// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef MALE40MEDIUMFALL_ANIM_H__ #define MALE40MEDIUMFALL_ANIM_H__ namespace Male40MediumFall_Anim { enum { E_WCDI_KNIFE = 1, E_WPDI_KNIFE = 2, E_WSDI_KNIFE = 3, NCDD_KNIFE = 41, NCDH_KNIFE = 42, NCUF_ANTLERS = 47, NCUF_GPS = 48, NCUF_SPOTTING = 49, NCUF_SPRAY = 50, NCUI_KNIFE = 4, NCUI_NPUI_KNIFE = 29, NCUI_NSUI_KNIFE = 30, NE_RSDI_KNIFE = 40, NE_WCDI_KNIFE = 5, NE_WPDI_KNIFE = 6, NE_WSDI_KNIFE = 7, NPDD_KNIFE = 43, NPDH_KNIFE = 44, NPUI_KNIFE = 8, NPUI_NCUI_KNIFE = 31, NSDD_KNIFE = 9, NSDH_KNIFE = 45, NSUF_ANTLERS = 51, NSUF_GPS = 52, NSUF_KNIFE = 46, NSUF_SPOTTING = 53, NSUF_SPRAY = 54, NSUI_KNIFE = 10, NSUI_NCUI_KNIFE = 32, NW_RSDI_KNIFE = 11, NW_WCDI_KNIFE = 12, NW_WPDI_KNIFE = 13, NW_WSDI_KNIFE = 14, RSDI_KNIFE = 15, S_WCDI_KNIFE = 39, S_WPDI_KNIFE = 16, S_WSDI_KNIFE = 17, SE_WCDI_KNIFE = 18, SE_WPDI_KNIFE = 19, SE_WSDI_KNIFE = 20, SL_NCUI_KNIFE = 21, SL_NPUI_KNIFE = 22, SL_NSUI_KNIFE = 23, SR_NCUI_KNIFE = 24, SR_NPUI_KNIFE = 38, SR_NSUI_KNIFE = 25, SW_WCDI_KNIFE = 26, SW_WPDI_KNIFE = 27, SW_WSDI_KNIFE = 28, W_WCDI_KNIFE = 33, W_WPDI_KNIFE = 34, W_WSDI_KNIFE = 35, WCDI_KNIFE = 36, WPDI_KNIFE = 37, WSDI_KNIFE = 0 }; } #endif // #ifndef MALE40MEDIUMFALL_ANIM_H__