 prop_endpiecebaricade39 prop_endpiecebaricade40 prop_policebaricade126 prop_policebaricade127 prop_policebaricade128 prop_policebaricade129 prop_policebaricade130 prop_policebaricade131 prop_policebaricade132 terrain_carjeep watersurface_water dynamics_chair31 dynamics_chair32 terrain_caruhaul02 Pickup_sniperboom01 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom10 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom02 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom03 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom04 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom05 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom06 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom07 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom08 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b Pickup_sniperboom09 rotatebox boombox soundwaveleft soundwaveright musicnote_a musicnote_b -------------------------------------------------------------------- Asserts / Warnings / Tips -------------------------------------------------------------------- Asserts:- Warnings:- The following names were duplicated in 3DSMAX:-soundwaveleft-musicnote_b-musicnote_a-soundwaveright-boombox-rotatebox-path_dude Optmisation tips:- terrain_cement01-Low number of vertices in object (204, Optimum is > 256) decal_cement01_1-Low number of vertices in object (16, Optimum is > 256) decal_cement03-Low number of vertices in object (6, Optimum is > 256) decal_cement04-Low number of vertices in object (8, Optimum is > 256) terrain_comboramp-Low number of vertices in object (198, Optimum is > 256) decal_ground01_1-Low number of vertices in object (72, Optimum is > 256) terrain_benchramp-Low number of vertices in object (35, Optimum is > 256) terrain_bench-Low number of vertices in object (55, Optimum is > 256) terrain_bench-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping collision_bench-Low number of vertices in object (24, Optimum is > 256) collision_bench-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping terrain_grindrail-Low number of vertices in object (46, Optimum is > 256) collision_grindrail-Low number of vertices in object (12, Optimum is > 256) propdef_ibeamvert-Low number of vertices in object (170, Optimum is > 256) terrain_banister-Low number of vertices in object (44, Optimum is > 256) collision_banister-Low number of vertices in object (24, Optimum is > 256) collision_banister-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping decal_cement02_1-Low number of vertices in object (30, Optimum is > 256) decal_cement02_1-High vertex to face ratio (2.222222, Optimum is < 2.000000) - poor stripping decal_cement02-Low number of vertices in object (6, Optimum is > 256) decal_cement01-Low number of vertices in object (18, Optimum is > 256) terrain_ground02-Low number of vertices in object (200, Optimum is > 256) decal_ground02_1-Low number of vertices in object (72, Optimum is > 256) decal_ground02_2-Low number of vertices in object (9, Optimum is > 256) decal_ground02_1-Low number of vertices in object (15, Optimum is > 256) decal_parkinglot_1-Low number of vertices in object (97, Optimum is > 256) decal_parkinglot_1-High vertex to face ratio (2.090909, Optimum is < 2.000000) - poor stripping decal_parkinglot-Low number of vertices in object (28, Optimum is > 256) terrain_outsideqp-Low number of vertices in object (73, Optimum is > 256) terrain_outsideqp01-Low number of vertices in object (73, Optimum is > 256) terrain_bigplatform-Low number of vertices in object (68, Optimum is > 256) propdef_bigramppole-Low number of vertices in object (32, Optimum is > 256) propdef_bigramppole-High vertex to face ratio (2.450000, Optimum is < 2.000000) - poor stripping terrain_bigtoprail-High vertex to face ratio (2.448413, Optimum is < 2.000000) - poor stripping collision_bigtoprail-Low number of vertices in object (60, Optimum is > 256) collision_bigtoprail-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_bigdownrail-Low number of vertices in object (156, Optimum is > 256) terrain_bigdownrail-High vertex to face ratio (2.105769, Optimum is < 2.000000) - poor stripping collision_bigdownrail-Low number of vertices in object (18, Optimum is > 256) collision_bigdownrail-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping terrain_hpbottom-Low number of vertices in object (62, Optimum is > 256) terrain_hpbottom-High vertex to face ratio (2.325000, Optimum is < 2.000000) - poor stripping propdef_treesmall-High vertex to face ratio (2.342520, Optimum is < 2.000000) - poor stripping collision_treesmall-Low number of vertices in object (16, Optimum is > 256) RearAxle-Low number of vertices