// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef BLACKBEAR_ANIM_H__ #define BLACKBEAR_ANIM_H__ namespace BlackBear_Anim { enum { DEATHL = 2, DEATHR = 0, FISHING = 4, IDLE = 5, RUN = 6, RUNDEATH = 1 }; } #endif // #ifndef BLACKBEAR_ANIM_H__