// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef MALE_REG_60_ANIM_H__ #define MALE_REG_60_ANIM_H__ namespace Male_reg_60_Anim { enum { E_WCDI_BOW = 1, E_WSDI_BOW = 2, NCDD_BOW = 29, NCDH_BOW = 30, NCUF_BOW = 3, NCUI_BOW = 4, NCUI_NSUI_BOW = 15, NE_RSDI_BOW = 26, NE_WCDI_BOW = 27, NE_WSDI_BOW = 5, NSDD_BOW = 31, NSDH_BOW = 32, NSUF_BOW = 19, NSUI_BOW = 6, NSUI_NCUI_BOW = 14, NW_RSDI_BOW = 24, NW_WCDI_BOW = 28, NW_WSDI_BOW = 7, RSDI_BOW = 25, S_WCDI_BOW = 8, S_WSDI_BOW = 9, SE_WCDI_BOW = 10, SE_WSDI_BOW = 11, SL_NCUI_BOW = 21, SL_NSUI_BOW = 22, SR_NCUI_BOW = 23, SR_NSUI_BOW = 20, SW_WCDI_BOW = 12, SW_WSDI_BOW = 13, W_WCDI_BOW = 16, W_WSDI_BOW = 17, WCDI_BOW = 18, WSDI_BOW = 0 }; } #endif // #ifndef MALE_REG_60_ANIM_H__