in object (82, Optimum is > 256) RearAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping FrontAxle-Low number of vertices in object (82, Optimum is > 256) FrontAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping terrain_ carsuv-Low number of vertices in object (226, Optimum is > 256) collision_carsuv-Low number of vertices in object (47, Optimum is > 256) collision_carsuv-High vertex to face ratio (2.657143, Optimum is < 2.000000) - poor stripping terrain_carsedan-Low number of vertices in object (238, Optimum is > 256) collision_carsedan-Low number of vertices in object (43, Optimum is > 256) collision_carsedan-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_caruhaul-High vertex to face ratio (2.098361, Optimum is < 2.000000) - poor stripping collision_caruhaul-Low number of vertices in object (57, Optimum is > 256) collision_caruhaul-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping Terrain_spine_01-Low number of vertices in object (99, Optimum is > 256) decal_dirtjumps_1-Low number of vertices in object (62, Optimum is > 256) decal_dirtjumps-Low number of vertices in object (29, Optimum is > 256) terrain_Water03-Low number of vertices in object (72, Optimum is > 256) terrain_dirtside02-Low number of vertices in object (154, Optimum is > 256) terrain_bigdownrail01-Low number of vertices in object (114, Optimum is > 256) terrain_bigdownrail01-High vertex to face ratio (2.593750, Optimum is < 2.000000) - poor stripping collision_bigdownrail01-Low number of vertices in object (40, Optimum is > 256) collision_bigdownrail01-High vertex to face ratio (2.818182, Optimum is < 2.000000) - poor stripping terrain_bigramp01-Low number of vertices in object (28, Optimum is > 256) terrain_bigtoprail01-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping collision_bigtoprail01-Low number of vertices in object (60, Optimum is > 256) collision_bigtoprail01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_backrail-High vertex to face ratio (3.041667, Optimum is < 2.000000) - poor stripping collision_backrail-Low number of vertices in object (18, Optimum is > 256) terrain_dirtrampbase-High vertex to face ratio (2.988889, Optimum is < 2.000000) - poor stripping collision_dirtrampbase-Low number of vertices in object (10, Optimum is > 256) collision_dirtrampbase-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_carramp01-Low number of vertices in object (168, Optimum is > 256) terrain_carramp01-High vertex to face ratio (2.695652, Optimum is < 2.000000) - poor stripping collision_carramp01-Low number of vertices in object (27, Optimum is > 256) collision_carramp01-High vertex to face ratio (2.812500, Optimum is < 2.000000) - poor stripping decal_carramp01-Low number of vertices in object (8, Optimum is > 256) terrain_carramp02-Low number of vertices in object (168, Optimum is > 256) terrain_carramp02-High vertex to face ratio (2.695652, Optimum is < 2.000000) - poor stripping collision_carramp02-Low number of vertices in object (27, Optimum is > 256) collision_carramp02-High vertex to face ratio (2.812500, Optimum is < 2.000000) - poor stripping decal_carramp02-Low number of vertices in object (8, Optimum is > 256) propdef_lamppost-Low number of vertices in object (71, Optimum is > 256) collision_lamppost-Low number of vertices in object (14, Optimum is > 256) collision_lamppost-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping terrain_backrail01-High vertex to face ratio (2.942857, Optimum is < 2.000000) - poor stripping collision_backrail01-Low number of vertices in object (18, Optimum is > 256) terrain_backrail02-Low number of vertices in object (158, Optimum is > 256) terrain_backrail02-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping collision_backrail02-Low number of vertices in object (18, Optimum is > 256) terrain_backrail03-High vertex to face ratio (2.627907, Optimum is < 2.000000) - poor stripping collision_backrail03-Low number of vertices in object (18, Optimum is > 256) terrain_backrail04-High vertex to face ratio (2.936508, Optimum is < 2.000000) - poor stripping collision_backrail04-Low number of vertices in object (18, Optimum is > 256) terrain_curvedwall-Low number of vertices in object (168, Optimum is > 256) terrain_wallride-High vertex to face ratio (2.088496, Optimum is < 2.000000) - poor stripping terrain_curvedrail-High vertex to face ratio (2.268382, Optimum is < 2.000000) - poor stripping collision_curvedrail-Low number of vertices in object (64, Optimum is > 256) terrain_siderail-Low number of vertices in object (184, Optimum is > 256) terrain_siderail-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping collision_siderail-Low number