// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef ANTLERS_ANIM_H__ #define ANTLERS_ANIM_H__ namespace Antlers_Anim { enum { ACTION = 1, DESELECT = 2, IDLE = 3, SELECT = 0 }; } #endif // #ifndef ANTLERS_ANIM_H__