// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef 10GUAGE_SHOTGUN_ANIM_H__ #define 10GUAGE_SHOTGUN_ANIM_H__ namespace 10Guage_Shotgun_Anim { enum { DESELECT = 0, FIRE = 2, IDLE = 4, RELOAD2SHELLS = 3, SELECT = 1, ZOOMIN = 5, ZOOMIN_FIRE = 7, ZOOMIN_IDLE = 6, ZOOMOUT = 8 }; } #endif // #ifndef 10GUAGE_SHOTGUN_ANIM_H__