// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef WHITETAILDEER_ANIM_H__ #define WHITETAILDEER_ANIM_H__ namespace WhiteTailDeer_Anim { enum { DEATHL = 1, DEATHR = 2, EMPTY = 0, IDLE = 3, RUN = 4, WALK = 5 }; } #endif // #ifndef WHITETAILDEER_ANIM_H__