// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef SHOTGUN_ANIM_H__ #define SHOTGUN_ANIM_H__ namespace Shotgun_Anim { enum { DESELECT = 1, FIRE = 2, IDLE = 4, RELOAD = 3, RELOAD1 = 6, RELOAD2 = 5, RELOAD3 = 7, SELECT = 0, ZOOMIN = 9, ZOOMIN_FIRE = 10, ZOOMIN_IDLE = 11, ZOOMOUT = 8 }; } #endif // #ifndef SHOTGUN_ANIM_H__