of vertices in object (24, Optimum is > 256) panorama_01-High vertex to face ratio (2.321429, Optimum is < 2.000000) - poor stripping terrain_grindbox-Low number of vertices in object (82, Optimum is > 256) terrain_parktable-Low number of vertices in object (192, Optimum is > 256) collision_parktable-Low number of vertices in object (28, Optimum is > 256) terrain_tableramp-Low number of vertices in object (93, Optimum is > 256) terrain_benchramp01-Low number of vertices in object (35, Optimum is > 256) terrain_boxwall-Low number of vertices in object (115, Optimum is > 256) terrain_launch-Low number of vertices in object (38, Optimum is > 256) terrain_jump-Low number of vertices in object (67, Optimum is > 256) terrain_benchramp02-Low number of vertices in object (21, Optimum is > 256) terrain_benchramp03-Low number of vertices in object (21, Optimum is > 256) terrain_backrail06-High vertex to face ratio (2.890625, Optimum is < 2.000000) - poor stripping collision_backrail06-Low number of vertices in object (18, Optimum is > 256) terrain_curverail-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping collision_curverail-Low number of vertices in object (42, Optimum is > 256) terrain_curverail01-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping collision_curverail01-Low number of vertices in object (42, Optimum is > 256) terrain_ramprail-Low number of vertices in object (56, Optimum is > 256) terrain_ramprail-High vertex to face ratio (2.785714, Optimum is < 2.000000) - poor stripping collision_ramprail-Low number of vertices in object (8, Optimum is > 256) terrain_launch01-Low number of vertices in object (28, Optimum is > 256) terrain_bigramp-Low number of vertices in object (44, Optimum is > 256) terrain_bigplatform01-Low number of vertices in object (72, Optimum is > 256) terrain_bigrampbase-High vertex to face ratio (2.816532, Optimum is < 2.000000) - poor stripping collision_bigrampbase-Low number of vertices in object (16, Optimum is > 256) terrain_fence01-Low number of vertices in object (62, Optimum is > 256) terrain_wallride01-High vertex to face ratio (2.212963, Optimum is < 2.000000) - poor stripping terrain_stairs-Low number of vertices in object (229, Optimum is > 256) terrain_stairs-High vertex to face ratio (3.517544, Optimum is < 2.000000) - poor stripping collision_stairs-Low number of vertices in object (8, Optimum is > 256) terrain_carsedan01-Low number of vertices in object (238, Optimum is > 256) collision_carsedan01-Low number of vertices in object (43, Optimum is > 256) collision_carsedan01-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping terrain_ carsuv01-Low number of vertices in object (226, Optimum is > 256) collision_carsuv01-Low number of vertices in object (47, Optimum is > 256) collision_carsuv01-High vertex to face ratio (2.657143, Optimum is < 2.000000) - poor stripping collision_carjeep01-Low number of vertices in object (24, Optimum is > 256) terrain_fence04-Low number of vertices in object (38, Optimum is > 256) terrain_benchramp04-Low number of vertices in object (21, Optimum is > 256) terrain_carjumprail01-Low number of vertices in object (75, Optimum is > 256) terrain_carjumprail01-High vertex to face ratio (2.921053, Optimum is < 2.000000) - poor stripping collision_carjumprail01-Low number of vertices in object (24, Optimum is > 256) collision_carjumprail01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_carjumprail02-Low number of vertices in object (75, Optimum is > 256) terrain_carjumprail02-High vertex to face ratio (2.921053, Optimum is < 2.000000) - poor stripping collision_carjumprail02-Low number of vertices in object (24, Optimum is > 256) collision_carjumprail02-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_carjumprail03-Low number of vertices in object (74, Optimum is > 256) terrain_carjumprail03-High vertex to face ratio (2.763158, Optimum is < 2.000000) - poor stripping collision_carjumprail03-Low number of vertices in object (24, Optimum is > 256) collision_carjumprail03-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_carjumprail04-Low number of vertices in object (74, Optimum is > 256) terrain_carjumprail04-High vertex to face ratio (2.763158, Optimum is < 2.000000) - poor stripping collision_carjumprail04-Low number of vertices in object (24, Optimum is > 256) collision_carjumprail04-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_poolqp-Low number of vertices in object (27, Optimum is > 256) terrain_poolqprail-Low number of vertices in object (74, Optimum is > 256) terrain_poolqprail-High vertex to face ratio (2.763158, Optimum is < 2.000000) - poor stripping collision_poolqprail-Low number of vertices