// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef GOAT_ANIM_H__ #define GOAT_ANIM_H__ namespace Goat_Anim { enum { DEATHL = 0, DEATHR = 3, IDLE = 2, RUN = 4, WALK = 1 }; } #endif // #ifndef GOAT_ANIM_H__