// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef MOOSE_ANIM_H__ #define MOOSE_ANIM_H__ namespace Moose_Anim { enum { DEATHL = 0, DEATHR = 1, IDLE = 2, RUN = 3, WALK = 4 }; } #endif // #ifndef MOOSE_ANIM_H__