// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef MALE40MEDIUMFALL_ANIM_H__ #define MALE40MEDIUMFALL_ANIM_H__ namespace Male40MediumFall_Anim { enum { E_WCDI_RIFLE = 1, E_WPDI_RIFLE = 2, E_WSDI_RIFLE = 3, NCDD_RIFLE = 40, NCUF_RIFLE = 4, NCUI_NPUI_RIFLE = 36, NCUI_NSUI_RIFLE = 37, NCUI_RIFLE = 5, NCUR_RIFLE = 29, NE_RSDI_RIFLE = 6, NE_WCDI_RIFLE = 7, NE_WPDI_RIFLE = 8, NE_WSDI_RIFLE = 9, NPDD_RIFLE = 46, NPUF_RIFLE = 10, NPUI_NCUI_RIFLE = 38, NPUI_RIFLE = 11, NPUR_RIFLE = 12, NSDD_RIFLE = 13, NSDH_RIFLE = 49, NSUF_RIFLE = 48, NSUI_NCUI_RIFLE = 39, NSUI_RIFLE = 15, NSUR_RIFLE = 47, NW_RSDI_RIFLE = 16, NW_WCDI_RIFLE = 17, NW_WPDI_RIFLE = 18, NW_WSDI_RIFLE = 19, RSDI_RIFLE = 20, S_WCDI_PISTOL = 14, S_WPDI_RIFLE = 21, S_WSDI_RIFLE = 22, SE_WCDI_RIFLE = 23, SE_WPDI_RIFLE = 24, SE_WSDI_RIFLE = 25, SL_NCUI_RIFLE = 26, SL_NPUI_RIFLE = 27, SL_NSUI_RIFLE = 28, SR_NCUI_RIFLE = 30, SR_NPUI_RIFLE = 31, SR_NSUI_RIFLE = 32, SW_WCDI_RIFLE = 33, SW_WPDI_RIFLE = 34, SW_WSDI_RIFLE = 35, W_WCDI_RIFLE = 41, W_WPDI_RIFLE = 42, W_WSDI_RIFLE = 43, WCDI_RIFLE = 44, WPDI_RIFLE = 45, WSDI_RIFLE = 0 }; } #endif // #ifndef MALE40MEDIUMFALL_ANIM_H__