// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef MISCSET_ANIM_H__ #define MISCSET_ANIM_H__ namespace MiscSet_Anim { enum { ATV_RIDER = 50, DODGETRUCK_RIDER = 1, GRAB = 3, NSDD_KNIFE = 0, SNOWMOBILE_RIDER = 2 }; } #endif // #ifndef MISCSET_ANIM_H__