// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef BOLTACTION02_ANIM_H__ #define BOLTACTION02_ANIM_H__ namespace BoltAction02_Anim { enum { DESELECT = 0, FIRE = 1, IDLE = 2, RELOAD1 = 3, RELOAD2 = 4, RELOAD3 = 5, SELECT = 6, ZOOMIN = 7, ZOOMIN_FIRE = 8, ZOOMIN_IDLE = 9, ZOOMOUT = 10 }; } #endif // #ifndef BOLTACTION02_ANIM_H__