in object (24, Optimum is > 256) collision_poolqprail-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping terrain_bannerpole01-Low number of vertices in object (12, Optimum is > 256) collision_bannerpole01-Low number of vertices in object (8, Optimum is > 256) terrain_bannerpole02-Low number of vertices in object (12, Optimum is > 256) collision_bannerpole02-Low number of vertices in object (8, Optimum is > 256) terrain_banner-Low number of vertices in object (22, Optimum is > 256) collision_scafolding-Low number of vertices in object (107, Optimum is > 256) dynamicsdef_trashcan-Low number of vertices in object (57, Optimum is > 256) dynamicsdef_chair-Low number of vertices in object (159, Optimum is > 256) dynamicsdef_chair-High vertex to face ratio (2.802083, Optimum is < 2.000000) - poor stripping dynamicsdef_biketwo-High vertex to face ratio (2.159539, Optimum is < 2.000000) - poor stripping dynamicsdef_bikethree-High vertex to face ratio (2.159539, Optimum is < 2.000000) - poor stripping dynamicsdef_bikeone-High vertex to face ratio (2.159539, Optimum is < 2.000000) - poor stripping propdef_treelarge-High vertex to face ratio (2.342520, Optimum is < 2.000000) - poor stripping PropDef_SuperTrunk-Low number of vertices in object (54, Optimum is > 256) PropDef_speaker-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping terrain_grindwire01-Low number of vertices in object (45, Optimum is > 256) terrain_grindwire02-Low number of vertices in object (69, Optimum is > 256) terrain_fangrindlarge01-Low number of vertices in object (164, Optimum is > 256) terrain_fangrindlarge01-High vertex to face ratio (2.436170, Optimum is < 2.000000) - poor stripping terrain_fangrindsmall01-Low number of vertices in object (148, Optimum is > 256) terrain_fangrindsmall01-High vertex to face ratio (2.730769, Optimum is < 2.000000) - poor stripping terrain_fangrindcurve-Low number of vertices in object (200, Optimum is > 256) terrain_fangrindcurve-High vertex to face ratio (2.285714, Optimum is < 2.000000) - poor stripping terrain_bannerpole03-Low number of vertices in object (12, Optimum is > 256) collision_bannerpole03-Low number of vertices in object (8, Optimum is > 256) terrain_bannerpole04-Low number of vertices in object (12, Optimum is > 256) collision_bannerpole04-Low number of vertices in object (8, Optimum is > 256) terrain_banner01-Low number of vertices in object (22, Optimum is > 256) terrain_fangrindcurve01-Low number of vertices in object (232, Optimum is > 256) terrain_fangrindcurve01-High vertex to face ratio (2.313333, Optimum is < 2.000000) - poor stripping terrain_fangrindlarge02-Low number of vertices in object (164, Optimum is > 256) terrain_fangrindlarge02-High vertex to face ratio (2.436170, Optimum is < 2.000000) - poor stripping terrain_fangrindsmall02-Low number of vertices in object (144, Optimum is > 256) terrain_fangrindsmall02-High vertex to face ratio (2.476744, Optimum is < 2.000000) - poor stripping terrain_fangrindlarge03-Low number of vertices in object (180, Optimum is > 256) terrain_fangrindlarge03-High vertex to face ratio (2.776596, Optimum is < 2.000000) - poor stripping terrain_fangrindcurve02-Low number of vertices in object (212, Optimum is > 256) terrain_fangrindcurve02-High vertex to face ratio (2.268657, Optimum is < 2.000000) - poor stripping terrain_grindwire05-Low number of vertices in object (55, Optimum is > 256) terrain_grindwire06-Low number of vertices in object (55, Optimum is > 256) terrain_grindwire07-Low number of vertices in object (65, Optimum is > 256) terrain_grindwire08-Low number of vertices in object (65, Optimum is > 256) terrain_grindwire09-Low number of vertices in object (55, Optimum is > 256) terrain_bannerpole05-Low number of vertices in object (12, Optimum is > 256) collision_bannerpole05-Low number of vertices in object (8, Optimum is > 256) terrain_bannerpole06-Low number of vertices in object (12, Optimum is > 256) collision_bannerpole06-Low number of vertices in object (8, Optimum is > 256) terrain_banner02-Low number of vertices in object (22, Optimum is > 256) terrain_bannerpole07-Low number of vertices in object (12, Optimum is > 256) collision_bannerpole07-Low number of vertices in object (8, Optimum is > 256) terrain_banner03-Low number of vertices in object (22, Optimum is > 256) terrain_bannerpole08-Low number of vertices in object (12, Optimum is > 256) collision_bannerpole08-Low number of vertices in object (8, Optimum is > 256) terrain_grindwire10-Low number of vertices in object (55, Optimum is > 256) terrain_grindwire11-Low number of vertices in object (55, Optimum is > 256) terrain_fangrindcurve03-High vertex to face ratio (2.396739, Optimum is < 2.000000) - poor stripping terrain_grindpole02-Low number of vertices in object (184, Optimum is > 256) terrain_grindpole02-High vertex to face ratio (2.885417, Optimum is < 2.000000) - poor stripping collision_grindpole02-Low number of vertices in object (24, Optimum is > 256) collision_grindpole02-High vertex to face ratio (2.312500, Optimum is < 2.000000) - poor stripping terrain_grindpole03-Low number of vertices in object (56, Optimum is > 256) terrain_grindpole03-High vertex to face ratio (2.656250, Optimum is < 2.000000) - poor stripping terrain_grindwire12-Low number of vertices in object (55, Optimum is > 256) terrain_grindwire13-Low number of vertices in object (55, Optimum is > 256) terrain_grindwire14-Low number of vertices in object (65, Optimum is > 256) terrain_grindwire15-Low number of vertices in object (55, Optimum is > 256) terrain_fence03-Low number of vertices in object (86, Optimum is > 256) terrain_levelwall01-Low number of vertices in object (4, Optimum is > 256) terrain_levelwall02-Low number of vertices in object (8, Optimum is > 256) terrain_levelwall02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_levelwall03-Low number of vertices in object (4, Optimum is > 256) terrain_poolqp01-Low number of vertices in object (27, Optimum is > 256) terrain_grindpole04-Low number of vertices in object (56, Optimum is > 256) terrain_grindpole04-High vertex to face ratio (2.656250, Optimum is < 2.000000) - poor stripping terrain_planter-Low number of vertices in object (156, Optimum is > 256) collision_planter-Low number of vertices in object (40, Optimum is > 256) collision_planter-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_dirtjumps02-Low number of vertices in object (204, Optimum is > 256) propdef_lamplightshaft-Low number of vertices in object (18, Optimum is > 256) propdef_lampostliteshaft-Low number of vertices in object (14, Optimum is > 256) terrain_barn01-Low number of vertices in object (196, Optimum is > 256) propdef_shrub-Low number of vertices in object (55, Optimum is > 256) propdef_shrub-High vertex to face ratio (2.324324, Optimum is < 2.000000) - poor stripping propdef_palmsmall-Low number of vertices in object (249, Optimum is > 256) propdef_lightonwall-Low number of vertices in object (56, Optimum is > 256) collision_lightonwall-Low number of vertices in object (8, Optimum is > 256) propdef_drainpipe-Low number of vertices in object (46, Optimum is > 256) collision_drainpipe-Low number of vertices in object (8, Optimum is > 256) collision_drainpipe-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping terrain_overhang01-High vertex to face ratio (2.277778, Optimum is < 2.000000) - poor stripping terrain_overhang02-Low number of vertices in object (174, Optimum is > 256) terrain_overhang02-High vertex to face ratio (2.194444, Optimum is < 2.000000) - poor stripping propdef_rolldoor-Low number of vertices in object (44, Optimum is > 256) propdef_rolldoor-High vertex to face ratio (2.653846, Optimum is < 2.000000) - poor stripping propdef_lamp-Low number of vertices in object (93, Optimum is > 256) propdef_lamp-High vertex to face ratio (2.403226, Optimum is < 2.000000) - poor stripping propdef_lightonwallshaft-Low number of vertices in object (14, Optimum is > 256) propdef_policebaricade-Low number of vertices in object (76, Optimum is > 256) collision_policebaricade-Low number of vertices in object (28, Optimum is > 256) collision_policebaricade-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping propdef_endpiecebaricade-Low number of vertices in object (92, Optimum is > 256) collision_endpiecebarricade-Low number of vertices in object (28, Optimum is > 256) collision_endpiecebarricade-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping collision_carjeep-Low number of vertices in object (24, Optimum is > 256) terrain_caruhaul02-High vertex to face ratio (2.090164, Optimum is < 2.000000) - poor stripping collision_caruhaul02-Low number of vertices in object (57, Optimum is > 256) collision_caruhaul02-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping Pickupdef_sniperboom-Low number of vertices in object (8, Optimum is > 256) rotatebox-Low number of vertices in object (8, Optimum is > 256) musicnote_b-Low number of vertices in object (4, Optimum is > 256) musicnote_a-Low number of vertices in object (4, Optimum is > 256) boombox-Low number of vertices in object (102, Optimum is > 256) boombox-High vertex to face ratio (2.683333, Optimum is < 2.000000) - poor stripping soundwaveright-Low number of vertices in object (4, Optimum is > 256) soundwaveleft-Low number of vertices in object (4, Optimum is > 256) -END- - EOF -