// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef GPS02_ANIM_H__ #define GPS02_ANIM_H__ namespace GPS02_Anim { enum { DESELECT = 0, IDLE = 2, SELECT = 1, ZOOMIN = 4, ZOOMIN_IDLE = 5, ZOOMOUT = 3 }; } #endif // #ifndef GPS02_ANIM_H__