// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef BOWNEW_ANIM_H__ #define BOWNEW_ANIM_H__ namespace BowNew_Anim { enum { BASE = 0 }; } #endif // #ifndef BOWNEW_ANIM_H__