// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef POLARBEAR_ANIM_H__ #define POLARBEAR_ANIM_H__ namespace PolarBear_Anim { enum { DEATHL = 1, DEATHR = 2, DEATHRUN = 3, IDLE = 6, IDLEFISHING = 4, RUN = 0, WALK = 5 }; } #endif // #ifndef POLARBEAR_ANIM_H__