// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef MUSCOX_ANIM_H__ #define MUSCOX_ANIM_H__ namespace Muscox_Anim { enum { DEATHL = 0, DEATHR = 2, IDLE = 4, RUN = 3, WALK = 1 }; } #endif // #ifndef MUSCOX_ANIM_H__