// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef ROCKY_ANIM_H__ #define ROCKY_ANIM_H__ namespace Rocky_Anim { enum { DEATHL = 4, DEATHR = 3, IDLE = 0, RUN = 5, WALK = 1 }; } #endif // #ifndef ROCKY_ANIM_H__