// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef SCENT_ANIM_H__ #define SCENT_ANIM_H__ namespace Scent_Anim { enum { DESELECT = 3, IDLE = 1, SELECT = 0, SPRAY = 2 }; } #endif // #ifndef SCENT_ANIM_H__