// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef HANDCANNON_ANIM_H__ #define HANDCANNON_ANIM_H__ namespace HandCannon_Anim { enum { DESELECT = 0, FIRE = 2, FIRE_NOAMMO = 5, IDLE = 3, RELOAD = 4, SELECT = 1 }; } #endif // #ifndef HANDCANNON_ANIM_H__