// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef KNIFE12INCH_ANIM_H__ #define KNIFE12INCH_ANIM_H__ namespace Knife12Inch_Anim { enum { DESELECT = 0, FIRE = 2, FIRE2 = 3, IDLE = 4, SELECT = 1 }; } #endif // #ifndef KNIFE12INCH_ANIM_H__