// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef ELK_ANIM_H__ #define ELK_ANIM_H__ namespace Elk_Anim { enum { DEATHL = 1, DEATHR = 2, EMPTY = 3, IDLE = 4, RUN = 5, WALK = 0 }; } #endif // #ifndef ELK_ANIM_H__