// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef CROSSBOW_ANIM_H__ #define CROSSBOW_ANIM_H__ namespace Crossbow_Anim { enum { DESELECT = 0, FIRE = 2, IDLE = 4, RELOAD = 3, SELECT = 1, ZOOMIN = 5, ZOOMIN_IDLE = 6, ZOOMOUT_WITHARROW = 7, ZOOMOUT_WITHOUTARROW = 8 }; } #endif // #ifndef CROSSBOW_ANIM_H__