// // Our collection of ambient sounds for this map (maximum 10) // section [AMBIENT] { Training1 Training2 Training3 Training4 Training5 } // // Filename for ambient loop // section [AMBIENTLOOP] { BackEditL } // // second parameter can either be : anim, or damage // section [PRIM] { "ASYLUM_MANHOLE.BLD", anim, { Cover1 | Cover2 } "HOLE COVER.BLD" , anim, { Cover1 | Cover2 } "IRON MAIDEN.BLD" , anim, { DoorBurst } } // // Music files // section [MUSIC] { Incidental9, 5 Incidental10, 5 Incidental13, 5 } // // Action music (Rage and Action) // section [ACTIONMUSIC] { StillDisappointed, 5 JustNotTrue, 5 } // // Boss Music (THis is not a boss level, so is ignored. But for the sake of examplification) // section [BOSSMUSIC] { LikeAPsycho, 10 } section [PRELOAD] { DoorSld3, 1 } // // // section [EOF]