// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef RECURVEBOW_ANIM_H__ #define RECURVEBOW_ANIM_H__ namespace RecurveBow_Anim { enum { DESELECT = 1, DRAW = 2, DRAW_IDLE = 4, FIRE = 3, SELECT = 0, UNDRAW = 5, UNDRAW_IDLE = 6 }; } #endif // #ifndef RECURVEBOW_ANIM_H__