// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef BEAR_ANIM_H__ #define BEAR_ANIM_H__ namespace Bear_Anim { enum { DEATH_RUN = 1, DEATHL = 2, DEATHR = 3, IDLE = 4, IDLE_FISHING = 5, RUN = 6, STANDUP_ATTACK = 7, WALK = 0 }; } #endif // #ifndef BEAR_ANIM_H__