// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef CALL_ANIM_H__ #define CALL_ANIM_H__ namespace Call_Anim { enum { CALL = 3, DESELECT = 5, IDLE = 1, SELECT = 0, ZOOMIN = 2, ZOOMOUT = 4 }; } #endif // #ifndef CALL_ANIM_H__