// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef COYOTE_ANIM_H__ #define COYOTE_ANIM_H__ namespace Coyote_Anim { enum { DEATHL = 2, DEATHR = 3, IDLE = 4, RUN = 1, WALK = 0 }; } #endif // #ifndef COYOTE_ANIM_H__